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- /*******************************************************************************************
- *
- * raygui v2.5 - A simple and easy-to-use immediate-mode-gui library
- *
- * DESCRIPTION:
- *
- * raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also possible
- * to be used as a standalone library, as long as input and drawing functions are provided.
- *
- * Controls provided:
- *
- * # Container/separators Controls
- * - WindowBox
- * - GroupBox
- * - Line
- * - Panel
- *
- * # Basic Controls
- * - Label
- * - Button
- * - LabelButton --> Label
- * - ImageButton --> Button
- * - ImageButtonEx --> Button
- * - Toggle
- * - ToggleGroup --> Toggle
- * - CheckBox
- * - ComboBox
- * - DropdownBox
- * - TextBox
- * - TextBoxMulti
- * - ValueBox --> TextBox
- * - Spinner --> Button, ValueBox
- * - Slider
- * - SliderBar --> Slider
- * - ProgressBar
- * - StatusBar
- * - ScrollBar
- * - ScrollPanel
- * - DummyRec
- * - Grid
- *
- * # Advance Controls
- * - ListView --> ListElement
- * - ColorPicker --> ColorPanel, ColorBarHue
- * - MessageBox --> Label, Button
- * - TextInputBox --> Label, TextBox, Button
- *
- * It also provides a set of functions for styling the controls based on its properties (size, color).
- *
- * CONFIGURATION:
- *
- * #define RAYGUI_IMPLEMENTATION
- * Generates the implementation of the library into the included file.
- * If not defined, the library is in header only mode and can be included in other headers
- * or source files without problems. But only ONE file should hold the implementation.
- *
- * #define RAYGUI_STATIC (defined by default)
- * The generated implementation will stay private inside implementation file and all
- * internal symbols and functions will only be visible inside that file.
- *
- * #define RAYGUI_STANDALONE
- * Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
- * internally in the library and input management and drawing functions must be provided by
- * the user (check library implementation for further details).
- *
- * #define RAYGUI_RICONS_SUPPORT
- * Includes ricons.h header defining a set of 128 icons (binary format) to be used on
- * multiple controls and following raygui styles
- *
- * #define RAYGUI_TEXTBOX_EXTENDED
- * Enables the advance GuiTextBox()/GuiValueBox()/GuiSpinner() implementation with
- * text selection support and text copy/cut/paste support
- *
- * VERSIONS HISTORY:
- * 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner()
- * 2.3 (29-Apr-2019) Added rIcons auxiliar library and support for it, multiple controls reviewed
- * Refactor all controls drawing mechanism to use control state
- * 2.2 (05-Feb-2019) Added GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls
- * 2.1 (26-Dec-2018) Redesign of GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string
- * Complete redesign of style system (breaking change)
- * 2.0 (08-Nov-2018) Support controls guiLock and custom fonts, reviewed GuiComboBox(), GuiListView()...
- * 1.9 (09-Oct-2018) Controls review: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()...
- * 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout
- * 1.5 (21-Jun-2017) Working in an improved styles system
- * 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones)
- * 1.3 (12-Jun-2017) Redesigned styles system
- * 1.1 (01-Jun-2017) Complete review of the library
- * 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria.
- * 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria.
- * 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria.
- *
- * CONTRIBUTORS:
- * Ramon Santamaria: Supervision, review, redesign, update and maintenance...
- * Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019)
- * Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018)
- * Adria Arranz: Testing and Implementation of additional controls (2018)
- * Jordi Jorba: Testing and Implementation of additional controls (2018)
- * Albert Martos: Review and testing of the library (2015)
- * Ian Eito: Review and testing of the library (2015)
- * Kevin Gato: Initial implementation of basic components (2014)
- * Daniel Nicolas: Initial implementation of basic components (2014)
- *
- *
- * LICENSE: zlib/libpng
- *
- * Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
- #ifndef RAYGUI_H
- #define RAYGUI_H
- #define RAYGUI_VERSION "2.5-dev"
- #if !defined(RAYGUI_STANDALONE)
- #include "raylib.h"
- #endif
- #if defined(RAYGUI_IMPLEMENTATION)
- #if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED)
- #define RAYGUIDEF __declspec(dllexport) extern // We are building raygui as a Win32 shared library (.dll).
- #elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED)
- #define RAYGUIDEF __declspec(dllimport) // We are using raygui as a Win32 shared library (.dll)
- #else
- #ifdef __cplusplus
- #define RAYGUIDEF extern "C" // Functions visible from other files (no name mangling of functions in C++)
- #else
- #define RAYGUIDEF extern // Functions visible from other files
- #endif
- #endif
- #elif defined(RAYGUI_STATIC)
- #define RAYGUIDEF static // Functions just visible to module including this file
- #endif
- #include <stdlib.h> // Required for: atoi()
- //----------------------------------------------------------------------------------
- // Defines and Macros
- //----------------------------------------------------------------------------------
- #define TEXTEDIT_CURSOR_BLINK_FRAMES 20 // Text edit controls cursor blink timming
- #define NUM_CONTROLS 16 // Number of standard controls
- #define NUM_PROPS_DEFAULT 16 // Number of standard properties
- #define NUM_PROPS_EXTENDED 8 // Number of extended properties
- //----------------------------------------------------------------------------------
- // Types and Structures Definition
- // NOTE: Some types are required for RAYGUI_STANDALONE usage
- //----------------------------------------------------------------------------------
- #if defined(RAYGUI_STANDALONE)
- #ifndef __cplusplus
- // Boolean type
- #ifndef true
- typedef enum { false, true } bool;
- #endif
- #endif
- // Vector2 type
- typedef struct Vector2 {
- float x;
- float y;
- } Vector2;
- // Vector3 type
- typedef struct Vector3 {
- float x;
- float y;
- float z;
- } Vector3;
- // Color type, RGBA (32bit)
- typedef struct Color {
- unsigned char r;
- unsigned char g;
- unsigned char b;
- unsigned char a;
- } Color;
- // Rectangle type
- typedef struct Rectangle {
- int x;
- int y;
- int width;
- int height;
- } Rectangle;
- // Texture2D type
- // NOTE: It should be provided by user
- typedef struct Texture2D Texture2D;
- // Font type
- // NOTE: It should be provided by user
- typedef struct Font Font;
- #endif
- #if defined(RAYGUI_TEXTBOX_EXTENDED)
- // Gui text box state data
- typedef struct GuiTextBoxState {
- int cursor; // Cursor position in text
- int start; // Text start position (from where we begin drawing the text)
- int index; // Text start index (index inside the text of `start` always in sync)
- int select; // Marks position of cursor when selection has started
- } GuiTextBoxState;
- #endif
- // Gui control state
- typedef enum {
- GUI_STATE_NORMAL = 0,
- GUI_STATE_FOCUSED,
- GUI_STATE_PRESSED,
- GUI_STATE_DISABLED,
- } GuiControlState;
- // Gui control text alignment
- typedef enum {
- GUI_TEXT_ALIGN_LEFT = 0,
- GUI_TEXT_ALIGN_CENTER,
- GUI_TEXT_ALIGN_RIGHT,
- } GuiTextAlignment;
- // Gui controls
- typedef enum {
- DEFAULT = 0,
- LABEL, // LABELBUTTON
- BUTTON, // IMAGEBUTTON
- TOGGLE, // TOGGLEGROUP
- SLIDER, // SLIDERBAR
- PROGRESSBAR,
- CHECKBOX,
- COMBOBOX,
- DROPDOWNBOX,
- TEXTBOX, // TEXTBOXMULTI
- VALUEBOX,
- SPINNER,
- LISTVIEW,
- COLORPICKER,
- SCROLLBAR,
- RESERVED
- } GuiControl;
- // Gui base properties for every control
- typedef enum {
- BORDER_COLOR_NORMAL = 0,
- BASE_COLOR_NORMAL,
- TEXT_COLOR_NORMAL,
- BORDER_COLOR_FOCUSED,
- BASE_COLOR_FOCUSED,
- TEXT_COLOR_FOCUSED,
- BORDER_COLOR_PRESSED,
- BASE_COLOR_PRESSED,
- TEXT_COLOR_PRESSED,
- BORDER_COLOR_DISABLED,
- BASE_COLOR_DISABLED,
- TEXT_COLOR_DISABLED,
- BORDER_WIDTH,
- INNER_PADDING,
- TEXT_ALIGNMENT,
- RESERVED02
- } GuiControlProperty;
- // Gui extended properties depend on control
- // NOTE: We reserve a fixed size of additional properties per control
- // DEFAULT properties
- typedef enum {
- TEXT_SIZE = 16,
- TEXT_SPACING,
- LINE_COLOR,
- BACKGROUND_COLOR,
- } GuiDefaultProperty;
- // Label
- //typedef enum { } GuiLabelProperty;
- // Button
- //typedef enum { } GuiButtonProperty;
- // Toggle / ToggleGroup
- typedef enum {
- GROUP_PADDING = 16,
- } GuiToggleProperty;
- // Slider / SliderBar
- typedef enum {
- SLIDER_WIDTH = 16,
- TEXT_PADDING
- } GuiSliderProperty;
- // ProgressBar
- //typedef enum { } GuiProgressBarProperty;
- // CheckBox
- typedef enum {
- CHECK_TEXT_PADDING = 16
- } GuiCheckBoxProperty;
- // ComboBox
- typedef enum {
- SELECTOR_WIDTH = 16,
- SELECTOR_PADDING
- } GuiComboBoxProperty;
- // DropdownBox
- typedef enum {
- ARROW_RIGHT_PADDING = 16,
- } GuiDropdownBoxProperty;
- // TextBox / TextBoxMulti / ValueBox / Spinner
- typedef enum {
- MULTILINE_PADDING = 16,
- COLOR_SELECTED_FG,
- COLOR_SELECTED_BG
- } GuiTextBoxProperty;
- typedef enum {
- SELECT_BUTTON_WIDTH = 16,
- SELECT_BUTTON_PADDING,
- SELECT_BUTTON_BORDER_WIDTH
- } GuiSpinnerProperty;
- // ScrollBar
- typedef enum {
- ARROWS_SIZE = 16,
- SLIDER_PADDING,
- SLIDER_SIZE,
- SCROLL_SPEED,
- ARROWS_VISIBLE
- } GuiScrollBarProperty;
- // ScrollBar side
- typedef enum {
- SCROLLBAR_LEFT_SIDE = 0,
- SCROLLBAR_RIGHT_SIDE
- } GuiScrollBarSide;
- // ListView
- typedef enum {
- ELEMENTS_HEIGHT = 16,
- ELEMENTS_PADDING,
- SCROLLBAR_WIDTH,
- SCROLLBAR_SIDE, // This property defines vertical scrollbar side (SCROLLBAR_LEFT_SIDE or SCROLLBAR_RIGHT_SIDE)
- } GuiListViewProperty;
- // ColorPicker
- typedef enum {
- COLOR_SELECTOR_SIZE = 16,
- BAR_WIDTH, // Lateral bar width
- BAR_PADDING, // Lateral bar separation from panel
- BAR_SELECTOR_HEIGHT, // Lateral bar selector height
- BAR_SELECTOR_PADDING // Lateral bar selector outer padding
- } GuiColorPickerProperty;
- //----------------------------------------------------------------------------------
- // Global Variables Definition
- //----------------------------------------------------------------------------------
- // ...
- //----------------------------------------------------------------------------------
- // Module Functions Declaration
- //----------------------------------------------------------------------------------
- // Global gui modification functions
- RAYGUIDEF void GuiEnable(void); // Enable gui controls (global state)
- RAYGUIDEF void GuiDisable(void); // Disable gui controls (global state)
- RAYGUIDEF void GuiLock(void); // Lock gui controls (global state)
- RAYGUIDEF void GuiUnlock(void); // Unlock gui controls (global state)
- RAYGUIDEF void GuiState(int state); // Set gui state (global state)
- RAYGUIDEF void GuiFont(Font font); // Set gui custom font (global state)
- RAYGUIDEF void GuiFade(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
- // Style set/get functions
- RAYGUIDEF void GuiSetStyle(int control, int property, int value); // Set one style property
- RAYGUIDEF int GuiGetStyle(int control, int property); // Get one style property
- #if defined(RAYGUI_TEXTBOX_EXTENDED)
- // GuiTextBox() extended functions
- RAYGUIDEF void GuiTextBoxSetActive(Rectangle bounds); // Sets the active textbox
- RAYGUIDEF Rectangle GuiTextBoxGetActive(void); // Get bounds of active textbox
- RAYGUIDEF void GuiTextBoxSetCursor(int cursor); // Set cursor position of active textbox
- RAYGUIDEF int GuiTextBoxGetCursor(void); // Get cursor position of active textbox
- RAYGUIDEF void GuiTextBoxSetSelection(int start, int length); // Set selection of active textbox
- RAYGUIDEF Vector2 GuiTextBoxGetSelection(void); // Get selection of active textbox (x - selection start y - selection length)
- RAYGUIDEF bool GuiTextBoxIsActive(Rectangle bounds); // Returns true if a textbox control with specified `bounds` is the active textbox
- RAYGUIDEF GuiTextBoxState GuiTextBoxGetState(void); // Get state for the active textbox
- RAYGUIDEF void GuiTextBoxSetState(GuiTextBoxState state); // Set state for the active textbox (state must be valid else things will break)
- RAYGUIDEF void GuiTextBoxSelectAll(const char *text); // Select all characters in the active textbox (same as pressing `CTRL` + `A`)
- RAYGUIDEF void GuiTextBoxCopy(const char *text); // Copy selected text to clipboard from the active textbox (same as pressing `CTRL` + `C`)
- RAYGUIDEF void GuiTextBoxPaste(char *text, int textSize); // Paste text from clipboard into the textbox (same as pressing `CTRL` + `V`)
- RAYGUIDEF void GuiTextBoxCut(char *text); // Cut selected text in the active textbox and copy it to clipboard (same as pressing `CTRL` + `X`)
- RAYGUIDEF int GuiTextBoxDelete(char *text, int length, bool before); // Deletes a character or selection before from the active textbox (depending on `before`). Returns bytes deleted.
- RAYGUIDEF int GuiTextBoxGetByteIndex(const char *text, int start, int from, int to); // Get the byte index for a character starting at position `from` with index `start` until position `to`.
- #endif
- // Container/separator controls, useful for controls organization
- RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text); // Window Box control, shows a window that can be closed
- RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with title name
- RAYGUIDEF void GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text
- RAYGUIDEF void GuiPanel(Rectangle bounds); // Panel control, useful to group controls
- RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll); // Scroll Panel control
- // Basic controls set
- RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text); // Label control, shows text
- RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked
- RAYGUIDEF bool GuiLabelButton(Rectangle bounds, const char *text); // Label button control, show true when clicked
- RAYGUIDEF bool GuiImageButton(Rectangle bounds, Texture2D texture); // Image button control, returns true when clicked
- RAYGUIDEF bool GuiImageButtonEx(Rectangle bounds, Texture2D texture, Rectangle texSource, const char *text); // Image button extended control, returns true when clicked
- RAYGUIDEF bool GuiToggle(Rectangle bounds, const char *text, bool active); // Toggle Button control, returns true when active
- RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char *text, int active); // Toggle Group control, returns active toggle index
- RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked); // Check Box control, returns true when active
- RAYGUIDEF int GuiComboBox(Rectangle bounds, const char *text, int active); // Combo Box control, returns selected item index
- RAYGUIDEF bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control, returns selected item
- RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value
- RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
- RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text
- RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control with multiple lines
- RAYGUIDEF float GuiSlider(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue); // Slider control, returns selected value
- RAYGUIDEF float GuiSliderBar(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue); // Slider Bar control, returns selected value
- RAYGUIDEF float GuiProgressBar(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue); // Progress Bar control, shows current progress value
- RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text
- RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders
- RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll Bar control
- RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs); // Grid control
- // Advance controls set
- RAYGUIDEF bool GuiListView(Rectangle bounds, const char *text, int *active, int *scrollIndex, bool editMode); // List View control, returns selected list element index
- RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int *enabled, int *active, int *focus, int *scrollIndex, bool editMode); // List View with extended parameters
- RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *windowTitle, const char *message, const char *buttons); // Message Box control, displays a message
- RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *windowTitle, const char *message, char *text, const char *buttons); // Text Input Box control, ask for text
- RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color); // Color Picker control
- // Styles loading functions
- RAYGUIDEF void GuiLoadStyle(const char *fileName); // Load style file (.rgs)
- RAYGUIDEF void GuiLoadStyleProps(const int *props, int count); // Load style properties from array
- RAYGUIDEF void GuiLoadStyleDefault(void); // Load style default over global style
- RAYGUIDEF void GuiUpdateStyleComplete(void); // Updates full style properties set with default values
- /*
- typedef GuiStyle (unsigned int *)
- RAYGUIDEF GuiStyle LoadGuiStyle(const char *fileName); // Load style from file (.rgs)
- RAYGUIDEF void UnloadGuiStyle(GuiStyle style); // Unload style
- */
- RAYGUIDEF const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended
- #endif // RAYGUI_H
- /***********************************************************************************
- *
- * RAYGUI IMPLEMENTATION
- *
- ************************************************************************************/
- #if defined(RAYGUI_IMPLEMENTATION)
- #if defined(RAYGUI_RICONS_SUPPORT)
- #if defined(RAYGUI_STANDALONE)
- #define RICONS_STANDALONE
- #endif
- #define RICONS_IMPLEMENTATION
- #include "ricons.h" // Required for: raygui icons
- #endif
- #include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf()
- #include <string.h> // Required for: strlen() on GuiTextBox()
- #if defined(RAYGUI_STANDALONE)
- #include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
- #endif
- #ifdef __cplusplus
- #define RAYGUI_CLITERAL(name) name
- #else
- #define RAYGUI_CLITERAL(name) (name)
- #endif
- //----------------------------------------------------------------------------------
- // Defines and Macros
- //----------------------------------------------------------------------------------
- //...
- //----------------------------------------------------------------------------------
- // Types and Structures Definition
- //----------------------------------------------------------------------------------
- // Gui control property style element
- typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement;
- //----------------------------------------------------------------------------------
- // Global Variables Definition
- //----------------------------------------------------------------------------------
- static GuiControlState guiState = GUI_STATE_NORMAL;
- static Font guiFont = { 0 }; // NOTE: Highly coupled to raylib
- static bool guiLocked = false;
- static float guiAlpha = 1.0f;
- // Global gui style array (allocated on heap by default)
- // NOTE: In raygui we manage a single int array with all the possible style properties.
- // When a new style is loaded, it loads over the global style... but default gui style
- // could always be recovered with GuiLoadStyleDefault()
- static unsigned int guiStyle[NUM_CONTROLS*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED)] = { 0 };
- static bool guiStyleLoaded = false;
- #if defined(RAYGUI_TEXTBOX_EXTENDED)
- static Rectangle guiTextBoxActive = { 0 }; // Area of the currently active textbox
- static GuiTextBoxState guiTextBoxState = { .cursor = -1, .start = 0, .index = 0, .select = -1 }; // Keeps state of the active textbox
- #endif
- //----------------------------------------------------------------------------------
- // Standalone Mode Functions Declaration
- //
- // NOTE: raygui depend on some raylib input and drawing functions
- // To use raygui as standalone library, below functions must be defined by the user
- //----------------------------------------------------------------------------------
- #if defined(RAYGUI_STANDALONE)
- #define KEY_RIGHT 262
- #define KEY_LEFT 263
- #define KEY_DOWN 264
- #define KEY_UP 265
- #define KEY_BACKSPACE 259
- #define KEY_ENTER 257
- #define MOUSE_LEFT_BUTTON 0
- // Input required functions
- //-------------------------------------------------------------------------------
- static Vector2 GetMousePosition(void);
- static int GetMouseWheelMove(void);
- static bool IsMouseButtonDown(int button);
- static bool IsMouseButtonPressed(int button);
- static bool IsMouseButtonReleased(int button);
- static bool IsKeyDown(int key);
- static bool IsKeyPressed(int key);
- static int GetKeyPressed(void); // -- GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()
- //-------------------------------------------------------------------------------
- // Drawing required functions
- //-------------------------------------------------------------------------------
- static void DrawRectangle(int x, int y, int width, int height, Color color);
- static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker()
- static void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // -- GuiDropdownBox(), GuiScrollBar()
- static void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // -- GuiImageButtonEx()
- //-------------------------------------------------------------------------------
- // Text required functions
- //-------------------------------------------------------------------------------
- static Font GetFontDefault(void); // -- GuiLoadStyleDefault()
- static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // -- GetTextWidth(), GuiTextBoxMulti()
- static void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // -- GuiDrawText()
- static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); // -- GuiLoadStyle()
- //-------------------------------------------------------------------------------
- // raylib functions already implemented in raygui
- //-------------------------------------------------------------------------------
- static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
- static int ColorToInt(Color color); // Returns hexadecimal value for a Color
- static Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
- static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
- static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
- static void DrawRectangleRec(Rectangle rec, Color color); // Draw rectangle filled with color
- static void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color); // Draw rectangle outlines
- static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw rectangle vertical gradient
- //-------------------------------------------------------------------------------
- #endif // RAYGUI_STANDALONE
- //----------------------------------------------------------------------------------
- // Module specific Functions Declaration
- //----------------------------------------------------------------------------------
- // List Element control, returns element state
- static bool GuiListElement(Rectangle bounds, const char *text, bool active, bool editMode);
- static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB
- static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV
- // Gui get text width using default font
- static int GetTextWidth(const char *text) // TODO: GetTextSize()
- {
- Vector2 size = { 0 };
- if ((text != NULL) && (text[0] != '\0')) size = MeasureTextEx(guiFont, text, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING));
- // TODO: Consider text icon width here???
- return (int)size.x;
- }
- // Get text bounds considering control bounds
- static Rectangle GetTextBounds(int control, Rectangle bounds)
- {
- Rectangle textBounds = { 0 };
- textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, INNER_PADDING);
- textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, INNER_PADDING);
- textBounds.width = bounds.width - 2*(GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, INNER_PADDING));
- textBounds.height = bounds.height - 2*(GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, INNER_PADDING));
- switch (control)
- {
- case COMBOBOX: bounds.width -= (GuiGetStyle(control, SELECTOR_WIDTH) + GuiGetStyle(control, SELECTOR_PADDING)); break;
- case CHECKBOX: bounds.x += (bounds.width + GuiGetStyle(control, CHECK_TEXT_PADDING)); break;
- default: break;
- }
- // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, SPINNER, LISTVIEW (scrollbar?)
- // More special cases (label side): CHECKBOX, SLIDER
- return textBounds;
- }
- // Get text icon if provided and move text cursor
- static const char *GetTextIcon(const char *text, int *iconId)
- {
- #if defined(RAYGUI_RICONS_SUPPORT)
- if (text[0] == '#') // Maybe we have an icon!
- {
- char iconValue[4] = { 0 };
- int i = 1;
- for (i = 1; i < 4; i++)
- {
- if ((text[i] != '#') && (text[i] != '\0')) iconValue[i - 1] = text[i];
- else break;
- }
- iconValue[3] = '\0';
- *iconId = atoi(iconValue);
- // Move text pointer after icon
- // WARNING: If only icon provided, it could point to EOL character!
- if (*iconId > 0) text += (i + 1);
- }
- #endif
- return text;
- }
- // Gui draw text using default font
- static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint)
- {
- #define VALIGN_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect
- if ((text != NULL) && (text[0] != '\0'))
- {
- int iconId = 0;
- text = GetTextIcon(text, &iconId); // Check text for icon and move cursor
- // Get text position depending on alignment and iconId
- //---------------------------------------------------------------------------------
- #define ICON_TEXT_PADDING 4
- Vector2 position = { bounds.x, bounds.y };
- // NOTE: We get text size after icon been processed
- int textWidth = GetTextWidth(text);
- int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE);
- #if defined(RAYGUI_RICONS_SUPPORT)
- if (iconId > 0)
- {
- textWidth += RICONS_SIZE;
- // WARNING: If only icon provided, text could be pointing to eof character!
- if ((text != NULL) && (text[0] != '\0')) textWidth += ICON_TEXT_PADDING;
- }
- #endif
- // Check guiTextAlign global variables
- switch (alignment)
- {
- case GUI_TEXT_ALIGN_LEFT:
- {
- position.x = bounds.x;
- position.y = bounds.y + bounds.height/2 - textHeight/2 + VALIGN_OFFSET(bounds.height);
- } break;
- case GUI_TEXT_ALIGN_CENTER:
- {
- position.x = bounds.x + bounds.width/2 - textWidth/2;
- position.y = bounds.y + bounds.height/2 - textHeight/2 + VALIGN_OFFSET(bounds.height);
- } break;
- case GUI_TEXT_ALIGN_RIGHT:
- {
- position.x = bounds.x + bounds.width - textWidth;
- position.y = bounds.y + bounds.height/2 - textHeight/2 + VALIGN_OFFSET(bounds.height);
- } break;
- default: break;
- }
- //---------------------------------------------------------------------------------
- // Draw text (with icon if available)
- //---------------------------------------------------------------------------------
- #if defined(RAYGUI_RICONS_SUPPORT)
- #define ICON_TEXT_PADDING 4
- if (iconId > 0)
- {
- // NOTE: We consider icon height, probably different than text size
- DrawIcon(iconId, RAYGUI_CLITERAL(Vector2){ position.x, bounds.y + bounds.height/2 - RICONS_SIZE/2 + VALIGN_OFFSET(bounds.height) }, 1, tint);
- position.x += (RICONS_SIZE + ICON_TEXT_PADDING);
- }
- #endif
- DrawTextEx(guiFont, text, position, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING), tint);
- //---------------------------------------------------------------------------------
- }
- }
- // Split controls text into multiple strings
- // Also check for multiple columns (required by GuiToggleGroup())
- static const char **GuiTextSplit(const char *text, int *count, int *textRow);
- //----------------------------------------------------------------------------------
- // Module Functions Definition
- //----------------------------------------------------------------------------------
- // Enable gui global state
- RAYGUIDEF void GuiEnable(void) { guiState = GUI_STATE_NORMAL; }
- // Disable gui global state
- RAYGUIDEF void GuiDisable(void) { guiState = GUI_STATE_DISABLED; }
- // Lock gui global state
- RAYGUIDEF void GuiLock(void) { guiLocked = true; }
- // Unlock gui global state
- RAYGUIDEF void GuiUnlock(void) { guiLocked = false; }
- // Set gui state (global state)
- RAYGUIDEF void GuiState(int state) { guiState = (GuiControlState)state; }
- // Define custom gui font
- RAYGUIDEF void GuiFont(Font font)
- {
- if (font.texture.id > 0)
- {
- guiFont = font;
- GuiSetStyle(DEFAULT, TEXT_SIZE, font.baseSize);
- }
- }
- // Set gui controls alpha global state
- RAYGUIDEF void GuiFade(float alpha)
- {
- if (alpha < 0.0f) alpha = 0.0f;
- else if (alpha > 1.0f) alpha = 1.0f;
- guiAlpha = alpha;
- }
- // Set control style property value
- RAYGUIDEF void GuiSetStyle(int control, int property, int value)
- {
- if (!guiStyleLoaded) GuiLoadStyleDefault();
- guiStyle[control*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + property] = value;
- }
- // Get control style property value
- RAYGUIDEF int GuiGetStyle(int control, int property)
- {
- if (!guiStyleLoaded) GuiLoadStyleDefault();
- return guiStyle[control*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + property];
- }
- #if defined(RAYGUI_TEXTBOX_EXTENDED)
- // Sets the active textbox (reseting state of the previous active textbox)
- RAYGUIDEF void GuiTextBoxSetActive(Rectangle bounds)
- {
- guiTextBoxActive = bounds;
- guiTextBoxState = (GuiTextBoxState){ .cursor = -1, .start = 0, .index = 0, .select = -1 };
- }
- // Gets bounds of active textbox
- RAYGUIDEF Rectangle GuiTextBoxGetActive(void) { return guiTextBoxActive; }
- // Set cursor position of active textbox
- RAYGUIDEF void GuiTextBoxSetCursor(int cursor)
- {
- guiTextBoxState.cursor = (cursor < 0) ? -1 : cursor;
- guiTextBoxState.start = -1; // Mark this to be recalculated
- }
- // Get cursor position of active textbox
- RAYGUIDEF int GuiTextBoxGetCursor(void) { return guiTextBoxState.cursor; }
- // Set selection of active textbox
- RAYGUIDEF void GuiTextBoxSetSelection(int start, int length)
- {
- if(start < 0) start = 0;
- if(length < 0) length = 0;
- GuiTextBoxSetCursor(start + length);
- guiTextBoxState.select = start;
- }
- // Get selection of active textbox
- RAYGUIDEF Vector2 GuiTextBoxGetSelection(void)
- {
- if(guiTextBoxState.select == -1 || guiTextBoxState.select == guiTextBoxState.cursor)
- return RAYGUI_CLITERAL(Vector2){ 0 };
- else if(guiTextBoxState.cursor > guiTextBoxState.select)
- return RAYGUI_CLITERAL(Vector2){ guiTextBoxState.select, guiTextBoxState.cursor - guiTextBoxState.select };
-
- return RAYGUI_CLITERAL(Vector2){ guiTextBoxState.cursor, guiTextBoxState.select - guiTextBoxState.cursor };
- }
- // Returns true if a textbox control with specified `bounds` is the active textbox
- RAYGUIDEF bool GuiTextBoxIsActive(Rectangle bounds)
- {
- return (bounds.x == guiTextBoxActive.x && bounds.y == guiTextBoxActive.y &&
- bounds.width == guiTextBoxActive.width && bounds.height == guiTextBoxActive.height);
- }
- RAYGUIDEF GuiTextBoxState GuiTextBoxGetState(void) { return guiTextBoxState; }
- RAYGUIDEF void GuiTextBoxSetState(GuiTextBoxState state)
- {
- // NOTE: should we check if state values are valid ?!?
- guiTextBoxState = state;
- }
- #endif
- // Window Box control
- RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
- {
- #define WINDOW_CLOSE_BUTTON_PADDING 2
- #define WINDOW_STATUSBAR_HEIGHT 24
- GuiControlState state = guiState;
- bool clicked = false;
- Rectangle statusBar = { bounds.x, bounds.y, bounds.width, WINDOW_STATUSBAR_HEIGHT };
- if (bounds.height < WINDOW_STATUSBAR_HEIGHT*2) bounds.height = WINDOW_STATUSBAR_HEIGHT*2;
- Rectangle buttonRec = { statusBar.x + statusBar.width - GuiGetStyle(DEFAULT, BORDER_WIDTH) - WINDOW_CLOSE_BUTTON_PADDING - 20,
- statusBar.y + GuiGetStyle(DEFAULT, BORDER_WIDTH) + WINDOW_CLOSE_BUTTON_PADDING, 18, 18 };
- // Update control
- //--------------------------------------------------------------------
- // NOTE: Logic is directly managed by button
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- // Draw window base
- DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER + (state*3))), guiAlpha));
- DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH),
- bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 },
- Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
- // Draw window header as status bar
- int defaultPadding = GuiGetStyle(DEFAULT, INNER_PADDING);
- int defaultTextAlign = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT);
- GuiSetStyle(DEFAULT, INNER_PADDING, 8);
- GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
- GuiStatusBar(statusBar, text);
- GuiSetStyle(DEFAULT, INNER_PADDING, defaultPadding);
- GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, defaultTextAlign);
- // Draw window close button
- int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
- int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
- #if defined(RAYGUI_RICONS_SUPPORT)
- clicked = GuiButton(buttonRec, GuiIconText(RICON_CROSS_SMALL, NULL));
- #else
- clicked = GuiButton(buttonRec, "x");
- #endif
- GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
- //--------------------------------------------------------------------
- return clicked;
- }
- // Group Box control with title name
- RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text)
- {
- #define GROUPBOX_LINE_THICK 1
- #define GROUPBOX_TEXT_PADDING 10
- #define GROUPBOX_PADDING 2
- GuiControlState state = guiState;
- // Draw control
- //--------------------------------------------------------------------
- DrawRectangle(bounds.x, bounds.y, GROUPBOX_LINE_THICK, bounds.height, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
- DrawRectangle(bounds.x, bounds.y + bounds.height - 1, bounds.width, GROUPBOX_LINE_THICK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
- DrawRectangle(bounds.x + bounds.width - 1, bounds.y, GROUPBOX_LINE_THICK, bounds.height, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
- GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, 1 }, text);
- //--------------------------------------------------------------------
- }
- // Line control
- RAYGUIDEF void GuiLine(Rectangle bounds, const char *text)
- {
- #define LINE_THICK 1
- #define LINE_TEXT_PADDING 10
- #define LINE_TEXT_SPACING 2
- GuiControlState state = guiState;
- Color color = Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha);
- // Draw control
- //--------------------------------------------------------------------
- if (text == NULL) DrawRectangle(bounds.x, bounds.y + bounds.height/2, bounds.width, 1, color);
- else
- {
- Rectangle textBounds = { 0 };
- textBounds.width = GetTextWidth(text) + 2*LINE_TEXT_SPACING; // TODO: Consider text icon
- textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x + LINE_TEXT_PADDING + LINE_TEXT_SPACING;
- textBounds.y = bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- // Draw line with embedded text label: "--- text --------------"
- DrawRectangle(bounds.x, bounds.y, LINE_TEXT_PADDING, 1, color);
- GuiLabel(textBounds, text);
- DrawRectangle(bounds.x + textBounds.width + LINE_TEXT_PADDING + 2*LINE_TEXT_SPACING, bounds.y, bounds.width - (textBounds.width + LINE_TEXT_PADDING + 2*LINE_TEXT_SPACING), 1, color);
- }
- //--------------------------------------------------------------------
- }
- // Panel control
- RAYGUIDEF void GuiPanel(Rectangle bounds)
- {
- #define PANEL_BORDER_WIDTH 1
- GuiControlState state = guiState;
- // Draw control
- //--------------------------------------------------------------------
- DrawRectangleRec(bounds, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR)), guiAlpha));
- DrawRectangleLinesEx(bounds, PANEL_BORDER_WIDTH, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED: LINE_COLOR)), guiAlpha));
- //--------------------------------------------------------------------
- }
- // Scroll Panel control
- RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll)
- {
- GuiControlState state = guiState;
- Vector2 scrollPos = { 0.0f, 0.0f };
- if (scroll != NULL) scrollPos = *scroll;
- bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
- bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
- // Recheck to account for the other scrollbar being visible
- if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
- if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
- const int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
- const int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
- const Rectangle horizontalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)horizontalScrollBarWidth };
- const Rectangle verticalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)verticalScrollBarWidth, (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
- // Calculate view area (area without the scrollbars)
- Rectangle view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)?
- RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } :
- RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth };
- // Clip view area to the actual content size
- if (view.width > content.width) view.width = content.width;
- if (view.height > content.height) view.height = content.height;
- // TODO: Review!
- const int horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? -verticalScrollBarWidth : 0) - GuiGetStyle(DEFAULT, BORDER_WIDTH) : ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? -verticalScrollBarWidth : 0) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
- const int horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? verticalScrollBarWidth : 0) : -GuiGetStyle(DEFAULT, BORDER_WIDTH);
- const int verticalMin = hasVerticalScrollBar? -GuiGetStyle(DEFAULT, BORDER_WIDTH) : -GuiGetStyle(DEFAULT, BORDER_WIDTH);
- const int verticalMax = hasVerticalScrollBar? content.height - bounds.height + horizontalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) : -GuiGetStyle(DEFAULT, BORDER_WIDTH);
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- // Check button state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
- else state = GUI_STATE_FOCUSED;
- if (hasHorizontalScrollBar)
- {
- if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- }
- if (hasVerticalScrollBar)
- {
- if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- }
- scrollPos.y += GetMouseWheelMove()*20;
- }
- }
- // Normalize scroll values
- if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin;
- if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax;
- if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin;
- if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax;
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- DrawRectangleRec(bounds, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
- // Save size of the scrollbar slider
- const int slider = GuiGetStyle(SCROLLBAR, SLIDER_SIZE);
- // Draw horizontal scrollbar if visible
- if (hasHorizontalScrollBar)
- {
- // Change scrollbar slider size to show the diff in size between the content width and the widget width
- GuiSetStyle(SCROLLBAR, SLIDER_SIZE, ((bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/content.width)*(bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth));
- scrollPos.x = -GuiScrollBar(horizontalScrollBar, -scrollPos.x, horizontalMin, horizontalMax);
- }
- // Draw vertical scrollbar if visible
- if (hasVerticalScrollBar)
- {
- // Change scrollbar slider size to show the diff in size between the content height and the widget height
- GuiSetStyle(SCROLLBAR, SLIDER_SIZE, ((bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/content.height)* (bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth));
- scrollPos.y = -GuiScrollBar(verticalScrollBar, -scrollPos.y, verticalMin, verticalMax);
- }
- // Draw detail corner rectangle if both scroll bars are visible
- if (hasHorizontalScrollBar && hasVerticalScrollBar)
- {
- // TODO: Consider scroll bars side
- DrawRectangle(horizontalScrollBar.x + horizontalScrollBar.width + 2,
- verticalScrollBar.y + verticalScrollBar.height + 2,
- horizontalScrollBarWidth - 4, verticalScrollBarWidth - 4,
- Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + (state * 3))), guiAlpha));
- }
- // Set scrollbar slider size back to the way it was before
- GuiSetStyle(SCROLLBAR, SLIDER_SIZE, slider);
- // Draw scrollbar lines depending on current state
- DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, (float)BORDER + (state*3))), guiAlpha));
- //--------------------------------------------------------------------
- if (scroll != NULL) *scroll = scrollPos;
- return view;
- }
- // Label control
- RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text)
- {
- GuiControlState state = guiState;
- // Update control
- //--------------------------------------------------------------------
- // ...
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, (state == GUI_STATE_DISABLED)? TEXT_COLOR_DISABLED : TEXT_COLOR_NORMAL)), guiAlpha));
- //--------------------------------------------------------------------
- }
- // Button control, returns true when clicked
- RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text)
- {
- GuiControlState state = guiState;
- bool pressed = false;
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- // Check button state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
- else state = GUI_STATE_FOCUSED;
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- DrawRectangleLinesEx(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha));
- DrawRectangle(bounds.x + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.y + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
- GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
- //------------------------------------------------------------------
- return pressed;
- }
- // Label button control
- RAYGUIDEF bool GuiLabelButton(Rectangle bounds, const char *text)
- {
- GuiControlState state = guiState;
- bool pressed = false;
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- // Check checkbox state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
- else state = GUI_STATE_FOCUSED;
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
- //--------------------------------------------------------------------
- return pressed;
- }
- // Image button control, returns true when clicked
- RAYGUIDEF bool GuiImageButton(Rectangle bounds, Texture2D texture)
- {
- return GuiImageButtonEx(bounds, texture, RAYGUI_CLITERAL(Rectangle){ 0, 0, (float)texture.width, (float)texture.height }, NULL);
- }
- // Image button control, returns true when clicked
- RAYGUIDEF bool GuiImageButtonEx(Rectangle bounds, Texture2D texture, Rectangle texSource, const char *text)
- {
- GuiControlState state = guiState;
- bool clicked = false;
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- // Check button state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
- else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) clicked = true;
- else state = GUI_STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- DrawRectangleLinesEx(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha));
- DrawRectangle(bounds.x + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.y + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
- if (text != NULL) GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
- if (texture.id > 0) DrawTextureRec(texture, texSource, RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width/2 - (texSource.width + GuiGetStyle(BUTTON, INNER_PADDING)/2)/2, bounds.y + bounds.height/2 - texSource.height/2 }, Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
- //------------------------------------------------------------------
- return clicked;
- }
- // Toggle Button control, returns true when active
- RAYGUIDEF bool GuiToggle(Rectangle bounds, const char *text, bool active)
- {
- GuiControlState state = guiState;
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- // Check toggle button state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
- else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
- {
- state = GUI_STATE_NORMAL;
- active = !active;
- }
- else state = GUI_STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- if (state == GUI_STATE_NORMAL)
- {
- DrawRectangleLinesEx(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BORDER_COLOR_PRESSED : (BORDER + state*3)))), guiAlpha));
- DrawRectangle(bounds.x + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.y + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BASE_COLOR_PRESSED : (BASE + state*3)))), guiAlpha));
- GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, (active? TEXT_COLOR_PRESSED : (TEXT + state*3)))), guiAlpha));
- }
- else
- {
- DrawRectangleLinesEx(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), guiAlpha));
- DrawRectangle(bounds.x + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.y + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BASE + state*3)), guiAlpha));
- GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + state*3)), guiAlpha));
- }
- //--------------------------------------------------------------------
- return active;
- }
- // Toggle Group control, returns toggled button index
- RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char *text, int active)
- {
- float initBoundsX = bounds.x;
- // Get substrings elements from text (elements pointers)
- int rows[64] = { 0 };
- int elementsCount = 0;
- const char **elementsPtrs = GuiTextSplit(text, &elementsCount, rows);
- int prevRow = rows[0];
- for (int i = 0; i < elementsCount; i++)
- {
- if (prevRow != rows[i])
- {
- bounds.x = initBoundsX;
- bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING));
- prevRow = rows[i];
- }
- if (i == active) GuiToggle(bounds, elementsPtrs[i], true);
- else if (GuiToggle(bounds, elementsPtrs[i], false) == true) active = i;
- bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING));
- }
- return active;
- }
- // Check Box control, returns true when active
- RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
- {
- GuiControlState state = guiState;
- Rectangle textBounds = { 0 };
- textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, CHECK_TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- textBounds.width = GetTextWidth(text); // TODO: Consider text icon
- textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- // Check checkbox state
- if (CheckCollisionPointRec(mousePoint, RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, CHECK_TEXT_PADDING), bounds.height }))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
- else state = GUI_STATE_FOCUSED;
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) checked = !checked;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- DrawRectangleLinesEx(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), guiAlpha));
- if (checked) DrawRectangle(bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING),
- bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING),
- bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING)),
- bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING)),
- Fade(GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)), guiAlpha));
- // NOTE: Forced left text alignment
- GuiDrawText(text, textBounds, GUI_TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
- //--------------------------------------------------------------------
- return checked;
- }
- // Combo Box control, returns selected item index
- RAYGUIDEF int GuiComboBox(Rectangle bounds, const char *text, int active)
- {
- GuiControlState state = guiState;
- bounds.width -= (GuiGetStyle(COMBOBOX, SELECTOR_WIDTH) + GuiGetStyle(COMBOBOX, SELECTOR_PADDING));
- Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, SELECTOR_PADDING),
- (float)bounds.y, (float)GuiGetStyle(COMBOBOX, SELECTOR_WIDTH), (float)bounds.height };
- // Get substrings elements from text (elements pointers, lengths and count)
- int elementsCount = 0;
- const char **elementsPtrs = GuiTextSplit(text, &elementsCount, NULL);
- if (active < 0) active = 0;
- else if (active > elementsCount - 1) active = elementsCount - 1;
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- if (CheckCollisionPointRec(mousePoint, bounds) ||
- CheckCollisionPointRec(mousePoint, selector))
- {
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- active += 1;
- if (active >= elementsCount) active = 0;
- }
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
- else state = GUI_STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- // Draw combo box main
- DrawRectangleLinesEx(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), guiAlpha));
- DrawRectangle(bounds.x + GuiGetStyle(COMBOBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(COMBOBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(COMBOBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3))), guiAlpha));
- GuiDrawText(elementsPtrs[active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3))), guiAlpha));
- // Draw selector using a custom button
- // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
- int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
- int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
- GuiButton(selector, TextFormat("%i/%i", active + 1, elementsCount));
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
- GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
- //--------------------------------------------------------------------
- return active;
- }
- // Dropdown Box control, returns selected item
- RAYGUIDEF bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode)
- {
- GuiControlState state = guiState;
- // Get substrings elements from text (elements pointers, lengths and count)
- int elementsCount = 0;
- const char **elementsPtrs = GuiTextSplit(text, &elementsCount, NULL);
- bool pressed = false;
- int auxActive = *active;
- Rectangle closeBounds = bounds;
- Rectangle openBounds = bounds;
- openBounds.height *= (elementsCount + 1);
- // Update control
- //--------------------------------------------------------------------
- if (guiLocked && editMode) guiLocked = false;
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- if (editMode) state = GUI_STATE_PRESSED;
- if (!editMode)
- {
- if (CheckCollisionPointRec(mousePoint, closeBounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
- else state = GUI_STATE_FOCUSED;
- }
- }
- else
- {
- if (CheckCollisionPointRec(mousePoint, closeBounds))
- {
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
- }
- else if (!CheckCollisionPointRec(mousePoint, openBounds))
- {
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
- }
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- // TODO: Review this ugly hack... DROPDOWNBOX depends on GuiListElement() that uses DEFAULT_TEXT_ALIGNMENT
- int tempTextAlign = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT);
- GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT));
- switch (state)
- {
- case GUI_STATE_NORMAL:
- {
- DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_NORMAL)), guiAlpha));
- DrawRectangleLinesEx(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_NORMAL)), guiAlpha));
- GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], false, false);
- } break;
- case GUI_STATE_FOCUSED:
- {
- GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], false, editMode);
- } break;
- case GUI_STATE_PRESSED:
- {
- if (!editMode) GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], true, true);
- if (editMode)
- {
- GuiPanel(openBounds);
- GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], true, true);
- for (int i = 0; i < elementsCount; i++)
- {
- if (i == auxActive && editMode)
- {
- if (GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height*(i + 1) + GuiGetStyle(DROPDOWNBOX, INNER_PADDING),
- bounds.width, bounds.height - GuiGetStyle(DROPDOWNBOX, INNER_PADDING) },
- elementsPtrs[i], true, true) == false) pressed = true;
- }
- else
- {
- if (GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height*(i+1) + GuiGetStyle(DROPDOWNBOX, INNER_PADDING),
- bounds.width, bounds.height - GuiGetStyle(DROPDOWNBOX, INNER_PADDING) },
- elementsPtrs[i], false, true))
- {
- auxActive = i;
- pressed = true;
- }
- }
- }
- }
- } break;
- case GUI_STATE_DISABLED:
- {
- DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_DISABLED)), guiAlpha));
- DrawRectangleLinesEx(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_DISABLED)), guiAlpha));
- GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], false, false);
- } break;
- default: break;
- }
- GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, tempTextAlign);
- // TODO: Avoid this function, use icon instead or 'v'
- DrawTriangle(RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING), bounds.y + bounds.height/2 - 2 },
- RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING) + 5, bounds.y + bounds.height/2 - 2 + 5 },
- RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING) + 10, bounds.y + bounds.height/2 - 2 },
- Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
-
- //GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 },
- // GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
- //--------------------------------------------------------------------
- *active = auxActive;
- return pressed;
- }
- #if defined(RAYGUI_TEXTBOX_EXTENDED)
- // Spinner control, returns selected value
- // NOTE: Requires static variables: timer, valueSpeed - ERROR!
- RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode)
- {
- #define GUI_SPINNER_HOLD_SPEED 0.2f // Min 200ms delay
-
- static float timer = 0.0f;
-
- int tempValue = *value;
- const float time = GetTime(); // Get current time
- bool pressed = false, active = GuiTextBoxIsActive(bounds);
- Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SELECT_BUTTON_PADDING), bounds.y,
- bounds.width - 2*(GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SELECT_BUTTON_PADDING)), bounds.height };
- Rectangle leftButtonBound = { bounds.x, bounds.y, GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), bounds.height };
- Rectangle rightButtonBound = { bounds.x + bounds.width - GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), bounds.y, GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), bounds.height };
- // Update control
- //--------------------------------------------------------------------
- Vector2 mouse = GetMousePosition();
- if (tempValue < minValue) tempValue = minValue;
- if (tempValue > maxValue) tempValue = maxValue;
-
- if (editMode)
- {
- if (!active)
- {
- // This becomes the active textbox when mouse is pressed or held inside bounds
- if ((IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonDown(MOUSE_LEFT_BUTTON)) &&
- CheckCollisionPointRec(mouse, bounds))
- {
- GuiTextBoxSetActive(bounds);
- active = true;
- }
- }
- }
-
- // Reset timer when one of the buttons is clicked (without this, holding the button down will not behave correctly)
- if ((CheckCollisionPointRec(mouse, leftButtonBound) || CheckCollisionPointRec(mouse, rightButtonBound)) &&
- IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- timer = time;
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- if (GuiTextBoxIsActive(bounds)) guiTextBoxActive = spinner; // Set our spinner as the active textbox
- pressed = GuiValueBox(spinner, &tempValue, minValue, maxValue, editMode);
- if (GuiTextBoxIsActive(spinner)) guiTextBoxActive = bounds; // Revert change
- // Draw value selector custom buttons
- // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
- int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
- GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
- int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
-
- char *icon = "<";
- #if defined(RAYGUI_RICONS_SUPPORT)
- icon = (char *)GuiIconText(RICON_ARROW_LEFT_FILL, NULL);
- #endif
- if (GuiButton(leftButtonBound, icon) || // NOTE: also decrease value when the button is held down
- (IsMouseButtonDown(MOUSE_LEFT_BUTTON) &&
- CheckCollisionPointRec(mouse, leftButtonBound) &&
- (time - timer) > GUI_SPINNER_HOLD_SPEED))
- {
- tempValue--;
- }
- icon = ">";
- #if defined(RAYGUI_RICONS_SUPPORT)
- icon = (char *)GuiIconText(RICON_ARROW_RIGHT_FILL, NULL);
- #endif
- if (GuiButton(rightButtonBound, icon) || // NOTE: also increase value when the button is held down
- (IsMouseButtonDown(MOUSE_LEFT_BUTTON) &&
- CheckCollisionPointRec(mouse, rightButtonBound) &&
- (time - timer) > GUI_SPINNER_HOLD_SPEED))
- {
- tempValue++;
- }
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
- GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
- //--------------------------------------------------------------------
-
- if (tempValue < minValue) tempValue = minValue;
- if (tempValue > maxValue) tempValue = maxValue;
-
- // Reset timer
- if (active && (((time - timer) > GUI_SPINNER_HOLD_SPEED) || (timer == 0.0f) || (timer > time))) timer = time;
-
- *value = tempValue;
- return pressed;
- }
- // Value Box control, updates input text with numbers
- RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode)
- {
- #define VALUEBOX_MAX_CHARS 32
- char text[VALUEBOX_MAX_CHARS + 1] = { 0 };
- sprintf(text, "%i", *value);
-
- bool pressed = GuiTextBox(bounds, text, VALUEBOX_MAX_CHARS, editMode);
- *value = atoi(text);
-
- if (*value > maxValue) *value = maxValue;
- else if (*value < minValue) *value = minValue;
-
- return pressed;
- }
- enum {
- GUI_MEASURE_MODE_CURSOR_END = 0xA,
- GUI_MEASURE_MODE_CURSOR_POS,
- GUI_MEASURE_MODE_CURSOR_COORDS,
- };
- // Required by GuiTextBox()
- // Highly synchronized with calculations in DrawTextRecEx()
- static int GuiMeasureTextBox(const char *text, int length, Rectangle rec, int *pos, int mode)
- {
- // Get gui font properties
- const Font font = guiFont;
- const float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
- const float spacing = GuiGetStyle(DEFAULT, TEXT_SPACING);
-
- int textOffsetX = 0; // Offset between characters
- float scaleFactor = 0.0f;
- int letter = 0; // Current character
- int index = 0; // Index position in sprite font
- scaleFactor = fontSize/font.baseSize;
-
- int i = 0, k = 0;
- int glyphWidth = 0;
- for (i = 0; i < length; i++, k++)
- {
- glyphWidth = 0;
- int next = 1;
- letter = GetNextCodepoint(&text[i], &next);
- if (letter == 0x3f) next = 1;
- index = GetGlyphIndex(font, letter);
- i += next - 1;
- if (letter != '\n')
- {
- glyphWidth = (font.chars[index].advanceX == 0)?
- (int)(font.chars[index].rec.width*scaleFactor + spacing):
- (int)(font.chars[index].advanceX*scaleFactor + spacing);
-
- if ((textOffsetX + glyphWidth + 1) >= rec.width) break;
-
- if ((mode == GUI_MEASURE_MODE_CURSOR_POS) && (*pos == k)) break;
- else if (mode == GUI_MEASURE_MODE_CURSOR_COORDS)
- {
- // Check if the mouse pointer is inside the glyph rect
- Rectangle grec = {rec.x + textOffsetX - 1, rec.y, glyphWidth, (font.baseSize + font.baseSize/2)*scaleFactor - 1 };
- Vector2 mouse = GetMousePosition();
-
- if (CheckCollisionPointRec(mouse, grec))
- {
- // Smooth selection by dividing the glyph rectangle into 2 equal parts and checking where the mouse resides
- if (mouse.x > (grec.x + glyphWidth/2))
- {
- textOffsetX += glyphWidth;
- k++;
- }
-
- break;
- }
- }
- }
- else break;
- textOffsetX += glyphWidth;
- }
-
- *pos = k;
-
- return (rec.x + textOffsetX - 1);
- }
- static int GetPrevCodepoint(const char *text, const char *start, int *prev)
- {
- int c = 0x3f;
- char *p = (char *)text;
- *prev = 1;
-
- for (int i = 0; (p >= start) && (i < 4); p--, i++)
- {
- if ((((unsigned char)*p) >> 6) != 2)
- {
- c = GetNextCodepoint(p, prev);
- break;
- }
- }
-
- return c;
- }
- // Required by GuiTextBoxEx()
- // Highly synchronized with calculations in DrawTextRecEx()
- static int GuiMeasureTextBoxRev(const char *text, int length, Rectangle rec, int *pos)
- {
- // Get gui font properties
- const Font font = guiFont;
- const float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
- const float spacing = GuiGetStyle(DEFAULT, TEXT_SPACING);
-
- int textOffsetX = 0; // Offset between characters
- float scaleFactor = 0.0f;
- int letter = 0; // Current character
- int index = 0; // Index position in sprite font
- scaleFactor = fontSize/font.baseSize;
-
- int i = 0, k = 0;
- int glyphWidth = 0, prev = 1;
- for (i = length; i >= 0; i--, k++)
- {
- glyphWidth = 0;
- letter = GetPrevCodepoint(&text[i], &text[0], &prev);
-
- if (letter == 0x3f) prev = 1;
- index = GetGlyphIndex(font, letter);
- i -= prev - 1;
- if (letter != '\n')
- {
- glyphWidth = (font.chars[index].advanceX == 0)?
- (int)(font.chars[index].rec.width*scaleFactor + spacing):
- (int)(font.chars[index].advanceX*scaleFactor + spacing);
-
- if ((textOffsetX + glyphWidth + 1) >= rec.width) break;
- }
- else break;
- textOffsetX += glyphWidth;
- }
-
- *pos = k;
-
- return (i + prev);
- }
- // Calculate cursor coordinates based on the cursor position `pos` inside the `text`.
- static inline int GuiTextBoxGetCursorCoordinates(const char *text, int length, Rectangle rec, int pos)
- {
- return GuiMeasureTextBox(text, length, rec, &pos, GUI_MEASURE_MODE_CURSOR_POS);
- }
- // Calculate cursor position in textbox based on mouse coordinates.
- static inline int GuiTextBoxGetCursorFromMouse(const char *text, int length, Rectangle rec, int* pos)
- {
- return GuiMeasureTextBox(text, length, rec, pos, GUI_MEASURE_MODE_CURSOR_COORDS);
- }
- // Calculates how many characters is the textbox able to draw inside rec
- static inline int GuiTextBoxMaxCharacters(const char *text, int length, Rectangle rec)
- {
- int pos = -1;
- GuiMeasureTextBox(text, length, rec, &pos, GUI_MEASURE_MODE_CURSOR_END);
- return pos;
- }
- // Returns total number of characters(codepoints) in a UTF8 encoded `text` until `\0` or a `\n` is found.
- // NOTE: If a invalid UTF8 sequence is encountered a `?`(0x3f) codepoint is counted instead.
- static inline unsigned int GuiCountCodepointsUntilNewline(const char *text)
- {
- unsigned int len = 0;
- char *ptr = (char*)&text[0];
-
- while ((*ptr != '\0') && (*ptr != '\n'))
- {
- int next = 0;
- int letter = GetNextCodepoint(ptr, &next);
-
- if (letter == 0x3f) ptr += 1;
- else ptr += next;
- ++len;
- }
-
- return len;
- }
- static inline void MoveTextBoxCursorRight(const char* text, int length, Rectangle textRec)
- {
- // FIXME: Counting codepoints each time we press the key is expensive, find another way
- int count = GuiCountCodepointsUntilNewline(text);
- if (guiTextBoxState.cursor < count ) guiTextBoxState.cursor++;
-
- const int max = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
-
- if ((guiTextBoxState.cursor - guiTextBoxState.start) > max)
- {
- const int cidx = GuiTextBoxGetByteIndex(text, guiTextBoxState.index, guiTextBoxState.start, guiTextBoxState.cursor);
- int pos = 0;
- guiTextBoxState.index = GuiMeasureTextBoxRev(text, cidx - 1, textRec, &pos);
- guiTextBoxState.start = guiTextBoxState.cursor - pos;
- }
- }
- static inline void MoveTextBoxCursorLeft(const char* text)
- {
- if (guiTextBoxState.cursor > 0) guiTextBoxState.cursor--;
-
- if (guiTextBoxState.cursor < guiTextBoxState.start)
- {
- int prev = 0;
- int letter = GetPrevCodepoint(&text[guiTextBoxState.index - 1], text, &prev);
- if (letter == 0x3f) prev = 1;
- guiTextBoxState.start--;
- guiTextBoxState.index -= prev;
- }
- }
- RAYGUIDEF int GuiTextBoxGetByteIndex(const char *text, int start, int from, int to)
- {
- int i = start, k = from;
-
- while ((text[i] != '\0') && (k < to))
- {
- int j = 0;
- int letter = GetNextCodepoint(&text[i], &j);
-
- if (letter == 0x3f) j = 1;
- i += j;
- ++k;
- }
-
- return i;
- }
- RAYGUIDEF int GuiTextBoxDelete(char *text, int length, bool before)
- {
- if ((guiTextBoxState.cursor != -1) && (text != NULL))
- {
- int startIdx = 0, endIdx = 0;
- if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
- {
- // Delete selection
- int start = guiTextBoxState.cursor;
- int end = guiTextBoxState.select;
-
- if (guiTextBoxState.cursor > guiTextBoxState.select)
- {
- start = guiTextBoxState.select;
- end = guiTextBoxState.cursor;
- }
-
- // Convert to byte indexes
- startIdx = GuiTextBoxGetByteIndex(text, 0, 0, start);
- endIdx = GuiTextBoxGetByteIndex(text, 0, 0, end);
- // Adjust text box state
- guiTextBoxState.cursor = start; // Always set cursor to start of selection
- if (guiTextBoxState.select < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate on the next frame
- }
- else
- {
- if (before)
- {
- // Delete character before cursor
- if (guiTextBoxState.cursor != 0)
- {
- endIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
- guiTextBoxState.cursor--;
- startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
-
- if (guiTextBoxState.cursor < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate on the next frame
- }
- }
- else
- {
- // Delete character after cursor
- if (guiTextBoxState.cursor + 1 <= GuiCountCodepointsUntilNewline(text))
- {
- startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
- endIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor+1);
- }
- }
- }
-
- memmove(&text[startIdx], &text[endIdx], length - endIdx);
- text[length - (endIdx - startIdx)] = '\0';
- guiTextBoxState.select = -1; // Always deselect
-
- return (endIdx - startIdx);
- }
-
- return 0;
- }
- RAYGUIDEF void GuiTextBoxSelectAll(const char *text)
- {
- guiTextBoxState.cursor = GuiCountCodepointsUntilNewline(text);
-
- if (guiTextBoxState.cursor > 0)
- {
- guiTextBoxState.select = 0;
- guiTextBoxState.start = -1; // Force recalculate on the next frame
- }
- else guiTextBoxState.select = -1;
- }
- RAYGUIDEF void GuiTextBoxCopy(const char *text)
- {
- if ((text != NULL) &&
- (guiTextBoxState.select != -1) &&
- (guiTextBoxState.cursor != -1) &&
- (guiTextBoxState.select != guiTextBoxState.cursor))
- {
- int start = guiTextBoxState.cursor;
- int end = guiTextBoxState.select;
-
- if (guiTextBoxState.cursor > guiTextBoxState.select)
- {
- start = guiTextBoxState.select;
- end = guiTextBoxState.cursor;
- }
-
- // Convert to byte indexes
- start = GuiTextBoxGetByteIndex(text, 0, 0, start);
- end = GuiTextBoxGetByteIndex(text, 0, 0, end);
-
- // FIXME: `TextSubtext()` only lets use copy MAX_TEXT_BUFFER_LENGTH (1024) bytes
- // maybe modify `SetClipboardText()` so we can use it only on part of a string
- const char *clipText = TextSubtext(text, start, end - start);
-
- SetClipboardText(clipText);
- }
- }
- // Paste text from clipboard into the active textbox.
- // `text` is the pointer to the buffer used by the textbox while `textSize` is the text buffer max size
- RAYGUIDEF void GuiTextBoxPaste(char *text, int textSize)
- {
- const char *clipText = GetClipboardText(); // GLFW guaratees this should be UTF8 encoded!
- int length = strlen(text);
-
- if ((text != NULL) && (clipText != NULL) && (guiTextBoxState.cursor != -1))
- {
- if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
- {
- // If there's a selection we'll have to delete it first
- length -= GuiTextBoxDelete(text, length, true);
- }
-
- int clipLen = strlen(clipText); // We want the length in bytes
-
- // Calculate how many bytes can we copy from clipboard text before we run out of space
- int size = ((length + clipLen) <= textSize) ? clipLen : textSize - length;
-
- // Make room by shifting to right the bytes after cursor
- int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
- int endIdx = startIdx + size;
- memmove(&text[endIdx], &text[startIdx], length - startIdx);
- text[length + size] = '\0'; // Set the NULL char
-
- // At long last copy the clipboard text
- memcpy(&text[startIdx], clipText, size);
-
- // Set cursor position at the end of the pasted text
- guiTextBoxState.cursor = 0;
-
- for (int i = 0; i < (startIdx + size); guiTextBoxState.cursor++)
- {
- int next = 0;
- int letter = GetNextCodepoint(&text[i], &next);
- if (letter != 0x3f) i += next;
- else i += 1;
- }
-
- guiTextBoxState.start = -1; // Force to recalculate on the next frame
- }
- }
- RAYGUIDEF void GuiTextBoxCut(char* text)
- {
- if ((text != NULL) &&
- (guiTextBoxState.select != -1) &&
- (guiTextBoxState.cursor != -1) &&
- (guiTextBoxState.select != guiTextBoxState.cursor))
- {
- // First copy selection to clipboard;
- int start = guiTextBoxState.cursor, end = guiTextBoxState.select;
-
- if (guiTextBoxState.cursor > guiTextBoxState.select)
- {
- start = guiTextBoxState.select;
- end = guiTextBoxState.cursor;
- }
-
- // Convert to byte indexes
- int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, start);
- int endIdx = GuiTextBoxGetByteIndex(text, 0, 0, end);
-
- // FIXME: `TextSubtext()` only lets use copy MAX_TEXT_BUFFER_LENGTH (1024) bytes
- // maybe modify `SetClipboardText()` so we can use it only on parts of a string
- const char *clipText = TextSubtext(text, startIdx, endIdx - startIdx);
- SetClipboardText(clipText);
-
- // Now delete selection (copy data over it)
- int len = strlen(text);
- memmove(&text[startIdx], &text[endIdx], len - endIdx);
- text[len - (endIdx - startIdx)] = '\0';
-
- // Adjust text box state
- guiTextBoxState.cursor = start; // Always set cursor to start of selection
- if (guiTextBoxState.select < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate
- guiTextBoxState.select = -1; // Deselect
- }
- }
- static int EncodeCodepoint(unsigned int c, char out[5])
- {
- int len = 0;
- if (c <= 0x7f)
- {
- out[0] = (char)c;
- len = 1;
- }
- else if (c <= 0x7ff)
- {
- out[0] = (char)(((c >> 6) & 0x1f) | 0xc0);
- out[1] = (char)((c & 0x3f) | 0x80);
- len = 2;
- }
- else if (c <= 0xffff)
- {
- out[0] = (char)(((c >> 12) & 0x0f) | 0xe0);
- out[1] = (char)(((c >> 6) & 0x3f) | 0x80);
- out[2] = (char)((c & 0x3f) | 0x80);
- len = 3;
- }
- else if (c <= 0x10ffff)
- {
- out[0] = (char)(((c >> 18) & 0x07) | 0xf0);
- out[1] = (char)(((c >> 12) & 0x3f) | 0x80);
- out[2] = (char)(((c >> 6) & 0x3f) | 0x80);
- out[3] = (char)((c & 0x3f) | 0x80);
- len = 4;
- }
-
- out[len] = 0;
- return len;
- }
- // A text box control supporting text selection, cursor positioning and commonly used keyboard shortcuts.
- // NOTE 1: Requires static variables: framesCounter
- // NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
- RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
- {
- // Define the cursor movement/selection speed when movement keys are held/pressed
- #define GUI_TEXTBOX_CURSOR_SPEED_MODIFIER 5
-
- static int framesCounter = 0; // Required for blinking cursor
-
- GuiControlState state = guiState;
- bool pressed = false;
-
- // Make sure length doesn't exceed `textSize`. `textSize` is actually the max amount of characters the textbox can handle.
- int length = strlen(text);
- if (length > textSize)
- {
- text[textSize] = '\0';
- length = textSize;
- }
-
- // Make sure we have enough room to draw at least 1 character
- if ((bounds.width - 2*GuiGetStyle(TEXTBOX, INNER_PADDING)) < GuiGetStyle(DEFAULT, TEXT_SIZE))
- {
- bounds.width = GuiGetStyle(DEFAULT, TEXT_SIZE) + 2*GuiGetStyle(TEXTBOX, INNER_PADDING);
- }
-
- // Center the text vertically
- int verticalPadding = (bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH) - GuiGetStyle(DEFAULT, TEXT_SIZE))/2;
-
- if (verticalPadding < 0)
- {
- // Make sure the height is sufficient
- bounds.height = 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(DEFAULT, TEXT_SIZE);
- verticalPadding = 0;
- }
-
- // Calculate the drawing area for the text inside the control `bounds`
- Rectangle textRec = { bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, INNER_PADDING),
- bounds.y + verticalPadding + GuiGetStyle(TEXTBOX, BORDER_WIDTH),
- bounds.width - 2*(GuiGetStyle(TEXTBOX, INNER_PADDING) + GuiGetStyle(TEXTBOX, BORDER_WIDTH)),
- GuiGetStyle(DEFAULT, TEXT_SIZE) };
-
- Vector2 cursorPos = { textRec.x, textRec.y }; // This holds the coordinates inside textRec of the cursor at current position and will be recalculated later
- bool active = GuiTextBoxIsActive(bounds); // Check if this textbox is the global active textbox
-
- int selStart = 0, selLength = 0, textStartIndex = 0;
-
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- const Vector2 mousePoint = GetMousePosition();
-
- if (editMode)
- {
- // Check if we are the global active textbox
- // A textbox becomes active when the user clicks it :)
- if (!active)
- {
- if (CheckCollisionPointRec(mousePoint, bounds) &&
- (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)))
- {
- // Hurray!!! we just became the active textbox
- active = true;
- GuiTextBoxSetActive(bounds);
- }
- }
- else if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON))
- {
- // When active and the right mouse is clicked outside the textbox we should deactivate it
- GuiTextBoxSetActive(RAYGUI_CLITERAL(Rectangle){0,0,-1,-1}); // Set a dummy rect as the active textbox bounds
- active = false;
- }
-
- if (active)
- {
- state = GUI_STATE_PRESSED;
- framesCounter++;
-
- // Make sure state doesn't have invalid values
- if (guiTextBoxState.cursor > length) guiTextBoxState.cursor = -1;
- if (guiTextBoxState.select > length) guiTextBoxState.select = -1;
- if (guiTextBoxState.start > length) guiTextBoxState.start = -1;
-
-
- // Check textbox state for changes and recalculate if necesary
- if (guiTextBoxState.cursor == -1)
- {
- // Set cursor to last visible character in textbox
- guiTextBoxState.cursor = GuiTextBoxMaxCharacters(text, length, textRec);
- }
-
- if (guiTextBoxState.start == -1)
- {
- // Force recalculate text start position and text start index
-
- // NOTE: start and index are always in sync
- // start will hold the starting character position from where the text will be drawn
- // while index will hold the byte index inside the text for that character
- if (guiTextBoxState.cursor == 0)
- {
- guiTextBoxState.start = guiTextBoxState.index = 0; // No need to recalculate
- }
- else
- {
- int pos = 0;
- int len = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
- guiTextBoxState.index = GuiMeasureTextBoxRev(text, len, textRec, &pos);
- guiTextBoxState.start = guiTextBoxState.cursor - pos + 1;
- }
- }
-
- // -----------------
- // HANDLE KEY INPUT
- // -----------------
- // * -> | LSHIFT + -> move cursor to the right | increase selection by one
- // * <- | LSHIFT + <- move cursor to the left | decrease selection by one
- // * HOME | LSHIFT + HOME moves cursor to start of text | selects text from cursor to start of text
- // * END | LSHIFT + END move cursor to end of text | selects text from cursor until end of text
- // * CTRL + A select all characters in text
- // * CTRL + C copy selected text
- // * CTRL + X cut selected text
- // * CTRL + V remove selected text, if any, then paste clipboard data
- // * DEL delete character or selection after cursor
- // * BACKSPACE delete character or selection before cursor
- // TODO: Add more shortcuts (insert mode, select word, moveto/select prev/next word ...)
- if (IsKeyPressed(KEY_RIGHT) ||
- (IsKeyDown(KEY_RIGHT) && (framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER == 0)))
- {
- if (IsKeyDown(KEY_LEFT_SHIFT))
- {
- // Selecting
- if (guiTextBoxState.select == -1) guiTextBoxState.select = guiTextBoxState.cursor; // Mark selection start
-
- MoveTextBoxCursorRight(text, length, textRec);
- }
- else
- {
- if (guiTextBoxState.select != -1 && guiTextBoxState.select != guiTextBoxState.cursor)
- {
- // Deselect and move cursor to end of selection
- if (guiTextBoxState.cursor < guiTextBoxState.select)
- {
- guiTextBoxState.cursor = guiTextBoxState.select - 1;
- MoveTextBoxCursorRight(text, length, textRec);
- }
- }
- else
- {
- // Move cursor to the right
- MoveTextBoxCursorRight(text, length, textRec);
- }
-
- guiTextBoxState.select = -1;
- }
-
- framesCounter = 0;
- }
- else if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER == 0)))
- {
- if (IsKeyDown(KEY_LEFT_SHIFT))
- {
- // Selecting
- if (guiTextBoxState.select == -1) guiTextBoxState.select = guiTextBoxState.cursor; // Mark selection start
-
- MoveTextBoxCursorLeft(text);
- }
- else
- {
- if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
- {
- // Deselect and move cursor to start of selection
- if (guiTextBoxState.cursor > guiTextBoxState.select)
- {
- guiTextBoxState.cursor = guiTextBoxState.select;
-
- if (guiTextBoxState.start > guiTextBoxState.cursor)
- {
- guiTextBoxState.start = guiTextBoxState.cursor;
- guiTextBoxState.index = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.start); // Recalculate byte index
- }
- }
- }
- else
- {
- // Move cursor to the left
- MoveTextBoxCursorLeft(text);
- }
-
- guiTextBoxState.select = -1;
- }
-
- framesCounter = 0;
- }
- else if (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER) == 0))
- {
- GuiTextBoxDelete(text, length, true);
- }
- else if (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER) == 0))
- {
- GuiTextBoxDelete(text, length, false);
- }
- else if (IsKeyPressed(KEY_HOME))
- {
- if (IsKeyDown(KEY_LEFT_SHIFT))
- {
- // Select from start of text to cursor
- if ((guiTextBoxState.select > guiTextBoxState.cursor) ||
- ((guiTextBoxState.select == -1) && (guiTextBoxState.cursor != 0)))
- {
- guiTextBoxState.select = guiTextBoxState.cursor;
- }
- }
- else guiTextBoxState.select = -1; // Deselect everything
-
- // Move cursor to start of text
- guiTextBoxState.cursor = guiTextBoxState.start = guiTextBoxState.index = 0;
- framesCounter = 0;
- }
- else if (IsKeyPressed(KEY_END))
- {
- int max = GuiCountCodepointsUntilNewline(text);
-
- if (IsKeyDown(KEY_LEFT_SHIFT))
- {
- if ((guiTextBoxState.select == -1) && (guiTextBoxState.cursor != max))
- {
- guiTextBoxState.select = guiTextBoxState.cursor;
- }
- }
- else guiTextBoxState.select = -1; // Deselect everything
-
- int pos = 0;
- guiTextBoxState.cursor = max;
- int len = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
- guiTextBoxState.index = GuiMeasureTextBoxRev(text, len, textRec, &pos);
- guiTextBoxState.start = guiTextBoxState.cursor - pos + 1;
- }
- else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_A))
- {
- // `CTRL + A` Select all
- GuiTextBoxSelectAll(text);
- }
- else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C))
- {
- // `CTRL + C` Copy selected text to clipboard
- GuiTextBoxCopy(text);
- }
- else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_X))
- {
- // `CTRL + X` Cut selected text
- GuiTextBoxCut(text);
- }
- else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V))
- {
- // `CTRL + V` Paste clipboard text
- GuiTextBoxPaste(text, textSize);
- }
- else if (IsKeyPressed(KEY_ENTER))
- {
- pressed = true;
- }
- else
- {
- int key = GetKeyPressed();
- if ((key >= 32) && ((guiTextBoxState.cursor + 1) < textSize))
- {
- if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
- {
- // Delete selection
- GuiTextBoxDelete(text, length, true);
- }
-
- // Decode codepoint
- char out[5] = {0};
- int sz = EncodeCodepoint(key, &out[0]);
-
- if (sz != 0)
- {
- int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
- int endIdx = startIdx + sz;
-
- if (endIdx <= textSize && length < textSize - 1)
- {
- guiTextBoxState.cursor++;
- guiTextBoxState.select = -1;
- memmove(&text[endIdx], &text[startIdx], length - startIdx);
- memcpy(&text[startIdx], &out[0], sz);
- length += sz;
- text[length] = '\0';
-
- if (guiTextBoxState.start != -1)
- {
- const int max = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
-
- if ((guiTextBoxState.cursor - guiTextBoxState.start) > max) guiTextBoxState.start = -1;
- }
- }
- }
- }
- }
-
- // -------------
- // HANDLE MOUSE
- // -------------
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- if (CheckCollisionPointRec(mousePoint, textRec))
- {
- GuiTextBoxGetCursorFromMouse(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, &guiTextBoxState.cursor);
- guiTextBoxState.cursor += guiTextBoxState.start;
- guiTextBoxState.select = -1;
- }
- else
- {
- // Clicked outside the `textRec` but still inside bounds
- if (mousePoint.x <= bounds.x+bounds.width/2) guiTextBoxState.cursor = 0 + guiTextBoxState.start;
- else guiTextBoxState.cursor = guiTextBoxState.start + GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
- guiTextBoxState.select = -1;
- }
- }
- else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- int cursor = guiTextBoxState.cursor - guiTextBoxState.start;
- bool move = false;
- if (CheckCollisionPointRec(mousePoint, textRec))
- {
- GuiTextBoxGetCursorFromMouse(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, &cursor);
- }
- else
- {
- // Clicked outside the `textRec` but still inside bounds, this means that we must move the text
- move = true;
- if (mousePoint.x > bounds.x+bounds.width/2)
- {
- cursor = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
- }
- }
-
- guiTextBoxState.cursor = cursor + guiTextBoxState.start;
-
- if (guiTextBoxState.select == -1)
- {
- // Mark start of selection
- guiTextBoxState.select = guiTextBoxState.cursor;
- }
-
- // Move the text when cursor is positioned before or after the text
- if ((framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER) == 0 && move)
- {
- if (cursor == 0) MoveTextBoxCursorLeft(text);
- else if (cursor == GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec))
- {
- MoveTextBoxCursorRight(text, length, textRec);
- }
- }
- }
- }
-
- // Calculate X coordinate of the blinking cursor
- cursorPos.x = GuiTextBoxGetCursorCoordinates(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, guiTextBoxState.cursor - guiTextBoxState.start);
- // Update variables
- textStartIndex = guiTextBoxState.index;
-
- if (guiTextBoxState.select == -1)
- {
- selStart = guiTextBoxState.cursor;
- selLength = 0;
- }
- else if (guiTextBoxState.cursor > guiTextBoxState.select)
- {
- selStart = guiTextBoxState.select;
- selLength = guiTextBoxState.cursor - guiTextBoxState.select;
- }
- else
- {
- selStart = guiTextBoxState.cursor;
- selLength = guiTextBoxState.select - guiTextBoxState.cursor;
- }
-
- // We aren't drawing all of the text so make sure `DrawTextRecEx()` is selecting things correctly
- if (guiTextBoxState.start > selStart)
- {
- selLength -= guiTextBoxState.start - selStart;
- selStart = 0;
- }
- else selStart = selStart - guiTextBoxState.start;
- }
- else state = GUI_STATE_FOCUSED;
- }
- else
- {
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- state = GUI_STATE_FOCUSED;
- if (IsMouseButtonPressed(0)) pressed = true;
- }
-
- if (active && IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C))
- {
- // If active copy all text to clipboard even when disabled
-
- // Backup textbox state
- int select = guiTextBoxState.select;
- int cursor = guiTextBoxState.cursor;
- int start = guiTextBoxState.start;
- if (guiTextBoxState.select == -1 || guiTextBoxState.select == guiTextBoxState.cursor)
- {
- // If no selection then mark all text to be copied to clipboard
- GuiTextBoxSelectAll(text);
- }
-
- GuiTextBoxCopy(text);
-
- // Restore textbox state
- guiTextBoxState.select = select;
- guiTextBoxState.cursor = cursor;
- guiTextBoxState.start = start;
- }
- }
- }
-
- // Draw control
- //--------------------------------------------------------------------
- DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha));
-
- if (state == GUI_STATE_PRESSED)
- {
- DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_FOCUSED)), guiAlpha));
- if (editMode && active && ((framesCounter/TEXTEDIT_CURSOR_BLINK_FRAMES)%2 == 0) && selLength == 0)
- {
- // Draw the blinking cursor
- DrawRectangle(cursorPos.x, cursorPos.y, 1, GuiGetStyle(DEFAULT, TEXT_SIZE), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
- }
- }
- else if (state == GUI_STATE_DISABLED)
- {
- DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
- }
-
- // Finally draw the text and selection
- DrawTextRecEx(guiFont, &text[textStartIndex], textRec, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING), false, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha), selStart, selLength, GetColor(GuiGetStyle(TEXTBOX, COLOR_SELECTED_FG)), GetColor(GuiGetStyle(TEXTBOX, COLOR_SELECTED_BG)));
-
- return pressed;
- }
- #else // !RAYGUI_TEXTBOX_EXTENDED
- // Spinner control, returns selected value
- // NOTE: Requires static variables: framesCounter, valueSpeed - ERROR!
- RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode)
- {
- bool pressed = false;
- int tempValue = *value;
- Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SELECT_BUTTON_PADDING), bounds.y,
- bounds.width - 2*(GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SELECT_BUTTON_PADDING)), bounds.height };
- Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), (float)bounds.height };
- Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), (float)bounds.height };
- // Update control
- //--------------------------------------------------------------------
- if (!editMode)
- {
- if (tempValue < minValue) tempValue = minValue;
- if (tempValue > maxValue) tempValue = maxValue;
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- // TODO: Set Spinner properties for ValueBox
- pressed = GuiValueBox(spinner, &tempValue, minValue, maxValue, editMode);
- // Draw value selector custom buttons
- // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
- int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
- GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
- int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
- #if defined(RAYGUI_RICONS_SUPPORT)
- if (GuiButton(leftButtonBound, GuiIconText(RICON_ARROW_LEFT_FILL, NULL))) tempValue--;
- if (GuiButton(rightButtonBound, GuiIconText(RICON_ARROW_RIGHT_FILL, NULL))) tempValue++;
- #else
- if (GuiButton(leftButtonBound, "<")) tempValue--;
- if (GuiButton(rightButtonBound, ">")) tempValue++;
- #endif
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
- GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
- //--------------------------------------------------------------------
- *value = tempValue;
- return pressed;
- }
- // Value Box control, updates input text with numbers
- // NOTE: Requires static variables: framesCounter
- RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode)
- {
- #define VALUEBOX_MAX_CHARS 32
- static int framesCounter = 0; // Required for blinking cursor
- GuiControlState state = guiState;
- bool pressed = false;
- char text[VALUEBOX_MAX_CHARS + 1] = "\0";
- sprintf(text, "%i", *value);
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- bool valueHasChanged = false;
- if (editMode)
- {
- state = GUI_STATE_PRESSED;
- framesCounter++;
- int keyCount = strlen(text);
- // Only allow keys in range [48..57]
- if (keyCount < VALUEBOX_MAX_CHARS)
- {
- int maxWidth = (bounds.width - (GuiGetStyle(VALUEBOX, INNER_PADDING)*2));
- if (GetTextWidth(text) < maxWidth)
- {
- int key = GetKeyPressed();
- if ((key >= 48) && (key <= 57))
- {
- text[keyCount] = (char)key;
- keyCount++;
- valueHasChanged = true;
- }
- }
- }
- // Delete text
- if (keyCount > 0)
- {
- if (IsKeyPressed(KEY_BACKSPACE))
- {
- keyCount--;
- text[keyCount] = '\0';
- framesCounter = 0;
- if (keyCount < 0) keyCount = 0;
- valueHasChanged = true;
- }
- else if (IsKeyDown(KEY_BACKSPACE))
- {
- if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
- text[keyCount] = '\0';
- if (keyCount < 0) keyCount = 0;
- valueHasChanged = true;
- }
- }
- if (valueHasChanged) *value = atoi(text);
- }
- else
- {
- if (*value > maxValue) *value = maxValue;
- else if (*value < minValue) *value = minValue;
- }
- if (!editMode)
- {
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- state = GUI_STATE_FOCUSED;
- if (IsMouseButtonPressed(0)) pressed = true;
- }
- }
- else
- {
- if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0))) pressed = true;
- }
- if (pressed) framesCounter = 0;
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- DrawRectangleLinesEx(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), guiAlpha));
- if (state == GUI_STATE_PRESSED)
- {
- DrawRectangle(bounds.x + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)), guiAlpha));
-
- if (editMode && ((framesCounter/20)%2 == 0)) DrawRectangle(bounds.x + GetTextWidth(text)/2 + bounds.width/2 + 2, bounds.y + GuiGetStyle(VALUEBOX, INNER_PADDING), 1, bounds.height - GuiGetStyle(VALUEBOX, INNER_PADDING)*2, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
- }
- else if (state == GUI_STATE_DISABLED)
- {
- DrawRectangle(bounds.x + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)), guiAlpha));
- }
- GuiDrawText(text, GetTextBounds(VALUEBOX, bounds), GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha));
- //--------------------------------------------------------------------
- return pressed;
- }
- // Text Box control, updates input text
- // NOTE 1: Requires static variables: framesCounter
- // NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
- RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
- {
- static int framesCounter = 0; // Required for blinking cursor
- GuiControlState state = guiState;
- bool pressed = false;
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- if (editMode)
- {
- state = GUI_STATE_PRESSED;
- framesCounter++;
- int key = GetKeyPressed();
- int keyCount = strlen(text);
- // Only allow keys in range [32..125]
- if (keyCount < (textSize - 1))
- {
- int maxWidth = (bounds.width - (GuiGetStyle(DEFAULT, INNER_PADDING)*2));
- if (GetTextWidth(text) < (maxWidth - GuiGetStyle(DEFAULT, TEXT_SIZE)))
- {
- if (((key >= 32) && (key <= 125)) ||
- ((key >= 128) && (key < 255)))
- {
- text[keyCount] = (char)key;
- keyCount++;
- text[keyCount] = '\0';
- }
- }
- }
- // Delete text
- if (keyCount > 0)
- {
- if (IsKeyPressed(KEY_BACKSPACE))
- {
- keyCount--;
- text[keyCount] = '\0';
- framesCounter = 0;
- if (keyCount < 0) keyCount = 0;
- }
- else if (IsKeyDown(KEY_BACKSPACE))
- {
- if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
- text[keyCount] = '\0';
- if (keyCount < 0) keyCount = 0;
- }
- }
- }
- if (!editMode)
- {
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- state = GUI_STATE_FOCUSED;
- if (IsMouseButtonPressed(0)) pressed = true;
- }
- }
- else
- {
- if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0))) pressed = true;
- }
- if (pressed) framesCounter = 0;
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha));
- if (state == GUI_STATE_PRESSED)
- {
- DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
- // Draw blinking cursor
- if (editMode && ((framesCounter/20)%2 == 0)) DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, INNER_PADDING) + GetTextWidth(text) + 2 + bounds.width/2*GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE), 1, GuiGetStyle(DEFAULT, TEXT_SIZE)*2, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
- }
- else if (state == GUI_STATE_DISABLED)
- {
- DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
- }
- GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
- //--------------------------------------------------------------------
- return pressed;
- }
- #endif
- // Text Box control with multiple lines
- RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
- {
- static int framesCounter = 0; // Required for blinking cursor
- GuiControlState state = guiState;
- bool pressed = false;
- bool textHasChange = false;
- int currentLine = 0;
- //const char *numChars = NULL;
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- if (editMode)
- {
- state = GUI_STATE_PRESSED;
- framesCounter++;
- int keyCount = strlen(text);
- int maxWidth = (bounds.width - (GuiGetStyle(TEXTBOX, INNER_PADDING)*2));
- int maxHeight = (bounds.height - (GuiGetStyle(TEXTBOX, INNER_PADDING)*2));
- //numChars = TextFormat("%i/%i", keyCount, textSize - 1);
- // Only allow keys in range [32..125]
- if (keyCount < (textSize - 1))
- {
- int key = GetKeyPressed();
- if (MeasureTextEx(guiFont, text, GuiGetStyle(DEFAULT, TEXT_SIZE), 1).y < (maxHeight - GuiGetStyle(DEFAULT, TEXT_SIZE)))
- {
- if (IsKeyPressed(KEY_ENTER))
- {
- text[keyCount] = '\n';
- keyCount++;
- }
- else if (((key >= 32) && (key <= 125)) ||
- ((key >= 128) && (key < 255)))
- {
- text[keyCount] = (char)key;
- keyCount++;
- textHasChange = true;
- }
- }
- else if (GetTextWidth(strrchr(text, '\n')) < (maxWidth - GuiGetStyle(DEFAULT, TEXT_SIZE)))
- {
- if (((key >= 32) && (key <= 125)) ||
- ((key >= 128) && (key < 255)))
- {
- text[keyCount] = (char)key;
- keyCount++;
- textHasChange = true;
- }
- }
- }
- // Delete text
- if (keyCount > 0)
- {
- if (IsKeyPressed(KEY_BACKSPACE))
- {
- keyCount--;
- text[keyCount] = '\0';
- framesCounter = 0;
- if (keyCount < 0) keyCount = 0;
- textHasChange = true;
- }
- else if (IsKeyDown(KEY_BACKSPACE))
- {
- if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
- text[keyCount] = '\0';
- if (keyCount < 0) keyCount = 0;
- textHasChange = true;
- }
- }
- // Introduce automatic new line if necessary
- if (textHasChange)
- {
- textHasChange = false;
- char *lastLine = strrchr(text, '\n');
- int maxWidth = (bounds.width - (GuiGetStyle(TEXTBOX, INNER_PADDING)*2));
- if (lastLine != NULL)
- {
- if (GetTextWidth(lastLine) > maxWidth)
- {
- int firstIndex = lastLine - text;
- char *lastSpace = strrchr(lastLine, 32);
- if (lastSpace != NULL)
- {
- int secondIndex = lastSpace - lastLine;
- text[firstIndex + secondIndex] = '\n';
- }
- else
- {
- int len = (lastLine != NULL)? strlen(lastLine) : 0;
- char lastChar = lastLine[len - 1];
- lastLine[len - 1] = '\n';
- lastLine[len] = lastChar;
- lastLine[len + 1] = '\0';
- keyCount++;
- }
- }
- }
- else
- {
- if (GetTextWidth(text) > maxWidth)
- {
- char *lastSpace = strrchr(text, 32);
- if (lastSpace != NULL)
- {
- int index = lastSpace - text;
- text[index] = '\n';
- }
- else
- {
- int len = (lastLine != NULL)? strlen(lastLine) : 0;
- char lastChar = lastLine[len - 1];
- lastLine[len - 1] = '\n';
- lastLine[len] = lastChar;
- lastLine[len + 1] = '\0';
- keyCount++;
- }
- }
- }
- }
- // Counting how many new lines
- for (int i = 0; i < keyCount; i++)
- {
- if (text[i] == '\n') currentLine++;
- }
- }
- // Changing edit mode
- if (!editMode)
- {
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- state = GUI_STATE_FOCUSED;
- if (IsMouseButtonPressed(0)) pressed = true;
- }
- }
- else
- {
- if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0)) pressed = true;
- }
- if (pressed) framesCounter = 0;
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha));
- if (state == GUI_STATE_PRESSED)
- {
- DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
- if (editMode)
- {
- if ((framesCounter/20)%2 == 0)
- {
- char *line = NULL;
- if (currentLine > 0) line = strrchr(text, '\n');
- else line = text;
- // Draw text cursor
- DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, INNER_PADDING) + GetTextWidth(line),
- bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, INNER_PADDING)/2 + ((GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(TEXTBOX, INNER_PADDING))*currentLine),
- 1, GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(TEXTBOX, INNER_PADDING), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_FOCUSED)), guiAlpha));
- }
- // Draw characters counter
- //GuiDrawText(numChars, RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GetTextWidth(numChars) - GuiGetStyle(TEXTBOX, INNER_PADDING), bounds.y + bounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE) - GuiGetStyle(TEXTBOX, INNER_PADDING) }, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT_COLOR_PRESSED)), guiAlpha/2));
- }
- }
- else if (state == GUI_STATE_DISABLED)
- {
- DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
- }
- GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
- //--------------------------------------------------------------------
- return pressed;
- }
- // Slider control with pro parameters
- // NOTE: Other GuiSlider*() controls use this one
- RAYGUIDEF float GuiSliderPro(Rectangle bounds, const char *text, float value, float minValue, float maxValue, int sliderWidth, bool showValue)
- {
- GuiControlState state = guiState;
- int sliderValue = (int)(((value - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH)));
- Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, INNER_PADDING),
- 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, INNER_PADDING) };
- if (sliderWidth > 0) // Slider
- {
- slider.x += (sliderValue - sliderWidth/2);
- slider.width = sliderWidth;
- }
- else if (sliderWidth == 0) // SliderBar
- {
- slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
- slider.width = sliderValue;
- }
- Rectangle textBounds = { 0 };
- textBounds.width = GetTextWidth(text); // TODO: Consider text icon
- textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- state = GUI_STATE_PRESSED;
- // Get equivalent value and slider position from mousePoint.x
- value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue;
- if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2; // Slider
- else if (sliderWidth == 0) slider.width = sliderValue; // SliderBar
- }
- else state = GUI_STATE_FOCUSED;
- }
- if (value > maxValue) value = maxValue;
- else if (value < minValue) value = minValue;
- }
- // Bar limits check
- if (sliderWidth > 0) // Slider
- {
- if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH);
- else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH);
- }
- else if (sliderWidth == 0) // SliderBar
- {
- if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- DrawRectangleLinesEx(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha));
- DrawRectangle(bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH), bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
-
- // Draw slider internal bar (depends on state)
- if ((state == GUI_STATE_NORMAL) || (state == GUI_STATE_PRESSED)) DrawRectangleRec(slider, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
- else if (state == GUI_STATE_FOCUSED) DrawRectangleRec(slider, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
- GuiDrawText(text, textBounds, GuiGetStyle(SLIDER, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
- // TODO: Review showValue parameter, really ugly...
- if (showValue) GuiDrawText(TextFormat("%.02f", value), RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING),
- (float)bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2 + GuiGetStyle(SLIDER, INNER_PADDING),
- (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, GUI_TEXT_ALIGN_LEFT,
- Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
- //--------------------------------------------------------------------
- return value;
- }
- // Slider control extended, returns selected value and has text
- RAYGUIDEF float GuiSlider(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue)
- {
- return GuiSliderPro(bounds, text, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH), showValue);
- }
- // Slider Bar control extended, returns selected value
- RAYGUIDEF float GuiSliderBar(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue)
- {
- return GuiSliderPro(bounds, text, value, minValue, maxValue, 0, showValue);
- }
- // Progress Bar control extended, shows current progress value
- RAYGUIDEF float GuiProgressBar(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue)
- {
- GuiControlState state = guiState;
- Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH),
- bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, INNER_PADDING), 0,
- bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, INNER_PADDING) };
- // Update control
- //--------------------------------------------------------------------
- if (state != GUI_STATE_DISABLED) progress.width = (int)(value/(maxValue - minValue)*(float)(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)));
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- if (showValue) GuiLabel(RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING), (float)bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2 + GuiGetStyle(SLIDER, INNER_PADDING), (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, TextFormat("%.02f", value));
- DrawRectangleLinesEx(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), guiAlpha));
-
- // Draw slider internal progress bar (depends on state)
- if ((state == GUI_STATE_NORMAL) || (state == GUI_STATE_PRESSED)) DrawRectangleRec(progress, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)), guiAlpha));
- else if (state == GUI_STATE_FOCUSED) DrawRectangleRec(progress, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT_COLOR_FOCUSED)), guiAlpha));
- //--------------------------------------------------------------------
- return value;
- }
- // Status Bar control
- RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text)
- {
- GuiControlState state = guiState;
- // Draw control
- //--------------------------------------------------------------------
- DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? BORDER_COLOR_NORMAL : BORDER_COLOR_DISABLED)), guiAlpha));
- DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
- GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GuiGetStyle(DEFAULT, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
- //--------------------------------------------------------------------
- }
- // Dummy rectangle control, intended for placeholding
- RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text)
- {
- GuiControlState state = guiState;
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- // Check button state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
- else state = GUI_STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- DrawRectangleRec(bounds, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
- GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(BUTTON, (state != GUI_STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
- //------------------------------------------------------------------
- }
- // Scroll Bar control
- RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
- {
- GuiControlState state = guiState;
- // Is the scrollbar horizontal or vertical?
- bool isVertical = (bounds.width > bounds.height)? false : true;
- // The size (width or height depending on scrollbar type) of the spinner buttons
- const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? (isVertical? bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0;
- // Arrow buttons [<] [>] [∧] [∨]
- Rectangle arrowUpLeft = { 0 };
- Rectangle arrowDownRight = { 0 };
-
- // Actual area of the scrollbar excluding the arrow buttons
- Rectangle scrollbar = { 0 };
-
- // Slider bar that moves --[///]-----
- Rectangle slider = { 0 };
- // Normalize value
- if (value > maxValue) value = maxValue;
- if (value < minValue) value = minValue;
- const int range = maxValue - minValue;
- int sliderSize = GuiGetStyle(SCROLLBAR, SLIDER_SIZE);
- // Calculate rectangles for all of the components
- arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize };
- if (isVertical)
- {
- arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize};
- scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) };
- sliderSize = (sliderSize >= scrollbar.height)? (scrollbar.height - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
- slider = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING), (float)scrollbar.y + (int)(((float)(value - minValue)/range)*(scrollbar.height - sliderSize)), (float)bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING)), (float)sliderSize };
- }
- else
- {
- arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize};
- scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING))};
- sliderSize = (sliderSize >= scrollbar.width)? (scrollbar.width - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
- slider = RAYGUI_CLITERAL(Rectangle){ (float)scrollbar.x + (int)(((float)(value - minValue)/range)*(scrollbar.width - sliderSize)), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING), (float)sliderSize, (float)bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING)) };
- }
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- state = GUI_STATE_FOCUSED;
- // Handle mouse wheel
- int wheel = GetMouseWheelMove();
- if (wheel != 0) value += wheel;
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- state = GUI_STATE_PRESSED;
- }
- else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- if (!isVertical)
- {
- Rectangle scrollArea = { arrowUpLeft.x + arrowUpLeft.width, arrowUpLeft.y, scrollbar.width, bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)};
- if (CheckCollisionPointRec(mousePoint, scrollArea)) value = ((float)(mousePoint.x - scrollArea.x - slider.width/2)*range)/(scrollArea.width - slider.width) + minValue;
- }
- else
- {
- Rectangle scrollArea = { arrowUpLeft.x, arrowUpLeft.y+arrowUpLeft.height, bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), scrollbar.height};
- if (CheckCollisionPointRec(mousePoint, scrollArea)) value = ((float)(mousePoint.y - scrollArea.y - slider.height/2)*range)/(scrollArea.height - slider.height) + minValue;
- }
- }
- }
- // Normalize value
- if (value > maxValue) value = maxValue;
- if (value < minValue) value = minValue;
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- DrawRectangleRec(bounds, Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha)); // Draw the background
- DrawRectangleRec(scrollbar, Fade(GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL)), guiAlpha)); // Draw the scrollbar active area background
- DrawRectangleLinesEx(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha));
- DrawRectangleRec(slider, Fade(GetColor(GuiGetStyle(SLIDER, BORDER + state*3)), guiAlpha)); // Draw the slider bar
- // Draw arrows
- const int padding = (spinnerSize - GuiGetStyle(SCROLLBAR, ARROWS_SIZE))/2;
- const Vector2 lineCoords[] =
- {
- // Coordinates for < 0,1,2
- { arrowUpLeft.x + padding, arrowUpLeft.y + spinnerSize/2 },
- { arrowUpLeft.x + spinnerSize - padding, arrowUpLeft.y + padding },
- { arrowUpLeft.x + spinnerSize - padding, arrowUpLeft.y + spinnerSize - padding },
- // Coordinates for > 3,4,5
- { arrowDownRight.x + padding, arrowDownRight.y + padding },
- { arrowDownRight.x + spinnerSize - padding, arrowDownRight.y + spinnerSize/2 },
- { arrowDownRight.x + padding, arrowDownRight.y + spinnerSize - padding },
- // Coordinates for ∧ 6,7,8
- { arrowUpLeft.x + spinnerSize/2, arrowUpLeft.y + padding },
- { arrowUpLeft.x + padding, arrowUpLeft.y + spinnerSize - padding },
- { arrowUpLeft.x + spinnerSize - padding, arrowUpLeft.y + spinnerSize - padding },
- // Coordinates for ∨ 9,10,11
- { arrowDownRight.x + padding, arrowDownRight.y + padding },
- { arrowDownRight.x + spinnerSize/2, arrowDownRight.y + spinnerSize - padding },
- { arrowDownRight.x + spinnerSize - padding, arrowDownRight.y + padding }
- };
- Color lineColor = Fade(GetColor(GuiGetStyle(BUTTON, TEXT + state*3)), guiAlpha);
- if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE))
- {
- if (isVertical)
- {
- DrawTriangle(lineCoords[6], lineCoords[7], lineCoords[8], lineColor);
- DrawTriangle(lineCoords[9], lineCoords[10], lineCoords[11], lineColor);
- }
- else
- {
- DrawTriangle(lineCoords[2], lineCoords[1], lineCoords[0], lineColor);
- DrawTriangle(lineCoords[5], lineCoords[4], lineCoords[3], lineColor);
- }
- }
- //--------------------------------------------------------------------
- return value;
- }
- // List Element control, returns element state
- static bool GuiListElement(Rectangle bounds, const char *text, bool active, bool editMode)
- {
- GuiControlState state = guiState;
- if (!guiLocked && editMode) state = GUI_STATE_NORMAL;
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (!active)
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
- else state = GUI_STATE_FOCUSED;
- }
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) active = !active;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- // Draw element rectangle
- switch (state)
- {
- case GUI_STATE_NORMAL:
- {
- if (active)
- {
- DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
- DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha));
- }
- } break;
- case GUI_STATE_FOCUSED:
- {
- DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
- DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha));
- } break;
- case GUI_STATE_PRESSED:
- {
- DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
- DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha));
- } break;
- case GUI_STATE_DISABLED:
- {
- if (active)
- {
- DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));
- DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), guiAlpha));
- }
- } break;
- default: break;
- }
- // Draw text depending on state
- if (state == GUI_STATE_NORMAL) GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GuiGetStyle(DEFAULT, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, active? TEXT_COLOR_PRESSED : TEXT_COLOR_NORMAL)), guiAlpha));
- else if (state == GUI_STATE_DISABLED) GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GuiGetStyle(DEFAULT, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, active? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
- else GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GuiGetStyle(DEFAULT, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + state*3)), guiAlpha));
- //--------------------------------------------------------------------
- return active;
- }
- // List View control
- RAYGUIDEF bool GuiListView(Rectangle bounds, const char *text, int *active, int *scrollIndex, bool editMode)
- {
- bool result = 0;
- int count = 0;
- const char **textList = GuiTextSplit(text, &count, NULL);
- result = GuiListViewEx(bounds, textList, count, NULL, active, NULL, scrollIndex, editMode);
- return result;
- }
- // List View control extended parameters
- // NOTE: Elements could be disabled individually and focused element could be obtained:
- // int *enabled defines an array with enabled elements inside the list
- // int *focus returns focused element (may be not pressed)
- RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int *enabled, int *active, int *focus, int *scrollIndex, bool editMode)
- {
- GuiControlState state = guiState;
- bool pressed = false;
- int focusElement = -1;
- int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex;
- bool useScrollBar = true;
- bool pressedKey = false;
- int visibleElements = bounds.height/(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING));
- if ((startIndex < 0) || (startIndex > count - visibleElements)) startIndex = 0;
- int endIndex = startIndex + visibleElements;
- int auxActive = *active;
- float barHeight = bounds.height;
- float minBarHeight = 10;
- // Update control
- //--------------------------------------------------------------------
- // All the elements fit inside ListView and dont need scrollbar.
- if (visibleElements >= count)
- {
- useScrollBar = false;
- startIndex = 0;
- endIndex = count;
- }
- // Calculate position X and width to draw each element.
- int posX = bounds.x + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING);
- int elementWidth = bounds.width - 2*GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
- if (useScrollBar)
- {
- posX = GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE? posX + GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : posX;
- elementWidth = bounds.width - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) - 2*GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
- }
- Rectangle scrollBarRect = { (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), (float)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
- if (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_RIGHT_SIDE) scrollBarRect.x = posX + elementWidth + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING);
- // Area without the scrollbar
- Rectangle viewArea = { (float)posX, (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)elementWidth, (float)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
- if ((state != GUI_STATE_DISABLED) && !guiLocked) // && !guiLocked
- {
- Vector2 mousePoint = GetMousePosition();
- if (editMode)
- {
- state = GUI_STATE_PRESSED;
- // Change active with keys
- if (IsKeyPressed(KEY_UP))
- {
- if (auxActive > 0)
- {
- auxActive--;
- if ((useScrollBar) && (auxActive < startIndex)) startIndex--;
- }
- pressedKey = true;
- }
- else if (IsKeyPressed(KEY_DOWN))
- {
- if (auxActive < count - 1)
- {
- auxActive++;
- if ((useScrollBar) && (auxActive >= endIndex)) startIndex++;
- }
- pressedKey = true;
- }
- if (useScrollBar)
- {
- endIndex = startIndex + visibleElements;
- if (CheckCollisionPointRec(mousePoint, viewArea))
- {
- int wheel = GetMouseWheelMove();
- if (wheel < 0 && endIndex < count) startIndex -= wheel;
- else if (wheel > 0 && startIndex > 0) startIndex -= wheel;
- }
- if (pressedKey)
- {
- pressedKey = false;
- if ((auxActive < startIndex) || (auxActive >= endIndex)) startIndex = auxActive;
- }
- if (startIndex < 0) startIndex = 0;
- else if (startIndex > (count - (endIndex - startIndex)))
- {
- startIndex = count - (endIndex - startIndex);
- }
- endIndex = startIndex + visibleElements;
- if (endIndex > count) endIndex = count;
- }
- }
- if (!editMode)
- {
- if (CheckCollisionPointRec(mousePoint, viewArea))
- {
- state = GUI_STATE_FOCUSED;
- if (IsMouseButtonPressed(0)) pressed = true;
- startIndex -= GetMouseWheelMove();
- if (startIndex < 0) startIndex = 0;
- else if (startIndex > (count - (endIndex - startIndex)))
- {
- startIndex = count - (endIndex - startIndex);
- }
- pressed = true;
- }
- }
- else
- {
- if (!CheckCollisionPointRec(mousePoint, viewArea))
- {
- if (IsMouseButtonPressed(0) || (GetMouseWheelMove() != 0)) pressed = true;
- }
- }
- // Get focused element
- for (int i = startIndex; i < endIndex; i++)
- {
- if (CheckCollisionPointRec(mousePoint, RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }))
- {
- focusElement = i;
- }
- }
- }
- const int slider = GuiGetStyle(SCROLLBAR, SLIDER_SIZE); // Save default slider size
- // Calculate percentage of visible elements and apply same percentage to scrollbar
- if (useScrollBar)
- {
- float percentVisible = (endIndex - startIndex)*100/count;
- barHeight *= percentVisible/100;
- if (barHeight < minBarHeight) barHeight = minBarHeight;
- else if (barHeight > bounds.height) barHeight = bounds.height;
- GuiSetStyle(SCROLLBAR, SLIDER_SIZE, barHeight); // Change slider size
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- DrawRectangleRec(bounds, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
- // Draw scrollBar
- if (useScrollBar)
- {
- const int scrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
- GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleElements); // Hack to make the spinner buttons work
- int index = scrollIndex != NULL? *scrollIndex : startIndex;
- index = GuiScrollBar(scrollBarRect, index, 0, count - visibleElements);
- GuiSetStyle(SCROLLBAR, SCROLL_SPEED, scrollSpeed); // Reset scroll speed to default
- GuiSetStyle(SCROLLBAR, SLIDER_SIZE, slider); // Reset slider size to default
- // FIXME: Quick hack to make this thing work, think of a better way
- if (scrollIndex != NULL && CheckCollisionPointRec(GetMousePosition(), scrollBarRect) && IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- startIndex = index;
- if (startIndex < 0) startIndex = 0;
- if (startIndex > (count - (endIndex - startIndex)))
- {
- startIndex = count - (endIndex - startIndex);
- }
- endIndex = startIndex + visibleElements;
- if (endIndex > count) endIndex = count;
- }
- }
- DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha));
- // Draw ListView states
- switch (state)
- {
- case GUI_STATE_NORMAL:
- {
- for (int i = startIndex; i < endIndex; i++)
- {
- if ((enabled != NULL) && (enabled[i] == 0))
- {
- GuiDisable();
- GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
- GuiEnable();
- }
- else if (i == auxActive)
- {
- GuiDisable();
- GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], true, false);
- GuiEnable();
- }
- else GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
- }
- } break;
- case GUI_STATE_FOCUSED:
- {
- for (int i = startIndex; i < endIndex; i++)
- {
- if ((enabled != NULL) && (enabled[i] == 0))
- {
- GuiDisable();
- GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
- GuiEnable();
- }
- else if (i == auxActive) GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], true, false);
- else GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
- }
- } break;
- case GUI_STATE_PRESSED:
- {
- for (int i = startIndex; i < endIndex; i++)
- {
- if ((enabled != NULL) && (enabled[i] == 0))
- {
- GuiDisable();
- GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
- GuiEnable();
- }
- else if ((i == auxActive) && editMode)
- {
- if (GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], true, true) == false) auxActive = -1;
- }
- else
- {
- if (GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, true) == true) auxActive = i;
- }
- }
- } break;
- case GUI_STATE_DISABLED:
- {
- for (int i = startIndex; i < endIndex; i++)
- {
- if (i == auxActive) GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], true, false);
- else GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
- }
- } break;
- default: break;
- }
- //--------------------------------------------------------------------
- if (scrollIndex != NULL) *scrollIndex = startIndex;
- if (focus != NULL) *focus = focusElement;
- *active = auxActive;
- return pressed;
- }
- // Color Panel control
- RAYGUIDEF Color GuiColorPanelEx(Rectangle bounds, Color color, float hue)
- {
- GuiControlState state = guiState;
- Vector2 pickerSelector = { 0 };
- Vector3 vcolor = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
- Vector3 hsv = ConvertRGBtoHSV(vcolor);
- pickerSelector.x = bounds.x + (float)hsv.y*bounds.width; // HSV: Saturation
- pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height; // HSV: Value
- Vector3 maxHue = { hue >= 0.0f ? hue : hsv.x, 1.0f, 1.0f };
- Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
- Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
- (unsigned char)(255.0f*rgbHue.y),
- (unsigned char)(255.0f*rgbHue.z), 255 };
-
- const Color colWhite = { 255, 255, 255, 255 };
- const Color colBlack = { 0, 0, 0, 255 };
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- state = GUI_STATE_PRESSED;
- pickerSelector = mousePoint;
- // Calculate color from picker
- Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y };
- colorPick.x /= (float)bounds.width; // Get normalized value on x
- colorPick.y /= (float)bounds.height; // Get normalized value on y
- hsv.y = colorPick.x;
- hsv.z = 1.0f - colorPick.y;
- Vector3 rgb = ConvertHSVtoRGB(hsv);
- // NOTE: Vector3ToColor() only available on raylib 1.8.1
- color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x),
- (unsigned char)(255.0f*rgb.y),
- (unsigned char)(255.0f*rgb.z),
- (unsigned char)(255.0f*(float)color.a/255.0f) };
- }
- else state = GUI_STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- if (state != GUI_STATE_DISABLED)
- {
- DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha));
- DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0));
- // Draw color picker: selector
- DrawRectangle(pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), Fade(colWhite, guiAlpha));
- }
- else
- {
- DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha));
- }
- DrawRectangleLinesEx(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
- //--------------------------------------------------------------------
- return color;
- }
- RAYGUIDEF Color GuiColorPanel(Rectangle bounds, Color color)
- {
- return GuiColorPanelEx(bounds, color, -1.0f);
- }
- // Color Bar Alpha control
- // NOTE: Returns alpha value normalized [0..1]
- RAYGUIDEF float GuiColorBarAlpha(Rectangle bounds, float alpha)
- {
- #define COLORBARALPHA_CHECKED_SIZE 10
- GuiControlState state = guiState;
- Rectangle selector = { (float)bounds.x + alpha*bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (float)bounds.y - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (float)GuiGetStyle(COLORPICKER, BAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)*2 };
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- if (CheckCollisionPointRec(mousePoint, bounds) ||
- CheckCollisionPointRec(mousePoint, selector))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- state = GUI_STATE_PRESSED;
- selector.x = mousePoint.x - selector.width/2;
- alpha = (mousePoint.x - bounds.x)/bounds.width;
- if (alpha <= 0.0f) alpha = 0.0f;
- if (alpha >= 1.0f) alpha = 1.0f;
- //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2;
- }
- else state = GUI_STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- // Draw alpha bar: checked background
- if (state != GUI_STATE_DISABLED)
- {
- int checksX = bounds.width/COLORBARALPHA_CHECKED_SIZE;
- int checksY = bounds.height/COLORBARALPHA_CHECKED_SIZE;
-
- for (int x = 0; x < checksX; x++)
- {
- for (int y = 0; y < checksY; y++)
- {
- DrawRectangle(bounds.x + x*COLORBARALPHA_CHECKED_SIZE,
- bounds.y + y*COLORBARALPHA_CHECKED_SIZE,
- COLORBARALPHA_CHECKED_SIZE, COLORBARALPHA_CHECKED_SIZE,
- ((x + y)%2)? Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f), guiAlpha) :
- Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f), guiAlpha));
- }
- }
- DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha));
- }
- else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
- DrawRectangleLinesEx(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
-
- // Draw alpha bar: selector
- DrawRectangleRec(selector, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
- //--------------------------------------------------------------------
- return alpha;
- }
- // Color Bar Hue control
- // NOTE: Returns hue value normalized [0..1]
- RAYGUIDEF float GuiColorBarHue(Rectangle bounds, float hue)
- {
- GuiControlState state = guiState;
- Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (float)bounds.y + hue/360.0f*bounds.height - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (float)bounds.width + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)*2, (float)GuiGetStyle(COLORPICKER, BAR_SELECTOR_HEIGHT) };
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- if (CheckCollisionPointRec(mousePoint, bounds) ||
- CheckCollisionPointRec(mousePoint, selector))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- state = GUI_STATE_PRESSED;
- selector.y = mousePoint.y - selector.height/2;
- hue = (mousePoint.y - bounds.y)*360/bounds.height;
- if (hue <= 0.0f) hue = 0.0f;
- if (hue >= 359.0f) hue = 359.0f;
- }
- else state = GUI_STATE_FOCUSED;
- /*if (IsKeyDown(KEY_UP))
- {
- hue -= 2.0f;
- if (hue <= 0.0f) hue = 0.0f;
- }
- else if (IsKeyDown(KEY_DOWN))
- {
- hue += 2.0f;
- if (hue >= 360.0f) hue = 360.0f;
- }*/
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- if (state != GUI_STATE_DISABLED)
- {
- // Draw hue bar:color bars
- DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 255,0,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,255,0,255 }, guiAlpha));
- DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + (int)bounds.height/6 + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 255,255,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,255,0,255 }, guiAlpha));
- DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + 2*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,255,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,255,255,255 }, guiAlpha));
- DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + 3*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,255,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,0,255,255 }, guiAlpha));
- DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + 4*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,0,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,0,255,255 }, guiAlpha));
- DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + 5*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6 - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), Fade(RAYGUI_CLITERAL(Color){ 255,0,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,0,0,255 }, guiAlpha));
- }
- else DrawRectangleGradientV(bounds.x, bounds.y, bounds.width, bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
-
- DrawRectangleLinesEx(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
- // Draw hue bar: selector
- DrawRectangleRec(selector, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
- //--------------------------------------------------------------------
- return hue;
- }
- // TODO: Color GuiColorBarSat() [WHITE->color]
- // TODO: Color GuiColorBarValue() [BLACK->color], HSV / HSL
- // TODO: float GuiColorBarLuminance() [BLACK->WHITE]
- // Color Picker control
- // NOTE: It's divided in multiple controls:
- // Color GuiColorPanel() - Color select panel
- // float GuiColorBarAlpha(Rectangle bounds, float alpha)
- // float GuiColorBarHue(Rectangle bounds, float value)
- // NOTE: bounds define GuiColorPanel() size
- RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color)
- {
- color = GuiColorPanel(bounds, color);
- Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, BAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, BAR_WIDTH), (float)bounds.height };
- //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) };
- Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ color.r/255.0f, color.g/255.0f, color.b/255.0f });
- hsv.x = GuiColorBarHue(boundsHue, hsv.x);
- //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f);
- Vector3 rgb = ConvertHSVtoRGB(hsv);
- color = RAYGUI_CLITERAL(Color){ (unsigned char)(rgb.x*255.0f), (unsigned char)(rgb.y*255.0f), (unsigned char)(rgb.z*255.0f), color.a };
- return color;
- }
- // Message Box control
- RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *windowTitle, const char *message, const char *buttons)
- {
- #define MESSAGEBOX_BUTTON_HEIGHT 24
- #define MESSAGEBOX_BUTTON_PADDING 10
- int clicked = -1; // Returns clicked button from buttons list, 0 refers to closed window button
- int buttonsCount = 0;
- const char **buttonsText = GuiTextSplit(buttons, &buttonsCount, NULL);
- Vector2 textSize = MeasureTextEx(guiFont, message, GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
- Rectangle textBounds = { 0 };
- textBounds.x = bounds.x + bounds.width/2 - textSize.x/2;
- textBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + (bounds.height - WINDOW_STATUSBAR_HEIGHT)/4 - textSize.y/2;
- textBounds.width = textSize.x;
- textBounds.height = textSize.y;
- Rectangle buttonBounds = { 0 };
- buttonBounds.x = bounds.x + MESSAGEBOX_BUTTON_PADDING;
- buttonBounds.y = bounds.y + bounds.height/2 + bounds.height/4 - MESSAGEBOX_BUTTON_HEIGHT/2;
- buttonBounds.width = (bounds.width - MESSAGEBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount;
- buttonBounds.height = MESSAGEBOX_BUTTON_HEIGHT;
- // Draw control
- //--------------------------------------------------------------------
- if (GuiWindowBox(bounds, windowTitle)) clicked = 0;
- int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
- GuiLabel(textBounds, message);
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
- prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
- for (int i = 0; i < buttonsCount; i++)
- {
- if (GuiButton(buttonBounds, buttonsText[i])) clicked = i + 1;
- buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING);
- }
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment);
- //--------------------------------------------------------------------
- return clicked;
- }
- // Text Input Box control, ask for text
- RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *windowTitle, const char *message, char *text, const char *buttons)
- {
- int btnIndex = -1;
-
- // TODO: GuiTextInputBox()
-
- return btnIndex;
- }
- // Grid control
- // NOTE: Returns grid mouse-hover selected cell
- // About drawing lines at subpixel spacing, simple put, not easy solution:
- // https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster
- RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs)
- {
- #define GRID_COLOR_ALPHA 0.15f // Grid lines alpha amount
- GuiControlState state = guiState;
- Vector2 mousePoint = GetMousePosition();
- Vector2 currentCell = { -1, -1 };
- int linesV = ((int)(bounds.width/spacing) + 1)*subdivs;
- int linesH = ((int)(bounds.height/spacing) + 1)*subdivs;
- // Update control
- //--------------------------------------------------------------------
- if ((state != GUI_STATE_DISABLED) && !guiLocked)
- {
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- currentCell.x = (int)((mousePoint.x - bounds.x)/spacing);
- currentCell.y = (int)((mousePoint.y - bounds.y)/spacing);
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- switch (state)
- {
- case GUI_STATE_NORMAL:
- {
- // Draw vertical grid lines
- for (int i = 0; i < linesV; i++)
- {
- DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x + spacing*i, bounds.y, 1, bounds.height }, ((i%subdivs) == 0)? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
- }
- // Draw horizontal grid lines
- for (int i = 0; i < linesH; i++)
- {
- DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + spacing*i, bounds.width, 1 }, ((i%subdivs) == 0)? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
- }
- } break;
- default: break;
- }
- return currentCell;
- }
- //----------------------------------------------------------------------------------
- // Styles loading functions
- //----------------------------------------------------------------------------------
- // Load raygui style file (.rgs)
- RAYGUIDEF void GuiLoadStyle(const char *fileName)
- {
- bool tryBinary = false;
-
- // Try reading the files as text file first
- FILE *rgsFile = fopen(fileName, "rt");
- if (rgsFile != NULL)
- {
- char buffer[256] = { 0 };
- fgets(buffer, 256, rgsFile);
-
- if (buffer[0] == '#')
- {
- int controlId = 0;
- int propertyId = 0;
- int propertyValue = 0;
- while (!feof(rgsFile))
- {
- switch (buffer[0])
- {
- case 'p':
- {
- sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue);
-
- if (controlId == 0) // DEFAULT control
- {
- // If a DEFAULT property is loaded, it is propagated to all controls,
- // NOTE: All DEFAULT properties should be defined first in the file
- GuiSetStyle(0, propertyId, propertyValue);
-
- if (propertyId < NUM_PROPS_DEFAULT) for (int i = 1; i < NUM_CONTROLS; i++) GuiSetStyle(i, propertyId, propertyValue);
- }
- else GuiSetStyle(controlId, propertyId, propertyValue);
-
- } break;
- case 'f':
- {
- int fontSize = 0;
- int fontSpacing = 0;
- char fontFileName[256] = { 0 };
- sscanf(buffer, "f %d %d %[^\n]s", &fontSize, &fontSpacing, fontFileName);
- Font font = LoadFontEx(FormatText("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0);
-
- if ((font.texture.id > 0) && (font.charsCount > 0))
- {
- GuiFont(font);
- GuiSetStyle(DEFAULT, TEXT_SIZE, fontSize);
- GuiSetStyle(DEFAULT, TEXT_SPACING, fontSpacing);
- }
- } break;
- default: break;
- }
- fgets(buffer, 256, rgsFile);
- }
- }
- else tryBinary = true;
- fclose(rgsFile);
- }
- else return;
-
- if (tryBinary)
- {
- rgsFile = fopen(fileName, "rb");
-
- if (rgsFile == NULL) return;
- char signature[5] = "";
- short version = 0;
- short reserved = 0;
- int propertiesCount = 0;
- fread(signature, 1, 4, rgsFile);
- fread(&version, 1, sizeof(short), rgsFile);
- fread(&reserved, 1, sizeof(short), rgsFile);
- fread(&propertiesCount, 1, sizeof(int), rgsFile);
- if ((signature[0] == 'r') &&
- (signature[1] == 'G') &&
- (signature[2] == 'S') &&
- (signature[3] == ' '))
- {
- short controlId = 0;
- short propertyId = 0;
- int propertyValue = 0;
-
- for (int i = 0; i < propertiesCount; i++)
- {
- fread(&controlId, 1, sizeof(short), rgsFile);
- fread(&propertyId, 1, sizeof(short), rgsFile);
- fread(&propertyValue, 1, sizeof(int), rgsFile);
- if (controlId == 0) // DEFAULT control
- {
- // If a DEFAULT property is loaded, it is propagated to all controls
- // NOTE: All DEFAULT properties should be defined first in the file
- GuiSetStyle(0, (int)propertyId, propertyValue);
-
- if (propertyId < NUM_PROPS_DEFAULT) for (int i = 1; i < NUM_CONTROLS; i++) GuiSetStyle(i, (int)propertyId, propertyValue);
- }
- else GuiSetStyle((int)controlId, (int)propertyId, propertyValue);
- }
- // Font loading is highly dependant on raylib API to load font data and image
- // TODO: Find some mechanism to support it in standalone mode
- #if !defined(RAYGUI_STANDALONE)
- // Load custom font if available
- int fontDataSize = 0;
- fread(&fontDataSize, 1, sizeof(int), rgsFile);
- if (fontDataSize > 0)
- {
- Font font = { 0 };
- int fontType = 0; // 0-Normal, 1-SDF
- Rectangle whiteRec = { 0 };
- fread(&font.baseSize, 1, sizeof(int), rgsFile);
- fread(&font.charsCount, 1, sizeof(int), rgsFile);
- fread(&fontType, 1, sizeof(int), rgsFile);
- // Load font white rectangle
- fread(&whiteRec, 1, sizeof(Rectangle), rgsFile);
- // Load font image parameters
- int fontImageSize = 0;
- fread(&fontImageSize, 1, sizeof(int), rgsFile);
- if (fontImageSize > 0)
- {
- Image imFont = { 0 };
- imFont.mipmaps = 1;
- fread(&imFont.width, 1, sizeof(int), rgsFile);
- fread(&imFont.height, 1, sizeof(int), rgsFile);
- fread(&imFont.format, 1, sizeof(int), rgsFile);
-
- imFont.data = (unsigned char *)malloc(fontImageSize);
- fread(imFont.data, 1, fontImageSize, rgsFile);
- font.texture = LoadTextureFromImage(imFont);
-
- UnloadImage(imFont);
- }
- // Load font chars data
- font.chars = (CharInfo *)calloc(font.charsCount, sizeof(CharInfo));
- for (int i = 0; i < font.charsCount; i++)
- {
- fread(&font.recs[i], 1, sizeof(Rectangle), rgsFile);
- fread(&font.chars[i].value, 1, sizeof(int), rgsFile);
- fread(&font.chars[i].offsetX, 1, sizeof(int), rgsFile);
- fread(&font.chars[i].offsetY, 1, sizeof(int), rgsFile);
- fread(&font.chars[i].advanceX, 1, sizeof(int), rgsFile);
- }
- GuiFont(font);
- // Set font texture source rectangle to be used as white texture to draw shapes
- // NOTE: This way, all gui can be draw using a single draw call
- if ((whiteRec.width != 0) && (whiteRec.height != 0)) SetShapesTexture(font.texture, whiteRec);
- }
- #endif
- }
- fclose(rgsFile);
- }
- }
- // Load style from a palette values array
- RAYGUIDEF void GuiLoadStyleProps(const int *props, int count)
- {
- int completeSets = count/(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED);
- int uncompleteSetProps = count%(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED);
- // Load style palette values from array (complete property sets)
- for (int i = 0; i < completeSets; i++)
- {
- for (int j = 0; j < (NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED); j++) GuiSetStyle(i, j, props[i]);
- }
- // Load style palette values from array (uncomplete property set)
- for (int k = 0; k < uncompleteSetProps; k++) GuiSetStyle(completeSets, k, props[completeSets*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + k]);
- }
- // Load style default over global style
- RAYGUIDEF void GuiLoadStyleDefault(void)
- {
- // We set this variable first to avoid cyclic function calls
- // when calling GuiSetStyle() and GuiGetStyle()
- guiStyleLoaded = true;
- // Initialize default LIGHT style property values
- GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff);
- GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff);
- GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff);
- GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff);
- GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff);
- GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff);
- GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff);
- GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff);
- GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff);
- GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff);
- GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff);
- GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff);
- GuiSetStyle(DEFAULT, BORDER_WIDTH, 1);
- GuiSetStyle(DEFAULT, INNER_PADDING, 1);
- GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
- // Populate all controls with default style
- for (int i = 1; i < NUM_CONTROLS; i++)
- {
- for (int j = 0; j < NUM_PROPS_DEFAULT; j++) GuiSetStyle(i, j, GuiGetStyle(DEFAULT, j));
- }
-
- guiFont = GetFontDefault(); // Initialize default font
- // Initialize extended property values
- // NOTE: By default, extended property values are initialized to 0
- GuiSetStyle(DEFAULT, TEXT_SIZE, 10);
- GuiSetStyle(DEFAULT, TEXT_SPACING, 1);
- GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property
- GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
- GuiSetStyle(BUTTON, BORDER_WIDTH, 2);
- GuiSetStyle(BUTTON, INNER_PADDING, 4);
- GuiSetStyle(TOGGLE, GROUP_PADDING, 2);
- GuiSetStyle(SLIDER, SLIDER_WIDTH, 15);
- GuiSetStyle(SLIDER, TEXT_PADDING, 5);
- GuiSetStyle(CHECKBOX, CHECK_TEXT_PADDING, 5);
- GuiSetStyle(COMBOBOX, SELECTOR_WIDTH, 30);
- GuiSetStyle(COMBOBOX, SELECTOR_PADDING, 2);
- GuiSetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING, 16);
- GuiSetStyle(TEXTBOX, INNER_PADDING, 4);
- GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
- GuiSetStyle(TEXTBOX, MULTILINE_PADDING, 5);
- GuiSetStyle(TEXTBOX, COLOR_SELECTED_FG, 0xf0fffeff);
- GuiSetStyle(TEXTBOX, COLOR_SELECTED_BG, 0x839affe0);
- GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
- GuiSetStyle(SPINNER, SELECT_BUTTON_WIDTH, 20);
- GuiSetStyle(SPINNER, SELECT_BUTTON_PADDING, 2);
- GuiSetStyle(SPINNER, SELECT_BUTTON_BORDER_WIDTH, 1);
- GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0);
- GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0);
- GuiSetStyle(SCROLLBAR, INNER_PADDING, 0);
- GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6);
- GuiSetStyle(SCROLLBAR, SLIDER_PADDING, 0);
- GuiSetStyle(SCROLLBAR, SLIDER_SIZE, 16);
- GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 10);
- GuiSetStyle(LISTVIEW, ELEMENTS_HEIGHT, 0x1e);
- GuiSetStyle(LISTVIEW, ELEMENTS_PADDING, 2);
- GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 10);
- GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE);
- GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 6);
- GuiSetStyle(COLORPICKER, BAR_WIDTH, 0x14);
- GuiSetStyle(COLORPICKER, BAR_PADDING, 0xa);
- GuiSetStyle(COLORPICKER, BAR_SELECTOR_HEIGHT, 6);
- GuiSetStyle(COLORPICKER, BAR_SELECTOR_PADDING, 2);
- }
- // Updates controls style with default values
- RAYGUIDEF void GuiUpdateStyleComplete(void)
- {
- // Populate all controls with default style
- // NOTE: Extended style properties are ignored
- for (int i = 1; i < NUM_CONTROLS; i++)
- {
- for (int j = 0; j < NUM_PROPS_DEFAULT; j++) GuiSetStyle(i, j, GuiGetStyle(DEFAULT, j));
- }
- }
- // Get text with icon id prepended
- // NOTE: Useful to add icons by name id (enum) instead of
- // a number that can change between ricon versions
- RAYGUIDEF const char *GuiIconText(int iconId, const char *text)
- {
- static char buffer[1024] = { 0 };
- memset(buffer, 0, 1024);
- sprintf(buffer, "#%03i#", iconId);
- if (text != NULL)
- {
- for (int i = 5; i < 1024; i++)
- {
- buffer[i] = text[i - 5];
- if (text[i - 5] == '\0') break;
- }
- }
- return buffer;
- }
- //----------------------------------------------------------------------------------
- // Module specific Functions Definition
- //----------------------------------------------------------------------------------
- // Split controls text into multiple strings
- // Also check for multiple columns (required by GuiToggleGroup())
- static const char **GuiTextSplit(const char *text, int *count, int *textRow)
- {
- // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
- // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
- // all used memory is static... it has some limitations:
- // 1. Maximum number of possible split strings is set by MAX_SUBSTRINGS_COUNT
- // 2. Maximum size of text to split is MAX_TEXT_BUFFER_LENGTH
- #define MAX_TEXT_BUFFER_LENGTH 1024
- #define MAX_SUBSTRINGS_COUNT 64
- static const char *result[MAX_SUBSTRINGS_COUNT] = { NULL };
- static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
- memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH);
- result[0] = buffer;
- int counter = 1;
- if (textRow != NULL) textRow[0] = 0;
- // Count how many substrings we have on text and point to every one
- for (int i = 0; i < MAX_TEXT_BUFFER_LENGTH; i++)
- {
- buffer[i] = text[i];
- if (buffer[i] == '\0') break;
- else if ((buffer[i] == ';') || (buffer[i] == '\n'))
- {
- result[counter] = buffer + i + 1;
- if (textRow != NULL)
- {
- if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1;
- else textRow[counter] = textRow[counter - 1];
- }
- buffer[i] = '\0'; // Set an end of string at this point
- counter++;
- if (counter == MAX_SUBSTRINGS_COUNT) break;
- }
- }
- *count = counter;
- return result;
- }
- // Convert color data from RGB to HSV
- // NOTE: Color data should be passed normalized
- static Vector3 ConvertRGBtoHSV(Vector3 rgb)
- {
- Vector3 hsv = { 0 };
- float min = 0.0f;
- float max = 0.0f;
- float delta = 0.0f;
- min = (rgb.x < rgb.y)? rgb.x : rgb.y;
- min = (min < rgb.z)? min : rgb.z;
- max = (rgb.x > rgb.y)? rgb.x : rgb.y;
- max = (max > rgb.z)? max : rgb.z;
- hsv.z = max; // Value
- delta = max - min;
- if (delta < 0.00001f)
- {
- hsv.y = 0.0f;
- hsv.x = 0.0f; // Undefined, maybe NAN?
- return hsv;
- }
- if (max > 0.0f)
- {
- // NOTE: If max is 0, this divide would cause a crash
- hsv.y = (delta/max); // Saturation
- }
- else
- {
- // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined
- hsv.y = 0.0f;
- hsv.x = 0.0f; // Undefined, maybe NAN?
- return hsv;
- }
- // NOTE: Comparing float values could not work properly
- if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta
- else
- {
- if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow
- else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan
- }
- hsv.x *= 60.0f; // Convert to degrees
- if (hsv.x < 0.0f) hsv.x += 360.0f;
- return hsv;
- }
- // Convert color data from HSV to RGB
- // NOTE: Color data should be passed normalized
- static Vector3 ConvertHSVtoRGB(Vector3 hsv)
- {
- Vector3 rgb = { 0 };
- float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f;
- long i = 0;
- // NOTE: Comparing float values could not work properly
- if (hsv.y <= 0.0f)
- {
- rgb.x = hsv.z;
- rgb.y = hsv.z;
- rgb.z = hsv.z;
- return rgb;
- }
- hh = hsv.x;
- if (hh >= 360.0f) hh = 0.0f;
- hh /= 60.0f;
- i = (long)hh;
- ff = hh - i;
- p = hsv.z*(1.0f - hsv.y);
- q = hsv.z*(1.0f - (hsv.y*ff));
- t = hsv.z*(1.0f - (hsv.y*(1.0f - ff)));
- switch (i)
- {
- case 0:
- {
- rgb.x = hsv.z;
- rgb.y = t;
- rgb.z = p;
- } break;
- case 1:
- {
- rgb.x = q;
- rgb.y = hsv.z;
- rgb.z = p;
- } break;
- case 2:
- {
- rgb.x = p;
- rgb.y = hsv.z;
- rgb.z = t;
- } break;
- case 3:
- {
- rgb.x = p;
- rgb.y = q;
- rgb.z = hsv.z;
- } break;
- case 4:
- {
- rgb.x = t;
- rgb.y = p;
- rgb.z = hsv.z;
- } break;
- case 5:
- default:
- {
- rgb.x = hsv.z;
- rgb.y = p;
- rgb.z = q;
- } break;
- }
- return rgb;
- }
- #if defined(RAYGUI_STANDALONE)
- // Returns a Color struct from hexadecimal value
- static Color GetColor(int hexValue)
- {
- Color color;
- color.r = (unsigned char)(hexValue >> 24) & 0xFF;
- color.g = (unsigned char)(hexValue >> 16) & 0xFF;
- color.b = (unsigned char)(hexValue >> 8) & 0xFF;
- color.a = (unsigned char)hexValue & 0xFF;
- return color;
- }
- // Returns hexadecimal value for a Color
- static int ColorToInt(Color color)
- {
- return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a);
- }
- // Check if point is inside rectangle
- static bool CheckCollisionPointRec(Vector2 point, Rectangle rec)
- {
- bool collision = false;
- if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) &&
- (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true;
- return collision;
- }
- // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
- static Color Fade(Color color, float alpha)
- {
- if (alpha < 0.0f) alpha = 0.0f;
- else if (alpha > 1.0f) alpha = 1.0f;
- return RAYGUI_CLITERAL(Color){ color.r, color.g, color.b, (unsigned char)(255.0f*alpha) };
- }
- // Formatting of text with variables to 'embed'
- static const char *TextFormat(const char *text, ...)
- {
- #define MAX_FORMATTEXT_LENGTH 64
- static char buffer[MAX_FORMATTEXT_LENGTH];
- va_list args;
- va_start(args, text);
- vsprintf(buffer, text, args);
- va_end(args);
- return buffer;
- }
- // Draw rectangle filled with color
- static void DrawRectangleRec(Rectangle rec, Color color)
- {
- DrawRectangle(rec.x, rec.y, rec.width, rec.height, color);
- }
- // Draw rectangle border lines with color
- static void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color)
- {
- DrawRectangle(rec.x, rec.y, rec.width, lineThick, color);
- DrawRectangle(rec.x, rec.y + lineThick, lineThick, rec.height - 2*lineThick, color);
- DrawRectangle(rec.x + rec.width - lineThick, rec.y + lineThick, lineThick, rec.height - 2*lineThick, color);
- DrawRectangle(rec.x, rec.y + rec.height - lineThick, rec.width, lineThick, color);
- }
- // Draw rectangle with vertical gradient fill color
- // NOTE: This function is only used by GuiColorPicker()
- static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2)
- {
- Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height };
- DrawRectangleGradientEx(bounds, color1, color2, color2, color1);
- }
- #endif // RAYGUI_STANDALONE
- #endif // RAYGUI_IMPLEMENTATION
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