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- /*******************************************************************************************
- *
- * raylib [core] example - Basic window
- *
- * Welcome to raylib!
- *
- * You can find all basic examples on C:\raylib\raylib\examples folder or
- * raylib official webpage: www.raylib.com
- *
- * Enjoy using raylib. :)
- *
- * This example has been created using raylib 1.0 (www.raylib.com)
- * It has been re-confirmed with raylib 3.7.0
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
- * Simple adjustments on 2021-10-01
- *
- ********************************************************************************************/
- #include "raylib.h"
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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