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@@ -1,5 +1,24 @@
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## Updates
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+### 19-Nov-2024
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+
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+- Merged PR https://github.com/floooh/sokol/pull/1155, this allows to use
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+ MSAA textures as resource bindings to load individual MSAA samples in
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+ shaders. This is an optional feature and isn't supported on the following
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+ platform/backend combos:
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+
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+ - macOS+GL
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+ - iOS+GLES3
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+ - WebGL2
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+ - Android
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+
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+ You can also check the new feature flag `sg_features.msaa_image_bindings`
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+ for support at runtime.
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+
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+ There's also a new sample https://floooh.github.io/sokol-webgpu/customresolve-sapp.html
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+ which demonstrates how to access multisampled textures and the MSAA coverage mask
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+ (requires a browser with WebGPU support).
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+
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### 13-Nov-2024
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- sokol_nuklear.h: merge PR https://github.com/floooh/sokol/pull/1150, this allows to connect the
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