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@@ -6016,7 +6016,7 @@ _SOKOL_PRIVATE sg_resource_state _sg_create_pipeline(_sg_pipeline_t* pip, _sg_sh
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bs_desc.RenderTarget[0].SrcBlendAlpha = _sg_d3d11_blend_factor(desc->blend.src_factor_alpha);
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bs_desc.RenderTarget[0].SrcBlendAlpha = _sg_d3d11_blend_factor(desc->blend.src_factor_alpha);
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bs_desc.RenderTarget[0].DestBlendAlpha = _sg_d3d11_blend_factor(desc->blend.dst_factor_alpha);
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bs_desc.RenderTarget[0].DestBlendAlpha = _sg_d3d11_blend_factor(desc->blend.dst_factor_alpha);
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bs_desc.RenderTarget[0].BlendOpAlpha = _sg_d3d11_blend_op(desc->blend.op_alpha);
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bs_desc.RenderTarget[0].BlendOpAlpha = _sg_d3d11_blend_op(desc->blend.op_alpha);
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- bs_desc.RenderTarget[0].RenderTargetWriteMask = _sg_d3d11_color_write_mask(desc->blend.color_write_mask);
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+ bs_desc.RenderTarget[0].RenderTargetWriteMask = _sg_d3d11_color_write_mask((sg_color_mask)desc->blend.color_write_mask);
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hr = ID3D11Device_CreateBlendState(_sg.d3d11.dev, &bs_desc, &pip->d3d11_bs);
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hr = ID3D11Device_CreateBlendState(_sg.d3d11.dev, &bs_desc, &pip->d3d11_bs);
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SOKOL_ASSERT(SUCCEEDED(hr) && pip->d3d11_bs);
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SOKOL_ASSERT(SUCCEEDED(hr) && pip->d3d11_bs);
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