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@@ -5,8 +5,11 @@
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SG_MAX_SHADERSTAGE_IMAGES (= 12) when it actually should be twice that amount
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(12 per shader stage). Note however that the total amount of texture bindings
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is still internally limited by the GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
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- runtime variable (currently this is not exposed in sg_limits though). Many
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+ runtime variable (~~currently this is not exposed in sg_limits though~~). Many
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thanks to @allcreater for PR https://github.com/floooh/sokol/pull/787.
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+ PS: sg_limits now exposes GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS as
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+ ```sg_limits.gl_max_combined_texture_image_units```, and the
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+ value can also be inspected via the debug UI in sokol_gfx_imgui.h.
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- **13-Feb-2023**: The way logging works has been completely revamped in
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the sokol headers. UWP support has been removed from sokol_audio.h
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