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changelog: clarification in last entry

Andre Weissflog 6 miesięcy temu
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1 zmienionych plików z 2 dodań i 2 usunięć
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      CHANGELOG.md

+ 2 - 2
CHANGELOG.md

@@ -20,9 +20,9 @@ The mapping of packed non-normalized vertex formats (e.g. UBYTE4) to shader
 input vertex attribute types is now consistent across all platforms and
 input vertex attribute types is now consistent across all platforms and
 matches WebGPU's strict vertex attribute type mapping rules:
 matches WebGPU's strict vertex attribute type mapping rules:
 
 
-- unsigned integer vertex formats (UBYTE*, USHORT*, UINT*) must
+- non-normalized unsigned integer vertex formats (UBYTE*, USHORT*, UINT*) must
   be used as unsigned-integer types on the vertex shader side (uint, uvec*)
   be used as unsigned-integer types on the vertex shader side (uint, uvec*)
-- signed integer vertex formats (BYTE*, SHORT*, INT*) must be used as
+- non-normalized signed integer vertex formats (BYTE*, SHORT*, INT*) must be used as
   signed-integer types on the vertex shader side (int, ivec*)
   signed-integer types on the vertex shader side (int, ivec*)
 - ...all other types must be used as float types on the vertex shader side (float, vec*)
 - ...all other types must be used as float types on the vertex shader side (float, vec*)