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@@ -13,8 +13,8 @@ of issues that were left-overs from the GLES2/WebGL1 removal:
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This completes the list of vertex formats to the same state as supported
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This completes the list of vertex formats to the same state as supported
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by WebGPU with the exception of formats where the size isn't a multiple of 4
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by WebGPU with the exception of formats where the size isn't a multiple of 4
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-(those don't make a lot of sense since vertex components must be
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-4-byte aligned anyway).
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+(this simplifies the vertex component alignment rules by generally requiring
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+a 4-byte alignment).
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The mapping of packed non-normalized vertex formats (e.g. UBYTE4) to shader
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The mapping of packed non-normalized vertex formats (e.g. UBYTE4) to shader
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input vertex attribute types is now consistent across all platforms and
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input vertex attribute types is now consistent across all platforms and
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