@@ -7666,6 +7666,7 @@ _SOKOL_PRIVATE void _sg_gl_end_pass(void) {
}
// invalidate framebuffers
+ _SOKOL_UNUSED(fb_draw_bound);
#if defined(SOKOL_GLES3)
// need to restore framebuffer binding before invalidate if the MSAA resolve had changed the binding
if (fb_draw_bound) {