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- /*******************************************************************************************
- *
- * raylib [core] example - random sequence
- *
- * Example complexity rating: [★☆☆☆] 1/4
- *
- * Example originally created with raylib 5.0, last time updated with raylib 5.0
- *
- * Example contributed by Dalton Overmyer (@REDl3east) and reviewed by Ramon Santamaria (@raysan5)
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2023-2025 Dalton Overmyer (@REDl3east)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #include "raymath.h"
- #include <stdlib.h> // Required for: malloc(), free()
- //----------------------------------------------------------------------------------
- // Types and Structures Definition
- //----------------------------------------------------------------------------------
- typedef struct ColorRect {
- Color color;
- Rectangle rect;
- } ColorRect;
- //------------------------------------------------------------------------------------
- // Module Functions Declaration
- //------------------------------------------------------------------------------------
- static Color GenerateRandomColor(void);
- static ColorRect *GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight);
- static void ShuffleColorRectSequence(ColorRect *rectangles, int rectCount);
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [core] example - random sequence");
- int rectCount = 20;
- float rectSize = (float)screenWidth/rectCount;
- ColorRect *rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f*screenHeight);
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyPressed(KEY_SPACE)) ShuffleColorRectSequence(rectangles, rectCount);
- if (IsKeyPressed(KEY_UP))
- {
- rectCount++;
- rectSize = (float)screenWidth/rectCount;
- RL_FREE(rectangles);
- // Re-generate random sequence with new count
- rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f*screenHeight);
- }
- if (IsKeyPressed(KEY_DOWN))
- {
- if (rectCount >= 4)
- {
- rectCount--;
- rectSize = (float)screenWidth/rectCount;
- RL_FREE(rectangles);
- // Re-generate random sequence with new count
- rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f*screenHeight);
- }
- }
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- for (int i = 0; i < rectCount; i++)
- {
- DrawRectangleRec(rectangles[i].rect, rectangles[i].color);
- DrawText("Press SPACE to shuffle the sequence", 10, screenHeight - 96, 20, BLACK);
- DrawText("Press SPACE to shuffle the current sequence", 10, screenHeight - 96, 20, BLACK);
- DrawText("Press UP to add a rectangle and generate a new sequence", 10, screenHeight - 64, 20, BLACK);
- DrawText("Press DOWN to remove a rectangle and generate a new sequence", 10, screenHeight - 32, 20, BLACK);
- }
- DrawText(TextFormat("Count: %d rectangles", rectCount), 10, 10, 20, MAROON);
- DrawFPS(screenWidth - 80, 10);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- free(rectangles);
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
- //------------------------------------------------------------------------------------
- // Module Functions Definition
- //------------------------------------------------------------------------------------
- static Color GenerateRandomColor(void)
- {
- Color color = {
- GetRandomValue(0, 255),
- GetRandomValue(0, 255),
- GetRandomValue(0, 255),
- 255
- };
- return color;
- }
- static ColorRect *GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight)
- {
- ColorRect *rectangles = (ColorRect *)RL_CALLOC((int)rectCount, sizeof(ColorRect));
- int *seq = LoadRandomSequence((unsigned int)rectCount, 0, (unsigned int)rectCount - 1);
- float rectSeqWidth = rectCount*rectWidth;
- float startX = (screenWidth - rectSeqWidth)*0.5f;
- for (int i = 0; i < rectCount; i++)
- {
- int rectHeight = (int)Remap((float)seq[i], 0, rectCount - 1, 0, screenHeight);
- rectangles[i].color = GenerateRandomColor();
- rectangles[i].rect = CLITERAL(Rectangle){ startX + i*rectWidth, screenHeight - rectHeight, rectWidth, (float)rectHeight };
- }
- UnloadRandomSequence(seq);
- return rectangles;
- }
- static void ShuffleColorRectSequence(ColorRect *rectangles, int rectCount)
- {
- int *seq = LoadRandomSequence(rectCount, 0, rectCount - 1);
- for (int i1 = 0; i1 < rectCount; i1++)
- {
- ColorRect *r1 = &rectangles[i1];
- ColorRect *r2 = &rectangles[seq[i1]];
- // Swap only the color and height
- ColorRect tmp = *r1;
- r1->color = r2->color;
- r1->rect.height = r2->rect.height;
- r1->rect.y = r2->rect.y;
- r2->color = tmp.color;
- r2->rect.height = tmp.rect.height;
- r2->rect.y = tmp.rect.y;
- }
- UnloadRandomSequence(seq);
- }
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