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- /*******************************************************************************************
- *
- * raylib [textures] example - Image Rotation
- *
- * Example originally created with raylib 1.0, last time updated with raylib 1.0
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #define NUM_TEXTURES 3
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture rotation");
- // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- Image image45 = LoadImage("resources/raylib_logo.png");
- Image image90 = LoadImage("resources/raylib_logo.png");
- Image imageNeg90 = LoadImage("resources/raylib_logo.png");
- ImageRotate(&image45, 45);
- ImageRotate(&image90, 90);
- ImageRotate(&imageNeg90, -90);
- Texture2D textures[NUM_TEXTURES] = { 0 };
- textures[0] = LoadTextureFromImage(image45);
- textures[1] = LoadTextureFromImage(image90);
- textures[2] = LoadTextureFromImage(imageNeg90);
- int currentTexture = 0;
- //---------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) || IsKeyPressed(KEY_RIGHT))
- {
- currentTexture = (currentTexture + 1)%NUM_TEXTURES; // Cycle between the textures
- }
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawTexture(textures[currentTexture], screenWidth/2 - textures[currentTexture].width/2, screenHeight/2 - textures[currentTexture].height/2, WHITE);
- DrawText("Press LEFT MOUSE BUTTON to rotate the image clockwise", 250, 420, 10, DARKGRAY);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- for (int i = 0; i < NUM_TEXTURES; i++) UnloadTexture(textures[i]);
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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