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- /*******************************************************************************************
- *
- * raylib [shapes] example - Cubic-bezier lines
- *
- * Example originally created with raylib 1.7, last time updated with raylib 1.7
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2017-2023 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- SetConfigFlags(FLAG_MSAA_4X_HINT);
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines");
- Vector2 start = { 0, 0 };
- Vector2 end = { (float)screenWidth, (float)screenHeight };
-
- Vector2 startControl = { 100, 0 };
- Vector2 endControl = { GetScreenWidth() - 100, GetScreenHeight() };
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyDown(KEY_LEFT_CONTROL))
- {
- if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) startControl = GetMousePosition();
- else if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) endControl = GetMousePosition();
- }
- else
- {
- if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) start = GetMousePosition();
- else if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) end = GetMousePosition();
- }
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawText("USE MOUSE LEFT-RIGHT CLICK to DEFINE LINE START and END POINTS", 15, 20, 20, GRAY);
- //DrawLineBezier(start, end, 2.0f, RED);
-
- DrawLineBezierCubic(start, end, startControl, endControl, 2.0f, RED);
-
- DrawLineEx(start, startControl, 1.0, LIGHTGRAY);
- DrawLineEx(end, endControl, 1.0, LIGHTGRAY);
- DrawCircleV(startControl, 10, RED);
- DrawCircleV(endControl, 10, RED);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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