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@@ -5,7 +5,7 @@
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- content data validation now also happens in ```sg_make_image()``` (previously only in ```sg_update_image()```)
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- validate that compressed textures are immutable
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- separate "no data" validation checks for immutable vs dynamic/stream textures
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- - provided data size for creating or updating textures must match the expected surface sizez exactly
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+ - provided data size for creating or updating textures must match the expected surface sizes exactly
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- fix PVRTC row and surface pitch computation according to the GL PVRTC extension spec
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- better adhere to Metal documentation for the ```MTLTexture.replaceRegion``` parameters (when bytesPerImage is expected to be zero or not)
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