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@@ -1,5 +1,13 @@
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## Updates
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## Updates
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+- **15-Feb-2023**: A fix in the sokol_gfx.h GL backend: due to a bug in the
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+ state cache, the GL backend could only bind a total of
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+ SG_MAX_SHADERSTAGE_IMAGES (= 12) when it actually should be twice that amount
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+ (12 per shader stage). Note however that the total amount of texture bindings
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+ is still internally limited by the GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
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+ runtime variable (currently this is not exposed in sg_limits though). Many
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+ thanks to @allcreater for PR https://github.com/floooh/sokol/pull/787.
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+
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- **13-Feb-2023**: The way logging works has been completely revamped in
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- **13-Feb-2023**: The way logging works has been completely revamped in
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the sokol headers. UWP support has been removed from sokol_audio.h
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the sokol headers. UWP support has been removed from sokol_audio.h
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and sokol_app.h (this also means that the sokol headers no longer contain
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and sokol_app.h (this also means that the sokol headers no longer contain
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