raylib_to_parse.h 67 KB

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  1. //------------------------------------------------------------------------------------
  2. // Window and Graphics Device Functions (Module: core)
  3. //------------------------------------------------------------------------------------
  4. // Window-related functions
  5. RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
  6. RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
  7. RLAPI void CloseWindow(void); // Close window and unload OpenGL context
  8. RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
  9. RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
  10. RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP)
  11. RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized (only PLATFORM_DESKTOP)
  12. RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized (only PLATFORM_DESKTOP)
  13. RLAPI bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP)
  14. RLAPI bool IsWindowResized(void); // Check if window has been resized last frame
  15. RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled
  16. RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags
  17. RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
  18. RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
  19. RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
  20. RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
  21. RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
  22. RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
  23. RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
  24. RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
  25. RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
  26. RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
  27. RLAPI void SetWindowSize(int width, int height); // Set window dimensions
  28. RLAPI void *GetWindowHandle(void); // Get native window handle
  29. RLAPI int GetScreenWidth(void); // Get current screen width
  30. RLAPI int GetScreenHeight(void); // Get current screen height
  31. RLAPI int GetMonitorCount(void); // Get number of connected monitors
  32. RLAPI int GetCurrentMonitor(void); // Get current connected monitor
  33. RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
  34. RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (max available by monitor)
  35. RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (max available by monitor)
  36. RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres
  37. RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres
  38. RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate
  39. RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor
  40. RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor
  41. RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor
  42. RLAPI void SetClipboardText(const char *text); // Set clipboard text content
  43. RLAPI const char *GetClipboardText(void); // Get clipboard text content
  44. // Custom frame control functions
  45. // NOTE: Those functions are intended for advance users that want full control over the frame processing
  46. // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents()
  47. // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
  48. RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
  49. RLAPI void PollInputEvents(void); // Register all input events
  50. RLAPI void WaitTime(float ms); // Wait for some milliseconds (halt program execution)
  51. // Cursor-related functions
  52. RLAPI void ShowCursor(void); // Shows cursor
  53. RLAPI void HideCursor(void); // Hides cursor
  54. RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
  55. RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
  56. RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
  57. RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen
  58. // Drawing-related functions
  59. RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
  60. RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
  61. RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
  62. RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D)
  63. RLAPI void EndMode2D(void); // Ends 2D mode with custom camera
  64. RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D)
  65. RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode
  66. RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture
  67. RLAPI void EndTextureMode(void); // Ends drawing to render texture
  68. RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
  69. RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
  70. RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom)
  71. RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
  72. RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
  73. RLAPI void EndScissorMode(void); // End scissor mode
  74. RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator)
  75. RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator)
  76. // VR stereo config functions for VR simulator
  77. RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters
  78. RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config
  79. // Shader management functions
  80. // NOTE: Shader functionality is not available on OpenGL 1.1
  81. RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
  82. RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
  83. RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
  84. RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
  85. RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
  86. RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector
  87. RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
  88. RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d)
  89. RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
  90. // Screen-space-related functions
  91. RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position
  92. RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix)
  93. RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix
  94. RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position
  95. RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
  96. RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position
  97. RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position
  98. // Timing-related functions
  99. RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
  100. RLAPI int GetFPS(void); // Get current FPS
  101. RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time)
  102. RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow()
  103. // Misc. functions
  104. RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
  105. RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator
  106. RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
  107. RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
  108. RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
  109. RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
  110. RLAPI void *MemAlloc(int size); // Internal memory allocator
  111. RLAPI void *MemRealloc(void *ptr, int size); // Internal memory reallocator
  112. RLAPI void MemFree(void *ptr); // Internal memory free
  113. // Set custom callbacks
  114. // WARNING: Callbacks setup is intended for advance users
  115. RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
  116. RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader
  117. RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver
  118. RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
  119. RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
  120. // Files management functions
  121. RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
  122. RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
  123. RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success
  124. RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
  125. RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
  126. RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
  127. RLAPI bool FileExists(const char *fileName); // Check if file exists
  128. RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
  129. RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension (including point: .png, .wav)
  130. RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png')
  131. RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
  132. RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)
  133. RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
  134. RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
  135. RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
  136. RLAPI char **GetDirectoryFiles(const char *dirPath, int *count); // Get filenames in a directory path (memory should be freed)
  137. RLAPI void ClearDirectoryFiles(void); // Clear directory files paths buffers (free memory)
  138. RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
  139. RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
  140. RLAPI char **LoadDroppedFiles(int *count); // Get dropped files names (memory should be freed)
  141. RLAPI void UnloadDroppedFiles(void); // Clear dropped files paths buffer (free memory)
  142. RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)
  143. // Compression/Encoding functionality
  144. RLAPI unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength); // Compress data (DEFLATE algorithm)
  145. RLAPI unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength); // Decompress data (DEFLATE algorithm)
  146. RLAPI char *EncodeDataBase64(const unsigned char *data, int dataLength, int *outputLength); // Encode data to Base64 string
  147. RLAPI unsigned char *DecodeDataBase64(unsigned char *data, int *outputLength); // Decode Base64 string data
  148. // Persistent storage management
  149. RLAPI bool SaveStorageValue(unsigned int position, int value); // Save integer value to storage file (to defined position), returns true on success
  150. RLAPI int LoadStorageValue(unsigned int position); // Load integer value from storage file (from defined position)
  151. RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
  152. //------------------------------------------------------------------------------------
  153. // Input Handling Functions (Module: core)
  154. //------------------------------------------------------------------------------------
  155. // Input-related functions: keyboard
  156. RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once
  157. RLAPI bool IsKeyDown(int key); // Check if a key is being pressed
  158. RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
  159. RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
  160. RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
  161. RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
  162. RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
  163. // Input-related functions: gamepads
  164. RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
  165. RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id
  166. RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once
  167. RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed
  168. RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once
  169. RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed
  170. RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
  171. RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad
  172. RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis
  173. RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
  174. // Input-related functions: mouse
  175. RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once
  176. RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed
  177. RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once
  178. RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed
  179. RLAPI int GetMouseX(void); // Get mouse position X
  180. RLAPI int GetMouseY(void); // Get mouse position Y
  181. RLAPI Vector2 GetMousePosition(void); // Get mouse position XY
  182. RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames
  183. RLAPI void SetMousePosition(int x, int y); // Set mouse position XY
  184. RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
  185. RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
  186. RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement Y
  187. RLAPI void SetMouseCursor(int cursor); // Set mouse cursor
  188. // Input-related functions: touch
  189. RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size)
  190. RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size)
  191. RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size)
  192. RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index
  193. RLAPI int GetTouchPointCount(void); // Get number of touch points
  194. //------------------------------------------------------------------------------------
  195. // Gestures and Touch Handling Functions (Module: rgestures)
  196. //------------------------------------------------------------------------------------
  197. RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
  198. RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected
  199. RLAPI int GetGestureDetected(void); // Get latest detected gesture
  200. RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
  201. RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
  202. RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
  203. RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
  204. RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle
  205. //------------------------------------------------------------------------------------
  206. // Camera System Functions (Module: rcamera)
  207. //------------------------------------------------------------------------------------
  208. RLAPI void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available)
  209. RLAPI void UpdateCamera(Camera *camera); // Update camera position for selected mode
  210. RLAPI void SetCameraPanControl(int keyPan); // Set camera pan key to combine with mouse movement (free camera)
  211. RLAPI void SetCameraAltControl(int keyAlt); // Set camera alt key to combine with mouse movement (free camera)
  212. RLAPI void SetCameraSmoothZoomControl(int keySmoothZoom); // Set camera smooth zoom key to combine with mouse (free camera)
  213. RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras)
  214. //------------------------------------------------------------------------------------
  215. // Basic Shapes Drawing Functions (Module: shapes)
  216. //------------------------------------------------------------------------------------
  217. // Set texture and rectangle to be used on shapes drawing
  218. // NOTE: It can be useful when using basic shapes and one single font,
  219. // defining a font char white rectangle would allow drawing everything in a single draw call
  220. RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing
  221. // Basic shapes drawing functions
  222. RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
  223. RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
  224. RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
  225. RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
  226. RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
  227. RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
  228. RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); // Draw line using quadratic bezier curves with a control point
  229. RLAPI void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color); // Draw line using cubic bezier curves with 2 control points
  230. RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence
  231. RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
  232. RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
  233. RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
  234. RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
  235. RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
  236. RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
  237. RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
  238. RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
  239. RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
  240. RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline
  241. RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
  242. RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
  243. RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
  244. RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
  245. RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle
  246. RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle
  247. RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors
  248. RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
  249. RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters
  250. RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
  251. RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
  252. RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
  253. RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
  254. RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
  255. RLAPI void DrawTriangleStrip(Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points
  256. RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
  257. RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
  258. RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
  259. // Basic shapes collision detection functions
  260. RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
  261. RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
  262. RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
  263. RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
  264. RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
  265. RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
  266. RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
  267. RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
  268. RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
  269. //------------------------------------------------------------------------------------
  270. // Texture Loading and Drawing Functions (Module: textures)
  271. //------------------------------------------------------------------------------------
  272. // Image loading functions
  273. // NOTE: This functions do not require GPU access
  274. RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
  275. RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
  276. RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
  277. RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
  278. RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
  279. RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot)
  280. RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
  281. RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
  282. RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
  283. // Image generation functions
  284. RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
  285. RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom); // Generate image: vertical gradient
  286. RLAPI Image GenImageGradientH(int width, int height, Color left, Color right); // Generate image: horizontal gradient
  287. RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
  288. RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
  289. RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
  290. RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells
  291. // Image manipulation functions
  292. RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
  293. RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece
  294. RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
  295. RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
  296. RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
  297. RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two)
  298. RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
  299. RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value
  300. RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color
  301. RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
  302. RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
  303. RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
  304. RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
  305. RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
  306. RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image
  307. RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
  308. RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
  309. RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
  310. RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg
  311. RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg
  312. RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
  313. RLAPI void ImageColorInvert(Image *image); // Modify image color: invert
  314. RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
  315. RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
  316. RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
  317. RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color
  318. RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit)
  319. RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit)
  320. RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors()
  321. RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette()
  322. RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle
  323. RLAPI Color GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position
  324. // Image drawing functions
  325. // NOTE: Image software-rendering functions (CPU)
  326. RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color
  327. RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image
  328. RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)
  329. RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
  330. RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)
  331. RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle within an image
  332. RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw circle within an image (Vector version)
  333. RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
  334. RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
  335. RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
  336. RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image
  337. RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
  338. RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
  339. RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
  340. // Texture loading functions
  341. // NOTE: These functions require GPU access
  342. RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
  343. RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
  344. RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
  345. RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
  346. RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
  347. RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
  348. RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
  349. RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
  350. // Texture configuration functions
  351. RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
  352. RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode
  353. RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode
  354. // Texture drawing functions
  355. RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
  356. RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
  357. RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
  358. RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
  359. RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint); // Draw texture quad with tiling and offset parameters
  360. RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
  361. RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
  362. RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
  363. RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint); // Draw a textured polygon
  364. // Color/pixel related functions
  365. RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
  366. RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color
  367. RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1]
  368. RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1]
  369. RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
  370. RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
  371. RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
  372. RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
  373. RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value
  374. RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format
  375. RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer
  376. RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format
  377. //------------------------------------------------------------------------------------
  378. // Font Loading and Text Drawing Functions (Module: text)
  379. //------------------------------------------------------------------------------------
  380. // Font loading/unloading functions
  381. RLAPI Font GetFontDefault(void); // Get the default Font
  382. RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
  383. RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // Load font from file with extended parameters
  384. RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
  385. RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
  386. RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type); // Load font data for further use
  387. RLAPI Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
  388. RLAPI void UnloadFontData(GlyphInfo *chars, int glyphCount); // Unload font chars info data (RAM)
  389. RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
  390. // Text drawing functions
  391. RLAPI void DrawFPS(int posX, int posY); // Draw current FPS
  392. RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
  393. RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
  394. RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
  395. RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
  396. // Text font info functions
  397. RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
  398. RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
  399. RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
  400. RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
  401. RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
  402. // Text codepoints management functions (unicode characters)
  403. RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
  404. RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory
  405. RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string
  406. RLAPI int GetCodepoint(const char *text, int *bytesProcessed); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
  407. RLAPI const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
  408. RLAPI char *TextCodepointsToUTF8(int *codepoints, int length); // Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!)
  409. // Text strings management functions (no UTF-8 strings, only byte chars)
  410. // NOTE: Some strings allocate memory internally for returned strings, just be careful!
  411. RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied
  412. RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal
  413. RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending
  414. RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style)
  415. RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string
  416. RLAPI char *TextReplace(char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!)
  417. RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!)
  418. RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter
  419. RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
  420. RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor!
  421. RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string
  422. RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string
  423. RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string
  424. RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string
  425. RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported)
  426. //------------------------------------------------------------------------------------
  427. // Basic 3d Shapes Drawing Functions (Module: models)
  428. //------------------------------------------------------------------------------------
  429. // Basic geometric 3D shapes drawing functions
  430. RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
  431. RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line
  432. RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
  433. RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
  434. RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points
  435. RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
  436. RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
  437. RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
  438. RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version)
  439. RLAPI void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
  440. RLAPI void DrawCubeTextureRec(Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color); // Draw cube with a region of a texture
  441. RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
  442. RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
  443. RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
  444. RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
  445. RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos
  446. RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
  447. RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos
  448. RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
  449. RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
  450. RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
  451. //------------------------------------------------------------------------------------
  452. // Model 3d Loading and Drawing Functions (Module: models)
  453. //------------------------------------------------------------------------------------
  454. // Model management functions
  455. RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
  456. RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
  457. RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
  458. RLAPI void UnloadModelKeepMeshes(Model model); // Unload model (but not meshes) from memory (RAM and/or VRAM)
  459. RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes)
  460. // Model drawing functions
  461. RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
  462. RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
  463. RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
  464. RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
  465. RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
  466. RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture
  467. RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
  468. RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
  469. // Mesh management functions
  470. RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids
  471. RLAPI void UpdateMeshBuffer(Mesh mesh, int index, void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index
  472. RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU
  473. RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
  474. RLAPI void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
  475. RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
  476. RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
  477. RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents
  478. RLAPI void GenMeshBinormals(Mesh *mesh); // Compute mesh binormals
  479. // Mesh generation functions
  480. RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh
  481. RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions)
  482. RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh
  483. RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere)
  484. RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap)
  485. RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh
  486. RLAPI Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh
  487. RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh
  488. RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh
  489. RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data
  490. RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data
  491. // Material loading/unloading functions
  492. RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
  493. RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
  494. RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
  495. RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
  496. RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
  497. // Model animations loading/unloading functions
  498. RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount); // Load model animations from file
  499. RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
  500. RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
  501. RLAPI void UnloadModelAnimations(ModelAnimation* animations, unsigned int count); // Unload animation array data
  502. RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
  503. // Collision detection functions
  504. RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres
  505. RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes
  506. RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere
  507. RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere
  508. RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box
  509. RLAPI RayCollision GetRayCollisionModel(Ray ray, Model model); // Get collision info between ray and model
  510. RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh
  511. RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
  512. RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad
  513. //------------------------------------------------------------------------------------
  514. // Audio Loading and Playing Functions (Module: audio)
  515. //------------------------------------------------------------------------------------
  516. // Audio device management functions
  517. RLAPI void InitAudioDevice(void); // Initialize audio device and context
  518. RLAPI void CloseAudioDevice(void); // Close the audio device and context
  519. RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
  520. RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
  521. // Wave/Sound loading/unloading functions
  522. RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
  523. RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
  524. RLAPI Sound LoadSound(const char *fileName); // Load sound from file
  525. RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
  526. RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
  527. RLAPI void UnloadWave(Wave wave); // Unload wave data
  528. RLAPI void UnloadSound(Sound sound); // Unload sound
  529. RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
  530. RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
  531. // Wave/Sound management functions
  532. RLAPI void PlaySound(Sound sound); // Play a sound
  533. RLAPI void StopSound(Sound sound); // Stop playing a sound
  534. RLAPI void PauseSound(Sound sound); // Pause a sound
  535. RLAPI void ResumeSound(Sound sound); // Resume a paused sound
  536. RLAPI void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool)
  537. RLAPI void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool)
  538. RLAPI int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel
  539. RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
  540. RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
  541. RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
  542. RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
  543. RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
  544. RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
  545. RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a floats array
  546. RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples()
  547. // Music management functions
  548. RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
  549. RLAPI Music LoadMusicStreamFromMemory(const char *fileType, unsigned char *data, int dataSize); // Load music stream from data
  550. RLAPI void UnloadMusicStream(Music music); // Unload music stream
  551. RLAPI void PlayMusicStream(Music music); // Start music playing
  552. RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing
  553. RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
  554. RLAPI void StopMusicStream(Music music); // Stop music playing
  555. RLAPI void PauseMusicStream(Music music); // Pause music playing
  556. RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
  557. RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds)
  558. RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
  559. RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
  560. RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
  561. RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
  562. // AudioStream management functions
  563. RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
  564. RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
  565. RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data
  566. RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
  567. RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
  568. RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream
  569. RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream
  570. RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
  571. RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
  572. RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
  573. RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
  574. RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams