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@@ -397,6 +397,12 @@ Mainly some "missing features" for desktop apps:
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# Updates
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+- **24-May-2019** The shader-cross-compiler can now generate Metal byte code
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+for macOS or iOS when the build is running on macOS. This is enabled
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+automatically with the fips-integration files in [sokol-tools-bin](https://github.com/floooh/sokol-tools-bin),
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+see the [sokol-shdc docs](https://github.com/floooh/sokol-tools-bin) for more
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+details.
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+
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- **16-May-2019** two new utility headers: *sokol_cimgui.h* and *sokol_gfx_cimgui.h*,
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those are the same as their counterparts sokol_imgui.h and sokol_gfx_imgui.h, but
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use the [cimgui](https://github.com/cimgui/cimgui) C-API for Dear ImGui. This
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