our local mirror of the amazing raylib c game development library

raysan5 c20ccfe274 Review PR #1040 naming and formating 5 年之前
.github f976b03a4f Update ccpp.yml 5 年之前
cmake 47137b1489 CMake: fix dependency build with -Draylib_USE_STATIC_LIBS=ON 6 年之前
examples 5e8b6b0157 Review flags and web compilation 5 年之前
games 5d9df629d7 Fix generation of web examples (#1007) 5 年之前
logo d1e5b4b546 New icon generation 7 年之前
projects 9fbf5c8ca2 Review VS2017 project configuration 5 年之前
src c20ccfe274 Review PR #1040 naming and formating 5 年之前
templates 862ef0524e Raysan (#1003) 5 年之前
.gitignore 64c588e9d8 Review latest PR #1003 5 年之前
.travis.yml e7995c483d .travis.yml: update wayland dependency ECM version 6 年之前
BINDINGS.md 2ae5849826 Update BINDINGS.md 5 年之前
CHANGELOG 56cb60b323 Update to raylib 2.5 6 年之前
CMakeLists.txt 3e0e91013f Revert "CMake: make unsequenced modifications an error" 6 年之前
CONTRIBUTING.md 6e1326143e Typo fixes (#1039) 5 年之前
HISTORY.md 5d3905d4d4 Update HISTORY.md 6 年之前
LICENSE.md 7b4831f1b7 Update LICENSE.md 6 年之前
README.md a488701d1d Update README.md 6 年之前
ROADMAP.md 63b89f53f9 Update ROADMAP.md 6 年之前
SPONSORS.md 6e1326143e Typo fixes (#1039) 5 年之前
appveyor.yml 3e5093eab0 CI: Build with all optional formats enabled 7 年之前
raylib.pc.in 6c812b56d9 CMake: pkg-config: fix usage for RedHat-like systems (#728) 6 年之前

README.md

raylib is a simple and easy-to-use library to enjoy videogames programming.

raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.

NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way.

Ready to learn? Jump to code examples!

Build Status Chat on Discord License Twitter URL

features

  • NO external dependencies, all required libraries are bundled into raylib
  • Multiple platforms supported: Windows, Linux, MacOS, Android... and many more!
  • Written in plain C code (C99) in PascalCase/camelCase notation
  • Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
  • Unique OpenGL abstraction layer (usable as standalone module): rlgl
  • Multiple Fonts formats supported (XNA fonts, AngelCode fonts, TTF)
  • Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
  • Full 3D support, including 3D Shapes, Models, Billboards, Heightmaps and more!
  • Flexible Materials system, supporting classic maps and PBR maps
  • Animated 3D models supported (skeletal bones animation)
  • Shaders support, including model and postprocessing shaders.
  • Powerful math module for Vector, Matrix and Quaternion operations: raymath
  • Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
  • VR stereo rendering support with configurable HMD device parameters
  • Huge examples collection with +95 code examples!
  • Bindings to +25 programming languages!

raylib uses on its core module the outstanding GLFW3 library, embedded in the form of rglfw module, to avoid external dependencies.

raylib uses on its raudio module, the amazing miniaudio library to support multiple platforms and multiple audio backends.

raylib uses internally multiple single-file header-only libraries to support different fileformats loading and saving, all those libraries are embedded with raylib and available in src/external directory. Check raylib Wiki for a detailed list.

On Android platform, native_app_glue module module (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.

On Raspberry Pi platform (native mode), Videocore API and EGL libraries are used for window/context management. Inputs are processed using evdev Linux libraries

build and installation

Binary releases for Windows, Linux and macOS are available at the Github Releases page. raylib is also available via multiple package managers on multiple OS distributions. Check raylib Wiki for more info.

If you wish to build raylib yourself, the raylib Wiki also contains detailed instructions on how to approach that.

raylib has been developed using two tools:

Those are the tools recommended to enjoy raylib development.

contact

If you are using raylib and you enjoy it, please, join our Discord server.

license

raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.