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tweak changelog

Andre Weissflog 6 månader sedan
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CHANGELOG.md

@@ -13,8 +13,8 @@ of issues that were left-overs from the GLES2/WebGL1 removal:
 
 
 This completes the list of vertex formats to the same state as supported
 This completes the list of vertex formats to the same state as supported
 by WebGPU with the exception of formats where the size isn't a multiple of 4
 by WebGPU with the exception of formats where the size isn't a multiple of 4
-(those don't make a lot of sense since vertex components must be
-4-byte aligned anyway).
+(this simplifies the vertex component alignment rules by generally requiring
+a 4-byte alignment).
 
 
 The mapping of packed non-normalized vertex formats (e.g. UBYTE4) to shader
 The mapping of packed non-normalized vertex formats (e.g. UBYTE4) to shader
 input vertex attribute types is now consistent across all platforms and
 input vertex attribute types is now consistent across all platforms and