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- /*******************************************************************************************
- *
- * raylib [core] example - Oculus Rift CV1
- *
- * Compile example using:
- * gcc -o $(NAME_PART).exe $(FILE_NAME) -L. -L..\src\external\OculusSDK\LibOVR -lLibOVRRT32_1 -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99
- *
- * This example has been created using raylib 1.5 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2016 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 1080;
- int screenHeight = 600;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift");
-
- InitOculusDevice();
-
- // Define the camera to look into our 3d world
- Camera camera;
- camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position
- camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
- camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
- camera.fovy = 45.0f; // Camera field-of-view Y
-
- Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
-
- //SetTargetFPS(90); // Set our game to run at 90 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateOculusTracking();
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- BeginOculusDrawing();
-
- for (int eye = 0; eye < 2; eye++)
- {
- Begin3dMode(camera);
-
- SetOculusMatrix(eye);
-
- DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
- DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
-
- DrawGrid(10, 1.0f);
-
- End3dMode();
- }
-
- EndOculusDrawing();
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseOculusDevice(); // Close Oculus Rift device
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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