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@@ -97,7 +97,7 @@ Related PR: https://github.com/floooh/sokol/pull/1176, many thanks to
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stashed directly in a Dear ImGui ImTextureID handle instead of in a separate backing
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stashed directly in a Dear ImGui ImTextureID handle instead of in a separate backing
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object (this is possible now because ImTextureID is now guaranteed to be 64 bits,
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object (this is possible now because ImTextureID is now guaranteed to be 64 bits,
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so it can directly hold two 32-bit sokol-gfx handles). This change drastically
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so it can directly hold two 32-bit sokol-gfx handles). This change drastically
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- simplifies the sokol_imgui.h implementatation, but requires some breaking API
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+ simplifies the sokol_imgui.h implementation, but requires some breaking API
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changes (please read the updated doc section `ON USER-PROVIDED IMAGES AND SAMPLERS`
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changes (please read the updated doc section `ON USER-PROVIDED IMAGES AND SAMPLERS`
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in sokol_imgui.h)
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in sokol_imgui.h)
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- sokol_gfx.h: a couple of new functions to get granular buffer and image properties
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- sokol_gfx.h: a couple of new functions to get granular buffer and image properties
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@@ -341,7 +341,7 @@ Drive by fixes:
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### 17-Sep-2024
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### 17-Sep-2024
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- The sokol_app.h Linux backend now has clipboard support. Many thanks to
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- The sokol_app.h Linux backend now has clipboard support. Many thanks to
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- @Dvad for the initial PR with most of the work and @qwx9 for the addtional
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+ @Dvad for the initial PR with most of the work and @qwx9 for the additional
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updates. See PR https://github.com/floooh/sokol/pull/1108 for details (this
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updates. See PR https://github.com/floooh/sokol/pull/1108 for details (this
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isn't quite what ended up in sokol_app.h either, because I did a couple of code
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isn't quite what ended up in sokol_app.h either, because I did a couple of code
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cleanup changes during the merge).
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cleanup changes during the merge).
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