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@@ -13,6 +13,8 @@ render target images and resource views:
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- D3D11 shader-resource-view object: DXGI_FORMAT_R24_UNORM_X8_TYPELESS
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- D3D11 depth-stencil-view object: DXGI_FORMAT_D24_UNORM_S8_UINT
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+Related PR: https://github.com/floooh/sokol/pull/937
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+
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#### 30-Oct-2023
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Some sokol_gfx.h backend-specific updates and tweaks (very minor chance that this is breaking if you are injecting textures into the D3D11 backend).
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