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@@ -10,6 +10,8 @@ https://github.com/kassane/sokol-d
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...this also includes a matching output format `sokol_d` in the sokol-shdc shader
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compiler.
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+Also see PR https://github.com/floooh/sokol/pull/955.
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+
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Many thanks to @kassane for the hard work!
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...and a couple minor texture format related fixes in the WebGPU backends in sokol_gfx.h and sokol_app.h:
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