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@@ -1,5 +1,11 @@
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## Updates
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+- **18-Nov-2021**: sokol_gl.h has a new function to control the point size for
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+ point list rendering: ```void sgl_point_size(float size)```. Note that on D3D11
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+ the point size is currently ignored (since D3D11 doesn't support a point size at
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+ all, the feature will need to be emulated in sokol_gl.h when the D3D11 is active).
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+ Also note that points cannot currently be textured, only colored.
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+
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- **08-Oct-2021**: texture compression support in sokol_gfx.h has been revisited:
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- tighter validation checks on texture creation:
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- content data validation now also happens in ```sg_make_image()``` (previously only in ```sg_update_image()```)
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