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- -------------------------------------------------------------------------------------------
- --
- -- raylib [models] example - Cubicmap loading and drawing
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
- InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing")
- -- Define the camera to look into our 3d world
- local camera = Camera(Vector3(16.0, 14.0, 16.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
- local image = LoadImage("resources/cubicmap.png") -- Load cubicmap image (RAM)
- local cubicmap = LoadTextureFromImage(image) -- Convert image to texture to display (VRAM)
- local map = LoadCubicmap(image) -- Load cubicmap model (generate model from image)
- -- NOTE: By default each cube is mapped to one part of texture atlas
- local texture = LoadTexture("resources/cubicmap_atlas.png") -- Load map texture
- map.material.texDiffuse = texture -- Set map diffuse texture
- local mapPosition = Vector3(-16.0, 0.0, -8.0) -- Set model position
- UnloadImage(image) -- Unload cubesmap image from RAM, already uploaded to VRAM
- SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
- SetCameraPosition(camera.position) -- Set internal camera position to match our custom camera position
- SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y
- SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
- -------------------------------------------------------------------------------------------
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- camera = UpdateCamera(camera) -- Update internal camera and our camera
- ---------------------------------------------------------------------------------------
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
- ClearBackground(RAYWHITE)
- Begin3dMode(camera)
- DrawModel(map, mapPosition, 1.0, WHITE)
- End3dMode()
-
- DrawTextureEx(cubicmap, (Vector2)(screenWidth - cubicmap.width*4 - 20, 20), 0.0, 4.0, WHITE)
- DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN)
-
- DrawText("cubicmap image used to", 658, 90, 10, GRAY)
- DrawText("generate map 3d model", 658, 104, 10, GRAY)
- DrawFPS(10, 10)
- EndDrawing()
- ---------------------------------------------------------------------------------------
- end
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- UnloadTexture(cubicmap) -- Unload cubicmap texture
- UnloadTexture(texture) -- Unload map texture
- UnloadModel(map) -- Unload map model
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
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