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- /*******************************************************************************************
- *
- * raylib [core] example - input gestures testbed
- *
- * Example complexity rating: [★★★☆] 3/4
- *
- * Example originally created with raylib 5.0, last time updated with raylib 5.6-dev
- *
- * Example contributed by ubkp (@ubkp) and reviewed by Ramon Santamaria (@raysan5)
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2023-2025 ubkp (@ubkp)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #include <math.h> // Required for the protractor angle graphic drawing
- #define GESTURE_LOG_SIZE 20
- #define MAX_TOUCH_COUNT 32
- //------------------------------------------------------------------------------------
- // Module Functions Declaration
- //------------------------------------------------------------------------------------
- static char const *GetGestureName(int gesture); // Get text string for gesture value
- static Color GetGestureColor(int gesture); // Get color for gesture value
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures testbed");
- Vector2 messagePosition = { 160, 7 };
- // Last gesture variables definitions
- int lastGesture = 0;
- Vector2 lastGesturePosition = { 165, 130 };
- // Gesture log variables definitions
- // NOTE: The gesture log uses an array (as an inverted circular queue) to store the performed gestures
- char gestureLog[GESTURE_LOG_SIZE][12] = { "" };
- // NOTE: The index for the inverted circular queue (moving from last to first direction, then looping around)
- int gestureLogIndex = GESTURE_LOG_SIZE;
- int previousGesture = 0;
- // Log mode values:
- // - 0 shows repeated events
- // - 1 hides repeated events
- // - 2 shows repeated events but hide hold events
- // - 3 hides repeated events and hide hold events
- int logMode = 1;
- Color gestureColor = { 0, 0, 0, 255 };
- Rectangle logButton1 = { 53, 7, 48, 26 };
- Rectangle logButton2 = { 108, 7, 36, 26 };
- Vector2 gestureLogPosition = { 10, 10 };
- // Protractor variables definitions
- float angleLength = 90.0f;
- float currentAngleDegrees = 0.0f;
- Vector2 finalVector = { 0.0f, 0.0f };
- Vector2 protractorPosition = { 266.0f, 315.0f };
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //--------------------------------------------------------------------------------------
- // Handle common gestures data
- int i, ii; // Iterators that will be reused by all for loops
- const int currentGesture = GetGestureDetected();
- const float currentDragDegrees = GetGestureDragAngle();
- const float currentPitchDegrees = GetGesturePinchAngle();
- const int touchCount = GetTouchPointCount();
- // Handle last gesture
- if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture))
- lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
- // Handle gesture log
- if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
- {
- if (CheckCollisionPointRec(GetMousePosition(), logButton1))
- {
- switch (logMode)
- {
- case 3: logMode = 2; break;
- case 2: logMode = 3; break;
- case 1: logMode = 0; break;
- default: logMode = 1; break;
- }
- }
- else if (CheckCollisionPointRec(GetMousePosition(), logButton2))
- {
- switch (logMode)
- {
- case 3: logMode = 1; break;
- case 2: logMode = 0; break;
- case 1: logMode = 3; break;
- default: logMode = 2; break;
- }
- }
- }
- int fillLog = 0; // Gate variable to be used to allow or not the gesture log to be filled
- if (currentGesture !=0)
- {
- if (logMode == 3) // 3 hides repeated events and hide hold events
- {
- if (((currentGesture != 4) && (currentGesture != previousGesture)) || (currentGesture < 3)) fillLog = 1;
- }
- else if (logMode == 2) // 2 shows repeated events but hide hold events
- {
- if (currentGesture != 4) fillLog = 1;
- }
- else if (logMode == 1) // 1 hides repeated events
- {
- if (currentGesture != previousGesture) fillLog = 1;
- }
- else // 0 shows repeated events
- {
- fillLog = 1;
- }
- }
- if (fillLog) // If one of the conditions from logMode was met, fill the gesture log
- {
- previousGesture = currentGesture;
- gestureColor = GetGestureColor(currentGesture);
- if (gestureLogIndex <= 0) gestureLogIndex = GESTURE_LOG_SIZE;
- gestureLogIndex--;
- // Copy the gesture respective name to the gesture log array
- TextCopy(gestureLog[gestureLogIndex], GetGestureName(currentGesture));
- }
- // Handle protractor
- if (currentGesture > 255) currentAngleDegrees = currentPitchDegrees; // Pinch In and Pinch Out
- else if (currentGesture > 15) currentAngleDegrees = currentDragDegrees; // Swipe Right, Swipe Left, Swipe Up and Swipe Down
- else if (currentGesture > 0) currentAngleDegrees = 0.0f; // Tap, Doubletap, Hold and Grab
- float currentAngleRadians = ((currentAngleDegrees + 90.0f)*PI/180); // Convert the current angle to Radians
- // Calculate the final vector for display
- finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x,
- (angleLength*cosf(currentAngleRadians)) + protractorPosition.y };
- // Handle touch and mouse pointer points
- Vector2 touchPosition[MAX_TOUCH_COUNT] = { 0 };
- Vector2 mousePosition = { 0 };
- if (currentGesture != GESTURE_NONE)
- {
- if (touchCount != 0)
- {
- for (i = 0; i < touchCount; i++) touchPosition[i] = GetTouchPosition(i); // Fill the touch positions
- }
- else mousePosition = GetMousePosition();
- }
- //--------------------------------------------------------------------------------------
- // Draw
- //--------------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- // Draw common elements
- DrawText("*", (int)messagePosition.x + 5, (int)messagePosition.y + 5, 10, BLACK);
- DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", (int)messagePosition.x + 15, (int)messagePosition.y + 5, 10, BLACK);
- DrawText("*", (int)messagePosition.x + 5, (int)messagePosition.y + 35, 10, BLACK);
- DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", (int)messagePosition.x + 15, (int)messagePosition.y + 35, 10, BLACK);
- // Draw last gesture
- DrawText("Last gesture", (int)lastGesturePosition.x + 33, (int)lastGesturePosition.y - 47, 20, BLACK);
- DrawText("Swipe Tap Pinch Touch", (int)lastGesturePosition.x + 17, (int)lastGesturePosition.y - 18, 10, BLACK);
- DrawRectangle((int)lastGesturePosition.x + 20, (int)lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY);
- DrawRectangle((int)lastGesturePosition.x, (int)lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_LEFT ? RED : LIGHTGRAY);
- DrawRectangle((int)lastGesturePosition.x + 40, (int)lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_RIGHT ? RED : LIGHTGRAY);
- DrawRectangle((int)lastGesturePosition.x + 20, (int)lastGesturePosition.y + 40, 20, 20, lastGesture == GESTURE_SWIPE_DOWN ? RED : LIGHTGRAY);
- DrawCircle((int)lastGesturePosition.x + 80, (int)lastGesturePosition.y + 16, 10, lastGesture == GESTURE_TAP ? BLUE : LIGHTGRAY);
- DrawRing( (Vector2){lastGesturePosition.x + 103, lastGesturePosition.y + 16}, 6.0f, 11.0f, 0.0f, 360.0f, 0, lastGesture == GESTURE_DRAG ? LIME : LIGHTGRAY);
- DrawCircle((int)lastGesturePosition.x + 80, (int)lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
- DrawCircle((int)lastGesturePosition.x + 103, (int)lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
- DrawTriangle((Vector2){ lastGesturePosition.x + 122, lastGesturePosition.y + 16 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 26 }, (Vector2){lastGesturePosition.x + 137, lastGesturePosition.y + 6 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
- DrawTriangle((Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 6 }, (Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 162, lastGesturePosition.y + 16 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
- DrawTriangle((Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 33 }, (Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 140, lastGesturePosition.y + 43 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
- DrawTriangle((Vector2){ lastGesturePosition.x + 144, lastGesturePosition.y + 43 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 33 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
- for (i = 0; i < 4; i++) DrawCircle((int)lastGesturePosition.x + 180, (int)lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor);
- // Draw gesture log
- DrawText("Log", (int)gestureLogPosition.x, (int)gestureLogPosition.y, 20, BLACK);
- // Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle)
- for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1)%GESTURE_LOG_SIZE) DrawText(gestureLog[ii], (int)gestureLogPosition.x, (int)gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY));
- Color logButton1Color, logButton2Color;
- switch (logMode)
- {
- case 3: logButton1Color=MAROON; logButton2Color=MAROON; break;
- case 2: logButton1Color=GRAY; logButton2Color=MAROON; break;
- case 1: logButton1Color=MAROON; logButton2Color=GRAY; break;
- default: logButton1Color=GRAY; logButton2Color=GRAY; break;
- }
- DrawRectangleRec(logButton1, logButton1Color);
- DrawText("Hide", (int)logButton1.x + 7, (int)logButton1.y + 3, 10, WHITE);
- DrawText("Repeat", (int)logButton1.x + 7, (int)logButton1.y + 13, 10, WHITE);
- DrawRectangleRec(logButton2, logButton2Color);
- DrawText("Hide", (int)logButton1.x + 62, (int)logButton1.y + 3, 10, WHITE);
- DrawText("Hold", (int)logButton1.x + 62, (int)logButton1.y + 13, 10, WHITE);
- // Draw protractor
- DrawText("Angle", (int)protractorPosition.x + 55, (int)protractorPosition.y + 76, 10, BLACK);
- const char *angleString = TextFormat("%f", currentAngleDegrees);
- const int angleStringDot = TextFindIndex(angleString, ".");
- const char *angleStringTrim = TextSubtext(angleString, 0, angleStringDot + 3);
- DrawText( angleStringTrim, (int)protractorPosition.x + 55, (int)protractorPosition.y + 92, 20, gestureColor);
- DrawCircleV(protractorPosition, 80.0f, WHITE);
- DrawLineEx((Vector2){ protractorPosition.x - 90, protractorPosition.y }, (Vector2){ protractorPosition.x + 90, protractorPosition.y }, 3.0f, LIGHTGRAY);
- DrawLineEx((Vector2){ protractorPosition.x, protractorPosition.y - 90 }, (Vector2){ protractorPosition.x, protractorPosition.y + 90 }, 3.0f, LIGHTGRAY);
- DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y - 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y + 45 }, 3.0f, GREEN);
- DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y + 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y - 45 }, 3.0f, GREEN);
- DrawText("0", (int)protractorPosition.x + 96, (int)protractorPosition.y - 9, 20, BLACK);
- DrawText("30", (int)protractorPosition.x + 74, (int)protractorPosition.y - 68, 20, BLACK);
- DrawText("90", (int)protractorPosition.x - 11, (int)protractorPosition.y - 110, 20, BLACK);
- DrawText("150", (int)protractorPosition.x - 100, (int)protractorPosition.y - 68, 20, BLACK);
- DrawText("180", (int)protractorPosition.x - 124, (int)protractorPosition.y - 9, 20, BLACK);
- DrawText("210", (int)protractorPosition.x - 100, (int)protractorPosition.y + 50, 20, BLACK);
- DrawText("270", (int)protractorPosition.x - 18, (int)protractorPosition.y + 92, 20, BLACK);
- DrawText("330", (int)protractorPosition.x + 72, (int)protractorPosition.y + 50, 20, BLACK);
- if (currentAngleDegrees != 0.0f) DrawLineEx(protractorPosition, finalVector, 3.0f, gestureColor);
- // Draw touch and mouse pointer points
- if (currentGesture != GESTURE_NONE)
- {
- if ( touchCount != 0 )
- {
- for (i = 0; i < touchCount; i++)
- {
- DrawCircleV(touchPosition[i], 50.0f, Fade(gestureColor, 0.5f));
- DrawCircleV(touchPosition[i], 5.0f, gestureColor);
- }
- if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8.0f : 12.0f), gestureColor);
- }
- else
- {
- DrawCircleV(mousePosition, 35.0f, Fade(gestureColor, 0.5f));
- DrawCircleV(mousePosition, 5.0f, gestureColor);
- }
- }
- EndDrawing();
- //--------------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
- //----------------------------------------------------------------------------------
- // Module Functions Definition
- //----------------------------------------------------------------------------------
- // Get text string for gesture value
- static char const *GetGestureName(int gesture)
- {
- switch (gesture)
- {
- case 0: return "None"; break;
- case 1: return "Tap"; break;
- case 2: return "Double Tap"; break;
- case 4: return "Hold"; break;
- case 8: return "Drag"; break;
- case 16: return "Swipe Right"; break;
- case 32: return "Swipe Left"; break;
- case 64: return "Swipe Up"; break;
- case 128: return "Swipe Down"; break;
- case 256: return "Pinch In"; break;
- case 512: return "Pinch Out"; break;
- default: return "Unknown"; break;
- }
- }
- // Get color for gesture value
- static Color GetGestureColor(int gesture)
- {
- switch (gesture)
- {
- case 0: return BLACK; break;
- case 1: return BLUE; break;
- case 2: return SKYBLUE; break;
- case 4: return BLACK; break;
- case 8: return LIME; break;
- case 16: return RED; break;
- case 32: return RED; break;
- case 64: return RED; break;
- case 128: return RED; break;
- case 256: return VIOLET; break;
- case 512: return ORANGE; break;
- default: return BLACK; break;
- }
- }
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