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@@ -14,6 +14,8 @@ unfortunately slipped through testing:
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or stream usage failing to be created in the D3D11 backend (because D3D11_USAGE_DYNAMIC
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is incompatible with D3D11_BIND_UNORDERED_ACCESS). Associated ticket: https://github.com/floooh/sokol/issues/1218
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+Both fixes are in this PR: https://github.com/floooh/sokol/pull/1219
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+
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### 08-Mar-2025
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Initial compute shader support has been merged into sokol_gfx.h.
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