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- /*******************************************************************************************
- *
- * raylib [core] example - 2D Camera system
- *
- * Example originally created with raylib 1.5, last time updated with raylib 3.0
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2016-2024 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #define MAX_BUILDINGS 100
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera");
- Rectangle player = { 400, 280, 40, 40 };
- Rectangle buildings[MAX_BUILDINGS] = { 0 };
- Color buildColors[MAX_BUILDINGS] = { 0 };
- int spacing = 0;
- for (int i = 0; i < MAX_BUILDINGS; i++)
- {
- buildings[i].width = (float)GetRandomValue(50, 200);
- buildings[i].height = (float)GetRandomValue(100, 800);
- buildings[i].y = screenHeight - 130.0f - buildings[i].height;
- buildings[i].x = -6000.0f + spacing;
- spacing += (int)buildings[i].width;
- buildColors[i] = (Color){ GetRandomValue(200, 240), GetRandomValue(200, 240), GetRandomValue(200, 250), 255 };
- }
- Camera2D camera = { 0 };
- camera.target = (Vector2){ player.x + 20.0f, player.y + 20.0f };
- camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f };
- camera.rotation = 0.0f;
- camera.zoom = 1.0f;
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // Player movement
- if (IsKeyDown(KEY_RIGHT)) player.x += 2;
- else if (IsKeyDown(KEY_LEFT)) player.x -= 2;
- // Camera target follows player
- camera.target = (Vector2){ player.x + 20, player.y + 20 };
- // Camera rotation controls
- if (IsKeyDown(KEY_A)) camera.rotation--;
- else if (IsKeyDown(KEY_S)) camera.rotation++;
- // Limit camera rotation to 80 degrees (-40 to 40)
- if (camera.rotation > 40) camera.rotation = 40;
- else if (camera.rotation < -40) camera.rotation = -40;
- // Camera zoom controls
- camera.zoom += ((float)GetMouseWheelMove()*0.05f);
- if (camera.zoom > 3.0f) camera.zoom = 3.0f;
- else if (camera.zoom < 0.1f) camera.zoom = 0.1f;
- // Camera reset (zoom and rotation)
- if (IsKeyPressed(KEY_R))
- {
- camera.zoom = 1.0f;
- camera.rotation = 0.0f;
- }
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- BeginMode2D(camera);
- DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY);
- for (int i = 0; i < MAX_BUILDINGS; i++) DrawRectangleRec(buildings[i], buildColors[i]);
- DrawRectangleRec(player, RED);
- DrawLine((int)camera.target.x, -screenHeight*10, (int)camera.target.x, screenHeight*10, GREEN);
- DrawLine(-screenWidth*10, (int)camera.target.y, screenWidth*10, (int)camera.target.y, GREEN);
- EndMode2D();
- DrawText("SCREEN AREA", 640, 10, 20, RED);
- DrawRectangle(0, 0, screenWidth, 5, RED);
- DrawRectangle(0, 5, 5, screenHeight - 10, RED);
- DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED);
- DrawRectangle(0, screenHeight - 5, screenWidth, 5, RED);
- DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5f));
- DrawRectangleLines( 10, 10, 250, 113, BLUE);
- DrawText("Free 2d camera controls:", 20, 20, 10, BLACK);
- DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY);
- DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY);
- DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY);
- DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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