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- #******************************************************************************
- #
- # raylib makefile
- #
- # This file supports building raylib library for the following platforms:
- #
- # > PLATFORM_DESKTOP
- # - Defaults to PLATFORM_DESKTOP_GLFW
- # > PLATFORM_DESKTOP_GLFW (GLFW backend):
- # - Windows (Win32, Win64)
- # - Linux (X11/Wayland desktop mode)
- # - macOS/OSX (x64, arm64)
- # - FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop)
- # > PLATFORM_DESKTOP_SDL (SDL backend):
- # - Windows (Win32, Win64)
- # - Linux (X11/Wayland desktop mode)
- # - Others (not tested)
- # > PLATFORM_DESKTOP_RGFW (RGFW backend):
- # - Windows (Win32, Win64)
- # - Linux (X11 desktop mode)
- # - macOS/OSX (x64, arm64 (not tested))
- # - Others (not tested)
- # > PLATFORM_WEB_RGFW:
- # - HTML5 (WebAssembly)
- # > PLATFORM_WEB:
- # - HTML5 (WebAssembly)
- # > PLATFORM_DRM:
- # - Raspberry Pi 0-5 (DRM/KMS)
- # - Linux DRM subsystem (KMS mode)
- # > PLATFORM_ANDROID:
- # - Android (ARM, ARM64)
- #
- # Many thanks to Milan Nikolic (@gen2brain) for implementing Android platform pipeline.
- # Many thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline.
- #
- # Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
- #
- # This software is provided "as-is", without any express or implied warranty. In no event
- # will the authors be held liable for any damages arising from the use of this software.
- #
- # Permission is granted to anyone to use this software for any purpose, including commercial
- # applications, and to alter it and redistribute it freely, subject to the following restrictions:
- #
- # 1. The origin of this software must not be misrepresented; you must not claim that you
- # wrote the original software. If you use this software in a product, an acknowledgment
- # in the product documentation would be appreciated but is not required.
- #
- # 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- # as being the original software.
- #
- # 3. This notice may not be removed or altered from any source distribution.
- #
- #**************************************************************************************************
- # NOTE: Highly recommended to read the raylib Wiki to know how to compile raylib for different platforms
- # https://github.com/raysan5/raylib/wiki
- .PHONY: all clean install uninstall
- # Define required environment variables
- #------------------------------------------------------------------------------------------------
- # Define target platform
- PLATFORM ?= PLATFORM_DESKTOP
- ifeq ($(PLATFORM), PLATFORM_DESKTOP)
- TARGET_PLATFORM = PLATFORM_DESKTOP_GLFW
- else
- TARGET_PLATFORM = $(PLATFORM)
- endif
- # Define required raylib variables
- RAYLIB_VERSION = 5.5.0
- RAYLIB_API_VERSION = 550
- # Define raylib source code path
- RAYLIB_SRC_PATH ?= ../src
- # Define output directory for compiled library, defaults to src directory
- # NOTE: If externally provided, make sure directory exists
- RAYLIB_RELEASE_PATH ?= $(RAYLIB_SRC_PATH)
- # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
- RAYLIB_LIBTYPE ?= STATIC
- # Build mode for library: DEBUG or RELEASE
- RAYLIB_BUILD_MODE ?= RELEASE
- # Build output name for the library
- RAYLIB_LIB_NAME ?= raylib
- # Define resource file for DLL properties
- RAYLIB_RES_FILE ?= ./raylib.dll.rc.data
- # Define external config flags
- # NOTE: It will override config.h flags with the provided ones,
- # if NONE, default config.h flags are used
- RAYLIB_CONFIG_FLAGS ?= NONE
- # To define additional cflags: Use make CUSTOM_CFLAGS=""
- # Include raylib modules on compilation
- # NOTE: Some programs like tools could not require those modules
- RAYLIB_MODULE_AUDIO ?= TRUE
- RAYLIB_MODULE_MODELS ?= TRUE
- RAYLIB_MODULE_RAYGUI ?= FALSE
- # NOTE: Additional libraries have been moved to their own repos:
- # raygui: https://github.com/raysan5/raygui
- RAYLIB_MODULE_RAYGUI_PATH ?= $(RAYLIB_SRC_PATH)/../../raygui/src
- # Use external GLFW library instead of rglfw module
- USE_EXTERNAL_GLFW ?= FALSE
- # Enable support for X11 by default on Linux when using GLFW
- # NOTE: Wayland is disabled by default, only enable if you are sure
- GLFW_LINUX_ENABLE_WAYLAND ?= FALSE
- GLFW_LINUX_ENABLE_X11 ?= TRUE
- # PLATFORM_DESKTOP_SDL: It requires SDL library to be provided externally
- # WARNING: Library is not included in raylib, it MUST be configured by users
- SDL_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/include
- SDL_LIBRARY_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/lib
- SDL_LIBRARIES ?= -lSDL2 -lSDL2main
- # Determine if the file has root access (only required to install raylib)
- # "whoami" prints the name of the user that calls him (so, if it is the root user, "whoami" prints "root")
- ROOT = $(shell whoami)
- # By default we suppose we are working on Windows
- HOST_PLATFORM_OS ?= WINDOWS
- PLATFORM_OS ?= WINDOWS
- # Determine PLATFORM_OS when required
- ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_WEB PLATFORM_WEB_RGFW PLATFORM_ANDROID))
- # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
- # ifeq ($(UNAME),Msys) -> Windows
- ifeq ($(OS),Windows_NT)
- PLATFORM_OS = WINDOWS
- ifndef PLATFORM_SHELL
- PLATFORM_SHELL = cmd
- endif
- else
- UNAMEOS = $(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS = LINUX
- endif
- ifeq ($(UNAMEOS),FreeBSD)
- PLATFORM_OS = BSD
- endif
- ifeq ($(UNAMEOS),OpenBSD)
- PLATFORM_OS = BSD
- endif
- ifeq ($(UNAMEOS),NetBSD)
- PLATFORM_OS = BSD
- endif
- ifeq ($(UNAMEOS),DragonFly)
- PLATFORM_OS = BSD
- endif
- ifeq ($(UNAMEOS),Darwin)
- PLATFORM_OS = OSX
- endif
- ifndef PLATFORM_SHELL
- PLATFORM_SHELL = sh
- endif
- endif
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
- UNAMEOS = $(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS = LINUX
- endif
- ifndef PLATFORM_SHELL
- PLATFORM_SHELL = sh
- endif
- endif
- ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- ifeq ($(PLATFORM_OS),LINUX)
- ifndef PLATFORM_SHELL
- PLATFORM_SHELL = sh
- endif
- endif
- endif
- ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- ifeq ($(PLATFORM_OS), WINDOWS)
- # Emscripten required variables
- EMSDK_PATH ?= C:/raylib/emsdk
- EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
- CLANG_PATH := $(EMSDK_PATH)/upstream/bin
- PYTHON_PATH := $(EMSDK_PATH)/python/3.9.2-nuget_64bit
- NODE_PATH := $(EMSDK_PATH)/node/20.18.0_64bit/bin
- export PATH := $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:/raylib/MinGW/bin;$(PATH)
- endif
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
- # Android architecture
- # Starting at 2019 using arm64 is mandatory for published apps,
- # Starting on August 2020, minimum required target API is Android 10 (API level 29)
- ANDROID_ARCH ?= arm64
- ANDROID_API_VERSION ?= 29
- # Android required path variables
- # NOTE: Starting with Android NDK r21, no more toolchain generation is required, NDK is the toolchain on itself
- ifeq ($(OS),Windows_NT)
- ANDROID_NDK ?= C:/android-ndk
- ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64
- else
- ANDROID_NDK ?= /usr/lib/android/ndk
- ifeq ($(PLATFORM_OS), OSX)
- ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/darwin-x86_64
- else
- ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64
- endif
- endif
- # NOTE: Sysroot can also be reference from $(ANDROID_NDK)/sysroot
- ANDROID_SYSROOT ?= $(ANDROID_TOOLCHAIN)/sysroot
- ifeq ($(ANDROID_ARCH),arm)
- ANDROID_COMPILER_ARCH = armv7a
- endif
- ifeq ($(ANDROID_ARCH),arm64)
- ANDROID_COMPILER_ARCH = aarch64
- endif
- ifeq ($(ANDROID_ARCH),x86)
- ANDROID_COMPILER_ARCH = i686
- endif
- ifeq ($(ANDROID_ARCH),x86_64)
- ANDROID_COMPILER_ARCH = x86_64
- endif
- endif
- # Define raylib graphics api depending on selected platform
- # NOTE: By default use OpenGL 3.3 on desktop platforms
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
- GRAPHICS ?= GRAPHICS_API_OPENGL_33
- #GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
- #GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
- #GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3
- #GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE)
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
- GRAPHICS ?= GRAPHICS_API_OPENGL_33
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
- GRAPHICS ?= GRAPHICS_API_OPENGL_33
- #GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
- #GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
- #GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3
- #GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE)
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
- # On DRM OpenGL ES 2.0 must be used
- GRAPHICS = GRAPHICS_API_OPENGL_ES2
- endif
- ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- # On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
- GRAPHICS = GRAPHICS_API_OPENGL_ES2
- #GRAPHICS = GRAPHICS_API_OPENGL_ES3
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
- # By default use OpenGL ES 2.0 on Android
- GRAPHICS = GRAPHICS_API_OPENGL_ES2
- endif
- # Define default C compiler and archiver to pack library: CC, AR
- #------------------------------------------------------------------------------------------------
- CC = gcc
- AR = ar
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
- ifeq ($(PLATFORM_OS),OSX)
- # OSX default compiler
- CC = clang
- GLFW_OSX = -x objective-c
- endif
- ifeq ($(PLATFORM_OS),BSD)
- # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
- CC = clang
- endif
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
- ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
- # Define RPI cross-compiler
- #CC = armv6j-hardfloat-linux-gnueabi-gcc
- CC = $(RPI_TOOLCHAIN)/bin/$(RPI_TOOLCHAIN_NAME)-gcc
- AR = $(RPI_TOOLCHAIN)/bin/$(RPI_TOOLCHAIN_NAME)-ar
- endif
- endif
- ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- # HTML5 emscripten compiler
- CC = emcc
- AR = emar
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
- # Android toolchain (must be provided for desired architecture and compiler)
- ifeq ($(ANDROID_ARCH),arm)
- CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-androideabi$(ANDROID_API_VERSION)-clang
- endif
- ifeq ($(ANDROID_ARCH),arm64)
- CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-android$(ANDROID_API_VERSION)-clang
- endif
- ifeq ($(ANDROID_ARCH),x86)
- CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-android$(ANDROID_API_VERSION)-clang
- endif
- ifeq ($(ANDROID_ARCH),x86_64)
- CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-android$(ANDROID_API_VERSION)-clang
- endif
- # It seems from Android NDK r22 onwards we need to use llvm-ar
- AR = $(ANDROID_TOOLCHAIN)/bin/llvm-ar
- endif
- # Define compiler flags: CFLAGS
- #------------------------------------------------------------------------------------------------
- # -O1 defines optimization level
- # -g include debug information on compilation
- # -s strip unnecessary data from build --> linker
- # -Wall turns on most, but not all, compiler warnings
- # -std=c99 defines C language mode (standard C from 1999 revision)
- # -std=gnu99 defines C language mode (GNU C from 1999 revision)
- # -Wno-missing-braces ignore invalid warning (GCC bug 53119)
- # -Wno-unused-value ignore unused return values of some functions (i.e. fread())
- # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
- # -D_GNU_SOURCE access to lots of nonstandard GNU/Linux extension functions
- # -Werror=pointer-arith catch unportable code that does direct arithmetic on void pointers
- # -fno-strict-aliasing jar_xm.h does shady stuff (breaks strict aliasing)
- CFLAGS = -Wall -D_GNU_SOURCE -D$(TARGET_PLATFORM) -D$(GRAPHICS) -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing
- ifneq ($(RAYLIB_CONFIG_FLAGS), NONE)
- CFLAGS += -DEXTERNAL_CONFIG_FLAGS $(RAYLIB_CONFIG_FLAGS)
- endif
- ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- # NOTE: When using multi-threading in the user code, it requires -pthread enabled
- CFLAGS += -std=gnu99
- else
- CFLAGS += -std=c99
- endif
- ifeq ($(PLATFORM_OS), LINUX)
- CFLAGS += -fPIC
- endif
- ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
- CFLAGS += -g -D_DEBUG
- endif
- ifeq ($(RAYLIB_BUILD_MODE),RELEASE)
- ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- CFLAGS += -Os
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
- CFLAGS += -O1
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
- CFLAGS += -O2
- endif
- endif
- # Additional flags for compiler (if desired)
- # -Wextra enables some extra warning flags that are not enabled by -Wall
- # -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration
- # -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types
- # -Werror=implicit-function-declaration catch function calls without prior declaration
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
- CFLAGS += -Werror=implicit-function-declaration
- endif
- ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- # -Os # size optimization
- # -O2 # optimization level 2, if used, also set --memory-init-file 0
- # -sUSE_GLFW=3 # Use glfw3 library (context/input management)
- # -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
- # -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
- # -sUSE_PTHREADS=1 # multithreading support
- # -sWASM=0 # disable Web Assembly, emitted by default
- # -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
- # -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data
- # -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
- # -sMINIFY_HTML=0 # minify generated html from shell.html
- # --profiling # include information for code profiling
- # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
- # --preload-file resources # specify a resources folder for data compilation
- # --source-map-base # allow debugging in browser with source map
- # --shell-file shell.html # define a custom shell .html and output extension
- ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
- CFLAGS += -sASSERTIONS=1 --profiling
- endif
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
- # Compiler flags for arquitecture
- ifeq ($(ANDROID_ARCH),arm)
- CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
- endif
- ifeq ($(ANDROID_ARCH),arm64)
- CFLAGS += -target aarch64 -mfix-cortex-a53-835769
- endif
- ifeq ($(ANDROID_ARCH),x86)
- CFLAGS += -march=i686
- endif
- ifeq ($(ANDROID_ARCH),x86_64)
- CFLAGS += -march=x86-64
- endif
- # Compilation functions attributes options
- CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIE -fPIC
- # Compiler options for the linker
- # -Werror=format-security
- CFLAGS += -Wa,--noexecstack -Wformat -no-canonical-prefixes
- # Preprocessor macro definitions
- CFLAGS += -D__ANDROID__ -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
- endif
- # Define required compilation flags for raylib SHARED lib
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
- # make sure code is compiled as position independent
- # BE CAREFUL: It seems that for gcc -fpic is not the same as -fPIC
- # MinGW32 just doesn't need -fPIC, it shows warnings
- CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED
- # hide all symbols by default, so RLAPI can expose them
- ifeq ($(PLATFORM_OS),$(filter $(PLATFORM_OS), LINUX BSD OSX))
- CFLAGS += -fvisibility=hidden
- endif
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
- # without EGL_NO_X11 eglplatform.h tears Xlib.h in which tears X.h in
- # which contains a conflicting type Font
- CFLAGS += -DEGL_NO_X11
- CFLAGS += -Werror=implicit-function-declaration
- endif
- # Use Wayland display on Linux desktop
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
- ifeq ($(PLATFORM_OS), LINUX)
- ifeq ($(GLFW_LINUX_ENABLE_X11),TRUE)
- CFLAGS += -D_GLFW_X11
- endif
- ifeq ($(GLFW_LINUX_ENABLE_WAYLAND),TRUE)
- CFLAGS += -D_GLFW_WAYLAND
- LDFLAGS += $(shell pkg-config wayland-client wayland-cursor wayland-egl xkbcommon --libs)
- WL_PROTOCOLS_DIR := external/glfw/deps/wayland
- wl_generate = \
- $(eval protocol=$(1)) \
- $(eval basename=$(2)) \
- $(shell wayland-scanner client-header $(protocol) $(RAYLIB_SRC_PATH)/$(basename).h) \
- $(shell wayland-scanner private-code $(protocol) $(RAYLIB_SRC_PATH)/$(basename)-code.h)
- $(call wl_generate, $(WL_PROTOCOLS_DIR)/wayland.xml, wayland-client-protocol)
- $(call wl_generate, $(WL_PROTOCOLS_DIR)/xdg-shell.xml, xdg-shell-client-protocol)
- $(call wl_generate, $(WL_PROTOCOLS_DIR)/xdg-decoration-unstable-v1.xml, xdg-decoration-unstable-v1-client-protocol)
- $(call wl_generate, $(WL_PROTOCOLS_DIR)/viewporter.xml, viewporter-client-protocol)
- $(call wl_generate, $(WL_PROTOCOLS_DIR)/relative-pointer-unstable-v1.xml, relative-pointer-unstable-v1-client-protocol)
- $(call wl_generate, $(WL_PROTOCOLS_DIR)/pointer-constraints-unstable-v1.xml, pointer-constraints-unstable-v1-client-protocol)
- $(call wl_generate, $(WL_PROTOCOLS_DIR)/fractional-scale-v1.xml, fractional-scale-v1-client-protocol)
- $(call wl_generate, $(WL_PROTOCOLS_DIR)/xdg-activation-v1.xml, xdg-activation-v1-client-protocol)
- $(call wl_generate, $(WL_PROTOCOLS_DIR)/idle-inhibit-unstable-v1.xml, idle-inhibit-unstable-v1-client-protocol)
- endif
- endif
- endif
- CFLAGS += $(CUSTOM_CFLAGS)
- # Define include paths for required headers: INCLUDE_PATHS
- # NOTE: Several external required libraries (stb and others)
- #------------------------------------------------------------------------------------------------
- INCLUDE_PATHS = -I. $(EXTRA_INCLUDE_PATHS)
- # Define additional directories containing required header files
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
- INCLUDE_PATHS += -Iexternal/glfw/include
- ifeq ($(PLATFORM_OS),BSD)
- INCLUDE_PATHS += -I/usr/local/include -I/usr/pkg/include -I/usr/X11R7/include
- endif
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
- INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH)
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
- INCLUDE_PATHS += -Iexternal/glfw/include
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
- INCLUDE_PATHS += -I/usr/include/libdrm
- ifeq ($(USE_RPI_CROSSCOMPILER), TRUE)
- INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/usr/include
- INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include
- endif
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
- NATIVE_APP_GLUE = $(ANDROID_NDK)/sources/android/native_app_glue
- # Include android_native_app_glue.h
- INCLUDE_PATHS += -I$(NATIVE_APP_GLUE)
- # Android required libraries
- INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include
- ifeq ($(ANDROID_ARCH),arm)
- INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/arm-linux-androideabi
- endif
- ifeq ($(ANDROID_ARCH),arm64)
- INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/aarch64-linux-android
- endif
- ifeq ($(ANDROID_ARCH),x86)
- INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/i686-linux-android
- endif
- ifeq ($(ANDROID_ARCH),x86_64)
- INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/x86_64-linux-android
- endif
- endif
- # Define library paths containing required libs: LDFLAGS
- # NOTE: This is only required for dynamic library generation
- #------------------------------------------------------------------------------------------------
- LDFLAGS = $(CUSTOM_LDFLAGS) -L. -L$(RAYLIB_RELEASE_PATH)
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
- ifeq ($(PLATFORM_OS),WINDOWS)
- ifneq ($(CC), tcc)
- LDFLAGS += -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME)dll.a
- endif
- endif
- ifeq ($(PLATFORM_OS),OSX)
- LDFLAGS += -compatibility_version $(RAYLIB_API_VERSION) -current_version $(RAYLIB_VERSION)
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
- endif
- ifeq ($(PLATFORM_OS),BSD)
- LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so -Lsrc -L/usr/local/lib -L/usr/pkg/lib -Wl,-R/usr/pkg/lib
- endif
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
- LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
- LDFLAGS += -L$(SDL_LIBRARY_PATH)
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
- LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
- ifeq ($(USE_RPI_CROSSCOMPILER), TRUE)
- LDFLAGS += -L$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/lib -L$(RPI_TOOLCHAIN_SYSROOT)/usr/lib
- endif
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
- LDFLAGS += -Wl,-soname,libraylib.$(RAYLIB_API_VERSION).so -Wl,--exclude-libs,libatomic.a
- LDFLAGS += -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
- # Force linking of library module to define symbol
- LDFLAGS += -u ANativeActivity_onCreate
- # Library paths containing required libs
- LDFLAGS += -Lsrc
- # Avoid unresolved symbol pointing to external main()
- LDFLAGS += -Wl,-undefined,dynamic_lookup
- endif
- # Define libraries required on linking: LDLIBS
- # NOTE: This is only required for dynamic library generation
- #------------------------------------------------------------------------------------------------
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
- ifeq ($(PLATFORM_OS),WINDOWS)
- ifeq ($(CC), tcc)
- LDLIBS = -lopengl32 -lgdi32 -lwinmm -lshell32
- else
- LDLIBS = -static-libgcc -lopengl32 -lgdi32 -lwinmm
- endif
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- LDLIBS = -lGL -lc -lm -lpthread -ldl -lrt
- ifeq ($(GLFW_LINUX_ENABLE_X11),TRUE)
- LDLIBS += -lX11
- endif
- # TODO: On ARM 32bit arch, miniaudio requires atomics library
- #LDLIBS += -latomic
- endif
- ifeq ($(PLATFORM_OS),OSX)
- LDLIBS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
- endif
- ifeq ($(PLATFORM_OS),BSD)
- LDLIBS = -lGL -lpthread
- endif
- ifeq ($(USE_EXTERNAL_GLFW),TRUE)
- # Check the version name. If GLFW3 was built manually, it may have produced
- # a static library known as libglfw3.a. In that case, the name should be -lglfw3
- LDLIBS = -lglfw
- endif
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
- ifeq ($(PLATFORM_OS),WINDOWS)
- LDLIBS = -static-libgcc -lopengl32 -lgdi32
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- LDLIBS = -lGL -lc -lm -lpthread -ldl -lrt
- ifeq ($(USE_WAYLAND_DISPLAY),FALSE)
- LDLIBS += -lX11
- endif
- endif
- LDLIBS += $(SDL_LIBRARIES)
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
- ifeq ($(PLATFORM_OS),WINDOWS)
- # Libraries for Windows desktop compilation
- LDLIBS = -lgdi32 -lwinmm -lopengl32
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- # Libraries for Debian GNU/Linux desktop compipling
- # NOTE: Required packages: libegl1-mesa-dev
- LDLIBS = -lGL -lX11 -lXrandr -lXinerama -lXi -lXcursor -lm -lpthread -ldl -lrt
- # Explicit link to libc
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
- LDLIBS += -lc
- endif
- # NOTE: On ARM 32bit arch, miniaudio requires atomics library
- LDLIBS += -latomic
- endif
- ifeq ($(PLATFORM_OS),OSX)
- # Libraries for Debian MacOS desktop compiling
- # NOTE: Required packages: libegl1-mesa-dev
- LDLIBS += -lm -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo
- endif
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
- LDLIBS = -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl
- ifeq ($(RAYLIB_MODULE_AUDIO),TRUE)
- LDLIBS += -latomic
- endif
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
- LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm
- endif
- # Define source code object files required
- #------------------------------------------------------------------------------------------------
- OBJS = rcore.o \
- rshapes.o \
- rtextures.o \
- rtext.o \
- utils.o
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
- ifeq ($(USE_EXTERNAL_GLFW),FALSE)
- OBJS += rglfw.o
- endif
- endif
- ifeq ($(RAYLIB_MODULE_MODELS),TRUE)
- OBJS += rmodels.o
- endif
- ifeq ($(RAYLIB_MODULE_AUDIO),TRUE)
- OBJS += raudio.o
- endif
- ifeq ($(RAYLIB_MODULE_RAYGUI),TRUE)
- OBJS += raygui.o
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
- OBJS += android_native_app_glue.o
- endif
- # Define processes to execute
- #------------------------------------------------------------------------------------------------
- # Default target entry
- all: raylib
- # Compile raylib library
- # NOTE: Release directory is created if not exist
- raylib: $(OBJS)
- ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- # Compile raylib libray for web
- #$(CC) $(OBJS) -r -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc
- $(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).web.a $(OBJS)
- @echo "raylib library generated (lib$(RAYLIB_LIB_NAME).web.a)!"
- else
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
- ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW))
- ifeq ($(PLATFORM_OS),WINDOWS)
- # NOTE: Linking with provided resource file
- $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/$(RAYLIB_LIB_NAME).dll $(OBJS) $(RAYLIB_RES_FILE) $(LDFLAGS) $(LDLIBS)
- @echo "raylib dynamic library ($(RAYLIB_LIB_NAME).dll) and import library (lib$(RAYLIB_LIB_NAME)dll.a) generated!"
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- # Compile raylib shared library version $(RAYLIB_VERSION).
- # WARNING: you should type "make clean" before doing this target
- $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) $(LDLIBS)
- @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!"
- cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
- cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
- endif
- ifeq ($(PLATFORM_OS),OSX)
- $(CC) -dynamiclib -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib $(OBJS) $(LDFLAGS) $(LDLIBS)
- install_name_tool -id "@rpath/lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).dylib" $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib
- @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib)!"
- cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).dylib
- cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib lib$(RAYLIB_LIB_NAME).dylib
- endif
- ifeq ($(PLATFORM_OS),BSD)
- # WARNING: you should type "gmake clean" before doing this target
- $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS)
- @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!"
- cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so
- cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).so
- endif
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
- # Compile raylib shared library version $(RAYLIB_VERSION).
- # WARNING: you should type "make clean" before doing this target
- $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) $(LDLIBS)
- @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!"
- cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
- cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
- $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS)
- @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!"
- # WARNING: symbolic links creation on Windows should be done using mklink command, no ln available
- ifeq ($(HOST_PLATFORM_OS),LINUX)
- cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so
- cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).so
- endif
- endif
- else
- # Compile raylib static library version $(RAYLIB_VERSION)
- # WARNING: You should type "make clean" before doing this target.
- $(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(OBJS)
- @echo "raylib static library generated (lib$(RAYLIB_LIB_NAME).a) in $(RAYLIB_RELEASE_PATH)!"
- endif
- endif
- # Compile all modules with their prerequisites
- # Prerequisites of core module
- rcore.o : platforms/*.c
- # Compile core module
- rcore.o : rcore.c raylib.h rlgl.h utils.h raymath.h rcamera.h rgestures.h
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
- # Compile rglfw module
- rglfw.o : rglfw.c
- $(CC) $(GLFW_OSX) -c $< $(CFLAGS) $(INCLUDE_PATHS)
- # Compile shapes module
- rshapes.o : rshapes.c raylib.h rlgl.h
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
- # Compile textures module
- rtextures.o : rtextures.c raylib.h rlgl.h utils.h
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
- # Compile text module
- rtext.o : rtext.c raylib.h utils.h
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
- # Compile utils module
- utils.o : utils.c utils.h
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
- # Compile models module
- rmodels.o : rmodels.c raylib.h rlgl.h raymath.h
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
- # Compile audio module
- raudio.o : raudio.c raylib.h
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
- # Compile raygui module
- # NOTE: raygui header should be distributed with raylib.h
- raygui.o : raygui.c
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
- raygui.c:
- ifeq ($(PLATFORM_SHELL), cmd)
- @echo #define RAYGUI_IMPLEMENTATION > raygui.c
- @echo #include "$(RAYLIB_MODULE_RAYGUI_PATH)/raygui.h" >> raygui.c
- else
- @echo "#define RAYGUI_IMPLEMENTATION" > raygui.c
- @echo "#include \"$(RAYLIB_MODULE_RAYGUI_PATH)/raygui.h\"" >> raygui.c
- endif
- # Compile android_native_app_glue module
- android_native_app_glue.o : $(NATIVE_APP_GLUE)/android_native_app_glue.c
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
- # Install generated and needed files to desired directories.
- # On GNU/Linux and BSDs, there are some standard directories that contain extra
- # libraries and header files. These directories (often /usr/local/lib and
- # /usr/local/include) are for libraries that are installed manually
- # (without a package manager). We'll use /usr/local/lib/raysan5 and /usr/local/include/raysan5
- # for our -L and -I specification to simplify management of the raylib source package.
- # Customize these locations if you like but don't forget to pass them to make
- # for compilation and enable runtime linking with -rpath, LD_LIBRARY_PATH, or ldconfig.
- # HINT: Add -L$(RAYLIB_INSTALL_PATH) -I$(RAYLIB_H_INSTALL_PATH) to your own makefiles.
- # See below and ../examples/Makefile for more information.
- # RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
- DESTDIR ?= /usr/local
- RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
- # RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
- RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
- install :
- ifeq ($(ROOT),root)
- ifeq ($(PLATFORM_OS),LINUX)
- # Attention! You are root, writing files to $(RAYLIB_INSTALL_PATH)
- # and $(RAYLIB_H_INSTALL_PATH). Consult this Makefile for more information.
- # Prepare the environment as needed.
- mkdir --parents --verbose $(RAYLIB_INSTALL_PATH)
- mkdir --parents --verbose $(RAYLIB_H_INSTALL_PATH)
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
- # Installing raylib to $(RAYLIB_INSTALL_PATH).
- cp --update --verbose $(RAYLIB_RELEASE_PATH)/libraylib.so.$(RAYLIB_VERSION) $(RAYLIB_INSTALL_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)
- cd $(RAYLIB_INSTALL_PATH); ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
- cd $(RAYLIB_INSTALL_PATH); ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
- # Uncomment to update the runtime linker cache with RAYLIB_INSTALL_PATH.
- # Not necessary if later embedding RPATH in your executable. See examples/Makefile.
- ldconfig $(RAYLIB_INSTALL_PATH)
- else
- # Installing raylib to $(RAYLIB_INSTALL_PATH).
- cp --update --verbose $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_INSTALL_PATH)/lib$(RAYLIB_LIB_NAME).a
- endif
- # Copying raylib development files to $(RAYLIB_H_INSTALL_PATH).
- cp --update raylib.h $(RAYLIB_H_INSTALL_PATH)/raylib.h
- cp --update raymath.h $(RAYLIB_H_INSTALL_PATH)/raymath.h
- cp --update rlgl.h $(RAYLIB_H_INSTALL_PATH)/rlgl.h
- @echo "raylib development files installed/updated!"
- else
- @echo "This function currently works on GNU/Linux systems. Add yours today (^;"
- endif
- else
- @echo "Error: Root permissions needed for installation. Try sudo make install"
- endif
- # Remove raylib dev files installed on the system
- # NOTE: see 'install' target.
- uninstall :
- ifeq ($(ROOT),root)
- # WARNING: You are root, about to delete items from $(RAYLIB_INSTALL_PATH).
- # and $(RAYLIB_H_INSTALL_PATH). Please confirm each item.
- ifeq ($(PLATFORM_OS),LINUX)
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
- rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so
- rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_API_VERSION)
- rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_VERSION)
- # Uncomment to clean up the runtime linker cache. See install target.
- ldconfig
- else
- rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.a
- endif
- rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raylib.h
- rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raymath.h
- rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/rlgl.h
- @echo "raylib development files removed!"
- else
- @echo "This function currently works on GNU/Linux systems. Add yours today (^;"
- endif
- else
- @echo "Error: Root permissions needed for uninstallation. Try sudo make uninstall"
- endif
- .PHONY: clean_shell_cmd clean_shell_sh
- # Clean everything
- clean: clean_shell_$(PLATFORM_SHELL)
- @echo "removed all generated files!"
- clean_shell_sh:
- rm -fv *.o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so* raygui.c $(RAYLIB_RELEASE_PATH)/*-protocol.h $(RAYLIB_RELEASE_PATH)/*-protocol-code.h
- ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
- rm -fv $(NATIVE_APP_GLUE)/android_native_app_glue.o
- endif
- # Set specific target variable
- clean_shell_cmd: SHELL=cmd
- clean_shell_cmd:
- del *.o /s
- cd $(RAYLIB_RELEASE_PATH) & \
- del lib$(RAYLIB_LIB_NAME).a /s & \
- del lib$(RAYLIB_LIB_NAME)dll.a /s & \
- del $(RAYLIB_LIB_NAME).dll /s & \
- del raygui.c /s & \
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