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- /*******************************************************************************************
- *
- * raylib [core] example - Gamepad information
- *
- * NOTE: This example requires a Gamepad connected to the system
- * Check raylib.h for buttons configuration
- *
- * Example originally created with raylib 4.6, last time updated with raylib 4.6
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2013-2024 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation
- InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad information");
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- for (int i = 0, y = 5; i < 4; i++) // MAX_GAMEPADS = 4
- {
- if (IsGamepadAvailable(i))
- {
- DrawText(TextFormat("Gamepad name: %s", GetGamepadName(i)), 10, y, 10, BLACK);
- y += 11;
- DrawText(TextFormat("\tAxis count: %d", GetGamepadAxisCount(i)), 10, y, 10, BLACK);
- y += 11;
- for (int axis = 0; axis < GetGamepadAxisCount(i); axis++)
- {
- DrawText(TextFormat("\tAxis %d = %f", axis, GetGamepadAxisMovement(i, axis)), 10, y, 10, BLACK);
- y += 11;
- }
- for (int button = 0; button < 32; button++)
- {
- DrawText(TextFormat("\tButton %d = %d", button, IsGamepadButtonDown(i, button)), 10, y, 10, BLACK);
- y += 11;
- }
- }
- }
- DrawFPS(GetScreenWidth() - 100, 100);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- }
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