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Merge pull request #1274 from luzpaz/typos

Fix various typos
Andre Weissflog há 3 meses atrás
pai
commit
edbb47ae20
3 ficheiros alterados com 5 adições e 5 exclusões
  1. 1 1
      README.md
  2. 2 2
      sokol_gfx.h
  3. 2 2
      util/sokol_spine.h

+ 1 - 1
README.md

@@ -6,7 +6,7 @@
 
 # Sokol
 
-[**See what's new**](https://github.com/floooh/sokol/blob/master/CHANGELOG.md) (**24-May-2025** sokol_gfx.h: the Compute Milestone 2 udpate
+[**See what's new**](https://github.com/floooh/sokol/blob/master/CHANGELOG.md) (**24-May-2025** sokol_gfx.h: the Compute Milestone 2 update
 
 [![Build](/../../actions/workflows/main.yml/badge.svg)](/../../actions/workflows/main.yml) [![Bindings](/../../actions/workflows/gen_bindings.yml/badge.svg)](/../../actions/workflows/gen_bindings.yml) [![build](https://github.com/floooh/sokol-zig/actions/workflows/main.yml/badge.svg)](https://github.com/floooh/sokol-zig/actions/workflows/main.yml) [![build](https://github.com/floooh/sokol-nim/actions/workflows/main.yml/badge.svg)](https://github.com/floooh/sokol-nim/actions/workflows/main.yml) [![Odin](https://github.com/floooh/sokol-odin/actions/workflows/main.yml/badge.svg)](https://github.com/floooh/sokol-odin/actions/workflows/main.yml)[![Rust](https://github.com/floooh/sokol-rust/actions/workflows/main.yml/badge.svg)](https://github.com/floooh/sokol-rust/actions/workflows/main.yml)[![Dlang](https://github.com/kassane/sokol-d/actions/workflows/build.yml/badge.svg)](https://github.com/kassane/sokol-d/actions/workflows/build.yml)[![C3](https://github.com/floooh/sokol-c3/actions/workflows/build.yml/badge.svg)](https://github.com/floooh/sokol-c3/actions/workflows/build.yml)
 

+ 2 - 2
sokol_gfx.h

@@ -400,7 +400,7 @@
         This is why calling sg_query_surface_pitch() for a compressed pixel format and height
         N, N+1, N+2, ... may return the same result.
 
-        The row_align_bytes parammeter is for added flexibility. For image data that goes into
+        The row_align_bytes parameter is for added flexibility. For image data that goes into
         the sg_make_image() or sg_update_image() this should generally be 1, because these
         functions take tightly packed image data as input no matter what alignment restrictions
         exist in the backend 3D APIs.
@@ -4269,7 +4269,7 @@ typedef struct sg_frame_stats {
     _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_STORAGEIMAGE_HLSL_REGISTER_U_OUT_OF_RANGE, "storage image 'hlsl_register_u_n' is out of range (must be 0..11)") \
     _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_STORAGEIMAGE_HLSL_REGISTER_U_COLLISION, "storage image 'hlsl_register_u_n' must be unique across storage images and read/write storage buffers in same shader stage") \
     _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_STORAGEIMAGE_GLSL_BINDING_OUT_OF_RANGE, "storage image 'glsl_binding_n' is out of range (must be 0..4)") \
-    _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_STORAGEIMAGE_GLSL_BINDING_COLLISION, "stoage image 'glsl_binding_n' must be unique across shader stages") \
+    _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_STORAGEIMAGE_GLSL_BINDING_COLLISION, "storage image 'glsl_binding_n' must be unique across shader stages") \
     _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_STORAGEIMAGE_WGSL_GROUP2_BINDING_OUT_OF_RANGE, "storage image 'wgsl_group2_binding_n' is out of range (must be 0..7)") \
     _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_STORAGEIMAGE_WGSL_GROUP2_BINDING_COLLISION, "storage image 'wgsl_group2_binding_n' must be unique in same shader stage") \
     _SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_IMAGE_METAL_TEXTURE_SLOT_OUT_OF_RANGE, "image 'msl_texture_n' is out of range (must be 0..19)") \

+ 2 - 2
util/sokol_spine.h

@@ -373,7 +373,7 @@
 
     - It's important to note that no actual sokol-gfx rendering happens in
       sspine_draw_instance_in_layer(), instead only vertices, indices and
-      draw commands are recorded into internal memory buffes.
+      draw commands are recorded into internal memory buffers.
 
     - The only sokol-spine function which *must* (and should) be called inside
       a sokol-gfx rendering pass is sspine_draw_layer().
@@ -479,7 +479,7 @@
 
     If possible, batching will be performed by merging a new draw command with
     the previously recorded draw command. For two draw commands to be merged,
-    the following conditions must be tru:
+    the following conditions must be true:
 
         - rendering needs to go into the same layer
         - the same atlas texture must be used