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## Updates
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+- **02-Nov-2022** A new header sokol_spine.h (in the util dir), this is a
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+ renderer and 'handle wrapper' around the spine-c runtime (Spine is a popular 2D
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+ character anim system: http://esotericsoftware.com/). This turned out a much bigger
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+ rabbit-hole than I initially expected, but the effort is justified by being a
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+ experimentation testbed for a couple of things I want to add to other sokol
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+ headers (for instance cleaned up handle pool code, a new logging- and error-reporting
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+ system, render layers which will be useful for sokol_gl.h and sokol_debugtext.h).
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+
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- **22-Oct-2022** All sokol headers now allow to override logging with a
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callback function (installed in the setup call) instead of defining a SOKOL_LOG
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macro. Overriding SOKOL_LOG still works as default fallback, but this is no
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