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- -------------------------------------------------------------------------------------------
- --
- -- raylib [core] example - Gamepad input
- --
- -- NOTE: This example requires a Gamepad connected to the system
- -- raylib is configured to work with Xbox 360 gamepad, check raylib.h for buttons configuration
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
- InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input")
- local ballPosition = Vector2(screenWidth/2, screenHeight/2)
- local gamepadMovement = Vector2(0, 0)
- SetTargetFPS(60) -- Set target frames-per-second
- -------------------------------------------------------------------------------------------
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- if (IsGamepadAvailable(GAMEPAD.PLAYER1)) then
- gamepadMovement.x = GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.XBOX_AXIS_LEFT_X)
- gamepadMovement.y = GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.XBOX_AXIS_LEFT_Y)
- ballPosition.x = ballPosition.x + gamepadMovement.x
- ballPosition.y = ballPosition.y - gamepadMovement.y
- if (IsGamepadButtonPressed(GAMEPAD.PLAYER1, GAMEPAD.BUTTON_A)) then
- ballPosition.x = screenWidth/2
- ballPosition.y = screenHeight/2
- end
- end
- ---------------------------------------------------------------------------------------
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
- ClearBackground(RAYWHITE)
- DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY)
- DrawCircleV(ballPosition, 50, MAROON)
- EndDrawing()
- ---------------------------------------------------------------------------------------
- end
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
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