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@@ -7,7 +7,7 @@ A small behaviour update for sokol_gl.h (may be breaking if you call `sgl_error(
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- Instead of skipping rendering completely for the current frame if an error is encountered
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(for instance the vertex- or command-buffer running full), sokol-gl will now
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render all successfully recorded draw commands before the error was recorded.
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-- Minor breaking change: `sgl_error` has been changed from an error code enum to
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+- Minor breaking change: `sgl_error_t` has been changed from an error code enum to
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a struct with a boolean flag per error type, that way no error information is
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lost if multiple error happen in the same frame.
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- Two new functions to query the current number of recorded vertices and commands
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