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@@ -30,7 +30,7 @@
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change in the Zig stdlib. The fix supports both the old and new naming
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convention so that sokol-zig continues to be compatible with zig 0.13.0.
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- To update the sokol-zig depenency in your project, just run:
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+ To update the sokol-zig dependency in your project, just run:
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```
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zig fetch --save=sokol git+https://github.com/floooh/sokol-zig.git
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@@ -57,7 +57,7 @@ Also see ticket https://github.com/floooh/sokol/issues/1092 and PR https://githu
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### 14-Aug-2024
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-The previously 'inofficial' Jai bindings at https://github.com/colinbellino/sokol-jai
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+The previously 'unofficial' Jai bindings at https://github.com/colinbellino/sokol-jai
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have now been properly integrated with the sokol main repository (meaning that each
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change to the sokol headers will update the bindings automatically).
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@@ -301,7 +301,7 @@ Storage buffer support is not available on the following platform/backend combos
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- likewise, by default sokol_app.h now creates a GL 4.1 context on macOS and a GL 4.3 context on other
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desktop platforms when `SOKOL_GLCORE` is defined
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- if you're passing WGSL shaders directly into sokol_gfx.h (instead of using sokol-shdc), please
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- be aware that the binding offets for the different shader resource types have moved:
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+ be aware that the binding offsets for the different shader resource types have moved:
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- vertex shader stage:
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- textures: `@group(1) @binding(0..15)`
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- samplers: `@group(1) @binding(16..31)`
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