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@@ -6,7 +6,7 @@
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stashed directly in a Dear ImGui ImTextureID handle instead of in a separate backing
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object (this is possible now because ImTextureID is now guaranteed to be 64 bits,
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so it can directly hold two 32-bit sokol-gfx handles). This change drastically
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- simplifies the sokol_imgui.h implementatation, but requires some breaking API
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+ simplifies the sokol_imgui.h implementation, but requires some breaking API
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changes (please read the updated doc section `ON USER-PROVIDED IMAGES AND SAMPLERS`
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in sokol_imgui.h)
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- sokol_gfx.h: a couple of new functions to get granular buffer and image properties
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