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@@ -446,10 +446,9 @@
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- SG_VERTEXFORMAT_SHORT4N
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- SG_VERTEXFORMAT_USHORT4N
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- D3D11 will not convert *non-normalized* vertex formats
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- to floating point vertex shader inputs, those can
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- only use the ivecn formats when D3D11 is used
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- as backend (GL and should Metal can use both formats)
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+ D3D11 will not convert *non-normalized* vertex formats to floating point
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+ vertex shader inputs, those can only be uses with the *ivecn* vertex shader
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+ input types when D3D11 is used as backend (GL and Metal can use both formats)
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- SG_VERTEXFORMAT_BYTE4,
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- SG_VERTEXFORMAT_UBYTE4
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