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@@ -11492,7 +11492,7 @@ _SOKOL_PRIVATE void _sg_wgpu_destroy_image(_sg_image_t* img) {
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/*
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How BindGroups work in WebGPU:
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- - up to 4 bind groups can be bound simultanously
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+ - up to 4 bind groups can be bound simultaneously
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- up to 16 bindings per bind group
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- 'binding' slots are local per bind group
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- in the shader:
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