123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155 |
- /*******************************************************************************************
- *
- * raylib [shapes] example - splines drawing
- *
- * Example originally created with raylib 4.6-dev, last time updated with raylib 4.6-dev
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2023 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #define MAX_CONTROL_POINTS 32
- typedef struct {
- Vector2 start;
- Vector2 end;
- } ControlPoint;
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- SetConfigFlags(FLAG_MSAA_4X_HINT);
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - splines drawing");
- Vector2 points[MAX_CONTROL_POINTS] = {
- { 100.0f, 200.0f },
- { 300.0f, 400.0f },
- { 500.0f, 300.0f },
- { 700.0f, 100.0f },
- { 200.0f, 100.0f },
- };
-
- int pointCount = 5;
- int selectedPoint = -1;
-
- int splineType = 0; // 0-Linear, 1-BSpline, 2-CatmullRom, 3-Bezier
-
- // Cubic Bezier control points
- ControlPoint control[MAX_CONTROL_POINTS] = { 0 };
- for (int i = 0; i < pointCount - 1; i++)
- {
- control[i].start = points[i];
- control[i].end = points[i + 1];
- }
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // Points movement logic
- if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON) && (pointCount < MAX_CONTROL_POINTS))
- {
- points[pointCount] = GetMousePosition();
- pointCount++;
- }
- for (int i = 0; i < pointCount; i++)
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && CheckCollisionPointCircle(GetMousePosition(), points[i], 6.0f))
- {
- selectedPoint = i;
- break;
- }
- }
- if (selectedPoint >= 0)
- {
- points[selectedPoint] = GetMousePosition();
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) selectedPoint = -1;
- }
-
- // TODO: Cubic Bezier spline control points logic
-
-
- // Spline selection logic
- if (IsKeyPressed(KEY_ONE)) splineType = 0;
- else if (IsKeyPressed(KEY_TWO)) splineType = 1;
- else if (IsKeyPressed(KEY_THREE)) splineType = 2;
- else if (IsKeyPressed(KEY_FOUR)) splineType = 3;
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
-
- if (splineType == 0) // Linear
- {
- // Draw linear spline
- for (int i = 0; i < pointCount - 1; i++)
- {
- DrawLineEx(points[i], points[i + 1], 2.0f, RED);
- }
- }
- else if (splineType == 1) // B-Spline
- {
- // Draw b-spline
- DrawLineBSpline(points, pointCount, 2.0f, RED);
- //for (int i = 0; i < (pointCount - 3); i++) DrawLineBSplineSegment(points[i], points[i + 1], points[i + 2], points[i + 3], 24.0f, BLUE);
- }
- else if (splineType == 2) // CatmullRom Spline
- {
- // Draw spline: catmull-rom
- DrawLineCatmullRom(points, pointCount, 2.0f, RED);
- //for (int i = 0; i < (pointCount - 3); i++) DrawLineCatmullRomSegment(points[i], points[i + 1], points[i + 2], points[i + 3], 24.0f, Fade(BLUE, 0.4f));
- }
- else if (splineType == 3) // Cubic Bezier
- {
- // Draw line bezier cubic (with control points)
- for (int i = 0; i < pointCount - 1; i++)
- {
- DrawLineBezierCubic(points[i], points[i + 1], control[i].start, control[i + 1].end, 2.0f, RED);
- // TODO: Every cubic bezier point should have two control points
- DrawCircleV(control[i].start, 4, GOLD);
- DrawCircleV(control[i].end, 4, GOLD);
- DrawLineEx(points[i], control[i].start, 1.0, LIGHTGRAY);
- DrawLineEx(points[i + 1], control[i].end, 1.0, LIGHTGRAY);
- }
- }
- // Draw control points
- for (int i = 0; i < pointCount; i++)
- {
- DrawCircleV(points[i], 6.0f, RED);
- if ((splineType != 0) && (i < pointCount - 1)) DrawLineV(points[i], points[i + 1], GRAY);
- }
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
|