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sokol_gfx.h gles3: minor code cleanup in invalidate framebuffer check

Andre Weissflog 1 year ago
parent
commit
d7110f6b9e
1 changed files with 2 additions and 2 deletions
  1. 2 2
      sokol_gfx.h

+ 2 - 2
sokol_gfx.h

@@ -8679,10 +8679,10 @@ _SOKOL_PRIVATE void _sg_gl_end_pass(void) {
                 invalidate_atts[att_index++] = (GLenum)(GL_COLOR_ATTACHMENT0 + i);
             }
         }
-        if (_sg.gl.depth_store_action == SG_STOREACTION_DONTCARE && _sg.gl.cur_pass->cmn.ds_att.image_id.id != 0) {
+        if ((_sg.gl.depth_store_action == SG_STOREACTION_DONTCARE) && (_sg.gl.cur_pass->cmn.ds_att.image_id.id != SG_INVALID_ID)) {
             invalidate_atts[att_index++] = GL_DEPTH_ATTACHMENT;
         }
-        if (_sg.gl.stencil_store_action == SG_STOREACTION_DONTCARE && _sg.gl.cur_pass->cmn.ds_att.image_id.id != 0) {
+        if ((_sg.gl.stencil_store_action == SG_STOREACTION_DONTCARE) && (_sg.gl.cur_pass->cmn.ds_att.image_id.id != SG_INVALID_ID)) {
             invalidate_atts[att_index++] = GL_STENCIL_ATTACHMENT;
         }
         if (att_index > 0) {