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- /*******************************************************************************************
- *
- * raylib [models] example - magicavoxel loader and viewer
- *
- * This example has been created using raylib 3.8 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Example contributed by Johann Nadalutti (@procfxgen)
- *
- * Copyright (c) 2021 Johann Nadalutti (@procfxgen)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #include "raymath.h"
- #include <string.h>
- // VOX Files to load and view
- #define NUM_VOX_FILES 3
- const char* szVoxFiles[] = {
- "resources/vox/chr_knight.vox",
- "resources/vox/chr_sword.vox",
- "resources/vox/monu9.vox"
- };
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading");
- // Load MagicaVoxel files
- Model models[NUM_VOX_FILES] = { 0 };
- for (int i = 0; i < NUM_VOX_FILES; i++)
- {
- // Load MagicaVoxel File and build model
- double t0, t1;
- t0 = GetTime() * 1000.0;
- models[i] = LoadModel(szVoxFiles[i]);
- t1 = GetTime() * 1000.0;
- TraceLog(LOG_INFO, TextFormat("Vox <%s> loaded in %f ms", GetFileName(szVoxFiles[i]), t1 - t0));
- //Compute model's center matrix
- BoundingBox bb = GetModelBoundingBox(models[i]);
- Vector3 center;
- center.x = bb.min.x + (((bb.max.x - bb.min.x) / 2));
- center.z = bb.min.z + (((bb.max.z - bb.min.z) / 2));
- Matrix matP = MatrixTranslate(-center.x, 0, -center.z);
- models[i].transform = matP;
- }
- // Define the camera to look into our 3d world
- Camera camera = { { 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
- // Model drawing position
- Vector3 position = { 0.0f, 0.0f, 0.0f };
- int currentModel = 0;
- SetCameraMode(camera, CAMERA_ORBITAL); // Set a orbital camera mode
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- //--------------------------------------------------------------------------------------
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- //--------------------------------------------------------------------------------------
- // Update
- //----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update internal camera and our camera
- if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
- {
- currentModel = (currentModel + 1) % NUM_VOX_FILES; // Cycle between models
- }
- if (IsKeyPressed(KEY_RIGHT))
- {
- currentModel++;
- if (currentModel >= NUM_VOX_FILES) currentModel = 0;
- }
- else if (IsKeyPressed(KEY_LEFT))
- {
- currentModel--;
- if (currentModel < 0) currentModel = NUM_VOX_FILES - 1;
- }
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- //Display model
- BeginMode3D(camera);
- Vector3 rotAxis = { 1,0,0 };
- Vector3 scale = { 1,1,1 };
- DrawModelEx(models[currentModel], position, rotAxis, 0, scale, WHITE);
- //DrawModelWiresEx(models[currentModel], position, rotAxis, -90.0f, scale, BLACK);
- DrawGrid(10, 1.0);
- EndMode3D();
- //Display debug infos
- DrawRectangle(30, 400, 310, 30, Fade(SKYBLUE, 0.5f));
- DrawRectangleLines(30, 400, 310, 30, Fade(DARKBLUE, 0.5f));
- DrawText("MOUSE LEFT BUTTON to CYCLE VOX MODELS", 40, 410, 10, BLUE);
- DrawText(GetFileName(szVoxFiles[currentModel]), 100, 10, 20, DARKBLUE);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- // Unload models data (GPU VRAM)
- for (int i = 0; i < NUM_VOX_FILES; i++) UnloadModel(models[i]);
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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