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- #pragma once
- /*
- sokol_gfx.h -- simple 3D API wrapper
- Do this:
- #define SOKOL_IMPL
- before you include this file in *one* C or C++ file to create the
- implementation.
- In the same place define one of the following to select the rendering
- backend:
- #define SOKOL_GLCORE33
- #define SOKOL_GLES2
- #define SOKOL_GLES3
- #define SOKOL_D3D11
- #define SOKOL_METAL_MACOS
- #define SOKOL_METAL_IOS
- I.e. for the GL 3.3 Core Profile it should look like this:
- #include ...
- #include ...
- #define SOKOL_IMPL
- #define SOKOL_GLCORE33
- #include "sokol_gfx.h"
- To enable shader compilation support in the D3D11 backend:
- #define SOKOL_D3D11_SHADER_COMPILER
- If SOKOL_D3D11_SHADER_COMPILER is enabled, the executable will link against
- d3dcompiler.lib (d3dcompiler_47.dll).
- Optionally provide the following defines with your own implementations:
- SOKOL_ASSERT(c) - your own assert macro (default: assert(c))
- SOKOL_MALLOC(s) - your own malloc function (default: malloc(s))
- SOKOL_FREE(p) - your own free function (default: free(p))
- SOKOL_LOG(msg) - your own logging function (default: puts(msg))
- SOKOL_UNREACHABLE() - a guard macro for unreachable code (default: assert(false))
- API usage validation macros:
- SOKOL_VALIDATE_BEGIN() - begin a validation block (default:_sg_validate_begin())
- SOKOL_VALIDATE(cond, err) - like assert but for API validation (default: _sg_validate(cond, err))
- SOKOL_VALIDATE_END() - end a validation block, return true if all checks in block passed (default: bool _sg_validate())
- If you don't want validation errors to be fatal, define SOKOL_VALIDATE_NON_FATAL,
- be aware though that this may spam SOKOL_LOG messages.
- Optionally define the following to force debug checks and validations
- even in release mode:
- SOKOL_DEBUG - by default this is defined if _DEBUG is defined
- sokol_gfx DOES NOT:
- ===================
- - create a window or the 3D-API context/device, you must do this
- before sokol_gfx is initialized, and pass any required information
- (like 3D device pointers) to the sokol_gfx initialization call
- - present the rendered frame, how this is done exactly usually depends
- on how the window and 3D-API context/device was created
- - provide a unified shader language, instead 3D-API-specific shader
- source-code or shader-bytecode must be provided
- For complete code examples using the various backend 3D-APIs, see:
- https://github.com/floooh/sokol-samples
- STEP BY STEP
- ============
- --- to initialize sokol_gfx, after creating a window and a 3D-API
- context/device, call:
- sg_setup(const sg_desc*)
- --- create resource objects (at least buffers, shaders and pipelines,
- and optionally images and passes):
- sg_buffer sg_make_buffer(const sg_buffer_desc*)
- sg_image sg_make_image(const sg_image_desc*)
- sg_shader sg_make_shader(const sg_shader_desc*)
- sg_pipeline sg_make_pipeline(const sg_pipeline_desc*)
- sg_pass sg_make_pass(const sg_pass_desc*)
- --- start rendering to the default frame buffer with:
- sg_begin_default_pass(const sg_pass_action* actions, int width, int height)
- --- or start rendering to an offscreen framebuffer with:
- sg_begin_pass(sg_pass pass, const sg_pass_action* actions)
- --- fill an sg_draw_state struct with the resource bindings for the next
- draw call (one pipeline object, 1..N vertex buffers, 0 or 1
- index buffer, 0..N image objects to use as textures each on
- the vertex-shader- and fragment-shader-stage and then call
-
- sg_apply_draw_state(const sg_draw_state* draw_state)
- to update the resource bindings
- --- optionally update shader uniform data with:
- sg_apply_uniform_block(sg_shader_stage stage, int ub_index, const void* data, int num_bytes)
- --- kick off a draw call with:
-
- sg_draw(int base_element, int num_elements, int num_instances)
- --- finish the current rendering pass with:
-
- sg_end_pass()
- --- when done with the current frame, call
- sg_commit()
- --- at the end of your program, shutdown sokol_gfx with:
- sg_shutdown()
-
- --- if you need to destroy resources before sg_shutdown(), call:
- sg_destroy_buffer(sg_buffer buf)
- sg_destroy_image(sg_image img)
- sg_destroy_shader(sg_shader shd)
- sg_destroy_pipeline(sg_pipeline pip)
- sg_destroy_pass(sg_pass pass)
- --- to set a new viewport rectangle, call
- sg_apply_viewport(int x, int y, int width, int height, bool origin_top_left)
- --- to set a new scissor rect, call:
- sg_apply_scissor_rect(int x, int y, int width, int height, bool origin_top_left)
- both sg_apply_viewport() and sg_apply_scissor_rect() must be called
- inside a rendering pass
-
- beginning a pass will reset the viewport to the size of the framebuffer used
- in the new pass,
- --- to update the content of buffer and image resources, call:
- sg_update_buffer(sg_buffer buf, const void* ptr, int num_bytes)
- sg_update_image(sg_image img, const sg_image_content* content)
-
- buffers and images to be updated must have been created with
- SG_USAGE_DYNAMIC or SG_USAGE_STREAM
-
- --- to check for support of optional features:
-
- bool sg_query_feature(sg_feature feature)
- --- if you need to call into the underlying 3D-API directly, you must call:
- sg_reset_state_cache()
- ...before calling sokol_gfx functions again
- BACKEND-SPECIFIC TOPICS:
- ========================
- --- the GL backends need to know about the internal structure of uniform
- blocks, and the texture sampler-name and -type:
- typedef struct {
- float mvp[16]; // model-view-projection matrix
- float offset0[2]; // some 2D vectors
- float offset1[2];
- float offset2[2];
- } params_t;
-
- // uniform block structure and texture image definition in sg_shader_desc:
- sg_shader_desc desc = {
- // uniform block description (size and internal structure)
- .vs.uniform_blocks[0] = {
- .size = sizeof(params_t),
- .uniforms = {
- [0] = { .name="mvp", .type=SG_UNIFORMTYPE_MAT4 },
- [1] = { .name="offset0", .type=SG_UNIFORMTYPE_VEC2 },
- ...
- }
- },
- // one texture on the fragment-shader-stage, GLES2/WebGL needs name and image type
- .fs.images[0] = { .name="tex", .type=SG_IMAGETYPE_ARRAY }
- ...
- };
- --- the Metal and D3D11 backends only need to know the size of uniform blocks,
- not their internal member structure, and they only need to know
- the type of a texture sampler, not its name:
- sg_shader_desc desc = {
- .vs.uniform_blocks[0].size = sizeof(params_t),
- .fs.images[0].type = SG_IMAGETYPE_ARRAY,
- ...
- };
- --- when creating a pipeline object, GLES2/WebGL need to know the vertex
- attribute names as used in the vertex shader when describing vertex
- layouts:
- sg_pipeline_desc desc = {
- .layout = {
- .attrs = {
- [0] = { .name="position", .format=SG_VERTEXFORMAT_FLOAT3 },
- [1] = { .name="color1", .format=SG_VERTEXFORMAT_FLOAT4 }
- }
- }
- };
- --- on D3D11 you need to provide a semantic name and semantic index in the
- vertex attribute definition instead (see the D3D11 documentation on
- D3D11_INPUT_ELEMENT_DESC for details):
- sg_pipeline_desc desc = {
- .layout = {
- .attrs = {
- [0] = { .sem_name="POSITION", .sem_index=0, .format=SG_VERTEXFORMAT_FLOAT3 },
- [1] = { .sem_name="COLOR", .sem_index=1, .format=SG_VERTEXFORMAT_FLOAT4 }
- }
- }
- };
- --- on Metal, GL 3.3 or GLES3/WebGL2, you don't need to provide an attribute
- name or semantic name, since vertex attributes can be bound by their slot index
- (this is mandatory in Metal, and optional in GL):
- sg_pipeline_desc desc = {
- .layout = {
- .attrs = {
- [0] = { .format=SG_VERTEXFORMAT_FLOAT3 },
- [1] = { .format=SG_VERTEXFORMAT_FLOAT4 }
- }
- }
- };
- TODO:
- ====
- - talk about asynchronous resource creation
-
- MIT License
- Copyright (c) 2017 Andre Weissflog
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in all
- copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- SOFTWARE.
- */
- #include <stdint.h>
- #include <stdbool.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*
- Resource id typedefs:
- sg_buffer: vertex- and index-buffers
- sg_image: textures and render targets
- sg_shader: vertex- and fragment-shaders, uniform blocks
- sg_pipeline: associated shader and vertex-layouts, and render states
- sg_pass: a bundle of render targets and actions on them
- Instead of pointers, resource creation functions return a 32-bit
- number which uniquely identifies the resource object.
- The 32-bit resource id is split into a 16-bit pool index in the lower bits,
- and a 16-bit 'unique counter' in the upper bits. The index allows fast
- pool lookups, and combined with the unique-mask it allows to detect
- 'dangling accesses' (trying to use an object which no longer exists, and
- its pool slot has been reused for a new object)
- The resource ids are wrapped into a struct so that the compiler
- can complain when the wrong resource type is used.
- */
- typedef struct { uint32_t id; } sg_buffer;
- typedef struct { uint32_t id; } sg_image;
- typedef struct { uint32_t id; } sg_shader;
- typedef struct { uint32_t id; } sg_pipeline;
- typedef struct { uint32_t id; } sg_pass;
- /*
- various compile-time constants
- FIXME: it may make sense to convert some of those into defines so
- that the user code can override them.
- */
- enum {
- SG_INVALID_ID = 0,
- SG_NUM_SHADER_STAGES = 2,
- SG_NUM_INFLIGHT_FRAMES = 2,
- SG_MAX_COLOR_ATTACHMENTS = 4,
- SG_MAX_SHADERSTAGE_BUFFERS = 4,
- SG_MAX_SHADERSTAGE_IMAGES = 12,
- SG_MAX_SHADERSTAGE_UBS = 4,
- SG_MAX_UB_MEMBERS = 16,
- SG_MAX_VERTEX_ATTRIBUTES = 16,
- SG_MAX_MIPMAPS = 16,
- SG_MAX_TEXTUREARRAY_LAYERS = 128
- };
- /*
- sg_feature
- These are optional features, use the function
- sg_query_feature() to check whether the feature is supported.
- */
- typedef enum {
- SG_FEATURE_INSTANCING,
- SG_FEATURE_TEXTURE_COMPRESSION_DXT,
- SG_FEATURE_TEXTURE_COMPRESSION_PVRTC,
- SG_FEATURE_TEXTURE_COMPRESSION_ATC,
- SG_FEATURE_TEXTURE_COMPRESSION_ETC2,
- SG_FEATURE_TEXTURE_FLOAT,
- SG_FEATURE_TEXTURE_HALF_FLOAT,
- SG_FEATURE_ORIGIN_BOTTOM_LEFT,
- SG_FEATURE_ORIGIN_TOP_LEFT,
- SG_FEATURE_MSAA_RENDER_TARGETS,
- SG_FEATURE_PACKED_VERTEX_FORMAT_10_2,
- SG_FEATURE_MULTIPLE_RENDER_TARGET,
- SG_FEATURE_IMAGETYPE_3D,
- SG_FEATURE_IMAGETYPE_ARRAY,
- SG_NUM_FEATURES
- } sg_feature;
- /*
- sg_resource_state
- The current state of a resource in its resource pool.
- Resources start in the INITIAL state, which means the
- pool slot is unoccupied and can be allocated. When a resource is
- created, first an id is allocated, and the resource pool slot
- is set to state ALLOC. After allocation, the resource is
- initialized, which may result in the VALID or FAILED state. The
- reason why allocation and initialization are separate is because
- some resource types (e.g. buffers and images) might be asynchronously
- initialized by the user application. If a resource which is not
- in the VALID state is attempted to be used for rendering, rendering
- operations will silently be dropped.
- The special INVALID state is returned in sg_query_xxx_state() if no
- resource object exists for the provided resource id.
- */
- typedef enum {
- SG_RESOURCESTATE_INITIAL,
- SG_RESOURCESTATE_ALLOC,
- SG_RESOURCESTATE_VALID,
- SG_RESOURCESTATE_FAILED,
- SG_RESOURCESTATE_INVALID,
- _SG_RESOURCESTATE_FORCE_U32 = 0x7FFFFFFF
- } sg_resource_state;
- /*
- sg_usage
- A resource usage hint describing the update strategy of
- buffers and images. This is used in the sg_buffer_desc.usage
- and sg_image_desc.usage members when creating buffers
- and images:
- SG_USAGE_IMMUTABLE: the resource will never be updated with
- new data, instead the data content of the
- resource must be provided on creation
- SG_USAGE_DYNAMIC: the resource will be updated infrequently
- with new data (this could range from "once
- after creation", to "quite often but not
- every frame")
- SG_USAGE_STREAM: the resource will be updated each frame
- with new content
- The rendering backends use this hint to prevent that the
- CPU needs to wait for the GPU when attempting to update
- a resource that might be currently accessed by the GPU.
- Resource content is updated with the function sg_update_buffer() for
- buffer objects, and sg_update_image() for image objects. Only
- one update is allowed per frame and resource object. The
- application must update all data required for rendering (this
- means that the update data can be smaller than the resource size,
- if only a part of the overall resource size is used for rendering,
- you only need to make sure that the data that *is* used is valid.
- The default usage is SG_USAGE_IMMUTABLE.
- */
- typedef enum {
- _SG_USAGE_DEFAULT, /* value 0 reserved for default-init */
- SG_USAGE_IMMUTABLE,
- SG_USAGE_DYNAMIC,
- SG_USAGE_STREAM,
- _SG_USAGE_NUM,
- _SG_USAGE_FORCE_U32 = 0x7FFFFFFF
- } sg_usage;
- /*
- sg_buffer_type
- This indicates whether a buffer contains vertex- or index-data,
- used in the sg_buffer_desc.type member when creating a buffer.
- The default value is SG_BUFFERTYPE_VERTEXBUFFER.
- */
- typedef enum {
- _SG_BUFFERTYPE_DEFAULT, /* value 0 reserved for default-init */
- SG_BUFFERTYPE_VERTEXBUFFER,
- SG_BUFFERTYPE_INDEXBUFFER,
- _SG_BUFFERTYPE_NUM,
- _SG_BUFFERTYPE_FORCE_U32 = 0x7FFFFFFF
- } sg_buffer_type;
- /*
- sg_index_type
- Indicates whether indexed rendering (fetching vertex-indices from an
- index buffer) is used, and if yes, the index data type (16- or 32-bits).
- This is used in the sg_pipeline_desc.index_type member when creating a
- pipeline object.
- The default index type is SG_INDEXTYPE_NONE.
- */
- typedef enum {
- _SG_INDEXTYPE_DEFAULT, /* value 0 reserved for default-init */
- SG_INDEXTYPE_NONE,
- SG_INDEXTYPE_UINT16,
- SG_INDEXTYPE_UINT32,
- _SG_INDEXTYPE_NUM,
- _SG_INDEXTYPE_FORCE_U32 = 0x7FFFFFFF
- } sg_index_type;
- /*
- sg_image_type
- Indicates the basic image type (2D-texture, cubemap, 3D-texture
- or 2D-array-texture). 3D- and array-textures are not supported
- on the GLES2/WebGL backend. The image type is used in the
- sg_image_desc.type member when creating an image.
- The default image type when creating an image is SG_IMAGETYPE_2D.
- */
- typedef enum {
- _SG_IMAGETYPE_DEFAULT, /* value 0 reserved for default-init */
- SG_IMAGETYPE_2D,
- SG_IMAGETYPE_CUBE,
- SG_IMAGETYPE_3D,
- SG_IMAGETYPE_ARRAY,
- _SG_IMAGETYPE_NUM,
- _SG_IMAGETYPE_FORCE_U32 = 0x7FFFFFFF
- } sg_image_type;
- /*
- sg_cube_face
- The cubemap faces. Use these as indices in the sg_image_desc.content
- array.
- */
- typedef enum {
- SG_CUBEFACE_POS_X,
- SG_CUBEFACE_NEG_X,
- SG_CUBEFACE_POS_Y,
- SG_CUBEFACE_NEG_Y,
- SG_CUBEFACE_POS_Z,
- SG_CUBEFACE_NEG_Z,
- SG_CUBEFACE_NUM,
- _SG_CUBEFACE_FORCE_U32 = 0x7FFFFFFF
- } sg_cube_face;
- /*
- sg_shader_stage
- There are 2 shader stages: vertex- and fragment-shader-stage.
- Each shader stage consists of:
- - one slot for a shader function (provided as source- or byte-code)
- - SG_MAX_SHADERSTAGE_UBS slots for uniform blocks
- - SG_MAX_SHADERSTAGE_IMAGES slots for images used as textures by
- the shader function
- */
- typedef enum {
- SG_SHADERSTAGE_VS,
- SG_SHADERSTAGE_FS,
- _SG_SHADERSTAGE_FORCE_U32 = 0x7FFFFFFF
- } sg_shader_stage;
- /*
- sg_pixel_format
- This is a common subset of useful and widely supported pixel formats. The
- pixel format enum is mainly used when creating an image object in the
- sg_image_desc.pixel_format member.
- The default pixel format when creating an image is SG_PIXELFORMAT_RGBA8.
- */
- typedef enum {
- _SG_PIXELFORMAT_DEFAULT, /* value 0 reserved for default-init */
- SG_PIXELFORMAT_NONE,
- SG_PIXELFORMAT_RGBA8,
- SG_PIXELFORMAT_RGB8,
- SG_PIXELFORMAT_RGBA4,
- SG_PIXELFORMAT_R5G6B5,
- SG_PIXELFORMAT_R5G5B5A1,
- SG_PIXELFORMAT_R10G10B10A2,
- SG_PIXELFORMAT_RGBA32F,
- SG_PIXELFORMAT_RGBA16F,
- SG_PIXELFORMAT_R32F,
- SG_PIXELFORMAT_R16F,
- SG_PIXELFORMAT_L8,
- SG_PIXELFORMAT_DXT1,
- SG_PIXELFORMAT_DXT3,
- SG_PIXELFORMAT_DXT5,
- SG_PIXELFORMAT_DEPTH,
- SG_PIXELFORMAT_DEPTHSTENCIL,
- SG_PIXELFORMAT_PVRTC2_RGB,
- SG_PIXELFORMAT_PVRTC4_RGB,
- SG_PIXELFORMAT_PVRTC2_RGBA,
- SG_PIXELFORMAT_PVRTC4_RGBA,
- SG_PIXELFORMAT_ETC2_RGB8,
- SG_PIXELFORMAT_ETC2_SRGB8,
- _SG_PIXELFORMAT_NUM,
- _SG_PIXELFORMAT_FORCE_U32 = 0x7FFFFFFF
- } sg_pixel_format;
- /*
- sg_primitive_type
- This is the common subset of 3D primitive types supported across all 3D
- APIs. This is used in the sg_pipeline_desc.primitive_type member when
- creating a pipeline object.
- The default primitive type is SG_PRIMITIVETYPE_TRIANGLES.
- */
- typedef enum {
- _SG_PRIMITIVETYPE_DEFAULT, /* value 0 reserved for default-init */
- SG_PRIMITIVETYPE_POINTS,
- SG_PRIMITIVETYPE_LINES,
- SG_PRIMITIVETYPE_LINE_STRIP,
- SG_PRIMITIVETYPE_TRIANGLES,
- SG_PRIMITIVETYPE_TRIANGLE_STRIP,
- _SG_PRIMITIVETYPE_NUM,
- _SG_PRIMITIVETYPE_FORCE_U32 = 0x7FFFFFFF
- } sg_primitive_type;
- /*
- sg_filter
- The filtering mode when sampling a texture image. This is
- used in the sg_image_desc.min_filter and sg_image_desc.mag_filter
- members when creating an image object.
- The default filter mode is SG_FILTER_NEAREST.
- */
- typedef enum {
- _SG_FILTER_DEFAULT, /* value 0 reserved for default-init */
- SG_FILTER_NEAREST,
- SG_FILTER_LINEAR,
- SG_FILTER_NEAREST_MIPMAP_NEAREST,
- SG_FILTER_NEAREST_MIPMAP_LINEAR,
- SG_FILTER_LINEAR_MIPMAP_NEAREST,
- SG_FILTER_LINEAR_MIPMAP_LINEAR,
- _SG_FILTER_NUM,
- _SG_FILTER_FORCE_U32 = 0x7FFFFFFF
- } sg_filter;
- /*
- sg_wrap
- The texture coordinates wrapping mode when sampling a texture
- image. This is used in the sg_image_desc.wrap_u, .wrap_v
- and .wrap_w members when creating an image.
- The default wrap mode is SG_WRAP_REPEAT.
- */
- typedef enum {
- _SG_WRAP_DEFAULT, /* value 0 reserved for default-init */
- SG_WRAP_REPEAT,
- SG_WRAP_CLAMP_TO_EDGE,
- SG_WRAP_MIRRORED_REPEAT,
- _SG_WRAP_NUM,
- _SG_WRAP_FORCE_U32 = 0x7FFFFFFF
- } sg_wrap;
- /*
- sg_vertex_format
- The data type of a vertex component. This is used to describe
- the layout of vertex data when creating a pipeline object.
- */
- typedef enum {
- SG_VERTEXFORMAT_INVALID,
- SG_VERTEXFORMAT_FLOAT,
- SG_VERTEXFORMAT_FLOAT2,
- SG_VERTEXFORMAT_FLOAT3,
- SG_VERTEXFORMAT_FLOAT4,
- SG_VERTEXFORMAT_BYTE4,
- SG_VERTEXFORMAT_BYTE4N,
- SG_VERTEXFORMAT_UBYTE4,
- SG_VERTEXFORMAT_UBYTE4N,
- SG_VERTEXFORMAT_SHORT2,
- SG_VERTEXFORMAT_SHORT2N,
- SG_VERTEXFORMAT_SHORT4,
- SG_VERTEXFORMAT_SHORT4N,
- SG_VERTEXFORMAT_UINT10_N2,
- _SG_VERTEXFORMAT_NUM,
- _SG_VERTEXFORMAT_FORCE_U32 = 0x7FFFFFFF
- } sg_vertex_format;
- /*
- sg_vertex_step
- Defines whether the input pointer of a vertex input stream is advanced
- 'per vertex' or 'per instance'. The default step-func is
- SG_VERTEXSTEP_PER_VERTEX. SG_VERTEXSTEP_PER_INSTANCE is used with
- instanced-rendering.
- The vertex-step is part of the vertex-layout definition
- when creating pipeline objects.
- */
- typedef enum {
- _SG_VERTEXSTEP_DEFAULT, /* value 0 reserved for default-init */
- SG_VERTEXSTEP_PER_VERTEX,
- SG_VERTEXSTEP_PER_INSTANCE,
- _SG_VERTEXSTEP_NUM,
- _SG_VERTEXSTEP_FORCE_U32 = 0x7FFFFFFF
- } sg_vertex_step;
- /*
- sg_uniform_type
- The data type of a uniform block member. This is used to
- describe the internal layout of uniform blocks when creating
- a shader object.
- */
- typedef enum {
- SG_UNIFORMTYPE_INVALID,
- SG_UNIFORMTYPE_FLOAT,
- SG_UNIFORMTYPE_FLOAT2,
- SG_UNIFORMTYPE_FLOAT3,
- SG_UNIFORMTYPE_FLOAT4,
- SG_UNIFORMTYPE_MAT4,
- _SG_UNIFORMTYPE_NUM,
- _SG_UNIFORMTYPE_FORCE_U32 = 0x7FFFFFFF
- } sg_uniform_type;
- /*
- sg_cull_mode
- The face-culling mode, this is used in the
- sg_pipeline_desc.rasterizer.cull_mode member when creating a
- pipeline object.
- The default cull mode is SG_CULLMODE_NONE
- */
- typedef enum {
- _SG_CULLMODE_DEFAULT, /* value 0 reserved for default-init */
- SG_CULLMODE_NONE,
- SG_CULLMODE_FRONT,
- SG_CULLMODE_BACK,
- _SG_CULLMODE_NUM,
- _SG_CULLMODE_FORCE_U32 = 0x7FFFFFFF
- } sg_cull_mode;
- /*
- sg_face_winding
- The vertex-winding rule that determines a front-facing primitive. This
- is used in the member sg_pipeline_desc.rasterizer.face_winding
- when creating a pipeline object.
- The default winding is SG_FACEWINDING_CW (clockwise)
- */
- typedef enum {
- _SG_FACEWINDING_DEFAULT, /* value 0 reserved for default-init */
- SG_FACEWINDING_CCW,
- SG_FACEWINDING_CW,
- _SG_FACEWINDING_NUM,
- _SG_FACEWINDING_FORCE_U32 = 0x7FFFFFFF
- } sg_face_winding;
- /*
- sg_compare_func
- The compare-function for depth- and stencil-ref tests.
- This is used when creating pipeline objects in the members:
-
- sg_pipeline_desc
- .depth_stencil
- .depth_compare_func
- .stencil_front.compare_func
- .stencil_back.compare_func
- The default compare func for depth- and stencil-tests is
- SG_COMPAREFUNC_ALWAYS.
- */
- typedef enum {
- _SG_COMPAREFUNC_DEFAULT, /* value 0 reserved for default-init */
- SG_COMPAREFUNC_NEVER,
- SG_COMPAREFUNC_LESS,
- SG_COMPAREFUNC_EQUAL,
- SG_COMPAREFUNC_LESS_EQUAL,
- SG_COMPAREFUNC_GREATER,
- SG_COMPAREFUNC_NOT_EQUAL,
- SG_COMPAREFUNC_GREATER_EQUAL,
- SG_COMPAREFUNC_ALWAYS,
- _SG_COMPAREFUNC_NUM,
- _SG_COMPAREFUNC_FORCE_U32 = 0x7FFFFFFF
- } sg_compare_func;
- /*
- sg_stencil_op
- The operation performed on a currently stored stencil-value when a
- comparison test passes or fails. This is used when creating a pipeline
- object in the members:
- sg_pipeline_desc
- .depth_stencil
- .stencil_front
- .fail_op
- .depth_fail_op
- .pass_op
- .stencil_back
- .fail_op
- .depth_fail_op
- .pass_op
- The default value is SG_STENCILOP_KEEP.
- */
- typedef enum {
- _SG_STENCILOP_DEFAULT, /* value 0 reserved for default-init */
- SG_STENCILOP_KEEP,
- SG_STENCILOP_ZERO,
- SG_STENCILOP_REPLACE,
- SG_STENCILOP_INCR_CLAMP,
- SG_STENCILOP_DECR_CLAMP,
- SG_STENCILOP_INVERT,
- SG_STENCILOP_INCR_WRAP,
- SG_STENCILOP_DECR_WRAP,
- _SG_STENCILOP_NUM,
- _SG_STENCILOP_FORCE_U32 = 0x7FFFFFFF
- } sg_stencil_op;
- /*
- sg_blend_factor
- The source and destination factors in blending operations.
- This is used in the following members when creating a pipeline object:
- sg_pipeline_desc
- .blend
- .src_factor_rgb
- .dst_factor_rgb
- .src_factor_alpha
- .dst_factor_alpha
- The default value is SG_BLENDFACTOR_ONE for source
- factors, and SG_BLENDFACTOR_ZERO for destination factors.
- */
- typedef enum {
- _SG_BLENDFACTOR_DEFAULT, /* value 0 reserved for default-init */
- SG_BLENDFACTOR_ZERO,
- SG_BLENDFACTOR_ONE,
- SG_BLENDFACTOR_SRC_COLOR,
- SG_BLENDFACTOR_ONE_MINUS_SRC_COLOR,
- SG_BLENDFACTOR_SRC_ALPHA,
- SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
- SG_BLENDFACTOR_DST_COLOR,
- SG_BLENDFACTOR_ONE_MINUS_DST_COLOR,
- SG_BLENDFACTOR_DST_ALPHA,
- SG_BLENDFACTOR_ONE_MINUS_DST_ALPHA,
- SG_BLENDFACTOR_SRC_ALPHA_SATURATED,
- SG_BLENDFACTOR_BLEND_COLOR,
- SG_BLENDFACTOR_ONE_MINUS_BLEND_COLOR,
- SG_BLENDFACTOR_BLEND_ALPHA,
- SG_BLENDFACTOR_ONE_MINUS_BLEND_ALPHA,
- _SG_BLENDFACTOR_NUM,
- _SG_BLENDFACTOR_FORCE_U32 = 0x7FFFFFFF
- } sg_blend_factor;
- /*
- sg_blend_op
- Describes how the source and destination values are combined in the
- fragment blending operation. It is used in the following members when
- creating a pipeline object:
- sg_pipeline_desc
- .blend
- .op_rgb
- .op_alpha
- The default value is SG_BLENDOP_ADD.
- */
- typedef enum {
- _SG_BLENDOP_DEFAULT, /* value 0 reserved for default-init */
- SG_BLENDOP_ADD,
- SG_BLENDOP_SUBTRACT,
- SG_BLENDOP_REVERSE_SUBTRACT,
- _SG_BLENDOP_NUM,
- _SG_BLENDOP_FORCE_U32 = 0x7FFFFFFF
- } sg_blend_op;
- /*
- sg_color_mask
- Selects the color channels when writing a fragment color to the
- framebuffer. This is used in the members
- sg_pipeline_desc.blend.color_write_mask when creating a pipeline object.
- The default colormask is SG_COLORMASK_RGBA (write all colors channels)
- */
- typedef enum {
- _SG_COLORMASK_DEFAULT = 0, /* value 0 reserved for default-init */
- SG_COLORMASK_NONE = (0x10), /* special value for 'all channels disabled */
- SG_COLORMASK_R = (1<<0),
- SG_COLORMASK_G = (1<<1),
- SG_COLORMASK_B = (1<<2),
- SG_COLORMASK_A = (1<<3),
- SG_COLORMASK_RGB = 0x7,
- SG_COLORMASK_RGBA = 0xF,
- _SG_COLORMASK_FORCE_U32 = 0x7FFFFFFF
- } sg_color_mask;
- /*
- sg_action
- Defines what action should be performed at the start of a render pass:
- SG_ACTION_CLEAR: clear the render target image
- SG_ACTION_LOAD: load the previous content of the render target image
- SG_ACTION_DONTCARE: leave the render target image content undefined
- This is used in the sg_pass_action structure.
-
- The default action for all pass attachments is SG_ACTION_CLEAR, with the
- clear color rgba = {0.5f, 0.5f, 0.5f, 1.0f], depth=1.0 and stencil=0.
- If you want to override the default behaviour, it is important to not
- only set the clear color, but the 'action' field as well (as long as this
- is in its _SG_ACTION_DEFAULT, the value fields will be ignored).
- */
- typedef enum {
- _SG_ACTION_DEFAULT,
- SG_ACTION_CLEAR,
- SG_ACTION_LOAD,
- SG_ACTION_DONTCARE,
- _SG_ACTION_NUM,
- _SG_ACTION_FORCE_U32 = 0x7FFFFFFF
- } sg_action;
- /*
- sg_pass_action
- The sg_pass_action struct defines the actions to be performed
- at the start of a rendering pass in the functions sg_begin_pass()
- and sg_begin_default_pass().
- A separate action and clear values can be defined for each
- color attachment, and for the depth-stencil attachment.
- The default clear values are defined by the macros:
- - SG_DEFAULT_CLEAR_RED: 0.5f
- - SG_DEFAULT_CLEAR_GREEN: 0.5f
- - SG_DEFAULT_CLEAR_BLUE: 0.5f
- - SG_DEFAULT_CLEAR_ALPHA: 1.0f
- - SG_DEFAULT_CLEAR_DEPTH: 1.0f
- - SG_DEFAULT_CLEAR_STENCIL: 0
- */
- typedef struct {
- sg_action action;
- float val[4];
- } sg_color_attachment_action;
- typedef struct {
- sg_action action;
- float val;
- } sg_depth_attachment_action;
- typedef struct {
- sg_action action;
- uint8_t val;
- } sg_stencil_attachment_action;
- typedef struct {
- uint32_t _start_canary;
- sg_color_attachment_action colors[SG_MAX_COLOR_ATTACHMENTS];
- sg_depth_attachment_action depth;
- sg_stencil_attachment_action stencil;
- uint32_t _end_canary;
- } sg_pass_action;
- /*
- sg_draw_state
- The sg_draw_state structure defines the resource binding slots
- of the sokol_gfx render pipeline, used as argument to the
- sg_apply_draw_state() function.
- A draw state contains:
- - 1 pipeline object
- - 1..N vertex buffers
- - 0..1 index buffers
- - 0..N vertex shader stage images
- - 0..N fragment shader stage images
- The max number of vertex buffer and shader stage images
- are defined by the SG_MAX_SHADERSTAGE_BUFFERS and
- SG_MAX_SHADERSTAGE_IMAGES configuration constants.
- */
- typedef struct {
- uint32_t _start_canary;
- sg_pipeline pipeline;
- sg_buffer vertex_buffers[SG_MAX_SHADERSTAGE_BUFFERS];
- sg_buffer index_buffer;
- sg_image vs_images[SG_MAX_SHADERSTAGE_IMAGES];
- sg_image fs_images[SG_MAX_SHADERSTAGE_IMAGES];
- uint32_t _end_canary;
- } sg_draw_state;
- /*
- sg_desc
- The sg_desc struct contains configuration values for sokol_gfx,
- it is used as parameter to the sg_setup() call.
- The default configuration is:
- .buffer_pool_size: 128
- .image_pool_size: 128
- .shader_pool_size: 32
- .pipeline_pool_size: 64
- .pass_pool_size: 16
-
- GL specific:
- .gl_force_gles2
- if this is true the GL backend will act in "GLES2 fallback mode" even
- when compiled with SOKOL_GLES3, this is useful to fall back
- to traditional WebGL if a browser doesn't support a WebGL2 context
- Metal specific:
- (NOTE: All Objective-C object references are transferred through
- a bridged (const void*) to sokol_gfx, which will use a unretained
- bridged cast (__bridged id<xxx>) to retrieve the Objective-C
- references back. Since the bridge cast is unretained, the caller
- must hold a strong reference to the Objective-C object for the
- duration of the sokol_gfx call!
- .mtl_device
- a pointer to the MTLDevice object
- .mtl_renderpass_descriptor_cb
- a C callback function to obtain the MTLRenderPassDescriptor for the
- current frame when rendering to the default framebuffer, will be called
- in sg_begin_default_pass()
- .mtl_drawable_cb
- a C callback function to obtain a MTLDrawable for the current
- frame when rendering to the default framebuffer, will be called in
- sg_end_pass() of the default pass
- .mtl_global_uniform_buffer_size
- the size of the global uniform buffer in bytes, this must be big
- enough to hold all uniform block updates for a single frame,
- the default value is 4 MByte (4 * 1024 * 1024)
- .mtl_sampler_cache_size
- the number of slots in the sampler cache, the Metal backend
- will share texture samplers with the same state in this
- cache, the default value is 64
- D3D11 specific:
- .d3d11_device
- a pointer to the ID3D11Device object, this must have been created
- before sg_setup() is called
- .d3d11_device_context
- a pointer to the ID3D11DeviceContext object
- .d3d11_render_target_view_cb
- a C callback function to obtain a pointer to the current
- ID3D11RenderTargetView object of the default framebuffer,
- this function will be called in sg_begin_pass() when rendering
- to the default framebuffer
- .d3d11_depth_stencil_view_cb
- a C callback function to obtain a pointer to the current
- ID3D11DepthStencilView object of the default framebuffer,
- this function will be called in sg_begin_pass() when rendering
- to the default framebuffer
- */
- typedef struct {
- uint32_t _start_canary;
- int buffer_pool_size;
- int image_pool_size;
- int shader_pool_size;
- int pipeline_pool_size;
- int pass_pool_size;
- /* GL specific */
- bool gl_force_gles2;
- /* Metal-specific */
- const void* mtl_device;
- const void* (*mtl_renderpass_descriptor_cb)(void);
- const void* (*mtl_drawable_cb)(void);
- int mtl_global_uniform_buffer_size;
- int mtl_sampler_cache_size;
- /* D3D11-specific */
- const void* d3d11_device;
- const void* d3d11_device_context;
- const void* (*d3d11_render_target_view_cb)(void);
- const void* (*d3d11_depth_stencil_view_cb)(void);
- uint32_t _end_canary;
- } sg_desc;
- /*
- sg_buffer_desc
- Creation parameters for sg_buffer objects, used in the
- sg_make_buffer() call.
- The default configuration is:
- .size: 0 (this *must* be set to a valid size in bytes)
- .type: SG_BUFFERTYPE_VERTEXBUFFER
- .usage: SG_USAGE_IMMUTABLE
- .content 0
- Buffers with the SG_USAGE_IMMUTABLE usage *must* fill the buffer
- with initial data (.content must point to a data chunk with
- exactly .size bytes).
- ADVANCED TOPIC: Injecting native 3D-API buffers:
- The following struct members allow to inject your own GL, Metal
- or D3D11 buffers into sokol_gfx:
-
- .gl_buffers[SG_NUM_INFLIGHT_FRAMES]
- .mtl_buffers[SG_NUM_INFLIGHT_FRAMES]
- .d3d11_buffer
- You must still provide all other members except the .content member, and
- these must match the creation parameters of the native buffers you
- provide. For SG_USAGE_IMMUTABLE, only provide a single native 3D-API
- buffer, otherwise you need to provide SG_NUM_INFLIGHT_FRAMES buffers
- (only for GL and Metal, not D3D11). Providing multiple buffers for GL and
- Metal is necessary because sokol_gfx will rotate through them when
- calling sg_update_buffer() to prevent lock-stalls.
- Note that it is expected that immutable injected buffer have already been
- initialized with content, and the .content member must be 0!
- Also you need to call sg_reset_state_cache() after calling native 3D-API
- functions, and before calling any sokol_gfx function.
- */
- typedef struct {
- uint32_t _start_canary;
- int size;
- sg_buffer_type type;
- sg_usage usage;
- const void* content;
- /* GL specific */
- uint32_t gl_buffers[SG_NUM_INFLIGHT_FRAMES];
- /* Metal specific */
- const void* mtl_buffers[SG_NUM_INFLIGHT_FRAMES];
- /* D3D11 specific */
- const void* d3d11_buffer;
- uint32_t _end_canary;
- } sg_buffer_desc;
- /*
- sg_subimage_content
- Pointer to and size of a subimage-surface data, this is
- used to describe the initial content of immutable-usage images,
- or for updating a dynamic- or stream-usage images.
- For 3D- or array-textures, one sg_subimage_content item
- describes an entire mipmap level consisting of all array- or
- 3D-slices of the mipmap level. It is only possible to update
- an entire mipmap level, not parts of it.
- */
- typedef struct {
- const void* ptr; /* pointer to subimage data */
- int size; /* size in bytes of pointed-to subimage data */
- } sg_subimage_content;
- /*
- sg_image_content
- Defines the content of an image through a 2D array
- of sg_subimage_content structs. The first array dimension
- is the cubemap face, and the second array dimension the
- mipmap level.
- */
- typedef struct {
- sg_subimage_content subimage[SG_CUBEFACE_NUM][SG_MAX_MIPMAPS];
- } sg_image_content;
- /*
- sg_image_desc
- Creation parameters for sg_image objects, used in the
- sg_make_image() call.
- The default configuration is:
- .type: SG_IMAGETYPE_2D
- .render_target: false
- .width 0 (must be set to >0)
- .height 0 (must be set to >0)
- .depth/.layers: 1
- .num_mipmaps: 1
- .usage: SG_USAGE_IMMUTABLE
- .pixel_format: SG_PIXELFORMAT_RGBA8
- .sample_count: 1 (only used in render_targets)
- .min_filter: SG_FILTER_NEAREST
- .mag_filter: SG_FILTER_NEAREST
- .wrap_u: SG_WRAP_REPEAT
- .wrap_v: SG_WRAP_REPEAT
- .wrap_w: SG_WRAP_REPEAT (only SG_IMAGETYPE_3D)
- .max_anisotropy 1 (must be 1..16)
- .min_lod 0.0f
- .max_lod FLT_MAX
- .content an sg_image_content struct to define the initial content
- SG_IMAGETYPE_ARRAY and SG_IMAGETYPE_3D are not supported on
- WebGL/GLES2, use sg_query_feature(SG_FEATURE_IMAGETYPE_ARRAY) and
- sg_query_feature(SG_FEATURE_IMAGETYPE_3D) at runtime to check
- if array- and 3D-textures are supported.
- Images with usage SG_USAGE_IMMUTABLE must be fully initialized by
- providing a valid .content member which points to
- initialization data.
-
- ADVANCED TOPIC: Injecting native 3D-API textures:
- The following struct members allow to inject your own GL, Metal
- or D3D11 textures into sokol_gfx:
-
- .gl_textures[SG_NUM_INFLIGHT_FRAMES]
- .mtl_textures[SG_NUM_INFLIGHT_FRAMES]
- .d3d11_texture
- The same rules apply as for injecting native buffers
- (see sg_buffer_desc documentation for more details).
- */
- typedef struct {
- uint32_t _start_canary;
- sg_image_type type;
- bool render_target;
- int width;
- int height;
- union {
- int depth;
- int layers;
- };
- int num_mipmaps;
- sg_usage usage;
- sg_pixel_format pixel_format;
- int sample_count;
- sg_filter min_filter;
- sg_filter mag_filter;
- sg_wrap wrap_u;
- sg_wrap wrap_v;
- sg_wrap wrap_w;
- uint32_t max_anisotropy;
- float min_lod;
- float max_lod;
- sg_image_content content;
- /* GL specific */
- uint32_t gl_textures[SG_NUM_INFLIGHT_FRAMES];
- /* Metal specific */
- const void* mtl_textures[SG_NUM_INFLIGHT_FRAMES];
- /* D3D11 specific */
- const void* d3d11_texture;
- uint32_t _end_canary;
- } sg_image_desc;
- /*
- sg_shader_desc
- The structure sg_shader_desc describes the shaders, uniform blocks
- and texture images on the vertex- and fragment-shader stage.
- TODO: source code vs byte code, 3D backend API specifics.
- */
- typedef struct {
- const char* name;
- sg_uniform_type type;
- int array_count;
- } sg_shader_uniform_desc;
- typedef struct {
- int size;
- sg_shader_uniform_desc uniforms[SG_MAX_UB_MEMBERS];
- } sg_shader_uniform_block_desc;
- typedef struct {
- const char* name;
- sg_image_type type;
- } sg_shader_image_desc;
- typedef struct {
- const char* source;
- const uint8_t* byte_code;
- int byte_code_size;
- const char* entry;
- sg_shader_uniform_block_desc uniform_blocks[SG_MAX_SHADERSTAGE_UBS];
- sg_shader_image_desc images[SG_MAX_SHADERSTAGE_IMAGES];
- } sg_shader_stage_desc;
- typedef struct {
- uint32_t _start_canary;
- sg_shader_stage_desc vs;
- sg_shader_stage_desc fs;
- uint32_t _end_canary;
- } sg_shader_desc;
- /*
- sg_pipeline_desc
- The sg_pipeline_desc struct defines all creation parameters
- for an sg_pipeline object, used as argument to the
- sg_make_pipeline() function:
- - the complete vertex layout for all input vertex buffers
- - a shader object
- - the 3D primitive type (points, lines, triangles, ...)
- - the index type (none, 16- or 32-bit)
- - depth-stencil state
- - alpha-blending state
- - rasterizer state
- If the vertex data has no gaps between vertex components, you can omit
- the .layout.buffers[].stride and layout.attrs[].offset items (leave them
- default-initialized to 0), sokol will then compute the offsets and strides
- from the vertex component formats (.layout.attrs[].offset). Please note
- that ALL vertex attribute offsets must be 0 in order for the the
- automatic offset computation to kick in.
- The default configuration is as follows:
- .layout:
- .buffers[]: vertex buffer layouts
- .stride: 0 (if no stride is given it will be computed)
- .step_func SG_VERTEXSTEP_PER_VERTEX
- .step_rate 1
- .attrs[]: vertex attribute declarations
- .buffer_index 0 the vertex buffer bind slot
- .offset 0 (offsets can be omitted if the vertex layout has no gaps)
- .format SG_VERTEXFORMAT_INVALID (must be initialized!)
- .name 0 (GLES2 requires an attribute name here)
- .sem_name 0 (D3D11 requires a semantic name here)
- .sem_index 0 (D3D11 requires a semantic index here)
- .shader: 0 (must be intilized with a valid sg_shader id!)
- .primitive_type: SG_PRIMITIVETYPE_TRIANGLES
- .index_type: SG_INDEXTYPE_NONE
- .depth_stencil:
- .stencil_front, .stencil_back:
- .fail_op: SG_STENCILOP_KEEP
- .depth_fail_op: SG_STENCILOP_KEEP
- .pass_op: SG_STENCILOP_KEEP
- .compare_func SG_COMPAREFUNC_ALWAYS
- .depth_compare_func: SG_COMPAREFUNC_ALWAYS
- .depth_write_enabled: false
- .stencil_enabled: false
- .stencil_read_mask: 0
- .stencil_write_mask: 0
- .stencil_ref: 0
- .blend:
- .enabled: false
- .src_factor_rgb: SG_BLENDFACTOR_ONE
- .dst_factor_rgb: SG_BLENDFACTOR_ZERO
- .op_rgb: SG_BLENDOP_ADD
- .src_factor_alpha: SG_BLENDFACTOR_ONE
- .dst_factor_alpha: SG_BLENDFACTOR_ZERO
- .op_alpha: SG_BLENDOP_ADD
- .color_write_mask: SG_COLORMASK_RGBA
- .color_attachment_count 1
- .color_format SG_PIXELFORMAT_RGBA8
- .depth_format SG_PIXELFORMAT_DEPTHSTENCIL
- .blend_color: { 0.0f, 0.0f, 0.0f, 0.0f }
- .rasterizer:
- .alpha_to_coverage_enabled: false
- .cull_mode: SG_CULLMODE_NONE
- .face_winding: SG_FACEWINDING_CW
- .sample_count: 1
- .depth_bias: 0.0f
- .depth_bias_slope_scale: 0.0f
- .depth_bias_clamp: 0.0f
- */
- typedef struct {
- int stride;
- sg_vertex_step step_func;
- int step_rate;
- } sg_buffer_layout_desc;
- typedef struct {
- const char* name;
- const char* sem_name;
- int sem_index;
- int buffer_index;
- int offset;
- sg_vertex_format format;
- } sg_vertex_attr_desc;
- typedef struct {
- sg_buffer_layout_desc buffers[SG_MAX_SHADERSTAGE_BUFFERS];
- sg_vertex_attr_desc attrs[SG_MAX_VERTEX_ATTRIBUTES];
- } sg_layout_desc;
- typedef struct {
- sg_stencil_op fail_op;
- sg_stencil_op depth_fail_op;
- sg_stencil_op pass_op;
- sg_compare_func compare_func;
- } sg_stencil_state;
- typedef struct {
- sg_stencil_state stencil_front;
- sg_stencil_state stencil_back;
- sg_compare_func depth_compare_func;
- bool depth_write_enabled;
- bool stencil_enabled;
- uint8_t stencil_read_mask;
- uint8_t stencil_write_mask;
- uint8_t stencil_ref;
- } sg_depth_stencil_state;
- typedef struct {
- bool enabled;
- sg_blend_factor src_factor_rgb;
- sg_blend_factor dst_factor_rgb;
- sg_blend_op op_rgb;
- sg_blend_factor src_factor_alpha;
- sg_blend_factor dst_factor_alpha;
- sg_blend_op op_alpha;
- uint8_t color_write_mask;
- int color_attachment_count;
- sg_pixel_format color_format;
- sg_pixel_format depth_format;
- float blend_color[4];
- } sg_blend_state;
- typedef struct {
- bool alpha_to_coverage_enabled;
- sg_cull_mode cull_mode;
- sg_face_winding face_winding;
- int sample_count;
- float depth_bias;
- float depth_bias_slope_scale;
- float depth_bias_clamp;
- } sg_rasterizer_state;
- typedef struct {
- uint32_t _start_canary;
- sg_layout_desc layout;
- sg_shader shader;
- sg_primitive_type primitive_type;
- sg_index_type index_type;
- sg_depth_stencil_state depth_stencil;
- sg_blend_state blend;
- sg_rasterizer_state rasterizer;
- uint32_t _end_canary;
- } sg_pipeline_desc;
- /*
- sg_pass_desc
- Creation parameters for an sg_pass object, used as argument
- to the sg_make_pass() function.
- A pass object contains 1..4 color-attachments and none, or one,
- depth-stencil-attachment. Each attachment consists of
- an image, and two additional indices describing
- which subimage the pass will render: one mipmap index, and
- if the image is a cubemap, array-texture or 3D-texture, the
- face-index, array-layer or depth-slice.
- Pass images must fulfill the following requirements:
- All images must have:
- - been created as render target (sg_image_desc.render_target = true)
- - the same size
- - the same sample count
-
- In addition, all color-attachment images must have the same
- pixel format.
- */
- typedef struct {
- sg_image image;
- int mip_level;
- union {
- int face;
- int layer;
- int slice;
- };
- } sg_attachment_desc;
- typedef struct {
- uint32_t _start_canary;
- sg_attachment_desc color_attachments[SG_MAX_COLOR_ATTACHMENTS];
- sg_attachment_desc depth_stencil_attachment;
- uint32_t _end_canary;
- } sg_pass_desc;
- /* setup and misc functions */
- extern void sg_setup(const sg_desc* desc);
- extern void sg_shutdown();
- extern bool sg_isvalid();
- extern bool sg_query_feature(sg_feature feature);
- extern void sg_reset_state_cache();
- /* resource creation, destruction and updating */
- extern sg_buffer sg_make_buffer(const sg_buffer_desc* desc);
- extern sg_image sg_make_image(const sg_image_desc* desc);
- extern sg_shader sg_make_shader(const sg_shader_desc* desc);
- extern sg_pipeline sg_make_pipeline(const sg_pipeline_desc* desc);
- extern sg_pass sg_make_pass(const sg_pass_desc* desc);
- extern void sg_destroy_buffer(sg_buffer buf);
- extern void sg_destroy_image(sg_image img);
- extern void sg_destroy_shader(sg_shader shd);
- extern void sg_destroy_pipeline(sg_pipeline pip);
- extern void sg_destroy_pass(sg_pass pass);
- extern void sg_update_buffer(sg_buffer buf, const void* data_ptr, int data_size);
- extern void sg_update_image(sg_image img, const sg_image_content* data);
- /* get resource state (initial, alloc, valid, failed) */
- extern sg_resource_state sg_query_buffer_state(sg_buffer buf);
- extern sg_resource_state sg_query_image_state(sg_image img);
- extern sg_resource_state sg_query_shader_state(sg_shader shd);
- extern sg_resource_state sg_query_pipeline_state(sg_pipeline pip);
- extern sg_resource_state sg_query_pass_state(sg_pass pass);
- /* rendering functions */
- extern void sg_begin_default_pass(const sg_pass_action* pass_action, int width, int height);
- extern void sg_begin_pass(sg_pass pass, const sg_pass_action* pass_action);
- extern void sg_apply_viewport(int x, int y, int width, int height, bool origin_top_left);
- extern void sg_apply_scissor_rect(int x, int y, int width, int height, bool origin_top_left);
- extern void sg_apply_draw_state(const sg_draw_state* ds);
- extern void sg_apply_uniform_block(sg_shader_stage stage, int ub_index, const void* data, int num_bytes);
- extern void sg_draw(int base_element, int num_elements, int num_instances);
- extern void sg_end_pass();
- extern void sg_commit();
- /* separate resource allocation and initialization (for async setup) */
- extern sg_buffer sg_alloc_buffer();
- extern sg_image sg_alloc_image();
- extern sg_shader sg_alloc_shader();
- extern sg_pipeline sg_alloc_pipeline();
- extern sg_pass sg_alloc_pass();
- extern void sg_init_buffer(sg_buffer buf_id, const sg_buffer_desc* desc);
- extern void sg_init_image(sg_image img_id, const sg_image_desc* desc);
- extern void sg_init_shader(sg_shader shd_id, const sg_shader_desc* desc);
- extern void sg_init_pipeline(sg_pipeline pip_id, const sg_pipeline_desc* desc);
- extern void sg_init_pass(sg_pass pass_id, const sg_pass_desc* desc);
- extern void sg_fail_buffer(sg_buffer buf_id);
- extern void sg_fail_image(sg_image img_id);
- extern void sg_fail_shader(sg_shader shd_id);
- extern void sg_fail_pipeline(sg_pipeline pip_id);
- extern void sg_fail_pass(sg_pass pass_id);
- #ifdef __cplusplus
- } /* extern "C" */
- #endif
- /*--- IMPLEMENTATION ---------------------------------------------------------*/
- #ifdef SOKOL_IMPL
- #ifndef SOKOL_DEBUG
- #ifdef _DEBUG
- #define SOKOL_DEBUG (1)
- #endif
- #endif
- #ifndef SOKOL_ASSERT
- #include <assert.h>
- #define SOKOL_ASSERT(c) assert(c)
- #endif
- #ifndef SOKOL_VALIDATE_BEGIN
- #define SOKOL_VALIDATE_BEGIN() _sg_validate_begin()
- #endif
- #ifndef SOKOL_VALIDATE
- #define SOKOL_VALIDATE(cond, err) _sg_validate(cond, err)
- #endif
- #ifndef SOKOL_VALIDATE_END
- #define SOKOL_VALIDATE_END() _sg_validate_end()
- #endif
- #ifndef SOKOL_UNREACHABLE
- #define SOKOL_UNREACHABLE SOKOL_ASSERT(false)
- #endif
- #ifndef SOKOL_MALLOC
- #include <stdlib.h>
- #define SOKOL_MALLOC(s) malloc(s)
- #define SOKOL_FREE(p) free(p)
- #endif
- #ifndef SOKOL_LOG
- #ifdef SOKOL_DEBUG
- #include <stdio.h>
- #define SOKOL_LOG(s) { SOKOL_ASSERT(s); puts(s); }
- #else
- #define SOKOL_LOG(s)
- #endif
- #endif
- #if !(defined(SOKOL_GLCORE33)||defined(SOKOL_GLES2)||defined(SOKOL_GLES3)||defined(SOKOL_D3D11)||defined(SOKOL_METAL_MACOS)||defined(SOKOL_METAL_IOS))
- #error "Please select a backend with SOKOL_GLCORE33, SOKOL_GLES2, SOKOL_GLES3, SOKOL_D3D11, SOKOL_METAL_MACOS or SOKOL_METAL_IOS"
- #endif
- #ifndef _SOKOL_PRIVATE
- #if defined(__GNUC__)
- #define _SOKOL_PRIVATE __attribute__((unused)) static
- #else
- #define _SOKOL_PRIVATE static
- #endif
- #endif
- /* default clear values */
- #ifndef SG_DEFAULT_CLEAR_RED
- #define SG_DEFAULT_CLEAR_RED (0.5f)
- #endif
- #ifndef SG_DEFAULT_CLEAR_GREEN
- #define SG_DEFAULT_CLEAR_GREEN (0.5f)
- #endif
- #ifndef SG_DEFAULT_CLEAR_BLUE
- #define SG_DEFAULT_CLEAR_BLUE (0.5f)
- #endif
- #ifndef SG_DEFAULT_CLEAR_ALPHA
- #define SG_DEFAULT_CLEAR_ALPHA (1.0f)
- #endif
- #ifndef SG_DEFAULT_CLEAR_DEPTH
- #define SG_DEFAULT_CLEAR_DEPTH (1.0f)
- #endif
- #ifndef SG_DEFAULT_CLEAR_STENCIL
- #define SG_DEFAULT_CLEAR_STENCIL (0)
- #endif
- #ifdef __cplusplus
- extern "C" {
- #endif
- enum {
- _SG_SLOT_SHIFT = 16,
- _SG_SLOT_MASK = (1<<_SG_SLOT_SHIFT)-1,
- _SG_MAX_POOL_SIZE = (1<<_SG_SLOT_SHIFT),
- _SG_DEFAULT_BUFFER_POOL_SIZE = 128,
- _SG_DEFAULT_IMAGE_POOL_SIZE = 128,
- _SG_DEFAULT_SHADER_POOL_SIZE = 32,
- _SG_DEFAULT_PIPELINE_POOL_SIZE = 64,
- _SG_DEFAULT_PASS_POOL_SIZE = 16,
- };
- /* helper macros */
- #define _sg_def(val, def) (((val) == 0) ? (def) : (val))
- #define _sg_def_flt(val, def) (((val) == 0.0f) ? (def) : (val))
- #define _sg_min(a,b) ((a<b)?a:b)
- #define _sg_max(a,b) ((a>b)?a:b)
- #define _sg_clamp(v,v0,v1) ((v<v0)?(v0):((v>v1)?(v1):(v)))
- #define _sg_fequal(val,cmp,delta) (((val-cmp)> -delta)&&((val-cmp)<delta))
- /*-- helper functions --------------------------------------------------------*/
- /* return byte size of a vertex format */
- _SOKOL_PRIVATE int _sg_vertexformat_bytesize(sg_vertex_format fmt) {
- switch (fmt) {
- case SG_VERTEXFORMAT_FLOAT: return 4;
- case SG_VERTEXFORMAT_FLOAT2: return 8;
- case SG_VERTEXFORMAT_FLOAT3: return 12;
- case SG_VERTEXFORMAT_FLOAT4: return 16;
- case SG_VERTEXFORMAT_BYTE4: return 4;
- case SG_VERTEXFORMAT_BYTE4N: return 4;
- case SG_VERTEXFORMAT_UBYTE4: return 4;
- case SG_VERTEXFORMAT_UBYTE4N: return 4;
- case SG_VERTEXFORMAT_SHORT2: return 4;
- case SG_VERTEXFORMAT_SHORT2N: return 4;
- case SG_VERTEXFORMAT_SHORT4: return 8;
- case SG_VERTEXFORMAT_SHORT4N: return 8;
- case SG_VERTEXFORMAT_UINT10_N2: return 4;
- case SG_VERTEXFORMAT_INVALID: return 0;
- default:
- SOKOL_UNREACHABLE;
- return -1;
- }
- }
- /* return the byte size of a shader uniform */
- _SOKOL_PRIVATE int _sg_uniform_size(sg_uniform_type type, int count) {
- switch (type) {
- case SG_UNIFORMTYPE_INVALID: return 0;
- case SG_UNIFORMTYPE_FLOAT: return 4 * count;
- case SG_UNIFORMTYPE_FLOAT2: return 8 * count;
- case SG_UNIFORMTYPE_FLOAT3: return 12 * count; /* FIXME: std140??? */
- case SG_UNIFORMTYPE_FLOAT4: return 16 * count;
- case SG_UNIFORMTYPE_MAT4: return 64 * count;
- default:
- SOKOL_UNREACHABLE;
- return -1;
- }
- }
- /* return true if pixel format is a compressed format */
- _SOKOL_PRIVATE bool _sg_is_compressed_pixel_format(sg_pixel_format fmt) {
- switch (fmt) {
- case SG_PIXELFORMAT_DXT1:
- case SG_PIXELFORMAT_DXT3:
- case SG_PIXELFORMAT_DXT5:
- case SG_PIXELFORMAT_PVRTC2_RGB:
- case SG_PIXELFORMAT_PVRTC4_RGB:
- case SG_PIXELFORMAT_PVRTC2_RGBA:
- case SG_PIXELFORMAT_PVRTC4_RGBA:
- case SG_PIXELFORMAT_ETC2_RGB8:
- case SG_PIXELFORMAT_ETC2_SRGB8:
- return true;
- default:
- return false;
- }
- }
- /* return true if pixel format is a valid render target format */
- _SOKOL_PRIVATE bool _sg_is_valid_rendertarget_color_format(sg_pixel_format fmt) {
- switch (fmt) {
- case SG_PIXELFORMAT_RGBA8:
- case SG_PIXELFORMAT_R10G10B10A2:
- case SG_PIXELFORMAT_RGBA32F:
- case SG_PIXELFORMAT_RGBA16F:
- return true;
- default:
- return false;
- }
- }
- /* return true if pixel format is a valid depth format */
- _SOKOL_PRIVATE bool _sg_is_valid_rendertarget_depth_format(sg_pixel_format fmt) {
- switch (fmt) {
- case SG_PIXELFORMAT_DEPTH:
- case SG_PIXELFORMAT_DEPTHSTENCIL:
- return true;
- default:
- return false;
- }
- }
- /* return true if pixel format is a depth-stencil format */
- _SOKOL_PRIVATE bool _sg_is_depth_stencil_format(sg_pixel_format fmt) {
- /* FIXME: more depth stencil formats? */
- return (SG_PIXELFORMAT_DEPTHSTENCIL == fmt);
- }
- /* return the bytes-per-pixel for a pixel format */
- _SOKOL_PRIVATE int _sg_pixelformat_bytesize(sg_pixel_format fmt) {
- switch (fmt) {
- case SG_PIXELFORMAT_RGBA32F:
- return 16;
- case SG_PIXELFORMAT_RGBA16F:
- return 8;
- case SG_PIXELFORMAT_RGBA8:
- case SG_PIXELFORMAT_R10G10B10A2:
- case SG_PIXELFORMAT_R32F:
- return 4;
- case SG_PIXELFORMAT_RGB8:
- return 3;
- case SG_PIXELFORMAT_R5G5B5A1:
- case SG_PIXELFORMAT_R5G6B5:
- case SG_PIXELFORMAT_RGBA4:
- case SG_PIXELFORMAT_R16F:
- return 2;
- case SG_PIXELFORMAT_L8:
- return 1;
- default:
- SOKOL_UNREACHABLE;
- return 0;
- }
- }
- /* return row pitch for an image */
- _SOKOL_PRIVATE int _sg_row_pitch(sg_pixel_format fmt, int width) {
- int pitch;
- switch (fmt) {
- case SG_PIXELFORMAT_DXT1:
- case SG_PIXELFORMAT_ETC2_RGB8:
- case SG_PIXELFORMAT_ETC2_SRGB8:
- pitch = ((width + 3) / 4) * 8;
- pitch = pitch < 8 ? 8 : pitch;
- break;
- case SG_PIXELFORMAT_DXT3:
- case SG_PIXELFORMAT_DXT5:
- pitch = ((width + 3) / 4) * 16;
- pitch = pitch < 16 ? 16 : pitch;
- break;
- case SG_PIXELFORMAT_PVRTC4_RGB:
- case SG_PIXELFORMAT_PVRTC4_RGBA:
- {
- const int block_size = 4*4;
- const int bpp = 4;
- int width_blocks = width / 4;
- width_blocks = width_blocks < 2 ? 2 : width_blocks;
- pitch = width_blocks * ((block_size * bpp) / 8);
- }
- break;
- case SG_PIXELFORMAT_PVRTC2_RGB:
- case SG_PIXELFORMAT_PVRTC2_RGBA:
- {
- const int block_size = 8*4;
- const int bpp = 2;
- int width_blocks = width / 4;
- width_blocks = width_blocks < 2 ? 2 : width_blocks;
- pitch = width_blocks * ((block_size * bpp) / 8);
- }
- break;
- default:
- pitch = width * _sg_pixelformat_bytesize(fmt);
- break;
- }
- return pitch;
- }
- /* return pitch of a 2D subimage / texture slice */
- _SOKOL_PRIVATE int _sg_surface_pitch(sg_pixel_format fmt, int width, int height) {
- int num_rows = 0;
- switch (fmt) {
- case SG_PIXELFORMAT_DXT1:
- case SG_PIXELFORMAT_DXT3:
- case SG_PIXELFORMAT_DXT5:
- case SG_PIXELFORMAT_ETC2_RGB8:
- case SG_PIXELFORMAT_ETC2_SRGB8:
- case SG_PIXELFORMAT_PVRTC2_RGB:
- case SG_PIXELFORMAT_PVRTC2_RGBA:
- case SG_PIXELFORMAT_PVRTC4_RGB:
- case SG_PIXELFORMAT_PVRTC4_RGBA:
- num_rows = ((height + 3) / 4);
- break;
- default:
- num_rows = height;
- break;
- }
- if (num_rows < 1) {
- num_rows = 1;
- }
- return num_rows * _sg_row_pitch(fmt, width);
- }
- /* resolve pass action defaults into a new pass action struct */
- _SOKOL_PRIVATE void _sg_resolve_default_pass_action(const sg_pass_action* from, sg_pass_action* to) {
- SOKOL_ASSERT(from && to);
- *to = *from;
- for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
- if (to->colors[i].action == _SG_ACTION_DEFAULT) {
- to->colors[i].action = SG_ACTION_CLEAR;
- to->colors[i].val[0] = SG_DEFAULT_CLEAR_RED;
- to->colors[i].val[1] = SG_DEFAULT_CLEAR_GREEN;
- to->colors[i].val[2] = SG_DEFAULT_CLEAR_BLUE;
- to->colors[i].val[3] = SG_DEFAULT_CLEAR_ALPHA;
- }
- }
- if (to->depth.action == _SG_ACTION_DEFAULT) {
- to->depth.action = SG_ACTION_CLEAR;
- to->depth.val = SG_DEFAULT_CLEAR_DEPTH;
- }
- if (to->stencil.action == _SG_ACTION_DEFAULT) {
- to->stencil.action = SG_ACTION_CLEAR;
- to->stencil.val = SG_DEFAULT_CLEAR_STENCIL;
- }
- }
- /*-- resource pool slots (must be defined before rendering backend) ----------*/
- typedef struct {
- uint32_t id;
- sg_resource_state state;
- } _sg_slot;
- _SOKOL_PRIVATE int _sg_slot_index(uint32_t id) {
- return id & _SG_SLOT_MASK;
- }
- #ifdef __cplusplus
- } /* extern "C" */
- #endif
- /*== GL BACKEND ==============================================================*/
- #if defined(SOKOL_GLCORE33) || defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
- /* strstr(), memset() */
- #include <string.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- #ifndef GL_UNSIGNED_INT_2_10_10_10_REV
- #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
- #endif
- #ifndef GL_UNSIGNED_INT_24_8
- #define GL_UNSIGNED_INT_24_8 0x84FA
- #endif
- #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
- #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
- #endif
- #ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
- #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
- #endif
- #ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
- #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
- #endif
- #ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
- #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
- #endif
- #ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
- #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
- #endif
- #ifndef GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
- #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
- #endif
- #ifndef GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
- #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
- #endif
- #ifndef GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
- #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
- #endif
- #ifndef GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
- #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
- #endif
- #ifndef GL_COMPRESSED_RGB8_ETC2
- #define GL_COMPRESSED_RGB8_ETC2 0x9274
- #endif
- #ifndef GL_COMPRESSED_SRGB8_ETC2
- #define GL_COMPRESSED_SRGB8_ETC2 0x9275
- #endif
- #ifndef GL_DEPTH24_STENCIL8
- #define GL_DEPTH24_STENCIL8 0x88F0
- #endif
- #ifndef GL_HALF_FLOAT
- #define GL_HALF_FLOAT 0x140B
- #endif
- #ifndef GL_DEPTH_STENCIL
- #define GL_DEPTH_STENCIL 0x84F9
- #endif
- #ifdef SOKOL_GLES2
- #define glVertexAttribDivisor(index, divisor) glVertexAttribDivisorEXT(index, divisor)
- #define glDrawArraysInstanced(mode, first, count, instancecount) glDrawArraysInstancedEXT(mode, first, count, instancecount)
- #define glDrawElementsInstanced(mode, count, type, indices, instancecount) glDrawElementsInstancedEXT(mode, count, type, indices, instancecount)
- #endif
- #define _SG_GL_CHECK_ERROR() { SOKOL_ASSERT(glGetError() == GL_NO_ERROR); }
- /* true if runnin in GLES2-fallback mode */
- static bool _sg_gl_gles2;
- /*-- type translation --------------------------------------------------------*/
- _SOKOL_PRIVATE GLenum _sg_gl_buffer_target(sg_buffer_type t) {
- switch (t) {
- case SG_BUFFERTYPE_VERTEXBUFFER: return GL_ARRAY_BUFFER;
- case SG_BUFFERTYPE_INDEXBUFFER: return GL_ELEMENT_ARRAY_BUFFER;
- default: SOKOL_UNREACHABLE; return 0;
- }
- }
- _SOKOL_PRIVATE GLenum _sg_gl_texture_target(sg_image_type t) {
- switch (t) {
- case SG_IMAGETYPE_2D: return GL_TEXTURE_2D;
- case SG_IMAGETYPE_CUBE: return GL_TEXTURE_CUBE_MAP;
- #if !defined(SOKOL_GLES2)
- case SG_IMAGETYPE_3D: return GL_TEXTURE_3D;
- case SG_IMAGETYPE_ARRAY: return GL_TEXTURE_2D_ARRAY;
- #endif
- default: SOKOL_UNREACHABLE; return 0;
- }
- }
- _SOKOL_PRIVATE GLenum _sg_gl_usage(sg_usage u) {
- switch (u) {
- case SG_USAGE_IMMUTABLE: return GL_STATIC_DRAW;
- case SG_USAGE_DYNAMIC: return GL_DYNAMIC_DRAW;
- case SG_USAGE_STREAM: return GL_STREAM_DRAW;
- default: SOKOL_UNREACHABLE; return 0;
- }
- }
- _SOKOL_PRIVATE GLenum _sg_gl_shader_stage(sg_shader_stage stage) {
- switch (stage) {
- case SG_SHADERSTAGE_VS: return GL_VERTEX_SHADER;
- case SG_SHADERSTAGE_FS: return GL_FRAGMENT_SHADER;
- default: SOKOL_UNREACHABLE; return 0;
- }
- }
- _SOKOL_PRIVATE GLint _sg_gl_vertexformat_size(sg_vertex_format fmt) {
- switch (fmt) {
- case SG_VERTEXFORMAT_FLOAT: return 1;
- case SG_VERTEXFORMAT_FLOAT2: return 2;
- case SG_VERTEXFORMAT_FLOAT3: return 3;
- case SG_VERTEXFORMAT_FLOAT4: return 4;
- case SG_VERTEXFORMAT_BYTE4: return 4;
- case SG_VERTEXFORMAT_BYTE4N: return 4;
- case SG_VERTEXFORMAT_UBYTE4: return 4;
- case SG_VERTEXFORMAT_UBYTE4N: return 4;
- case SG_VERTEXFORMAT_SHORT2: return 2;
- case SG_VERTEXFORMAT_SHORT2N: return 2;
- case SG_VERTEXFORMAT_SHORT4: return 4;
- case SG_VERTEXFORMAT_SHORT4N: return 4;
- case SG_VERTEXFORMAT_UINT10_N2: return 4;
- default: SOKOL_UNREACHABLE; return 0;
- }
- }
- _SOKOL_PRIVATE GLenum _sg_gl_vertexformat_type(sg_vertex_format fmt) {
- switch (fmt) {
- case SG_VERTEXFORMAT_FLOAT:
- case SG_VERTEXFORMAT_FLOAT2:
- case SG_VERTEXFORMAT_FLOAT3:
- case SG_VERTEXFORMAT_FLOAT4:
- return GL_FLOAT;
- case SG_VERTEXFORMAT_BYTE4:
- case SG_VERTEXFORMAT_BYTE4N:
- return GL_BYTE;
- case SG_VERTEXFORMAT_UBYTE4:
- case SG_VERTEXFORMAT_UBYTE4N:
- return GL_UNSIGNED_BYTE;
- case SG_VERTEXFORMAT_SHORT2:
- case SG_VERTEXFORMAT_SHORT2N:
- case SG_VERTEXFORMAT_SHORT4:
- case SG_VERTEXFORMAT_SHORT4N:
- return GL_SHORT;
- case SG_VERTEXFORMAT_UINT10_N2:
- return GL_UNSIGNED_INT_2_10_10_10_REV;
- default:
- SOKOL_UNREACHABLE; return 0;
- }
- }
- _SOKOL_PRIVATE GLboolean _sg_gl_vertexformat_normalized(sg_vertex_format fmt) {
- switch (fmt) {
- case SG_VERTEXFORMAT_BYTE4N:
- case SG_VERTEXFORMAT_UBYTE4N:
- case SG_VERTEXFORMAT_SHORT2N:
- case SG_VERTEXFORMAT_SHORT4N:
- case SG_VERTEXFORMAT_UINT10_N2:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
- }
- _SOKOL_PRIVATE GLenum _sg_gl_primitive_type(sg_primitive_type t) {
- switch (t) {
- case SG_PRIMITIVETYPE_POINTS: return GL_POINTS;
- case SG_PRIMITIVETYPE_LINES: return GL_LINES;
- case SG_PRIMITIVETYPE_LINE_STRIP: return GL_LINE_STRIP;
- case SG_PRIMITIVETYPE_TRIANGLES: return GL_TRIANGLES;
- case SG_PRIMITIVETYPE_TRIANGLE_STRIP: return GL_TRIANGLE_STRIP;
- default: SOKOL_UNREACHABLE; return 0;
- }
- }
- _SOKOL_PRIVATE GLenum _sg_gl_index_type(sg_index_type t) {
- switch (t) {
- case SG_INDEXTYPE_NONE: return 0;
- case SG_INDEXTYPE_UINT16: return GL_UNSIGNED_SHORT;
- case SG_INDEXTYPE_UINT32: return GL_UNSIGNED_INT;
- default: SOKOL_UNREACHABLE; return 0;
- }
- }
- _SOKOL_PRIVATE GLenum _sg_gl_compare_func(sg_compare_func cmp) {
- switch (cmp) {
- case SG_COMPAREFUNC_NEVER: return GL_NEVER;
- case SG_COMPAREFUNC_LESS: return GL_LESS;
- case SG_COMPAREFUNC_EQUAL: return GL_EQUAL;
- case SG_COMPAREFUNC_LESS_EQUAL: return GL_LEQUAL;
- case SG_COMPAREFUNC_GREATER: return GL_GREATER;
- case SG_COMPAREFUNC_NOT_EQUAL: return GL_NOTEQUAL;
- case SG_COMPAREFUNC_GREATER_EQUAL: return GL_GEQUAL;
- case SG_COMPAREFUNC_ALWAYS: return GL_ALWAYS;
- default: SOKOL_UNREACHABLE; return 0;
- }
- }
- _SOKOL_PRIVATE GLenum _sg_gl_stencil_op(sg_stencil_op op) {
- switch (op) {
- case SG_STENCILOP_KEEP: return GL_KEEP;
- case SG_STENCILOP_ZERO: return GL_ZERO;
- case SG_STENCILOP_REPLACE: return GL_REPLACE;
- case SG_STENCILOP_INCR_CLAMP: return GL_INCR;
- case SG_STENCILOP_DECR_CLAMP: return GL_DECR;
- case SG_STENCILOP_INVERT: return GL_INVERT;
- case SG_STENCILOP_INCR_WRAP: return GL_INCR_WRAP;
- case SG_STENCILOP_DECR_WRAP: return GL_DECR_WRAP;
- default: SOKOL_UNREACHABLE; return 0;
- }
- }
- _SOKOL_PRIVATE GLenum _sg_gl_blend_factor(sg_blend_factor f) {
- switch (f) {
- case SG_BLENDFACTOR_ZERO: return GL_ZERO;
- case SG_BLENDFACTOR_ONE: return GL_ONE;
- case SG_BLENDFACTOR_SRC_COLOR: return GL_SRC_COLOR;
- case SG_BLENDFACTOR_ONE_MINUS_SRC_COLOR: return GL_ONE_MINUS_SRC_COLOR;
- case SG_BLENDFACTOR_SRC_ALPHA: return GL_SRC_ALPHA;
- case SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: return GL_ONE_MINUS_SRC_ALPHA;
- case SG_BLENDFACTOR_DST_COLOR: return GL_DST_COLOR;
- case SG_BLENDFACTOR_ONE_MINUS_DST_COLOR: return GL_ONE_MINUS_DST_COLOR;
- case SG_BLENDFACTOR_DST_ALPHA: return GL_DST_ALPHA;
- case SG_BLENDFACTOR_ONE_MINUS_DST_ALPHA: return GL_ONE_MINUS_DST_ALPHA;
- case SG_BLENDFACTOR_SRC_ALPHA_SATURATED: return GL_SRC_ALPHA_SATURATE;
- case SG_BLENDFACTOR_BLEND_COLOR: return GL_CONSTANT_COLOR;
- case SG_BLENDFACTOR_ONE_MINUS_BLEND_COLOR: return GL_ONE_MINUS_CONSTANT_COLOR;
- case SG_BLENDFACTOR_BLEND_ALPHA: return GL_CONSTANT_ALPHA;
- case SG_BLENDFACTOR_ONE_MINUS_BLEND_ALPHA: return GL_ONE_MINUS_CONSTANT_ALPHA;
- default: SOKOL_UNREACHABLE; return 0;
- }
- }
- _SOKOL_PRIVATE GLenum _sg_gl_blend_op(sg_blend_op op) {
- switch (op) {
- case SG_BLENDOP_ADD: return GL_FUNC_ADD;
- case SG_BLENDOP_SUBTRACT: return GL_FUNC_SUBTRACT;
- case SG_BLENDOP_REVERSE_SUBTRACT: return GL_FUNC_REVERSE_SUBTRACT;
- default: SOKOL_UNREACHABLE; return 0;
- }
- }
- _SOKOL_PRIVATE GLenum _sg_gl_filter(sg_filter f) {
- switch (f) {
- case SG_FILTER_NEAREST: return GL_NEAREST;
- case SG_FILTER_LINEAR: return GL_LINEAR;
- case SG_FILTER_NEAREST_MIPMAP_NEAREST: return GL_NEAREST_MIPMAP_NEAREST;
- case SG_FILTER_NEAREST_MIPMAP_LINEAR: return GL_NEAREST_MIPMAP_LINEAR;
- case SG_FILTER_LINEAR_MIPMAP_NEAREST: return GL_LINEAR_MIPMAP_NEAREST;
- case SG_FILTER_LINEAR_MIPMAP_LINEAR: return GL_LINEAR_MIPMAP_LINEAR;
- default: SOKOL_UNREACHABLE; return 0;
- }
- }
- _SOKOL_PRIVATE GLenum _sg_gl_wrap(sg_wrap w) {
- switch (w) {
- case SG_WRAP_CLAMP_TO_EDGE: return GL_CLAMP_TO_EDGE;
- case SG_WRAP_REPEAT: return GL_REPEAT;
- case SG_WRAP_MIRRORED_REPEAT: return GL_MIRRORED_REPEAT;
- default: SOKOL_UNREACHABLE; return 0;
- }
- }
- _SOKOL_PRIVATE GLenum _sg_gl_teximage_type(sg_pixel_format fmt) {
- switch (fmt) {
- case SG_PIXELFORMAT_RGBA32F:
- case SG_PIXELFORMAT_R32F:
- return GL_FLOAT;
- case SG_PIXELFORMAT_RGBA16F:
- case SG_PIXELFORMAT_R16F:
- return GL_HALF_FLOAT;
- case SG_PIXELFORMAT_RGBA8:
- case SG_PIXELFORMAT_RGB8:
- case SG_PIXELFORMAT_L8:
- return GL_UNSIGNED_BYTE;
- case SG_PIXELFORMAT_R10G10B10A2:
- return GL_UNSIGNED_INT_2_10_10_10_REV;
- case SG_PIXELFORMAT_R5G5B5A1:
- return GL_UNSIGNED_SHORT_5_5_5_1;
- case SG_PIXELFORMAT_R5G6B5:
- return GL_UNSIGNED_SHORT_5_6_5;
- case SG_PIXELFORMAT_RGBA4:
- return GL_UNSIGNED_SHORT_4_4_4_4;
- case SG_PIXELFORMAT_DEPTH:
- /* FIXME */
- return GL_UNSIGNED_SHORT;
- case SG_PIXELFORMAT_DEPTHSTENCIL:
- /* FIXME */
- return GL_UNSIGNED_INT_24_8;
- default:
- SOKOL_UNREACHABLE; return 0;
- }
- }
- _SOKOL_PRIVATE GLenum _sg_gl_teximage_format(sg_pixel_format fmt) {
- switch (fmt) {
- case SG_PIXELFORMAT_NONE:
- return 0;
- case SG_PIXELFORMAT_RGBA8:
- case SG_PIXELFORMAT_R5G5B5A1:
- case SG_PIXELFORMAT_RGBA4:
- case SG_PIXELFORMAT_RGBA32F:
- case SG_PIXELFORMAT_RGBA16F:
- case SG_PIXELFORMAT_R10G10B10A2:
- return GL_RGBA;
- case SG_PIXELFORMAT_RGB8:
- case SG_PIXELFORMAT_R5G6B5:
- return GL_RGB;
- case SG_PIXELFORMAT_L8:
- case SG_PIXELFORMAT_R32F:
- case SG_PIXELFORMAT_R16F:
- #if defined(SOKOL_GLES2)
- return GL_LUMINANCE;
- #else
- return GL_RED;
- #endif
- case SG_PIXELFORMAT_DEPTH:
- return GL_DEPTH_COMPONENT;
- case SG_PIXELFORMAT_DEPTHSTENCIL:
- return GL_DEPTH_STENCIL;
- case SG_PIXELFORMAT_DXT1:
- return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- case SG_PIXELFORMAT_DXT3:
- return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- case SG_PIXELFORMAT_DXT5:
- return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- case SG_PIXELFORMAT_PVRTC2_RGB:
- return GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
- case SG_PIXELFORMAT_PVRTC4_RGB:
- return GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
- case SG_PIXELFORMAT_PVRTC2_RGBA:
- return GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
- case SG_PIXELFORMAT_PVRTC4_RGBA:
- return GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
- case SG_PIXELFORMAT_ETC2_RGB8:
- return GL_COMPRESSED_RGB8_ETC2;
- case SG_PIXELFORMAT_ETC2_SRGB8:
- return GL_COMPRESSED_SRGB8_ETC2;
- default:
- SOKOL_UNREACHABLE; return 0;
- }
- }
- _SOKOL_PRIVATE GLenum _sg_gl_teximage_internal_format(sg_pixel_format fmt) {
- #if defined(SOKOL_GLES2)
- return _sg_gl_teximage_format(fmt);
- #else
- if (_sg_gl_gles2) {
- return _sg_gl_teximage_format(fmt);
- }
- else {
- switch (fmt) {
- case SG_PIXELFORMAT_NONE:
- return 0;
- case SG_PIXELFORMAT_RGBA8:
- return GL_RGBA8;
- case SG_PIXELFORMAT_RGB8:
- return GL_RGB8;
- case SG_PIXELFORMAT_RGBA4:
- return GL_RGBA4;
- case SG_PIXELFORMAT_R5G6B5:
- #if defined(SOKOL_GLES3)
- return GL_RGB565;
- #else
- return GL_RGB5;
- #endif
- case SG_PIXELFORMAT_R5G5B5A1:
- return GL_RGB5_A1;
- case SG_PIXELFORMAT_R10G10B10A2:
- return GL_RGB10_A2;
- case SG_PIXELFORMAT_RGBA32F:
- return GL_RGBA32F;
- case SG_PIXELFORMAT_RGBA16F:
- return GL_RGBA16F;
- case SG_PIXELFORMAT_R32F:
- return GL_R32F;
- case SG_PIXELFORMAT_R16F:
- return GL_R16F;
- case SG_PIXELFORMAT_L8:
- return GL_R8;
- case SG_PIXELFORMAT_DEPTH:
- /* FIXME */
- return GL_DEPTH_COMPONENT16;
- case SG_PIXELFORMAT_DEPTHSTENCIL:
- return GL_DEPTH24_STENCIL8;
- case SG_PIXELFORMAT_DXT1:
- return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- case SG_PIXELFORMAT_DXT3:
- return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- case SG_PIXELFORMAT_DXT5:
- return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- case SG_PIXELFORMAT_PVRTC2_RGB:
- return GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
- case SG_PIXELFORMAT_PVRTC4_RGB:
- return GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
- case SG_PIXELFORMAT_PVRTC2_RGBA:
- return GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
- case SG_PIXELFORMAT_PVRTC4_RGBA:
- return GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
- case SG_PIXELFORMAT_ETC2_RGB8:
- return GL_COMPRESSED_RGB8_ETC2;
- case SG_PIXELFORMAT_ETC2_SRGB8:
- return GL_COMPRESSED_SRGB8_ETC2;
- default:
- SOKOL_UNREACHABLE; return 0;
- }
- }
- #endif
- }
- _SOKOL_PRIVATE GLenum _sg_gl_cubeface_target(int face_index) {
- switch (face_index) {
- case 0: return GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- case 1: return GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
- case 2: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
- case 3: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
- case 4: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
- case 5: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
- default: SOKOL_UNREACHABLE; return 0;
- }
- }
- _SOKOL_PRIVATE GLenum _sg_gl_depth_attachment_format(sg_pixel_format fmt) {
- switch (fmt) {
- case SG_PIXELFORMAT_DEPTH: return GL_DEPTH_COMPONENT16;
- case SG_PIXELFORMAT_DEPTHSTENCIL: return GL_DEPTH24_STENCIL8;
- default: SOKOL_UNREACHABLE; return 0;
- }
- }
- /*-- GL backend resource declarations ----------------------------------------*/
- typedef struct {
- _sg_slot slot;
- int size;
- sg_buffer_type type;
- sg_usage usage;
- uint32_t upd_frame_index;
- int num_slots;
- int active_slot;
- GLuint gl_buf[SG_NUM_INFLIGHT_FRAMES];
- bool ext_buffers; /* if true, external buffers were injected with sg_buffer_desc.gl_buffers */
- } _sg_buffer;
- _SOKOL_PRIVATE void _sg_init_buffer(_sg_buffer* buf) {
- SOKOL_ASSERT(buf);
- memset(buf, 0, sizeof(_sg_buffer));
- }
- typedef struct {
- _sg_slot slot;
- sg_image_type type;
- bool render_target;
- int width;
- int height;
- int depth;
- int num_mipmaps;
- sg_usage usage;
- sg_pixel_format pixel_format;
- int sample_count;
- sg_filter min_filter;
- sg_filter mag_filter;
- sg_wrap wrap_u;
- sg_wrap wrap_v;
- sg_wrap wrap_w;
- uint32_t max_anisotropy;
- GLenum gl_target;
- GLuint gl_depth_render_buffer;
- GLuint gl_msaa_render_buffer;
- uint32_t upd_frame_index;
- int num_slots;
- int active_slot;
- GLuint gl_tex[SG_NUM_INFLIGHT_FRAMES];
- bool ext_textures; /* if true, external textures were injected with sg_image_desc.gl_textures */
- } _sg_image;
- _SOKOL_PRIVATE void _sg_init_image(_sg_image* img) {
- SOKOL_ASSERT(img);
- memset(img, 0, sizeof(_sg_image));
- }
- typedef struct {
- GLint gl_loc;
- sg_uniform_type type;
- uint8_t count;
- uint16_t offset;
- } _sg_uniform;
- typedef struct {
- int size;
- int num_uniforms;
- _sg_uniform uniforms[SG_MAX_UB_MEMBERS];
- } _sg_uniform_block;
- typedef struct {
- sg_image_type type;
- GLint gl_loc;
- int gl_tex_slot;
- } _sg_shader_image;
- typedef struct {
- int num_uniform_blocks;
- int num_images;
- _sg_uniform_block uniform_blocks[SG_MAX_SHADERSTAGE_UBS];
- _sg_shader_image images[SG_MAX_SHADERSTAGE_IMAGES];
- } _sg_shader_stage;
- typedef struct {
- _sg_slot slot;
- GLuint gl_prog;
- _sg_shader_stage stage[SG_NUM_SHADER_STAGES];
- } _sg_shader;
- _SOKOL_PRIVATE void _sg_init_shader(_sg_shader* shd) {
- SOKOL_ASSERT(shd);
- memset(shd, 0, sizeof(_sg_shader));
- }
- typedef struct {
- int8_t vb_index; /* -1 if attr is not enabled */
- int8_t divisor; /* -1 if not initialized */
- uint8_t stride;
- uint8_t size;
- uint8_t normalized;
- uint8_t offset;
- GLenum type;
- } _sg_gl_attr;
- _SOKOL_PRIVATE void _sg_gl_init_attr(_sg_gl_attr* attr) {
- attr->vb_index = -1;
- attr->divisor = -1;
- attr->stride = 0;
- attr->size = 0;
- attr->normalized = 0;
- attr->offset = 0;
- attr->type = 0;
- }
- typedef struct {
- _sg_slot slot;
- _sg_shader* shader;
- sg_shader shader_id;
- sg_primitive_type primitive_type;
- sg_index_type index_type;
- bool vertex_layout_valid[SG_MAX_SHADERSTAGE_BUFFERS];
- int color_attachment_count;
- sg_pixel_format color_format;
- sg_pixel_format depth_format;
- int sample_count;
- _sg_gl_attr gl_attrs[SG_MAX_VERTEX_ATTRIBUTES];
- sg_depth_stencil_state depth_stencil;
- sg_blend_state blend;
- sg_rasterizer_state rast;
- } _sg_pipeline;
- _SOKOL_PRIVATE void _sg_init_pipeline(_sg_pipeline* pip) {
- SOKOL_ASSERT(pip);
- memset(pip, 0, sizeof(_sg_pipeline));
- }
- typedef struct {
- _sg_image* image;
- sg_image image_id;
- int mip_level;
- int slice;
- GLuint gl_msaa_resolve_buffer;
- } _sg_attachment;
- typedef struct {
- _sg_slot slot;
- GLuint gl_fb;
- int num_color_atts;
- _sg_attachment color_atts[SG_MAX_COLOR_ATTACHMENTS];
- _sg_attachment ds_att;
- } _sg_pass;
- _SOKOL_PRIVATE void _sg_init_pass(_sg_pass* pass) {
- SOKOL_ASSERT(pass);
- memset(pass, 0, sizeof(_sg_pass));
- }
- _SOKOL_PRIVATE void _sg_gl_init_stencil_state(sg_stencil_state* s) {
- SOKOL_ASSERT(s);
- s->fail_op = SG_STENCILOP_KEEP;
- s->depth_fail_op = SG_STENCILOP_KEEP;
- s->pass_op = SG_STENCILOP_KEEP;
- s->compare_func = SG_COMPAREFUNC_ALWAYS;
- }
- _SOKOL_PRIVATE void _sg_gl_init_depth_stencil_state(sg_depth_stencil_state* s) {
- SOKOL_ASSERT(s);
- _sg_gl_init_stencil_state(&s->stencil_front);
- _sg_gl_init_stencil_state(&s->stencil_back);
- s->depth_compare_func = SG_COMPAREFUNC_ALWAYS;
- s->depth_write_enabled = false;
- s->stencil_enabled = false;
- s->stencil_read_mask = 0;
- s->stencil_write_mask = 0;
- s->stencil_ref = 0;
- }
- _SOKOL_PRIVATE void _sg_gl_init_blend_state(sg_blend_state* s) {
- SOKOL_ASSERT(s);
- s->enabled = false;
- s->src_factor_rgb = SG_BLENDFACTOR_ONE;
- s->dst_factor_rgb = SG_BLENDFACTOR_ZERO;
- s->op_rgb = SG_BLENDOP_ADD;
- s->src_factor_alpha = SG_BLENDFACTOR_ONE;
- s->dst_factor_alpha = SG_BLENDFACTOR_ZERO;
- s->op_alpha = SG_BLENDOP_ADD;
- s->color_write_mask = SG_COLORMASK_RGBA;
- for (int i = 0; i < 4; i++) {
- s->blend_color[i] = 0.0f;
- }
- }
- _SOKOL_PRIVATE void _sg_gl_init_rasterizer_state(sg_rasterizer_state* s) {
- SOKOL_ASSERT(s);
- s->alpha_to_coverage_enabled = false;
- s->cull_mode = SG_CULLMODE_NONE;
- s->face_winding = SG_FACEWINDING_CW;
- s->sample_count = 1;
- s->depth_bias = 0.0f;
- s->depth_bias_slope_scale = 0.0f;
- s->depth_bias_clamp = 0.0f;
- }
- /*-- state cache implementation ----------------------------------------------*/
- /*-- state cache and backend structs -----------------------------------------*/
- typedef struct {
- _sg_gl_attr gl_attr;
- GLuint gl_vbuf;
- } _sg_gl_cache_attr;
- typedef struct {
- sg_depth_stencil_state ds;
- sg_blend_state blend;
- sg_rasterizer_state rast;
- bool polygon_offset_enabled;
- _sg_gl_cache_attr attrs[SG_MAX_VERTEX_ATTRIBUTES];
- GLuint cur_gl_ib;
- GLenum cur_primitive_type;
- GLenum cur_index_type;
- _sg_pipeline* cur_pipeline;
- sg_pipeline cur_pipeline_id;
- } _sg_state_cache;
- _SOKOL_PRIVATE void _sg_gl_reset_state_cache(_sg_state_cache* cache) {
- SOKOL_ASSERT(cache);
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- for (int i = 0; i < SG_MAX_VERTEX_ATTRIBUTES; i++) {
- _sg_gl_init_attr(&cache->attrs[i].gl_attr);
- cache->attrs[i].gl_vbuf = 0;
- glDisableVertexAttribArray(i);
- }
- cache->cur_gl_ib = 0;
- cache->cur_primitive_type = GL_TRIANGLES;
- cache->cur_index_type = 0;
- /* resource bindings */
- cache->cur_pipeline = 0;
- cache->cur_pipeline_id.id = SG_INVALID_ID;
- /* depth-stencil state */
- _sg_gl_init_depth_stencil_state(&cache->ds);
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_ALWAYS);
- glDepthMask(GL_FALSE);
- glDisable(GL_STENCIL_TEST);
- glStencilFunc(GL_ALWAYS, 0, 0);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- glStencilMask(0);
- /* blend state */
- _sg_gl_init_blend_state(&cache->blend);
- glDisable(GL_BLEND);
- glBlendFuncSeparate(GL_ONE, GL_ZERO, GL_ONE, GL_ZERO);
- glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD);
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glBlendColor(0.0f, 0.0f, 0.0f, 0.0f);
- /* rasterizer state */
- _sg_gl_init_rasterizer_state(&cache->rast);
- cache->polygon_offset_enabled = false;
- glPolygonOffset(0.0f, 0.0f);
- glDisable(GL_POLYGON_OFFSET_FILL);
- glDisable(GL_CULL_FACE);
- glFrontFace(GL_CW);
- glCullFace(GL_BACK);
- glEnable(GL_SCISSOR_TEST);
- glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
- glEnable(GL_DITHER);
- glDisable(GL_POLYGON_OFFSET_FILL);
- #if defined(SOKOL_GLCORE33)
- glEnable(GL_MULTISAMPLE);
- glEnable(GL_PROGRAM_POINT_SIZE);
- #endif
- }
- /*-- main GL backend state and functions -------------------------------------*/
- typedef struct {
- bool valid;
- bool in_pass;
- GLuint default_framebuffer;
- int cur_pass_width;
- int cur_pass_height;
- _sg_pass* cur_pass;
- sg_pass cur_pass_id;
- _sg_state_cache cache;
- bool features[SG_NUM_FEATURES];
- bool ext_anisotropic;
- GLint max_anisotropy;
- #if !defined(SOKOL_GLES2)
- GLuint vao;
- #endif
- } _sg_backend;
- static _sg_backend _sg_gl;
- _SOKOL_PRIVATE void _sg_setup_backend(const sg_desc* desc) {
- _sg_gl_gles2 = desc->gl_force_gles2;
- memset(&_sg_gl, 0, sizeof(_sg_gl));
- _sg_gl.valid = true;
- _sg_gl.in_pass = false;
- glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*)&_sg_gl.default_framebuffer);
- _sg_gl.cur_pass_width = 0;
- _sg_gl.cur_pass_height = 0;
- _sg_gl.cur_pass = 0;
- _sg_gl.cur_pass_id.id = SG_INVALID_ID;
- #if !defined(SOKOL_GLES2)
- if (!_sg_gl_gles2) {
- glGenVertexArrays(1, &_sg_gl.vao);
- glBindVertexArray(_sg_gl.vao);
- }
- #endif
- _sg_gl_reset_state_cache(&_sg_gl.cache);
-
- /* initialize feature flags */
- for (int i = 0; i < SG_NUM_FEATURES; i++) {
- _sg_gl.features[i] = false;
- }
- _sg_gl.ext_anisotropic = false;
- _sg_gl.features[SG_FEATURE_ORIGIN_BOTTOM_LEFT] = true;
- #if defined(SOKOL_GLCORE33)
- _sg_gl.features[SG_FEATURE_INSTANCING] = true;
- _sg_gl.features[SG_FEATURE_TEXTURE_FLOAT] = true;
- _sg_gl.features[SG_FEATURE_TEXTURE_HALF_FLOAT] = true;
- _sg_gl.features[SG_FEATURE_MSAA_RENDER_TARGETS] = true;
- _sg_gl.features[SG_FEATURE_PACKED_VERTEX_FORMAT_10_2] = true;
- _sg_gl.features[SG_FEATURE_MULTIPLE_RENDER_TARGET] = true;
- _sg_gl.features[SG_FEATURE_IMAGETYPE_3D] = true;
- _sg_gl.features[SG_FEATURE_IMAGETYPE_ARRAY] = true;
- GLint num_ext = 0;
- glGetIntegerv(GL_NUM_EXTENSIONS, &num_ext);
- for (int i = 0; i < num_ext; i++) {
- const char* ext = (const char*) glGetStringi(GL_EXTENSIONS, i);
- if (strstr(ext, "_texture_compression_s3tc")) {
- _sg_gl.features[SG_FEATURE_TEXTURE_COMPRESSION_DXT] = true;
- continue;
- }
- else if (strstr(ext, "_texture_filter_anisotropic")) {
- _sg_gl.ext_anisotropic = true;
- continue;
- }
- }
- #elif defined(SOKOL_GLES3)
- _sg_gl.features[SG_FEATURE_INSTANCING] = true;
- _sg_gl.features[SG_FEATURE_TEXTURE_FLOAT] = true;
- _sg_gl.features[SG_FEATURE_TEXTURE_HALF_FLOAT] = true;
- _sg_gl.features[SG_FEATURE_MSAA_RENDER_TARGETS] = true;
- _sg_gl.features[SG_FEATURE_PACKED_VERTEX_FORMAT_10_2] = true;
- _sg_gl.features[SG_FEATURE_MULTIPLE_RENDER_TARGET] = true;
- _sg_gl.features[SG_FEATURE_IMAGETYPE_3D] = true;
- _sg_gl.features[SG_FEATURE_IMAGETYPE_ARRAY] = true;
- const char* ext = (const char*) glGetString(GL_EXTENSIONS);
- _sg_gl.ext_anisotropic = strstr(ext, "_texture_filter_anisotropic");
- _sg_gl.features[SG_FEATURE_TEXTURE_COMPRESSION_DXT] =
- strstr(ext, "_texture_compression_s3tc") ||
- strstr(ext, "_compressed_texture_s3tc") ||
- strstr(ext, "texture_compression_dxt1");
- _sg_gl.features[SG_FEATURE_TEXTURE_COMPRESSION_PVRTC] =
- strstr(ext, "_texture_compression_pvrtc") ||
- strstr(ext, "_compressed_texture_pvrtc");
- _sg_gl.features[SG_FEATURE_TEXTURE_COMPRESSION_ATC] =
- strstr(ext, "_compressed_texture_atc");
- #elif defined(SOKOL_GLES2)
- const char* ext = (const char*) glGetString(GL_EXTENSIONS);
- _sg_gl.features[SG_FEATURE_INSTANCING] =
- strstr(ext, "_instanced_arrays");
- _sg_gl.features[SG_FEATURE_TEXTURE_FLOAT] =
- strstr(ext, "_texture_float");
- _sg_gl.features[SG_FEATURE_TEXTURE_HALF_FLOAT] =
- strstr(ext, "_texture_half_float");
- _sg_gl.features[SG_FEATURE_TEXTURE_COMPRESSION_DXT] =
- strstr(ext, "_texture_compression_s3tc") ||
- strstr(ext, "_compressed_texture_s3tc") ||
- strstr(ext, "texture_compression_dxt1");
- _sg_gl.features[SG_FEATURE_TEXTURE_COMPRESSION_PVRTC] =
- strstr(ext, "_texture_compression_pvrtc") ||
- strstr(ext, "_compressed_texture_pvrtc");
- _sg_gl.features[SG_FEATURE_TEXTURE_COMPRESSION_ATC] =
- strstr(ext, "_compressed_texture_atc");
- _sg_gl.ext_anisotropic =
- strstr(ext, "_texture_filter_anisotropic");
- #endif
- _sg_gl.max_anisotropy = 1;
- if (_sg_gl.ext_anisotropic) {
- glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &_sg_gl.max_anisotropy);
- }
- }
- _SOKOL_PRIVATE void _sg_discard_backend() {
- SOKOL_ASSERT(_sg_gl.valid);
- #if !defined(SOKOL_GLES2)
- if (!_sg_gl_gles2) {
- glDeleteVertexArrays(1, &_sg_gl.vao);
- _sg_gl.vao = 0;
- }
- #endif
- _sg_gl.valid = false;
- }
- _SOKOL_PRIVATE bool _sg_query_feature(sg_feature f) {
- SOKOL_ASSERT((f>=0) && (f<SG_NUM_FEATURES));
- return _sg_gl.features[f];
- }
- /*-- GL backend resource creation and destruction ----------------------------*/
- _SOKOL_PRIVATE void _sg_create_buffer(_sg_buffer* buf, const sg_buffer_desc* desc) {
- SOKOL_ASSERT(buf && desc);
- SOKOL_ASSERT(buf->slot.state == SG_RESOURCESTATE_ALLOC);
- _SG_GL_CHECK_ERROR();
- buf->size = desc->size;
- buf->type = _sg_def(desc->type, SG_BUFFERTYPE_VERTEXBUFFER);
- buf->usage = _sg_def(desc->usage, SG_USAGE_IMMUTABLE);
- buf->upd_frame_index = 0;
- buf->num_slots = (buf->usage == SG_USAGE_IMMUTABLE) ? 1 : SG_NUM_INFLIGHT_FRAMES;
- buf->active_slot = 0;
- buf->ext_buffers = (0 != desc->gl_buffers[0]);
- GLenum gl_target = _sg_gl_buffer_target(buf->type);
- GLenum gl_usage = _sg_gl_usage(buf->usage);
- for (int slot = 0; slot < buf->num_slots; slot++) {
- GLuint gl_buf = 0;
- if (buf->ext_buffers) {
- SOKOL_ASSERT(desc->gl_buffers[slot]);
- gl_buf = desc->gl_buffers[slot];
- }
- else {
- glGenBuffers(1, &gl_buf);
- glBindBuffer(gl_target, gl_buf);
- glBufferData(gl_target, buf->size, 0, gl_usage);
- if (buf->usage == SG_USAGE_IMMUTABLE) {
- SOKOL_ASSERT(desc->content);
- glBufferSubData(gl_target, 0, buf->size, desc->content);
- }
- }
- buf->gl_buf[slot] = gl_buf;
- }
- _SG_GL_CHECK_ERROR();
- buf->slot.state = SG_RESOURCESTATE_VALID;
- }
- _SOKOL_PRIVATE void _sg_destroy_buffer(_sg_buffer* buf) {
- SOKOL_ASSERT(buf);
- _SG_GL_CHECK_ERROR();
- if (!buf->ext_buffers) {
- for (int slot = 0; slot < buf->num_slots; slot++) {
- if (buf->gl_buf[slot]) {
- glDeleteBuffers(1, &buf->gl_buf[slot]);
- }
- }
- _SG_GL_CHECK_ERROR();
- }
- _sg_init_buffer(buf);
- }
- _SOKOL_PRIVATE bool _sg_gl_supported_texture_format(sg_pixel_format fmt) {
- switch (fmt) {
- case SG_PIXELFORMAT_DXT1:
- case SG_PIXELFORMAT_DXT3:
- case SG_PIXELFORMAT_DXT5:
- return _sg_gl.features[SG_FEATURE_TEXTURE_COMPRESSION_DXT];
- case SG_PIXELFORMAT_PVRTC2_RGB:
- case SG_PIXELFORMAT_PVRTC4_RGB:
- case SG_PIXELFORMAT_PVRTC2_RGBA:
- case SG_PIXELFORMAT_PVRTC4_RGBA:
- return _sg_gl.features[SG_FEATURE_TEXTURE_COMPRESSION_PVRTC];
- case SG_PIXELFORMAT_ETC2_RGB8:
- case SG_PIXELFORMAT_ETC2_SRGB8:
- return _sg_gl.features[SG_FEATURE_TEXTURE_COMPRESSION_ETC2];
- default:
- return true;
- }
- }
- _SOKOL_PRIVATE void _sg_create_image(_sg_image* img, const sg_image_desc* desc) {
- SOKOL_ASSERT(img && desc);
- SOKOL_ASSERT(img->slot.state == SG_RESOURCESTATE_ALLOC);
- _SG_GL_CHECK_ERROR();
- img->type = _sg_def(desc->type, SG_IMAGETYPE_2D);
- img->render_target = desc->render_target;
- img->width = desc->width;
- img->height = desc->height;
- img->depth = _sg_def(desc->depth, 1);
- img->num_mipmaps = _sg_def(desc->num_mipmaps, 1);
- img->usage = _sg_def(desc->usage, SG_USAGE_IMMUTABLE);
- img->pixel_format = _sg_def(desc->pixel_format, SG_PIXELFORMAT_RGBA8);
- img->sample_count = _sg_def(desc->sample_count, 1);
- img->min_filter = _sg_def(desc->min_filter, SG_FILTER_NEAREST);
- img->mag_filter = _sg_def(desc->mag_filter, SG_FILTER_NEAREST);
- img->wrap_u = _sg_def(desc->wrap_u, SG_WRAP_REPEAT);
- img->wrap_v = _sg_def(desc->wrap_v, SG_WRAP_REPEAT);
- img->wrap_w = _sg_def(desc->wrap_w, SG_WRAP_REPEAT);
- img->max_anisotropy = _sg_def(desc->max_anisotropy, 1);
- img->upd_frame_index = 0;
- /* check if texture format is support */
- if (!_sg_gl_supported_texture_format(img->pixel_format)) {
- SOKOL_LOG("compressed texture format not supported by GL context\n");
- img->slot.state = SG_RESOURCESTATE_FAILED;
- return;
- }
- /* check for optional texture types */
- if ((img->type == SG_IMAGETYPE_3D) && !_sg_gl.features[SG_FEATURE_IMAGETYPE_3D]) {
- SOKOL_LOG("3D textures not supported by GL context\n");
- img->slot.state = SG_RESOURCESTATE_FAILED;
- return;
- }
- if ((img->type == SG_IMAGETYPE_ARRAY) && !_sg_gl.features[SG_FEATURE_IMAGETYPE_ARRAY]) {
- SOKOL_LOG("array textures not supported by GL context\n");
- img->slot.state = SG_RESOURCESTATE_FAILED;
- return;
- }
- /* create 1 or 2 GL textures, depending on requested update strategy */
- img->num_slots = (img->usage == SG_USAGE_IMMUTABLE) ? 1 : SG_NUM_INFLIGHT_FRAMES;
- img->active_slot = 0;
- img->ext_textures = (0 != desc->gl_textures[0]);
- #if !defined(SOKOL_GLES2)
- bool msaa = false;
- if (!_sg_gl_gles2) {
- msaa = (img->sample_count > 1) && (_sg_gl.features[SG_FEATURE_MSAA_RENDER_TARGETS]);
- }
- #endif
-
- if (_sg_is_valid_rendertarget_depth_format(img->pixel_format)) {
- /* special case depth-stencil-buffer? */
- SOKOL_ASSERT((img->usage == SG_USAGE_IMMUTABLE) && (img->num_slots == 1));
- SOKOL_ASSERT(!img->ext_textures); /* cannot provide external texture for depth images */
- glGenRenderbuffers(1, &img->gl_depth_render_buffer);
- glBindRenderbuffer(GL_RENDERBUFFER, img->gl_depth_render_buffer);
- GLenum gl_depth_format = _sg_gl_depth_attachment_format(img->pixel_format);
- #if !defined(SOKOL_GLES2)
- if (msaa) {
- glRenderbufferStorageMultisample(GL_RENDERBUFFER, img->sample_count, gl_depth_format, img->width, img->height);
- }
- else
- #endif
- {
- glRenderbufferStorage(GL_RENDERBUFFER, gl_depth_format, img->width, img->height);
- }
- }
- else {
- /* regular color texture */
- img->gl_target = _sg_gl_texture_target(img->type);
- const GLenum gl_internal_format = _sg_gl_teximage_internal_format(img->pixel_format);
- /* if this is a MSAA render target, need to create a separate render buffer */
- #if !defined(SOKOL_GLES2)
- if (img->render_target && msaa) {
- glGenRenderbuffers(1, &img->gl_msaa_render_buffer);
- glBindRenderbuffer(GL_RENDERBUFFER, img->gl_msaa_render_buffer);
- glRenderbufferStorageMultisample(GL_RENDERBUFFER, img->sample_count, gl_internal_format, img->width, img->height);
- }
- #endif
- if (img->ext_textures) {
- /* inject externally GL textures */
- for (int slot = 0; slot < img->num_slots; slot++) {
- SOKOL_ASSERT(desc->gl_textures[slot]);
- img->gl_tex[slot] = desc->gl_textures[slot];
- }
- }
- else {
- /* create our own GL texture(s) */
- const GLenum gl_format = _sg_gl_teximage_format(img->pixel_format);
- const bool is_compressed = _sg_is_compressed_pixel_format(img->pixel_format);
- for (int slot = 0; slot < img->num_slots; slot++) {
- glGenTextures(1, &img->gl_tex[slot]);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(img->gl_target, img->gl_tex[slot]);
- GLenum gl_min_filter = _sg_gl_filter(img->min_filter);
- GLenum gl_mag_filter = _sg_gl_filter(img->mag_filter);
- glTexParameteri(img->gl_target, GL_TEXTURE_MIN_FILTER, gl_min_filter);
- glTexParameteri(img->gl_target, GL_TEXTURE_MAG_FILTER, gl_mag_filter);
- if (_sg_gl.ext_anisotropic && (img->max_anisotropy > 1)) {
- GLint max_aniso = (GLint) img->max_anisotropy;
- if (max_aniso > _sg_gl.max_anisotropy) {
- max_aniso = _sg_gl.max_anisotropy;
- }
- glTexParameteri(img->gl_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_aniso);
- }
- if (img->type == SG_IMAGETYPE_CUBE) {
- glTexParameteri(img->gl_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(img->gl_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
- else {
- glTexParameteri(img->gl_target, GL_TEXTURE_WRAP_S, _sg_gl_wrap(img->wrap_u));
- glTexParameteri(img->gl_target, GL_TEXTURE_WRAP_T, _sg_gl_wrap(img->wrap_v));
- #if !defined(SOKOL_GLES2)
- if (!_sg_gl_gles2 && (img->type == SG_IMAGETYPE_3D)) {
- glTexParameteri(img->gl_target, GL_TEXTURE_WRAP_R, _sg_gl_wrap(img->wrap_w));
- }
- #endif
- }
- #if !defined(SOKOL_GLES2)
- if (!_sg_gl_gles2) {
- /* GL spec has strange defaults for mipmap min/max lod: -1000 to +1000 */
- const float min_lod = _sg_clamp(desc->min_lod, 0.0f, 1000.0f);
- const float max_lod = _sg_clamp(_sg_def_flt(desc->max_lod, 1000.0f), 0.0f, 1000.0f);
- glTexParameterf(img->gl_target, GL_TEXTURE_MIN_LOD, min_lod);
- glTexParameterf(img->gl_target, GL_TEXTURE_MAX_LOD, max_lod);
- }
- #endif
- const int num_faces = img->type == SG_IMAGETYPE_CUBE ? 6 : 1;
- int data_index = 0;
- for (int face_index = 0; face_index < num_faces; face_index++) {
- for (int mip_index = 0; mip_index < img->num_mipmaps; mip_index++, data_index++) {
- GLenum gl_img_target = img->gl_target;
- if (SG_IMAGETYPE_CUBE == img->type) {
- gl_img_target = _sg_gl_cubeface_target(face_index);
- }
- const GLvoid* data_ptr = desc->content.subimage[face_index][mip_index].ptr;
- const int data_size = desc->content.subimage[face_index][mip_index].size;
- int mip_width = img->width >> mip_index;
- if (mip_width == 0) {
- mip_width = 1;
- }
- int mip_height = img->height >> mip_index;
- if (mip_height == 0) {
- mip_height = 1;
- }
- if ((SG_IMAGETYPE_2D == img->type) || (SG_IMAGETYPE_CUBE == img->type)) {
- if (is_compressed) {
- glCompressedTexImage2D(gl_img_target, mip_index, gl_internal_format,
- mip_width, mip_height, 0, data_size, data_ptr);
- }
- else {
- const GLenum gl_type = _sg_gl_teximage_type(img->pixel_format);
- glTexImage2D(gl_img_target, mip_index, gl_internal_format,
- mip_width, mip_height, 0, gl_format, gl_type, data_ptr);
- }
- }
- #if !defined(SOKOL_GLES2)
- else if (!_sg_gl_gles2 && ((SG_IMAGETYPE_3D == img->type) || (SG_IMAGETYPE_ARRAY == img->type))) {
- int mip_depth = img->depth >> mip_index;
- if (mip_depth == 0) {
- mip_depth = 1;
- }
- if (is_compressed) {
- glCompressedTexImage3D(gl_img_target, mip_index, gl_internal_format,
- mip_width, mip_height, mip_depth, 0, data_size, data_ptr);
- }
- else {
- const GLenum gl_type = _sg_gl_teximage_type(img->pixel_format);
- glTexImage3D(gl_img_target, mip_index, gl_internal_format,
- mip_width, mip_height, mip_depth, 0, gl_format, gl_type, data_ptr);
- }
- }
- #endif
- }
- }
- }
- }
- }
- _SG_GL_CHECK_ERROR();
- img->slot.state = SG_RESOURCESTATE_VALID;
- }
- _SOKOL_PRIVATE void _sg_destroy_image(_sg_image* img) {
- SOKOL_ASSERT(img);
- _SG_GL_CHECK_ERROR();
- if (!img->ext_textures) {
- for (int slot = 0; slot < img->num_slots; slot++) {
- if (img->gl_tex[slot]) {
- glDeleteTextures(1, &img->gl_tex[slot]);
- }
- }
- }
- if (img->gl_depth_render_buffer) {
- glDeleteRenderbuffers(1, &img->gl_depth_render_buffer);
- }
- if (img->gl_msaa_render_buffer) {
- glDeleteRenderbuffers(1, &img->gl_msaa_render_buffer);
- }
- _SG_GL_CHECK_ERROR();
- _sg_init_image(img);
- }
- _SOKOL_PRIVATE GLuint _sg_gl_compile_shader(sg_shader_stage stage, const char* src) {
- SOKOL_ASSERT(src);
- _SG_GL_CHECK_ERROR();
- GLuint gl_shd = glCreateShader(_sg_gl_shader_stage(stage));
- glShaderSource(gl_shd, 1, &src, 0);
- glCompileShader(gl_shd);
- GLint compile_status = 0;
- glGetShaderiv(gl_shd, GL_COMPILE_STATUS, &compile_status);
- if (!compile_status) {
- /* compilation failed, log error and delete shader */
- GLint log_len = 0;
- glGetShaderiv(gl_shd, GL_INFO_LOG_LENGTH, &log_len);
- if (log_len > 0) {
- GLchar* log_buf = (GLchar*) SOKOL_MALLOC(log_len);
- glGetShaderInfoLog(gl_shd, log_len, &log_len, log_buf);
- SOKOL_LOG(log_buf);
- SOKOL_FREE(log_buf);
- }
- glDeleteShader(gl_shd);
- gl_shd = 0;
- }
- _SG_GL_CHECK_ERROR();
- return gl_shd;
- }
- _SOKOL_PRIVATE void _sg_create_shader(_sg_shader* shd, const sg_shader_desc* desc) {
- SOKOL_ASSERT(shd && desc);
- SOKOL_ASSERT(shd->slot.state == SG_RESOURCESTATE_ALLOC);
- SOKOL_ASSERT(!shd->gl_prog);
- _SG_GL_CHECK_ERROR();
- GLuint gl_vs = _sg_gl_compile_shader(SG_SHADERSTAGE_VS, desc->vs.source);
- GLuint gl_fs = _sg_gl_compile_shader(SG_SHADERSTAGE_FS, desc->fs.source);
- if (!(gl_vs && gl_fs)) {
- shd->slot.state = SG_RESOURCESTATE_FAILED;
- return;
- }
- GLuint gl_prog = glCreateProgram();
- glAttachShader(gl_prog, gl_vs);
- glAttachShader(gl_prog, gl_fs);
- glLinkProgram(gl_prog);
- glDeleteShader(gl_vs);
- glDeleteShader(gl_fs);
- _SG_GL_CHECK_ERROR();
- GLint link_status;
- glGetProgramiv(gl_prog, GL_LINK_STATUS, &link_status);
- if (!link_status) {
- GLint log_len = 0;
- glGetProgramiv(gl_prog, GL_INFO_LOG_LENGTH, &log_len);
- if (log_len > 0) {
- GLchar* log_buf = (GLchar*) SOKOL_MALLOC(log_len);
- glGetProgramInfoLog(gl_prog, log_len, &log_len, log_buf);
- SOKOL_LOG(log_buf);
- SOKOL_FREE(log_buf);
- }
- glDeleteProgram(gl_prog);
- shd->slot.state = SG_RESOURCESTATE_FAILED;
- return;
- }
- shd->gl_prog = gl_prog;
- /* resolve uniforms */
- _SG_GL_CHECK_ERROR();
- for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
- const sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS)? &desc->vs : &desc->fs;
- _sg_shader_stage* stage = &shd->stage[stage_index];
- SOKOL_ASSERT(stage->num_uniform_blocks == 0);
- for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
- const sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_index];
- if (0 == ub_desc->size) {
- break;
- }
- _sg_uniform_block* ub = &stage->uniform_blocks[ub_index];
- ub->size = ub_desc->size;
- SOKOL_ASSERT(ub->num_uniforms == 0);
- int cur_uniform_offset = 0;
- for (int u_index = 0; u_index < SG_MAX_UB_MEMBERS; u_index++) {
- const sg_shader_uniform_desc* u_desc = &ub_desc->uniforms[u_index];
- if (u_desc->type == SG_UNIFORMTYPE_INVALID) {
- break;
- }
- _sg_uniform* u = &ub->uniforms[u_index];
- u->type = u_desc->type;
- u->count = _sg_def(u_desc->array_count, 1);
- u->offset = cur_uniform_offset;
- cur_uniform_offset += _sg_uniform_size(u->type, u->count);
- if (u_desc->name) {
- u->gl_loc = glGetUniformLocation(gl_prog, u_desc->name);
- }
- else {
- u->gl_loc = u_index;
- }
- ub->num_uniforms++;
- }
- SOKOL_ASSERT(ub_desc->size == cur_uniform_offset);
- stage->num_uniform_blocks++;
- }
- }
- /* resolve image locations */
- _SG_GL_CHECK_ERROR();
- int gl_tex_slot = 0;
- for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
- const sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS)? &desc->vs : &desc->fs;
- _sg_shader_stage* stage = &shd->stage[stage_index];
- SOKOL_ASSERT(stage->num_images == 0);
- for (int img_index = 0; img_index < SG_MAX_SHADERSTAGE_IMAGES; img_index++) {
- const sg_shader_image_desc* img_desc = &stage_desc->images[img_index];
- if (img_desc->type == _SG_IMAGETYPE_DEFAULT) {
- break;
- }
- _sg_shader_image* img = &stage->images[img_index];
- img->type = img_desc->type;
- img->gl_loc = img_index;
- if (img_desc->name) {
- img->gl_loc = glGetUniformLocation(gl_prog, img_desc->name);
- }
- if (img->gl_loc != -1) {
- img->gl_tex_slot = gl_tex_slot++;
- }
- else {
- img->gl_tex_slot = -1;
- }
- stage->num_images++;
- }
- }
- _SG_GL_CHECK_ERROR();
- shd->slot.state = SG_RESOURCESTATE_VALID;
- }
- _SOKOL_PRIVATE void _sg_destroy_shader(_sg_shader* shd) {
- SOKOL_ASSERT(shd);
- _SG_GL_CHECK_ERROR();
- if (shd->gl_prog) {
- glDeleteProgram(shd->gl_prog);
- }
- _SG_GL_CHECK_ERROR();
- _sg_init_shader(shd);
- }
- _SOKOL_PRIVATE void _sg_gl_load_stencil(const sg_stencil_state* src, sg_stencil_state* dst) {
- dst->fail_op = _sg_def(src->fail_op, SG_STENCILOP_KEEP);
- dst->depth_fail_op = _sg_def(src->depth_fail_op, SG_STENCILOP_KEEP);
- dst->pass_op = _sg_def(src->pass_op, SG_STENCILOP_KEEP);
- dst->compare_func = _sg_def(src->compare_func, SG_COMPAREFUNC_ALWAYS);
- }
- _SOKOL_PRIVATE void _sg_gl_load_depth_stencil(const sg_depth_stencil_state* src, sg_depth_stencil_state* dst) {
- _sg_gl_load_stencil(&src->stencil_front, &dst->stencil_front);
- _sg_gl_load_stencil(&src->stencil_back, &dst->stencil_back);
- dst->depth_compare_func = _sg_def(src->depth_compare_func, SG_COMPAREFUNC_ALWAYS);
- dst->depth_write_enabled = src->depth_write_enabled;
- dst->stencil_enabled = src->stencil_enabled;
- dst->stencil_read_mask = src->stencil_read_mask;
- dst->stencil_write_mask = src->stencil_write_mask;
- dst->stencil_ref = src->stencil_ref;
- }
- _SOKOL_PRIVATE void _sg_gl_load_blend(const sg_blend_state* src, sg_blend_state* dst) {
- dst->enabled = src->enabled;
- dst->src_factor_rgb = _sg_def(src->src_factor_rgb, SG_BLENDFACTOR_ONE);
- dst->dst_factor_rgb = _sg_def(src->dst_factor_rgb, SG_BLENDFACTOR_ZERO);
- dst->op_rgb = _sg_def(src->op_rgb, SG_BLENDOP_ADD);
- dst->src_factor_alpha = _sg_def(src->src_factor_alpha, SG_BLENDFACTOR_ONE);
- dst->dst_factor_alpha = _sg_def(src->dst_factor_alpha, SG_BLENDFACTOR_ZERO);
- dst->op_alpha = _sg_def(src->op_alpha, SG_BLENDOP_ADD);
- if (src->color_write_mask == SG_COLORMASK_NONE) {
- dst->color_write_mask = 0;
- }
- else {
- dst->color_write_mask = _sg_def((sg_color_mask)src->color_write_mask, SG_COLORMASK_RGBA);
- }
- for (int i = 0; i < 4; i++) {
- dst->blend_color[i] = src->blend_color[i];
- }
- }
- _SOKOL_PRIVATE void _sg_gl_load_rasterizer(const sg_rasterizer_state* src, sg_rasterizer_state* dst) {
- dst->alpha_to_coverage_enabled = src->alpha_to_coverage_enabled;
- dst->cull_mode = _sg_def(src->cull_mode, SG_CULLMODE_NONE);
- dst->face_winding = _sg_def(src->face_winding, SG_FACEWINDING_CW);
- dst->sample_count = _sg_def(src->sample_count, 1);
- dst->depth_bias = src->depth_bias;
- dst->depth_bias_slope_scale = src->depth_bias_slope_scale;
- dst->depth_bias_clamp = src->depth_bias_clamp;
- }
- _SOKOL_PRIVATE void _sg_create_pipeline(_sg_pipeline* pip, _sg_shader* shd, const sg_pipeline_desc* desc) {
- SOKOL_ASSERT(pip && shd && desc);
- SOKOL_ASSERT(pip->slot.state == SG_RESOURCESTATE_ALLOC);
- SOKOL_ASSERT(!pip->shader && pip->shader_id.id == SG_INVALID_ID);
- SOKOL_ASSERT(desc->shader.id == shd->slot.id);
- SOKOL_ASSERT(shd->gl_prog);
- pip->shader = shd;
- pip->shader_id = desc->shader;
- pip->primitive_type = _sg_def(desc->primitive_type, SG_PRIMITIVETYPE_TRIANGLES);
- pip->index_type = _sg_def(desc->index_type, SG_INDEXTYPE_NONE);
- pip->color_attachment_count = _sg_def(desc->blend.color_attachment_count, 1);
- pip->color_format = _sg_def(desc->blend.color_format, SG_PIXELFORMAT_RGBA8);
- pip->depth_format = _sg_def(desc->blend.depth_format, SG_PIXELFORMAT_DEPTHSTENCIL);
- pip->sample_count = _sg_def(desc->rasterizer.sample_count, 1);
- _sg_gl_load_depth_stencil(&desc->depth_stencil, &pip->depth_stencil);
- _sg_gl_load_blend(&desc->blend, &pip->blend);
- _sg_gl_load_rasterizer(&desc->rasterizer, &pip->rast);
- /* resolve vertex attributes */
- int auto_offset[SG_MAX_SHADERSTAGE_BUFFERS];
- for (int layout_index = 0; layout_index < SG_MAX_SHADERSTAGE_BUFFERS; layout_index++) {
- auto_offset[layout_index] = 0;
- }
- bool use_auto_offset = true;
- for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
- pip->gl_attrs[attr_index].vb_index = -1;
- /* to use computed offsets, *all* attr offsets must be 0 */
- if (desc->layout.attrs[attr_index].offset != 0) {
- use_auto_offset = false;
- }
- }
- for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
- const sg_vertex_attr_desc* a_desc = &desc->layout.attrs[attr_index];
- if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
- break;
- }
- SOKOL_ASSERT((a_desc->buffer_index >= 0) && (a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS));
- const sg_buffer_layout_desc* l_desc = &desc->layout.buffers[a_desc->buffer_index];
- const sg_vertex_step step_func = _sg_def(l_desc->step_func, SG_VERTEXSTEP_PER_VERTEX);
- const int step_rate = _sg_def(l_desc->step_rate, 1);
- GLint attr_loc = attr_index;
- if (a_desc->name) {
- attr_loc = glGetAttribLocation(pip->shader->gl_prog, a_desc->name);
- }
- SOKOL_ASSERT(attr_loc < SG_MAX_VERTEX_ATTRIBUTES);
- if (attr_loc != -1) {
- _sg_gl_attr* gl_attr = &pip->gl_attrs[attr_loc];
- SOKOL_ASSERT(gl_attr->vb_index == -1);
- gl_attr->vb_index = a_desc->buffer_index;
- if (step_func == SG_VERTEXSTEP_PER_VERTEX) {
- gl_attr->divisor = 0;
- }
- else {
- gl_attr->divisor = step_rate;
- }
- gl_attr->stride = l_desc->stride;
- gl_attr->offset = use_auto_offset ? auto_offset[a_desc->buffer_index] : a_desc->offset;
- gl_attr->size = _sg_gl_vertexformat_size(a_desc->format);
- gl_attr->type = _sg_gl_vertexformat_type(a_desc->format);
- gl_attr->normalized = _sg_gl_vertexformat_normalized(a_desc->format);
- pip->vertex_layout_valid[a_desc->buffer_index] = true;
- }
- else {
- SOKOL_LOG("Vertex attribute not found in shader: ");
- SOKOL_LOG(a_desc->name);
- }
- auto_offset[a_desc->buffer_index] += _sg_vertexformat_bytesize(a_desc->format);
- }
- /* fill computed vertex strides that haven't been explicitely provided */
- for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
- _sg_gl_attr* gl_attr = &pip->gl_attrs[attr_index];
- if ((gl_attr->vb_index != -1) && (0 == gl_attr->stride)) {
- gl_attr->stride = auto_offset[gl_attr->vb_index];
- }
- }
- pip->slot.state = SG_RESOURCESTATE_VALID;
- }
- _SOKOL_PRIVATE void _sg_destroy_pipeline(_sg_pipeline* pip) {
- SOKOL_ASSERT(pip);
- _sg_init_pipeline(pip);
- }
- /*
- _sg_create_pass
- att_imgs must point to a _sg_image* att_imgs[SG_MAX_COLOR_ATTACHMENTS+1] array,
- first entries are the color attachment images (or nullptr), last entry
- is the depth-stencil image (or nullptr).
- */
- _SOKOL_PRIVATE void _sg_create_pass(_sg_pass* pass, _sg_image** att_images, const sg_pass_desc* desc) {
- SOKOL_ASSERT(pass && att_images && desc);
- SOKOL_ASSERT(pass->slot.state == SG_RESOURCESTATE_ALLOC);
- SOKOL_ASSERT(att_images && att_images[0]);
- _SG_GL_CHECK_ERROR();
- /* copy image pointers and desc attributes */
- const sg_attachment_desc* att_desc;
- _sg_attachment* att;
- for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
- SOKOL_ASSERT(0 == pass->color_atts[i].image);
- att_desc = &desc->color_attachments[i];
- if (att_desc->image.id != SG_INVALID_ID) {
- pass->num_color_atts++;
- SOKOL_ASSERT(att_images[i] && (att_images[i]->slot.id == att_desc->image.id));
- SOKOL_ASSERT(_sg_is_valid_rendertarget_color_format(att_images[i]->pixel_format));
- att = &pass->color_atts[i];
- SOKOL_ASSERT((att->image == 0) && (att->image_id.id == SG_INVALID_ID));
- att->image = att_images[i];
- att->image_id = att_desc->image;
- att->mip_level = att_desc->mip_level;
- att->slice = att_desc->slice;
- }
- }
- SOKOL_ASSERT(0 == pass->ds_att.image);
- att_desc = &desc->depth_stencil_attachment;
- const int ds_img_index = SG_MAX_COLOR_ATTACHMENTS;
- if (att_desc->image.id != SG_INVALID_ID) {
- SOKOL_ASSERT(att_images[ds_img_index] && (att_images[ds_img_index]->slot.id == att_desc->image.id));
- SOKOL_ASSERT(_sg_is_valid_rendertarget_depth_format(att_images[ds_img_index]->pixel_format));
- att = &pass->ds_att;
- SOKOL_ASSERT((att->image == 0) && (att->image_id.id == SG_INVALID_ID));
- att->image = att_images[ds_img_index];
- att->image_id = att_desc->image;
- att->mip_level = att_desc->mip_level;
- att->slice = att_desc->slice;
- }
- /* store current framebuffer binding (restored at end of function) */
- GLuint gl_orig_fb;
- glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*)&gl_orig_fb);
- /* create a framebuffer object */
- glGenFramebuffers(1, &pass->gl_fb);
- glBindFramebuffer(GL_FRAMEBUFFER, pass->gl_fb);
- /* attach msaa render buffer or textures */
- const bool is_msaa = (0 != att_images[0]->gl_msaa_render_buffer);
- if (is_msaa) {
- for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
- const _sg_image* att_img = pass->color_atts[i].image;
- if (att_img) {
- const GLuint gl_render_buffer = att_img->gl_msaa_render_buffer;
- SOKOL_ASSERT(gl_render_buffer);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+i, GL_RENDERBUFFER, gl_render_buffer);
- }
- }
- }
- else {
- for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
- const _sg_image* att_img = pass->color_atts[i].image;
- const int mip_level = pass->color_atts[i].mip_level;
- const int slice = pass->color_atts[i].slice;
- if (att_img) {
- const GLuint gl_tex = att_img->gl_tex[0];
- SOKOL_ASSERT(gl_tex);
- const GLenum gl_att = GL_COLOR_ATTACHMENT0 + i;
- switch (att_img->type) {
- case SG_IMAGETYPE_2D:
- glFramebufferTexture2D(GL_FRAMEBUFFER, gl_att, GL_TEXTURE_2D, gl_tex, mip_level);
- break;
- case SG_IMAGETYPE_CUBE:
- glFramebufferTexture2D(GL_FRAMEBUFFER, gl_att, _sg_gl_cubeface_target(slice), gl_tex, mip_level);
- break;
- default:
- /* 3D- or array-texture */
- #if !defined(SOKOL_GLES2)
- if (!_sg_gl_gles2) {
- glFramebufferTextureLayer(GL_FRAMEBUFFER, gl_att, gl_tex, mip_level, slice);
- }
- #endif
- break;
- }
- }
- }
- }
- /* attach depth-stencil buffer to framebuffer */
- if (pass->ds_att.image) {
- const GLuint gl_render_buffer = pass->ds_att.image->gl_depth_render_buffer;
- SOKOL_ASSERT(gl_render_buffer);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, gl_render_buffer);
- if (_sg_is_depth_stencil_format(pass->ds_att.image->pixel_format)) {
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, gl_render_buffer);
- }
- }
- /* check if framebuffer is complete */
- if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- SOKOL_LOG("Framebuffer completeness check failed!\n");
- pass->slot.state = SG_RESOURCESTATE_FAILED;
- return;
- }
-
- /* create MSAA resolve framebuffers if necessary */
- if (is_msaa) {
- for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
- _sg_attachment* att = &pass->color_atts[i];
- if (att->image) {
- SOKOL_ASSERT(0 == att->gl_msaa_resolve_buffer);
- glGenFramebuffers(1, &att->gl_msaa_resolve_buffer);
- glBindFramebuffer(GL_FRAMEBUFFER, att->gl_msaa_resolve_buffer);
- const GLuint gl_tex = att->image->gl_tex[0];
- SOKOL_ASSERT(gl_tex);
- switch (att->image->type) {
- case SG_IMAGETYPE_2D:
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D, gl_tex, att->mip_level);
- break;
- case SG_IMAGETYPE_CUBE:
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- _sg_gl_cubeface_target(att->slice), gl_tex, att->mip_level);
- break;
- default:
- #if !defined(SOKOL_GLES2)
- if (!_sg_gl_gles2) {
- glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, gl_tex, att->mip_level, att->slice);
- }
- #endif
- break;
- }
- /* check if framebuffer is complete */
- if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- SOKOL_LOG("Framebuffer completeness check failed (msaa resolve buffer)!\n");
- pass->slot.state = SG_RESOURCESTATE_FAILED;
- return;
- }
- }
- }
- }
- /* restore original framebuffer binding */
- glBindFramebuffer(GL_FRAMEBUFFER, gl_orig_fb);
- _SG_GL_CHECK_ERROR();
- pass->slot.state = SG_RESOURCESTATE_VALID;
- }
- _SOKOL_PRIVATE void _sg_destroy_pass(_sg_pass* pass) {
- SOKOL_ASSERT(pass);
- _SG_GL_CHECK_ERROR();
- if (0 != pass->gl_fb) {
- glDeleteFramebuffers(1, &pass->gl_fb);
- }
- for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
- if (pass->color_atts[i].gl_msaa_resolve_buffer) {
- glDeleteFramebuffers(1, &pass->color_atts[i].gl_msaa_resolve_buffer);
- }
- }
- if (pass->ds_att.gl_msaa_resolve_buffer) {
- glDeleteFramebuffers(1, &pass->ds_att.gl_msaa_resolve_buffer);
- }
- _SG_GL_CHECK_ERROR();
- _sg_init_pass(pass);
- }
- /*-- GL backend rendering functions ------------------------------------------*/
- _SOKOL_PRIVATE void _sg_begin_pass(_sg_pass* pass, const sg_pass_action* action, int w, int h) {
- /* FIXME: what if a texture used as render target is still bound, should we
- unbind all currently bound textures in begin pass? */
- SOKOL_ASSERT(action);
- SOKOL_ASSERT(!_sg_gl.in_pass);
- _SG_GL_CHECK_ERROR();
- _sg_gl.in_pass = true;
- _sg_gl.cur_pass = pass; /* can be 0 */
- if (pass) {
- _sg_gl.cur_pass_id.id = pass->slot.id;
- }
- else {
- _sg_gl.cur_pass_id.id = SG_INVALID_ID;
- }
- _sg_gl.cur_pass_width = w;
- _sg_gl.cur_pass_height = h;
- if (pass) {
- /* offscreen pass */
- SOKOL_ASSERT(pass->gl_fb);
- glBindFramebuffer(GL_FRAMEBUFFER, pass->gl_fb);
- #if !defined(SOKOL_GLES2)
- if (!_sg_gl_gles2) {
- GLenum att[SG_MAX_COLOR_ATTACHMENTS] = {
- GL_COLOR_ATTACHMENT0,
- GL_COLOR_ATTACHMENT1,
- GL_COLOR_ATTACHMENT2,
- GL_COLOR_ATTACHMENT3
- };
- int num_attrs = 0;
- for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
- if (pass->color_atts[num_attrs].image) {
- num_attrs++;
- }
- else {
- break;
- }
- }
- glDrawBuffers(num_attrs, att);
- }
- #endif
- }
- else {
- /* default pass */
- glBindFramebuffer(GL_FRAMEBUFFER, _sg_gl.default_framebuffer);
- }
- glViewport(0, 0, w, h);
- glScissor(0, 0, w, h);
- bool need_pip_cache_flush = false;
- if (_sg_gl.cache.blend.color_write_mask != SG_COLORMASK_RGBA) {
- need_pip_cache_flush = true;
- _sg_gl.cache.blend.color_write_mask = SG_COLORMASK_RGBA;
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- }
- if (!_sg_gl.cache.ds.depth_write_enabled) {
- need_pip_cache_flush = true;
- _sg_gl.cache.ds.depth_write_enabled = true;
- glDepthMask(GL_TRUE);
- }
- if (_sg_gl.cache.ds.stencil_write_mask != 0xFF) {
- need_pip_cache_flush = true;
- _sg_gl.cache.ds.stencil_write_mask = 0xFF;
- glStencilMask(0xFF);
- }
- if (need_pip_cache_flush) {
- /* we messed with the state cache directly, need to clear cached
- pipeline to force re-evaluation in next sg_apply_draw_state() */
- _sg_gl.cache.cur_pipeline = 0;
- _sg_gl.cache.cur_pipeline_id.id = SG_INVALID_ID;
- }
- bool use_mrt_clear = (0 != pass);
- #if defined(SOKOL_GLES2)
- use_mrt_clear = false;
- #else
- if (_sg_gl_gles2) {
- use_mrt_clear = false;
- }
- #endif
- if (!use_mrt_clear) {
- GLbitfield clear_mask = 0;
- if (action->colors[0].action == SG_ACTION_CLEAR) {
- clear_mask |= GL_COLOR_BUFFER_BIT;
- const float* c = action->colors[0].val;
- glClearColor(c[0], c[1], c[2], c[3]);
- }
- if (action->depth.action == SG_ACTION_CLEAR) {
- clear_mask |= GL_DEPTH_BUFFER_BIT;
- #ifdef SOKOL_GLCORE33
- glClearDepth(action->depth.val);
- #else
- glClearDepthf(action->depth.val);
- #endif
- }
- if (action->stencil.action == SG_ACTION_CLEAR) {
- clear_mask |= GL_STENCIL_BUFFER_BIT;
- glClearStencil(action->stencil.val);
- }
- if (0 != clear_mask) {
- glClear(clear_mask);
- }
- }
- #if !defined SOKOL_GLES2
- else {
- SOKOL_ASSERT(pass);
- for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
- if (pass->color_atts[i].image) {
- if (action->colors[i].action == SG_ACTION_CLEAR) {
- glClearBufferfv(GL_COLOR, i, action->colors[i].val);
- }
- }
- else {
- break;
- }
- }
- if (pass->ds_att.image) {
- if ((action->depth.action == SG_ACTION_CLEAR) && (action->stencil.action == SG_ACTION_CLEAR)) {
- glClearBufferfi(GL_DEPTH_STENCIL, 0, action->depth.val, action->stencil.val);
- }
- else if (action->depth.action == SG_ACTION_CLEAR) {
- glClearBufferfv(GL_DEPTH, 0, &action->depth.val);
- }
- else if (action->stencil.action == SG_ACTION_CLEAR) {
- GLuint val = action->stencil.val;
- glClearBufferuiv(GL_STENCIL, 0, &val);
- }
- }
- }
- #endif
- _SG_GL_CHECK_ERROR();
- }
- _SOKOL_PRIVATE void _sg_end_pass() {
- SOKOL_ASSERT(_sg_gl.in_pass);
- _SG_GL_CHECK_ERROR();
- /* if this was an offscreen pass, and MSAA rendering was used, need
- to resolve into the pass images */
- #if !defined(SOKOL_GLES2)
- if (!_sg_gl_gles2 && _sg_gl.cur_pass) {
- /* check if the pass object is still valid */
- const _sg_pass* pass = _sg_gl.cur_pass;
- SOKOL_ASSERT(pass->slot.id == _sg_gl.cur_pass_id.id);
- bool is_msaa = (0 != _sg_gl.cur_pass->color_atts[0].gl_msaa_resolve_buffer);
- if (is_msaa) {
- SOKOL_ASSERT(pass->gl_fb);
- glBindFramebuffer(GL_READ_FRAMEBUFFER, pass->gl_fb);
- SOKOL_ASSERT(pass->color_atts[0].image);
- const int w = pass->color_atts[0].image->width;
- const int h = pass->color_atts[0].image->height;
- for (int att_index = 0; att_index < SG_MAX_COLOR_ATTACHMENTS; att_index++) {
- const _sg_attachment* att = &pass->color_atts[att_index];
- if (att->image) {
- SOKOL_ASSERT(att->gl_msaa_resolve_buffer);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, att->gl_msaa_resolve_buffer);
- glReadBuffer(GL_COLOR_ATTACHMENT0 + att_index);
- const GLenum gl_att = GL_COLOR_ATTACHMENT0;
- glDrawBuffers(1, &gl_att);
- glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_NEAREST);
- }
- else {
- break;
- }
- }
- }
- }
- #endif
- _sg_gl.cur_pass = 0;
- _sg_gl.cur_pass_id.id = SG_INVALID_ID;
- _sg_gl.cur_pass_width = 0;
- _sg_gl.cur_pass_height = 0;
- glBindFramebuffer(GL_FRAMEBUFFER, _sg_gl.default_framebuffer);
- _sg_gl.in_pass = false;
- _SG_GL_CHECK_ERROR();
- }
- _SOKOL_PRIVATE void _sg_apply_viewport(int x, int y, int w, int h, bool origin_top_left) {
- SOKOL_ASSERT(_sg_gl.in_pass);
- y = origin_top_left ? (_sg_gl.cur_pass_height - (y+h)) : y;
- glViewport(x, y, w, h);
- }
- _SOKOL_PRIVATE void _sg_apply_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
- SOKOL_ASSERT(_sg_gl.in_pass);
- y = origin_top_left ? (_sg_gl.cur_pass_height - (y+h)) : y;
- glScissor(x, y, w, h);
- }
- _SOKOL_PRIVATE void _sg_apply_draw_state(
- _sg_pipeline* pip,
- _sg_buffer** vbs, int num_vbs, _sg_buffer* ib,
- _sg_image** vs_imgs, int num_vs_imgs,
- _sg_image** fs_imgs, int num_fs_imgs)
- {
- SOKOL_ASSERT(pip);
- SOKOL_ASSERT(pip->shader);
- _SG_GL_CHECK_ERROR();
- /* need to apply pipeline state? */
- if ((_sg_gl.cache.cur_pipeline != pip) || (_sg_gl.cache.cur_pipeline_id.id != pip->slot.id)) {
- _sg_gl.cache.cur_pipeline = pip;
- _sg_gl.cache.cur_pipeline_id.id = pip->slot.id;
- _sg_gl.cache.cur_primitive_type = _sg_gl_primitive_type(pip->primitive_type);
- _sg_gl.cache.cur_index_type = _sg_gl_index_type(pip->index_type);
- /* update depth-stencil state */
- const sg_depth_stencil_state* new_ds = &pip->depth_stencil;
- sg_depth_stencil_state* cache_ds = &_sg_gl.cache.ds;
- if (new_ds->depth_compare_func != cache_ds->depth_compare_func) {
- cache_ds->depth_compare_func = new_ds->depth_compare_func;
- glDepthFunc(_sg_gl_compare_func(new_ds->depth_compare_func));
- }
- if (new_ds->depth_write_enabled != cache_ds->depth_write_enabled) {
- cache_ds->depth_write_enabled = new_ds->depth_write_enabled;
- glDepthMask(new_ds->depth_write_enabled);
- }
- if (new_ds->stencil_enabled != cache_ds->stencil_enabled) {
- cache_ds->stencil_enabled = new_ds->stencil_enabled;
- if (new_ds->stencil_enabled) glEnable(GL_STENCIL_TEST);
- else glDisable(GL_STENCIL_TEST);
- }
- if (new_ds->stencil_write_mask != cache_ds->stencil_write_mask) {
- cache_ds->stencil_write_mask = new_ds->stencil_write_mask;
- glStencilMask(new_ds->stencil_write_mask);
- }
- for (int i = 0; i < 2; i++) {
- const sg_stencil_state* new_ss = (i==0)? &new_ds->stencil_front : &new_ds->stencil_back;
- sg_stencil_state* cache_ss = (i==0)? &cache_ds->stencil_front : &cache_ds->stencil_back;
- GLenum gl_face = (i==0)? GL_FRONT : GL_BACK;
- if ((new_ss->compare_func != cache_ss->compare_func) ||
- (new_ds->stencil_read_mask != cache_ds->stencil_read_mask) ||
- (new_ds->stencil_ref != cache_ds->stencil_ref))
- {
- cache_ss->compare_func = new_ss->compare_func;
- glStencilFuncSeparate(gl_face,
- _sg_gl_compare_func(new_ss->compare_func),
- new_ds->stencil_ref,
- new_ds->stencil_read_mask);
- }
- if ((new_ss->fail_op != cache_ss->fail_op) ||
- (new_ss->depth_fail_op != cache_ss->depth_fail_op) ||
- (new_ss->pass_op != cache_ss->pass_op))
- {
- cache_ss->fail_op = new_ss->fail_op;
- cache_ss->depth_fail_op = new_ss->depth_fail_op;
- cache_ss->pass_op = new_ss->pass_op;
- glStencilOpSeparate(gl_face,
- _sg_gl_stencil_op(new_ss->fail_op),
- _sg_gl_stencil_op(new_ss->depth_fail_op),
- _sg_gl_stencil_op(new_ss->pass_op));
- }
- }
- cache_ds->stencil_read_mask = new_ds->stencil_read_mask;
- cache_ds->stencil_ref = new_ds->stencil_ref;
- /* update blend state */
- const sg_blend_state* new_b = &pip->blend;
- sg_blend_state* cache_b = &_sg_gl.cache.blend;
- if (new_b->enabled != cache_b->enabled) {
- cache_b->enabled = new_b->enabled;
- if (new_b->enabled) glEnable(GL_BLEND);
- else glDisable(GL_BLEND);
- }
- if ((new_b->src_factor_rgb != cache_b->src_factor_rgb) ||
- (new_b->dst_factor_rgb != cache_b->dst_factor_rgb) ||
- (new_b->src_factor_alpha != cache_b->src_factor_alpha) ||
- (new_b->dst_factor_alpha != cache_b->dst_factor_alpha))
- {
- cache_b->src_factor_rgb = new_b->src_factor_rgb;
- cache_b->dst_factor_rgb = new_b->dst_factor_rgb;
- cache_b->src_factor_alpha = new_b->src_factor_alpha;
- cache_b->dst_factor_alpha = new_b->dst_factor_alpha;
- glBlendFuncSeparate(_sg_gl_blend_factor(new_b->src_factor_rgb),
- _sg_gl_blend_factor(new_b->dst_factor_rgb),
- _sg_gl_blend_factor(new_b->src_factor_alpha),
- _sg_gl_blend_factor(new_b->dst_factor_alpha));
- }
- if ((new_b->op_rgb != cache_b->op_rgb) || (new_b->op_alpha != cache_b->op_alpha)) {
- cache_b->op_rgb = new_b->op_rgb;
- cache_b->op_alpha = new_b->op_alpha;
- glBlendEquationSeparate(_sg_gl_blend_op(new_b->op_rgb), _sg_gl_blend_op(new_b->op_alpha));
- }
- if (new_b->color_write_mask != cache_b->color_write_mask) {
- cache_b->color_write_mask = new_b->color_write_mask;
- glColorMask((new_b->color_write_mask & SG_COLORMASK_R) != 0,
- (new_b->color_write_mask & SG_COLORMASK_G) != 0,
- (new_b->color_write_mask & SG_COLORMASK_B) != 0,
- (new_b->color_write_mask & SG_COLORMASK_A) != 0);
- }
- if (!_sg_fequal(new_b->blend_color[0], cache_b->blend_color[0], 0.0001f) ||
- !_sg_fequal(new_b->blend_color[1], cache_b->blend_color[1], 0.0001f) ||
- !_sg_fequal(new_b->blend_color[2], cache_b->blend_color[2], 0.0001f) ||
- !_sg_fequal(new_b->blend_color[3], cache_b->blend_color[3], 0.0001f))
- {
- const float* bc = new_b->blend_color;
- for (int i=0; i<4; i++) {
- cache_b->blend_color[i] = bc[i];
- }
- glBlendColor(bc[0], bc[1], bc[2], bc[3]);
- }
- /* update rasterizer state */
- const sg_rasterizer_state* new_r = &pip->rast;
- sg_rasterizer_state* cache_r = &_sg_gl.cache.rast;
- if (new_r->cull_mode != cache_r->cull_mode) {
- cache_r->cull_mode = new_r->cull_mode;
- if (SG_CULLMODE_NONE == new_r->cull_mode) {
- glDisable(GL_CULL_FACE);
- }
- else {
- glEnable(GL_CULL_FACE);
- GLenum gl_mode = (SG_CULLMODE_FRONT == new_r->cull_mode) ? GL_FRONT : GL_BACK;
- glCullFace(gl_mode);
- }
- }
- if (new_r->face_winding != cache_r->face_winding) {
- cache_r->face_winding = new_r->face_winding;
- GLenum gl_winding = (SG_FACEWINDING_CW == new_r->face_winding) ? GL_CW : GL_CCW;
- glFrontFace(gl_winding);
- }
- if (new_r->alpha_to_coverage_enabled != cache_r->alpha_to_coverage_enabled) {
- cache_r->alpha_to_coverage_enabled = new_r->alpha_to_coverage_enabled;
- if (new_r->alpha_to_coverage_enabled) glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
- else glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
- }
- #ifdef SOKOL_GLCORE33
- if (new_r->sample_count != cache_r->sample_count) {
- cache_r->sample_count = new_r->sample_count;
- if (new_r->sample_count > 1) glEnable(GL_MULTISAMPLE);
- else glDisable(GL_MULTISAMPLE);
- }
- #endif
- if (!_sg_fequal(new_r->depth_bias, cache_r->depth_bias, 0.000001f) ||
- !_sg_fequal(new_r->depth_bias_slope_scale, cache_r->depth_bias_slope_scale, 0.000001f))
- {
- /* according to ANGLE's D3D11 backend:
- D3D11 SlopeScaledDepthBias ==> GL polygonOffsetFactor
- D3D11 DepthBias ==> GL polygonOffsetUnits
- DepthBiasClamp has no meaning on GL
- */
- cache_r->depth_bias = new_r->depth_bias;
- cache_r->depth_bias_slope_scale = new_r->depth_bias_slope_scale;
- glPolygonOffset(new_r->depth_bias_slope_scale, new_r->depth_bias);
- bool po_enabled = true;
- if (_sg_fequal(new_r->depth_bias, 0.0f, 0.000001f) &&
- _sg_fequal(new_r->depth_bias_slope_scale, 0.0f, 0.000001f))
- {
- po_enabled = false;
- }
- if (po_enabled != _sg_gl.cache.polygon_offset_enabled) {
- _sg_gl.cache.polygon_offset_enabled = po_enabled;
- if (po_enabled) glEnable(GL_POLYGON_OFFSET_FILL);
- else glDisable(GL_POLYGON_OFFSET_FILL);
- }
- }
- /* bind shader program */
- glUseProgram(pip->shader->gl_prog);
- }
- /* bind textures */
- _SG_GL_CHECK_ERROR();
- for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
- const _sg_shader_stage* stage = &pip->shader->stage[stage_index];
- _sg_image** imgs = (stage_index == SG_SHADERSTAGE_VS)? vs_imgs : fs_imgs;
- SOKOL_ASSERT(((stage_index == SG_SHADERSTAGE_VS)? num_vs_imgs : num_fs_imgs) == stage->num_images);
- for (int img_index = 0; img_index < stage->num_images; img_index++) {
- const _sg_shader_image* shd_img = &stage->images[img_index];
- if (shd_img->gl_loc != -1) {
- _sg_image* img = imgs[img_index];
- const GLuint gl_tex = img->gl_tex[img->active_slot];
- SOKOL_ASSERT(img && img->gl_target);
- SOKOL_ASSERT((shd_img->gl_tex_slot != -1) && gl_tex);
- glUniform1i(shd_img->gl_loc, shd_img->gl_tex_slot);
- glActiveTexture(GL_TEXTURE0+shd_img->gl_tex_slot);
- glBindTexture(img->gl_target, gl_tex);
- }
- }
- }
- _SG_GL_CHECK_ERROR();
- /* index buffer (can be 0) */
- const GLuint gl_ib = ib ? ib->gl_buf[ib->active_slot] : 0;
- if (gl_ib != _sg_gl.cache.cur_gl_ib) {
- _sg_gl.cache.cur_gl_ib = gl_ib;
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gl_ib);
- }
- /* vertex attributes */
- GLuint gl_vb = 0;
- for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
- _sg_gl_attr* attr = &pip->gl_attrs[attr_index];
- _sg_gl_cache_attr* cache_attr = &_sg_gl.cache.attrs[attr_index];
- bool cache_attr_dirty = false;
- if (attr->vb_index >= 0) {
- /* attribute is enabled */
- SOKOL_ASSERT(attr->vb_index < num_vbs);
- _sg_buffer* vb = vbs[attr->vb_index];
- SOKOL_ASSERT(vb);
- if ((vb->gl_buf[vb->active_slot] != cache_attr->gl_vbuf) ||
- (attr->size != cache_attr->gl_attr.size) ||
- (attr->type != cache_attr->gl_attr.type) ||
- (attr->normalized != cache_attr->gl_attr.normalized) ||
- (attr->stride != cache_attr->gl_attr.stride) ||
- (attr->offset != cache_attr->gl_attr.offset))
- {
- if (gl_vb != vb->gl_buf[vb->active_slot]) {
- gl_vb = vb->gl_buf[vb->active_slot];
- glBindBuffer(GL_ARRAY_BUFFER, gl_vb);
- }
- glVertexAttribPointer(attr_index, attr->size, attr->type,
- attr->normalized, attr->stride,
- (const GLvoid*)(GLintptr)attr->offset);
- cache_attr_dirty = true;
- }
- if (cache_attr->gl_attr.vb_index == -1) {
- glEnableVertexAttribArray(attr_index);
- cache_attr_dirty = true;
- }
- if (_sg_gl.features[SG_FEATURE_INSTANCING]) {
- if (cache_attr->gl_attr.divisor != attr->divisor) {
- glVertexAttribDivisor(attr_index, attr->divisor);
- cache_attr_dirty = true;
- }
- }
- }
- else {
- /* attribute is disabled */
- if (cache_attr->gl_attr.vb_index != -1) {
- glDisableVertexAttribArray(attr_index);
- cache_attr_dirty = true;
- }
- }
- if (cache_attr_dirty) {
- cache_attr->gl_attr = *attr;
- cache_attr->gl_vbuf = gl_vb;
- }
- }
- _SG_GL_CHECK_ERROR();
- }
- _SOKOL_PRIVATE void _sg_apply_uniform_block(sg_shader_stage stage_index, int ub_index, const void* data, int num_bytes) {
- SOKOL_ASSERT(data && (num_bytes > 0));
- SOKOL_ASSERT((stage_index >= 0) && ((int)stage_index < SG_NUM_SHADER_STAGES));
- SOKOL_ASSERT(_sg_gl.cache.cur_pipeline);
- SOKOL_ASSERT(_sg_gl.cache.cur_pipeline->slot.id == _sg_gl.cache.cur_pipeline_id.id);
- SOKOL_ASSERT(_sg_gl.cache.cur_pipeline->shader->slot.id == _sg_gl.cache.cur_pipeline->shader_id.id);
- _sg_shader_stage* stage = &_sg_gl.cache.cur_pipeline->shader->stage[stage_index];
- SOKOL_ASSERT(ub_index < stage->num_uniform_blocks);
- _sg_uniform_block* ub = &stage->uniform_blocks[ub_index];
- SOKOL_ASSERT(ub->size == num_bytes);
- for (int u_index = 0; u_index < ub->num_uniforms; u_index++) {
- _sg_uniform* u = &ub->uniforms[u_index];
- SOKOL_ASSERT(u->type != SG_UNIFORMTYPE_INVALID);
- if (u->gl_loc == -1) {
- continue;
- }
- GLfloat* ptr = (GLfloat*) (((uint8_t*)data) + u->offset);
- switch (u->type) {
- case SG_UNIFORMTYPE_INVALID:
- break;
- case SG_UNIFORMTYPE_FLOAT:
- glUniform1fv(u->gl_loc, u->count, ptr);
- break;
- case SG_UNIFORMTYPE_FLOAT2:
- glUniform2fv(u->gl_loc, u->count, ptr);
- break;
- case SG_UNIFORMTYPE_FLOAT3:
- glUniform3fv(u->gl_loc, u->count, ptr);
- break;
- case SG_UNIFORMTYPE_FLOAT4:
- glUniform4fv(u->gl_loc, u->count, ptr);
- break;
- case SG_UNIFORMTYPE_MAT4:
- glUniformMatrix4fv(u->gl_loc, u->count, GL_FALSE, ptr);
- break;
- default:
- SOKOL_UNREACHABLE;
- break;
- }
- }
- }
- _SOKOL_PRIVATE void _sg_draw(int base_element, int num_elements, int num_instances) {
- const GLenum i_type = _sg_gl.cache.cur_index_type;
- const GLenum p_type = _sg_gl.cache.cur_primitive_type;
- if (0 != i_type) {
- /* indexed rendering */
- const int i_size = (i_type == GL_UNSIGNED_SHORT) ? 2 : 4;
- const GLvoid* indices = (const GLvoid*)(GLintptr)(base_element*i_size);
- if (num_instances == 1) {
- glDrawElements(p_type, num_elements, i_type, indices);
- }
- else {
- if (_sg_gl.features[SG_FEATURE_INSTANCING]) {
- glDrawElementsInstanced(p_type, num_elements, i_type, indices, num_instances);
- }
- }
- }
- else {
- /* non-indexed rendering */
- if (num_instances == 1) {
- glDrawArrays(p_type, base_element, num_elements);
- }
- else {
- if (_sg_gl.features[SG_FEATURE_INSTANCING]) {
- glDrawArraysInstanced(p_type, base_element, num_elements, num_instances);
- }
- }
- }
- }
- _SOKOL_PRIVATE void _sg_commit() {
- SOKOL_ASSERT(!_sg_gl.in_pass);
- }
- _SOKOL_PRIVATE void _sg_update_buffer(_sg_buffer* buf, const void* data_ptr, int data_size) {
- SOKOL_ASSERT(buf && data_ptr && (data_size > 0));
- /* only one update per buffer per frame allowed */
- if (++buf->active_slot >= buf->num_slots) {
- buf->active_slot = 0;
- }
- GLenum gl_tgt = _sg_gl_buffer_target(buf->type);
- SOKOL_ASSERT(buf->active_slot < SG_NUM_INFLIGHT_FRAMES);
- GLuint gl_buf = buf->gl_buf[buf->active_slot];
- SOKOL_ASSERT(gl_buf);
- _SG_GL_CHECK_ERROR();
- glBindBuffer(gl_tgt, gl_buf);
- glBufferSubData(gl_tgt, 0, data_size, data_ptr);
- _SG_GL_CHECK_ERROR();
- }
- _SOKOL_PRIVATE void _sg_update_image(_sg_image* img, const sg_image_content* data) {
- SOKOL_ASSERT(img && data);
- /* only one update per image per frame allowed */
- if (++img->active_slot >= img->num_slots) {
- img->active_slot = 0;
- }
- SOKOL_ASSERT(img->active_slot < SG_NUM_INFLIGHT_FRAMES);
- SOKOL_ASSERT(0 != img->gl_tex[img->active_slot]);
- glBindTexture(img->gl_target, img->gl_tex[img->active_slot]);
- const GLenum gl_img_format = _sg_gl_teximage_format(img->pixel_format);
- const GLenum gl_img_type = _sg_gl_teximage_type(img->pixel_format);
- const int num_faces = img->type == SG_IMAGETYPE_CUBE ? 6 : 1;
- const int num_mips = img->num_mipmaps;
- for (int face_index = 0; face_index < num_faces; face_index++) {
- for (int mip_index = 0; mip_index < num_mips; mip_index++) {
- GLenum gl_img_target = img->gl_target;
- if (SG_IMAGETYPE_CUBE == img->type) {
- gl_img_target = _sg_gl_cubeface_target(face_index);
- }
- const GLvoid* data_ptr = data->subimage[face_index][mip_index].ptr;
- int mip_width = img->width >> mip_index;
- if (mip_width == 0) {
- mip_width = 1;
- }
- int mip_height = img->height >> mip_index;
- if (mip_height == 0) {
- mip_height = 1;
- }
- if ((SG_IMAGETYPE_2D == img->type) || (SG_IMAGETYPE_CUBE == img->type)) {
- glTexSubImage2D(gl_img_target, mip_index,
- 0, 0,
- mip_width, mip_height,
- gl_img_format, gl_img_type,
- data_ptr);
- }
- #if !defined(SOKOL_GLES2)
- else if (!_sg_gl_gles2 && ((SG_IMAGETYPE_3D == img->type) || (SG_IMAGETYPE_ARRAY == img->type))) {
- int mip_depth = img->depth >> mip_index;
- if (mip_depth == 0) {
- mip_depth = 1;
- }
- glTexSubImage3D(gl_img_target, mip_index,
- 0, 0, 0,
- mip_width, mip_height, mip_depth,
- gl_img_format, gl_img_type,
- data_ptr);
- }
- #endif
- }
- }
- }
- _SOKOL_PRIVATE void _sg_reset_state_cache() {
- #if !defined(SOKOL_GLES2)
- if (!_sg_gl_gles2) {
- glBindVertexArray(_sg_gl.vao);
- }
- #endif
- _sg_gl_reset_state_cache(&_sg_gl.cache);
- }
- #ifdef __cplusplus
- } /* extern "C" */
- #endif
- /*== D3D11 BACKEND ===========================================================*/
- #elif defined(SOKOL_D3D11)
- #ifndef D3D11_NO_HELPERS
- #define D3D11_NO_HELPERS
- #endif
- #ifndef CINTERFACE
- #define CINTERFACE
- #endif
- #ifndef COBJMACROS
- #define COBJMACROS
- #endif
- #ifndef WIN32_LEAN_AND_MEAN
- #define WIN32_LEAN_AND_MEAN
- #endif
- #include <windows.h>
- #include <d3d11.h>
- #pragma comment (lib, "user32.lib")
- #pragma comment (lib, "dxgi.lib")
- #pragma comment (lib, "d3d11.lib")
- #pragma comment (lib, "dxguid.lib")
- #if defined(SOKOL_D3D11_SHADER_COMPILER)
- #include <d3dcompiler.h>
- #pragma comment (lib, "d3dcompiler.lib")
- #endif
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*-- enum translation functions ----------------------------------------------*/
- _SOKOL_PRIVATE D3D11_USAGE _sg_d3d11_usage(sg_usage usg) {
- switch (usg) {
- case SG_USAGE_IMMUTABLE:
- return D3D11_USAGE_IMMUTABLE;
- case SG_USAGE_DYNAMIC:
- case SG_USAGE_STREAM:
- return D3D11_USAGE_DYNAMIC;
- default:
- SOKOL_UNREACHABLE;
- return (D3D11_USAGE) 0;
- }
- }
- _SOKOL_PRIVATE UINT _sg_d3d11_cpu_access_flags(sg_usage usg) {
- switch (usg) {
- case SG_USAGE_IMMUTABLE:
- return 0;
- case SG_USAGE_DYNAMIC:
- case SG_USAGE_STREAM:
- return D3D11_CPU_ACCESS_WRITE;
- default:
- SOKOL_UNREACHABLE;
- return 0;
- }
- }
- _SOKOL_PRIVATE DXGI_FORMAT _sg_d3d11_texture_format(sg_pixel_format fmt) {
- /*
- NOTE: the following pixel formats are only supported on D3D11.1
- (we're running on D3D11.0):
- DXGI_FORMAT_B4G4R4A4_UNORM
- DXGI_FORMAT_B5G6R5_UNORM
- DXGI_FORMAT_B5G5R5A1_UNORM
- */
- switch (fmt) {
- case SG_PIXELFORMAT_RGBA8: return DXGI_FORMAT_R8G8B8A8_UNORM;
- case SG_PIXELFORMAT_R10G10B10A2: return DXGI_FORMAT_R10G10B10A2_UNORM;
- case SG_PIXELFORMAT_RGBA32F: return DXGI_FORMAT_R32G32B32A32_FLOAT;
- case SG_PIXELFORMAT_RGBA16F: return DXGI_FORMAT_R16G16B16A16_FLOAT;
- case SG_PIXELFORMAT_R32F: return DXGI_FORMAT_R32_FLOAT;
- case SG_PIXELFORMAT_R16F: return DXGI_FORMAT_R16_FLOAT;
- case SG_PIXELFORMAT_L8: return DXGI_FORMAT_R8_UNORM;
- case SG_PIXELFORMAT_DXT1: return DXGI_FORMAT_BC1_UNORM;
- case SG_PIXELFORMAT_DXT3: return DXGI_FORMAT_BC2_UNORM;
- case SG_PIXELFORMAT_DXT5: return DXGI_FORMAT_BC3_UNORM;
- default: return DXGI_FORMAT_UNKNOWN;
- };
- }
- _SOKOL_PRIVATE DXGI_FORMAT _sg_d3d11_rendertarget_color_format(sg_pixel_format fmt) {
- switch (fmt) {
- case SG_PIXELFORMAT_RGBA8: return DXGI_FORMAT_R8G8B8A8_UNORM;
- case SG_PIXELFORMAT_RGBA32F: return DXGI_FORMAT_R32G32B32A32_FLOAT;
- case SG_PIXELFORMAT_RGBA16F: return DXGI_FORMAT_R16G16B16A16_FLOAT;
- case SG_PIXELFORMAT_R32F: return DXGI_FORMAT_R32_FLOAT;
- case SG_PIXELFORMAT_R16F: return DXGI_FORMAT_R16_FLOAT;
- case SG_PIXELFORMAT_L8: return DXGI_FORMAT_R8_UNORM;
- default: return DXGI_FORMAT_UNKNOWN;
- }
- }
- _SOKOL_PRIVATE DXGI_FORMAT _sg_d3d11_rendertarget_depth_format(sg_pixel_format fmt) {
- switch (fmt) {
- case SG_PIXELFORMAT_DEPTH: return DXGI_FORMAT_D16_UNORM;
- case SG_PIXELFORMAT_DEPTHSTENCIL: return DXGI_FORMAT_D24_UNORM_S8_UINT;
- default: return DXGI_FORMAT_UNKNOWN;
- }
- }
- _SOKOL_PRIVATE D3D11_PRIMITIVE_TOPOLOGY _sg_d3d11_primitive_topology(sg_primitive_type prim_type) {
- switch (prim_type) {
- case SG_PRIMITIVETYPE_POINTS: return D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
- case SG_PRIMITIVETYPE_LINES: return D3D11_PRIMITIVE_TOPOLOGY_LINELIST;
- case SG_PRIMITIVETYPE_LINE_STRIP: return D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP;
- case SG_PRIMITIVETYPE_TRIANGLES: return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
- case SG_PRIMITIVETYPE_TRIANGLE_STRIP: return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
- default: SOKOL_UNREACHABLE; return (D3D11_PRIMITIVE_TOPOLOGY) 0;
- }
- }
- _SOKOL_PRIVATE DXGI_FORMAT _sg_d3d11_index_format(sg_index_type index_type) {
- switch (index_type) {
- case SG_INDEXTYPE_NONE: return DXGI_FORMAT_UNKNOWN;
- case SG_INDEXTYPE_UINT16: return DXGI_FORMAT_R16_UINT;
- case SG_INDEXTYPE_UINT32: return DXGI_FORMAT_R32_UINT;
- default: SOKOL_UNREACHABLE; return (DXGI_FORMAT) 0;
- }
- }
- _SOKOL_PRIVATE D3D11_FILTER _sg_d3d11_filter(sg_filter min_f, sg_filter mag_f, uint32_t max_anisotropy) {
- if (max_anisotropy > 1) {
- return D3D11_FILTER_ANISOTROPIC;
- }
- else if (mag_f == SG_FILTER_NEAREST) {
- switch (min_f) {
- case SG_FILTER_NEAREST:
- case SG_FILTER_NEAREST_MIPMAP_NEAREST:
- return D3D11_FILTER_MIN_MAG_MIP_POINT;
- case SG_FILTER_LINEAR:
- case SG_FILTER_LINEAR_MIPMAP_NEAREST:
- return D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
- case SG_FILTER_NEAREST_MIPMAP_LINEAR:
- return D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
- case SG_FILTER_LINEAR_MIPMAP_LINEAR:
- return D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
- default:
- SOKOL_UNREACHABLE; break;
- }
- }
- else if (mag_f == SG_FILTER_LINEAR) {
- switch (min_f) {
- case SG_FILTER_NEAREST:
- case SG_FILTER_NEAREST_MIPMAP_NEAREST:
- return D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
- case SG_FILTER_LINEAR:
- case SG_FILTER_LINEAR_MIPMAP_NEAREST:
- return D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
- case SG_FILTER_NEAREST_MIPMAP_LINEAR:
- return D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
- case SG_FILTER_LINEAR_MIPMAP_LINEAR:
- return D3D11_FILTER_MIN_MAG_MIP_LINEAR;
- default:
- SOKOL_UNREACHABLE; break;
- }
- }
- /* invalid value for mag filter */
- SOKOL_UNREACHABLE;
- return D3D11_FILTER_MIN_MAG_MIP_POINT;
- }
- _SOKOL_PRIVATE D3D11_TEXTURE_ADDRESS_MODE _sg_d3d11_address_mode(sg_wrap m) {
- switch (m) {
- case SG_WRAP_REPEAT: return D3D11_TEXTURE_ADDRESS_WRAP;
- case SG_WRAP_CLAMP_TO_EDGE: return D3D11_TEXTURE_ADDRESS_CLAMP;
- case SG_WRAP_MIRRORED_REPEAT: return D3D11_TEXTURE_ADDRESS_MIRROR;
- default: SOKOL_UNREACHABLE; return (D3D11_TEXTURE_ADDRESS_MODE) 0;
- }
- }
- _SOKOL_PRIVATE DXGI_FORMAT _sg_d3d11_vertex_format(sg_vertex_format fmt) {
- switch (fmt) {
- case SG_VERTEXFORMAT_FLOAT: return DXGI_FORMAT_R32_FLOAT;
- case SG_VERTEXFORMAT_FLOAT2: return DXGI_FORMAT_R32G32_FLOAT;
- case SG_VERTEXFORMAT_FLOAT3: return DXGI_FORMAT_R32G32B32_FLOAT;
- case SG_VERTEXFORMAT_FLOAT4: return DXGI_FORMAT_R32G32B32A32_FLOAT;
- case SG_VERTEXFORMAT_BYTE4: return DXGI_FORMAT_R8G8B8A8_SINT;
- case SG_VERTEXFORMAT_BYTE4N: return DXGI_FORMAT_R8G8B8A8_SNORM;
- case SG_VERTEXFORMAT_UBYTE4: return DXGI_FORMAT_R8G8B8A8_UINT;
- case SG_VERTEXFORMAT_UBYTE4N: return DXGI_FORMAT_R8G8B8A8_UNORM;
- case SG_VERTEXFORMAT_SHORT2: return DXGI_FORMAT_R16G16_SINT;
- case SG_VERTEXFORMAT_SHORT2N: return DXGI_FORMAT_R16G16_SNORM;
- case SG_VERTEXFORMAT_SHORT4: return DXGI_FORMAT_R16G16B16A16_SINT;
- case SG_VERTEXFORMAT_SHORT4N: return DXGI_FORMAT_R16G16B16A16_SNORM;
- /* FIXME: signed 10-10-10-2 vertex format not supported on d3d11 (only unsigned) */
- default: SOKOL_UNREACHABLE; return (DXGI_FORMAT) 0;
- }
- }
- _SOKOL_PRIVATE D3D11_INPUT_CLASSIFICATION _sg_d3d11_input_classification(sg_vertex_step step) {
- switch (step) {
- case SG_VERTEXSTEP_PER_VERTEX: return D3D11_INPUT_PER_VERTEX_DATA;
- case SG_VERTEXSTEP_PER_INSTANCE: return D3D11_INPUT_PER_INSTANCE_DATA;
- default: SOKOL_UNREACHABLE; return (D3D11_INPUT_CLASSIFICATION) 0;
- }
- }
- _SOKOL_PRIVATE D3D11_CULL_MODE _sg_d3d11_cull_mode(sg_cull_mode m) {
- switch (m) {
- case SG_CULLMODE_NONE: return D3D11_CULL_NONE;
- case SG_CULLMODE_FRONT: return D3D11_CULL_FRONT;
- case SG_CULLMODE_BACK: return D3D11_CULL_BACK;
- default: SOKOL_UNREACHABLE; return (D3D11_CULL_MODE) 0;
- }
- }
- _SOKOL_PRIVATE D3D11_COMPARISON_FUNC _sg_d3d11_compare_func(sg_compare_func f) {
- switch (f) {
- case SG_COMPAREFUNC_NEVER: return D3D11_COMPARISON_NEVER;
- case SG_COMPAREFUNC_LESS: return D3D11_COMPARISON_LESS;
- case SG_COMPAREFUNC_EQUAL: return D3D11_COMPARISON_EQUAL;
- case SG_COMPAREFUNC_LESS_EQUAL: return D3D11_COMPARISON_LESS_EQUAL;
- case SG_COMPAREFUNC_GREATER: return D3D11_COMPARISON_GREATER;
- case SG_COMPAREFUNC_NOT_EQUAL: return D3D11_COMPARISON_NOT_EQUAL;
- case SG_COMPAREFUNC_GREATER_EQUAL: return D3D11_COMPARISON_GREATER_EQUAL;
- case SG_COMPAREFUNC_ALWAYS: return D3D11_COMPARISON_ALWAYS;
- default: SOKOL_UNREACHABLE; return (D3D11_COMPARISON_FUNC) 0;
- }
- }
- _SOKOL_PRIVATE D3D11_STENCIL_OP _sg_d3d11_stencil_op(sg_stencil_op op) {
- switch (op) {
- case SG_STENCILOP_KEEP: return D3D11_STENCIL_OP_KEEP;
- case SG_STENCILOP_ZERO: return D3D11_STENCIL_OP_ZERO;
- case SG_STENCILOP_REPLACE: return D3D11_STENCIL_OP_REPLACE;
- case SG_STENCILOP_INCR_CLAMP: return D3D11_STENCIL_OP_INCR_SAT;
- case SG_STENCILOP_DECR_CLAMP: return D3D11_STENCIL_OP_DECR_SAT;
- case SG_STENCILOP_INVERT: return D3D11_STENCIL_OP_INVERT;
- case SG_STENCILOP_INCR_WRAP: return D3D11_STENCIL_OP_INCR;
- case SG_STENCILOP_DECR_WRAP: return D3D11_STENCIL_OP_DECR;
- default: SOKOL_UNREACHABLE; return (D3D11_STENCIL_OP) 0;
- }
- }
- _SOKOL_PRIVATE D3D11_BLEND _sg_d3d11_blend_factor(sg_blend_factor f) {
- switch (f) {
- case SG_BLENDFACTOR_ZERO: return D3D11_BLEND_ZERO;
- case SG_BLENDFACTOR_ONE: return D3D11_BLEND_ONE;
- case SG_BLENDFACTOR_SRC_COLOR: return D3D11_BLEND_SRC_COLOR;
- case SG_BLENDFACTOR_ONE_MINUS_SRC_COLOR: return D3D11_BLEND_INV_SRC_COLOR;
- case SG_BLENDFACTOR_SRC_ALPHA: return D3D11_BLEND_SRC_ALPHA;
- case SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: return D3D11_BLEND_INV_SRC_ALPHA;
- case SG_BLENDFACTOR_DST_COLOR: return D3D11_BLEND_DEST_COLOR;
- case SG_BLENDFACTOR_ONE_MINUS_DST_COLOR: return D3D11_BLEND_INV_DEST_COLOR;
- case SG_BLENDFACTOR_DST_ALPHA: return D3D11_BLEND_DEST_ALPHA;
- case SG_BLENDFACTOR_ONE_MINUS_DST_ALPHA: return D3D11_BLEND_INV_DEST_ALPHA;
- case SG_BLENDFACTOR_SRC_ALPHA_SATURATED: return D3D11_BLEND_SRC_ALPHA_SAT;
- case SG_BLENDFACTOR_BLEND_COLOR: return D3D11_BLEND_BLEND_FACTOR;
- case SG_BLENDFACTOR_ONE_MINUS_BLEND_COLOR: return D3D11_BLEND_INV_BLEND_FACTOR;
- case SG_BLENDFACTOR_BLEND_ALPHA: return D3D11_BLEND_BLEND_FACTOR;
- case SG_BLENDFACTOR_ONE_MINUS_BLEND_ALPHA: return D3D11_BLEND_INV_BLEND_FACTOR;
- default: SOKOL_UNREACHABLE; return (D3D11_BLEND) 0;
- }
- }
- _SOKOL_PRIVATE D3D11_BLEND_OP _sg_d3d11_blend_op(sg_blend_op op) {
- switch (op) {
- case SG_BLENDOP_ADD: return D3D11_BLEND_OP_ADD;
- case SG_BLENDOP_SUBTRACT: return D3D11_BLEND_OP_SUBTRACT;
- case SG_BLENDOP_REVERSE_SUBTRACT: return D3D11_BLEND_OP_REV_SUBTRACT;
- default: SOKOL_UNREACHABLE; return (D3D11_BLEND_OP) 0;
- }
- }
- _SOKOL_PRIVATE UINT8 _sg_d3d11_color_write_mask(sg_color_mask m) {
- UINT8 res = 0;
- if (m & SG_COLORMASK_R) {
- res |= D3D11_COLOR_WRITE_ENABLE_RED;
- }
- if (m & SG_COLORMASK_G) {
- res |= D3D11_COLOR_WRITE_ENABLE_GREEN;
- }
- if (m & SG_COLORMASK_B) {
- res |= D3D11_COLOR_WRITE_ENABLE_BLUE;
- }
- if (m & SG_COLORMASK_A) {
- res |= D3D11_COLOR_WRITE_ENABLE_ALPHA;
- }
- return res;
- }
- /*-- backend resource structures ---------------------------------------------*/
- typedef struct {
- _sg_slot slot;
- int size;
- sg_buffer_type type;
- sg_usage usage;
- uint32_t upd_frame_index;
- ID3D11Buffer* d3d11_buf;
- } _sg_buffer;
- _SOKOL_PRIVATE void _sg_init_buffer(_sg_buffer* buf) {
- SOKOL_ASSERT(buf);
- memset(buf, 0, sizeof(_sg_buffer));
- }
- typedef struct {
- _sg_slot slot;
- sg_image_type type;
- bool render_target;
- int width;
- int height;
- int depth;
- int num_mipmaps;
- sg_usage usage;
- sg_pixel_format pixel_format;
- int sample_count;
- sg_filter min_filter;
- sg_filter mag_filter;
- sg_wrap wrap_u;
- sg_wrap wrap_v;
- sg_wrap wrap_w;
- uint32_t max_anisotropy;
- int upd_frame_index;
- DXGI_FORMAT d3d11_format;
- ID3D11Texture2D* d3d11_tex2d;
- ID3D11Texture3D* d3d11_tex3d;
- ID3D11Texture2D* d3d11_texds;
- ID3D11Texture2D* d3d11_texmsaa;
- ID3D11ShaderResourceView* d3d11_srv;
- ID3D11SamplerState* d3d11_smp;
- } _sg_image;
- _SOKOL_PRIVATE void _sg_init_image(_sg_image* img) {
- SOKOL_ASSERT(img);
- memset(img, 0, sizeof(_sg_image));
- }
- typedef struct {
- int size;
- } _sg_uniform_block;
- typedef struct {
- sg_image_type type;
- } _sg_shader_image;
- typedef struct {
- int num_uniform_blocks;
- int num_images;
- _sg_uniform_block uniform_blocks[SG_MAX_SHADERSTAGE_UBS];
- _sg_shader_image images[SG_MAX_SHADERSTAGE_IMAGES];
- ID3D11Buffer* d3d11_cbs[SG_MAX_SHADERSTAGE_UBS];
- } _sg_shader_stage;
- typedef struct {
- _sg_slot slot;
- _sg_shader_stage stage[SG_NUM_SHADER_STAGES];
- ID3D11VertexShader* d3d11_vs;
- ID3D11PixelShader* d3d11_fs;
- void* d3d11_vs_blob;
- int d3d11_vs_blob_length;
- } _sg_shader;
- _SOKOL_PRIVATE void _sg_init_shader(_sg_shader* shd) {
- SOKOL_ASSERT(shd);
- memset(shd, 0, sizeof(_sg_shader));
- }
- typedef struct {
- _sg_slot slot;
- _sg_shader* shader;
- sg_shader shader_id;
- sg_index_type index_type;
- bool vertex_layout_valid[SG_MAX_SHADERSTAGE_BUFFERS];
- int color_attachment_count;
- sg_pixel_format color_format;
- sg_pixel_format depth_format;
- int sample_count;
- float blend_color[4];
- UINT d3d11_stencil_ref;
- UINT d3d11_vb_strides[SG_MAX_SHADERSTAGE_BUFFERS];
- D3D_PRIMITIVE_TOPOLOGY d3d11_topology;
- DXGI_FORMAT d3d11_index_format;
- ID3D11InputLayout* d3d11_il;
- ID3D11RasterizerState* d3d11_rs;
- ID3D11DepthStencilState* d3d11_dss;
- ID3D11BlendState* d3d11_bs;
- } _sg_pipeline;
- _SOKOL_PRIVATE void _sg_init_pipeline(_sg_pipeline* pip) {
- SOKOL_ASSERT(pip);
- memset(pip, 0, sizeof(_sg_pipeline));
- }
- typedef struct {
- _sg_image* image;
- sg_image image_id;
- int mip_level;
- int slice;
- } _sg_attachment;
- typedef struct {
- _sg_slot slot;
- int num_color_atts;
- _sg_attachment color_atts[SG_MAX_COLOR_ATTACHMENTS];
- _sg_attachment ds_att;
- ID3D11RenderTargetView* d3d11_rtvs[SG_MAX_COLOR_ATTACHMENTS];
- ID3D11DepthStencilView* d3d11_dsv;
- } _sg_pass;
- _SOKOL_PRIVATE void _sg_init_pass(_sg_pass* pass) {
- SOKOL_ASSERT(pass);
- memset(pass, 0, sizeof(_sg_pass));
- }
- /*-- main D3D11 backend state and functions ----------------------------------*/
- typedef struct {
- bool valid;
- ID3D11Device* dev;
- ID3D11DeviceContext* ctx;
- const void* (*rtv_cb)(void);
- const void* (*dsv_cb)(void);
- bool in_pass;
- bool use_indexed_draw;
- int cur_width;
- int cur_height;
- int num_rtvs;
- _sg_pass* cur_pass;
- sg_pass cur_pass_id;
- _sg_pipeline* cur_pipeline;
- sg_pipeline cur_pipeline_id;
- ID3D11RenderTargetView* cur_rtvs[SG_MAX_COLOR_ATTACHMENTS];
- ID3D11DepthStencilView* cur_dsv;
- /* the following arrays are used for unbinding resources, they will always contain zeroes */
- ID3D11RenderTargetView* zero_rtvs[SG_MAX_COLOR_ATTACHMENTS];
- ID3D11Buffer* zero_vbs[SG_MAX_SHADERSTAGE_BUFFERS];
- UINT zero_vb_offsets[SG_MAX_SHADERSTAGE_BUFFERS];
- UINT zero_vb_strides[SG_MAX_SHADERSTAGE_BUFFERS];
- ID3D11Buffer* zero_cbs[SG_MAX_SHADERSTAGE_UBS];
- ID3D11ShaderResourceView* zero_srvs[SG_MAX_SHADERSTAGE_IMAGES];
- ID3D11SamplerState* zero_smps[SG_MAX_SHADERSTAGE_IMAGES];
- /* global subresourcedata array for texture updates */
- D3D11_SUBRESOURCE_DATA subres_data[SG_MAX_MIPMAPS * SG_MAX_TEXTUREARRAY_LAYERS];
- } _sg_backend;
- static _sg_backend _sg_d3d11;
- _SOKOL_PRIVATE void _sg_setup_backend(const sg_desc* desc) {
- SOKOL_ASSERT(desc);
- SOKOL_ASSERT(desc->d3d11_device);
- SOKOL_ASSERT(desc->d3d11_device_context);
- SOKOL_ASSERT(desc->d3d11_render_target_view_cb);
- SOKOL_ASSERT(desc->d3d11_depth_stencil_view_cb);
- SOKOL_ASSERT(desc->d3d11_render_target_view_cb != desc->d3d11_depth_stencil_view_cb);
- memset(&_sg_d3d11, 0, sizeof(_sg_d3d11));
- _sg_d3d11.valid = true;
- _sg_d3d11.dev = (ID3D11Device*) desc->d3d11_device;
- _sg_d3d11.ctx = (ID3D11DeviceContext*) desc->d3d11_device_context;
- _sg_d3d11.rtv_cb = desc->d3d11_render_target_view_cb;
- _sg_d3d11.dsv_cb = desc->d3d11_depth_stencil_view_cb;
- }
- _SOKOL_PRIVATE void _sg_discard_backend() {
- SOKOL_ASSERT(_sg_d3d11.valid);
- memset(&_sg_d3d11, 0, sizeof(_sg_d3d11));
- }
- _SOKOL_PRIVATE bool _sg_query_feature(sg_feature f) {
- switch (f) {
- case SG_FEATURE_INSTANCING:
- case SG_FEATURE_TEXTURE_COMPRESSION_DXT:
- case SG_FEATURE_TEXTURE_FLOAT:
- case SG_FEATURE_TEXTURE_HALF_FLOAT:
- case SG_FEATURE_ORIGIN_TOP_LEFT:
- case SG_FEATURE_MSAA_RENDER_TARGETS:
- case SG_FEATURE_MULTIPLE_RENDER_TARGET:
- case SG_FEATURE_IMAGETYPE_3D:
- case SG_FEATURE_IMAGETYPE_ARRAY:
- return true;
- default:
- return false;
- }
- }
- _SOKOL_PRIVATE void _sg_d3d11_clear_state() {
- /* clear all the device context state, so that resource refs don't keep stuck in the d3d device context */
- ID3D11DeviceContext_OMSetRenderTargets(_sg_d3d11.ctx, SG_MAX_COLOR_ATTACHMENTS, _sg_d3d11.zero_rtvs, NULL);
- ID3D11DeviceContext_RSSetState(_sg_d3d11.ctx, NULL);
- ID3D11DeviceContext_OMSetDepthStencilState(_sg_d3d11.ctx, NULL, 0);
- ID3D11DeviceContext_OMSetBlendState(_sg_d3d11.ctx, NULL, NULL, 0xFFFFFFFF);
- ID3D11DeviceContext_IASetVertexBuffers(_sg_d3d11.ctx, 0, SG_MAX_SHADERSTAGE_BUFFERS, _sg_d3d11.zero_vbs, _sg_d3d11.zero_vb_strides, _sg_d3d11.zero_vb_offsets);
- ID3D11DeviceContext_IASetIndexBuffer(_sg_d3d11.ctx, NULL, DXGI_FORMAT_UNKNOWN, 0);
- ID3D11DeviceContext_IASetInputLayout(_sg_d3d11.ctx, NULL);
- ID3D11DeviceContext_VSSetShader(_sg_d3d11.ctx, NULL, NULL, 0);
- ID3D11DeviceContext_PSSetShader(_sg_d3d11.ctx, NULL, NULL, 0);
- ID3D11DeviceContext_VSSetConstantBuffers(_sg_d3d11.ctx, 0, SG_MAX_SHADERSTAGE_UBS, _sg_d3d11.zero_cbs);
- ID3D11DeviceContext_PSSetConstantBuffers(_sg_d3d11.ctx, 0, SG_MAX_SHADERSTAGE_UBS, _sg_d3d11.zero_cbs);
- ID3D11DeviceContext_VSSetShaderResources(_sg_d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, _sg_d3d11.zero_srvs);
- ID3D11DeviceContext_PSSetShaderResources(_sg_d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, _sg_d3d11.zero_srvs);
- ID3D11DeviceContext_VSSetSamplers(_sg_d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, _sg_d3d11.zero_smps);
- ID3D11DeviceContext_PSSetSamplers(_sg_d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, _sg_d3d11.zero_smps);
- }
- _SOKOL_PRIVATE void _sg_create_buffer(_sg_buffer* buf, const sg_buffer_desc* desc) {
- SOKOL_ASSERT(buf && desc);
- SOKOL_ASSERT(buf->slot.state == SG_RESOURCESTATE_ALLOC);
- SOKOL_ASSERT(!buf->d3d11_buf);
- buf->size = desc->size;
- buf->type = _sg_def(desc->type, SG_BUFFERTYPE_VERTEXBUFFER);
- buf->usage = _sg_def(desc->usage, SG_USAGE_IMMUTABLE);
- buf->upd_frame_index = 0;
- const bool injected = (0 != desc->d3d11_buffer);
- if (injected) {
- buf->d3d11_buf = (ID3D11Buffer*) desc->d3d11_buffer;
- ID3D11Buffer_AddRef(buf->d3d11_buf);
- }
- else {
- D3D11_BUFFER_DESC d3d11_desc;
- memset(&d3d11_desc, 0, sizeof(d3d11_desc));
- d3d11_desc.ByteWidth = buf->size;
- d3d11_desc.Usage = _sg_d3d11_usage(buf->usage);
- d3d11_desc.BindFlags = buf->type == SG_BUFFERTYPE_VERTEXBUFFER ? D3D11_BIND_VERTEX_BUFFER : D3D11_BIND_INDEX_BUFFER;
- d3d11_desc.CPUAccessFlags = _sg_d3d11_cpu_access_flags(buf->usage);
- D3D11_SUBRESOURCE_DATA* init_data_ptr = 0;
- D3D11_SUBRESOURCE_DATA init_data;
- memset(&init_data, 0, sizeof(init_data));
- if (buf->usage == SG_USAGE_IMMUTABLE) {
- SOKOL_ASSERT(desc->content);
- init_data.pSysMem = desc->content;
- init_data_ptr = &init_data;
- }
- HRESULT hr = ID3D11Device_CreateBuffer(_sg_d3d11.dev, &d3d11_desc, init_data_ptr, &buf->d3d11_buf);
- SOKOL_ASSERT(SUCCEEDED(hr) && buf->d3d11_buf);
- }
- buf->slot.state = SG_RESOURCESTATE_VALID;
- }
- _SOKOL_PRIVATE void _sg_destroy_buffer(_sg_buffer* buf) {
- SOKOL_ASSERT(buf);
- if (buf->d3d11_buf) {
- ID3D11Buffer_Release(buf->d3d11_buf);
- }
- _sg_init_buffer(buf);
- }
- _SOKOL_PRIVATE void _sg_d3d11_fill_subres_data(const _sg_image* img, const sg_image_content* content) {
- const int num_faces = (img->type == SG_IMAGETYPE_CUBE) ? 6:1;
- const int num_slices = (img->type == SG_IMAGETYPE_ARRAY) ? img->depth:1;
- int subres_index = 0;
- for (int face_index = 0; face_index < num_faces; face_index++) {
- for (int slice_index = 0; slice_index < num_slices; slice_index++) {
- for (int mip_index = 0; mip_index < img->num_mipmaps; mip_index++, subres_index++) {
- SOKOL_ASSERT(subres_index < (SG_MAX_MIPMAPS * SG_MAX_TEXTUREARRAY_LAYERS));
- D3D11_SUBRESOURCE_DATA* subres_data = &_sg_d3d11.subres_data[subres_index];
- const int mip_width = ((img->width>>mip_index)>0) ? img->width>>mip_index : 1;
- const int mip_height = ((img->height>>mip_index)>0) ? img->height>>mip_index : 1;
- const sg_subimage_content* subimg_content = &(content->subimage[face_index][mip_index]);
- const int slice_size = subimg_content->size / num_slices;
- const int slice_offset = slice_size * slice_index;
- const uint8_t* ptr = (const uint8_t*) subimg_content->ptr;
- subres_data->pSysMem = ptr + slice_offset;
- subres_data->SysMemPitch = _sg_row_pitch(img->pixel_format, mip_width);
- if (img->type == SG_IMAGETYPE_3D) {
- const int mip_depth = ((img->depth>>mip_index)>0) ? img->depth>>mip_index : 1;
- subres_data->SysMemSlicePitch = _sg_surface_pitch(img->pixel_format, mip_width, mip_height);
- }
- else {
- subres_data->SysMemSlicePitch = 0;
- }
- }
- }
- }
- }
- _SOKOL_PRIVATE void _sg_create_image(_sg_image* img, const sg_image_desc* desc) {
- SOKOL_ASSERT(img && desc);
- SOKOL_ASSERT(img->slot.state == SG_RESOURCESTATE_ALLOC);
- SOKOL_ASSERT(!img->d3d11_tex2d && !img->d3d11_tex3d && !img->d3d11_texds && !img->d3d11_texmsaa);
- SOKOL_ASSERT(!img->d3d11_srv && !img->d3d11_smp);
- HRESULT hr;
-
- img->type = _sg_def(desc->type, SG_IMAGETYPE_2D);
- img->render_target = desc->render_target;
- img->width = desc->width;
- img->height = desc->height;
- img->depth = _sg_def(desc->depth, 1);
- img->num_mipmaps = _sg_def(desc->num_mipmaps, 1);
- img->usage = _sg_def(desc->usage, SG_USAGE_IMMUTABLE);
- img->pixel_format = _sg_def(desc->pixel_format, SG_PIXELFORMAT_RGBA8);
- img->sample_count = _sg_def(desc->sample_count, 1);
- img->min_filter = _sg_def(desc->min_filter, SG_FILTER_NEAREST);
- img->mag_filter = _sg_def(desc->mag_filter, SG_FILTER_NEAREST);
- img->wrap_u = _sg_def(desc->wrap_u, SG_WRAP_REPEAT);
- img->wrap_v = _sg_def(desc->wrap_v, SG_WRAP_REPEAT);
- img->wrap_w = _sg_def(desc->wrap_w, SG_WRAP_REPEAT);
- img->max_anisotropy = _sg_def(desc->max_anisotropy, 1);
- img->upd_frame_index = 0;
- const bool injected = (0 != desc->d3d11_texture);
- /* special case depth-stencil buffer? */
- if (_sg_is_valid_rendertarget_depth_format(img->pixel_format)) {
- /* create only a depth-texture */
- SOKOL_ASSERT(!injected);
- img->d3d11_format = _sg_d3d11_rendertarget_depth_format(img->pixel_format);
- if (img->d3d11_format == DXGI_FORMAT_UNKNOWN) {
- /* trying to create a texture format that's not supported by D3D */
- SOKOL_LOG("trying to create a D3D11 depth-texture with unsupported pixel format\n");
- img->slot.state = SG_RESOURCESTATE_FAILED;
- return;
- }
- D3D11_TEXTURE2D_DESC d3d11_desc;
- memset(&d3d11_desc, 0, sizeof(d3d11_desc));
- d3d11_desc.Width = img->width;
- d3d11_desc.Height = img->height;
- d3d11_desc.MipLevels = 1;
- d3d11_desc.ArraySize = 1;
- d3d11_desc.Format = img->d3d11_format;
- d3d11_desc.Usage = D3D11_USAGE_DEFAULT;
- d3d11_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
- d3d11_desc.SampleDesc.Count = img->sample_count;
- d3d11_desc.SampleDesc.Quality = (img->sample_count > 1) ? D3D11_STANDARD_MULTISAMPLE_PATTERN : 0;
- hr = ID3D11Device_CreateTexture2D(_sg_d3d11.dev, &d3d11_desc, NULL, &img->d3d11_texds);
- SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11_texds);
- }
- else {
- /* create (or inject) color texture */
- /* prepare initial content pointers */
- D3D11_SUBRESOURCE_DATA* init_data = 0;
- if (!injected && (img->usage == SG_USAGE_IMMUTABLE) && !img->render_target) {
- _sg_d3d11_fill_subres_data(img, &desc->content);
- init_data = _sg_d3d11.subres_data;
- }
- if (img->type != SG_IMAGETYPE_3D) {
- /* 2D-, cube- or array-texture */
- /* if this is an MSAA render target, the following texture will be the 'resolve-texture' */
- D3D11_TEXTURE2D_DESC d3d11_tex_desc;
- memset(&d3d11_tex_desc, 0, sizeof(d3d11_tex_desc));
- d3d11_tex_desc.Width = img->width;
- d3d11_tex_desc.Height = img->height;
- d3d11_tex_desc.MipLevels = img->num_mipmaps;
- switch (img->type) {
- case SG_IMAGETYPE_ARRAY: d3d11_tex_desc.ArraySize = img->depth; break;
- case SG_IMAGETYPE_CUBE: d3d11_tex_desc.ArraySize = 6; break;
- default: d3d11_tex_desc.ArraySize = 1; break;
- }
- d3d11_tex_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- if (img->render_target) {
- img->d3d11_format = _sg_d3d11_rendertarget_color_format(img->pixel_format);
- d3d11_tex_desc.Format = img->d3d11_format;
- d3d11_tex_desc.Usage = D3D11_USAGE_DEFAULT;
- if (img->sample_count == 1) {
- d3d11_tex_desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
- }
- d3d11_tex_desc.CPUAccessFlags = 0;
- }
- else {
- img->d3d11_format = _sg_d3d11_texture_format(img->pixel_format);
- d3d11_tex_desc.Format = img->d3d11_format;
- d3d11_tex_desc.Usage = _sg_d3d11_usage(img->usage);
- d3d11_tex_desc.CPUAccessFlags = _sg_d3d11_cpu_access_flags(img->usage);
- }
- if (img->d3d11_format == DXGI_FORMAT_UNKNOWN) {
- /* trying to create a texture format that's not supported by D3D */
- SOKOL_LOG("trying to create a D3D11 texture with unsupported pixel format\n");
- img->slot.state = SG_RESOURCESTATE_FAILED;
- return;
- }
- d3d11_tex_desc.SampleDesc.Count = 1;
- d3d11_tex_desc.SampleDesc.Quality = 0;
- d3d11_tex_desc.MiscFlags = (img->type == SG_IMAGETYPE_CUBE) ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0;
- if (injected) {
- img->d3d11_tex2d = (ID3D11Texture2D*) desc->d3d11_texture;
- ID3D11Texture2D_AddRef(img->d3d11_tex2d);
- }
- else {
- hr = ID3D11Device_CreateTexture2D(_sg_d3d11.dev, &d3d11_tex_desc, init_data, &img->d3d11_tex2d);
- SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11_tex2d);
- }
- /* also need to create a separate MSAA render target texture? */
- if (img->sample_count > 1) {
- d3d11_tex_desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
- d3d11_tex_desc.SampleDesc.Count = img->sample_count;
- d3d11_tex_desc.SampleDesc.Quality = D3D11_STANDARD_MULTISAMPLE_PATTERN;
- hr = ID3D11Device_CreateTexture2D(_sg_d3d11.dev, &d3d11_tex_desc, NULL, &img->d3d11_texmsaa);
- SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11_texmsaa);
- }
- /* shader-resource-view */
- D3D11_SHADER_RESOURCE_VIEW_DESC d3d11_srv_desc;
- memset(&d3d11_srv_desc, 0, sizeof(d3d11_srv_desc));
- d3d11_srv_desc.Format = d3d11_tex_desc.Format;
- switch (img->type) {
- case SG_IMAGETYPE_2D:
- d3d11_srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- d3d11_srv_desc.Texture2D.MipLevels = img->num_mipmaps;
- break;
- case SG_IMAGETYPE_CUBE:
- d3d11_srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
- d3d11_srv_desc.TextureCube.MipLevels = img->num_mipmaps;
- break;
- case SG_IMAGETYPE_ARRAY:
- d3d11_srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
- d3d11_srv_desc.Texture2DArray.MipLevels = img->num_mipmaps;
- d3d11_srv_desc.Texture2DArray.ArraySize = img->depth;
- break;
- default:
- SOKOL_UNREACHABLE; break;
- }
- hr = ID3D11Device_CreateShaderResourceView(_sg_d3d11.dev, (ID3D11Resource*)img->d3d11_tex2d, &d3d11_srv_desc, &img->d3d11_srv);
- SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11_srv);
- }
- else {
- /* 3D texture */
- D3D11_TEXTURE3D_DESC d3d11_tex_desc;
- memset(&d3d11_tex_desc, 0, sizeof(d3d11_tex_desc));
- d3d11_tex_desc.Width = img->width;
- d3d11_tex_desc.Height = img->height;
- d3d11_tex_desc.Depth = img->depth;
- d3d11_tex_desc.MipLevels = img->num_mipmaps;
- if (img->render_target) {
- img->d3d11_format = _sg_d3d11_rendertarget_color_format(img->pixel_format);
- d3d11_tex_desc.Format = img->d3d11_format;
- d3d11_tex_desc.Usage = D3D11_USAGE_DEFAULT;
- d3d11_tex_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE|D3D11_BIND_RENDER_TARGET;
- d3d11_tex_desc.CPUAccessFlags = 0;
- }
- else {
- img->d3d11_format = _sg_d3d11_texture_format(img->pixel_format);
- d3d11_tex_desc.Format = img->d3d11_format;
- d3d11_tex_desc.Usage = _sg_d3d11_usage(img->usage);
- d3d11_tex_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- d3d11_tex_desc.CPUAccessFlags = _sg_d3d11_cpu_access_flags(img->usage);
- }
- if (img->d3d11_format == DXGI_FORMAT_UNKNOWN) {
- /* trying to create a texture format that's not supported by D3D */
- SOKOL_LOG("trying to create a D3D11 texture with unsupported pixel format\n");
- img->slot.state = SG_RESOURCESTATE_FAILED;
- return;
- }
- if (injected) {
- img->d3d11_tex3d = (ID3D11Texture3D*) desc->d3d11_texture;
- ID3D11Texture3D_AddRef(img->d3d11_tex3d);
- }
- else {
- hr = ID3D11Device_CreateTexture3D(_sg_d3d11.dev, &d3d11_tex_desc, init_data, &img->d3d11_tex3d);
- SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11_tex3d);
- }
- /* shader resource view for 3d texture */
- D3D11_SHADER_RESOURCE_VIEW_DESC d3d11_srv_desc;
- memset(&d3d11_srv_desc, 0, sizeof(d3d11_srv_desc));
- d3d11_srv_desc.Format = d3d11_tex_desc.Format;
- d3d11_srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
- d3d11_srv_desc.Texture3D.MipLevels = img->num_mipmaps;
- hr = ID3D11Device_CreateShaderResourceView(_sg_d3d11.dev, (ID3D11Resource*)img->d3d11_tex3d, &d3d11_srv_desc, &img->d3d11_srv);
- SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11_srv);
- }
- /* sampler state object, note D3D11 implements an internal shared-pool for sampler objects */
- D3D11_SAMPLER_DESC d3d11_smp_desc;
- memset(&d3d11_smp_desc, 0, sizeof(d3d11_smp_desc));
- d3d11_smp_desc.Filter = _sg_d3d11_filter(img->min_filter, img->mag_filter, img->max_anisotropy);
- d3d11_smp_desc.AddressU = _sg_d3d11_address_mode(img->wrap_u);
- d3d11_smp_desc.AddressV = _sg_d3d11_address_mode(img->wrap_v);
- d3d11_smp_desc.AddressW = _sg_d3d11_address_mode(img->wrap_w);
- d3d11_smp_desc.MaxAnisotropy = img->max_anisotropy;
- d3d11_smp_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
- d3d11_smp_desc.MinLOD = desc->min_lod;
- d3d11_smp_desc.MaxLOD = _sg_def_flt(desc->max_lod, D3D11_FLOAT32_MAX);
- hr = ID3D11Device_CreateSamplerState(_sg_d3d11.dev, &d3d11_smp_desc, &img->d3d11_smp);
- SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11_smp);
- }
- img->slot.state = SG_RESOURCESTATE_VALID;
- }
- _SOKOL_PRIVATE void _sg_destroy_image(_sg_image* img) {
- SOKOL_ASSERT(img);
- if (img->d3d11_tex2d) {
- ID3D11Texture2D_Release(img->d3d11_tex2d);
- }
- if (img->d3d11_tex3d) {
- ID3D11Texture3D_Release(img->d3d11_tex3d);
- }
- if (img->d3d11_texds) {
- ID3D11Texture2D_Release(img->d3d11_texds);
- }
- if (img->d3d11_texmsaa) {
- ID3D11Texture2D_Release(img->d3d11_texmsaa);
- }
- if (img->d3d11_srv) {
- ID3D11ShaderResourceView_Release(img->d3d11_srv);
- }
- if (img->d3d11_smp) {
- ID3D11SamplerState_Release(img->d3d11_smp);
- }
- _sg_init_image(img);
- }
- #if defined(SOKOL_D3D11_SHADER_COMPILER)
- _SOKOL_PRIVATE ID3DBlob* _sg_d3d11_compile_shader(const sg_shader_stage_desc* stage_desc, const char* target) {
- ID3DBlob* output = NULL;
- ID3DBlob* errors = NULL;
- HRESULT hr = D3DCompile(
- stage_desc->source, /* pSrcData */
- strlen(stage_desc->source), /* SrcDataSize */
- NULL, /* pSourceName */
- NULL, /* pDefines */
- NULL, /* pInclude */
- stage_desc->entry ? stage_desc->entry : "main", /* pEntryPoint */
- target, /* pTarget (vs_5_0 or ps_5_0) */
- D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR | D3DCOMPILE_OPTIMIZATION_LEVEL3, /* Flags1 */
- 0, /* Flags2 */
- &output, /* ppCode */
- &errors); /* ppErrorMsgs */
- if (errors) {
- SOKOL_LOG((LPCSTR)ID3D10Blob_GetBufferPointer(errors));
- ID3D10Blob_Release(errors); errors = NULL;
- }
- return output;
- }
- #endif
- #define _sg_d3d11_roundup(val, round_to) (((val)+((round_to)-1))&~((round_to)-1))
- _SOKOL_PRIVATE void _sg_create_shader(_sg_shader* shd, const sg_shader_desc* desc) {
- SOKOL_ASSERT(shd && desc);
- SOKOL_ASSERT(shd->slot.state == SG_RESOURCESTATE_ALLOC);
- SOKOL_ASSERT(!shd->d3d11_vs && !shd->d3d11_fs && !shd->d3d11_vs_blob);
- HRESULT hr;
- /* shader stage uniform blocks and image slots */
- for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
- const sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS) ? &desc->vs : &desc->fs;
- _sg_shader_stage* stage = &shd->stage[stage_index];
- SOKOL_ASSERT(stage->num_uniform_blocks == 0);
- for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
- const sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_index];
- if (0 == ub_desc->size) {
- break;
- }
- _sg_uniform_block* ub = &stage->uniform_blocks[ub_index];
- ub->size = ub_desc->size;
- /* create a D3D constant buffer */
- SOKOL_ASSERT(!stage->d3d11_cbs[ub_index]);
- D3D11_BUFFER_DESC cb_desc;
- memset(&cb_desc, 0, sizeof(cb_desc));
- cb_desc.ByteWidth = _sg_d3d11_roundup(ub->size, 16);
- cb_desc.Usage = D3D11_USAGE_DEFAULT;
- cb_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
- hr = ID3D11Device_CreateBuffer(_sg_d3d11.dev, &cb_desc, NULL, &stage->d3d11_cbs[ub_index]);
- SOKOL_ASSERT(SUCCEEDED(hr) && stage->d3d11_cbs[ub_index]);
- stage->num_uniform_blocks++;
- }
- SOKOL_ASSERT(stage->num_images == 0);
- for (int img_index = 0; img_index < SG_MAX_SHADERSTAGE_IMAGES; img_index++) {
- const sg_shader_image_desc* img_desc = &stage_desc->images[img_index];
- if (img_desc->type == _SG_IMAGETYPE_DEFAULT) {
- break;
- }
- stage->images[img_index].type = img_desc->type;
- stage->num_images++;
- }
- }
- const void* vs_ptr = 0, *fs_ptr = 0;
- SIZE_T vs_length = 0, fs_length = 0;
- #if defined(SOKOL_D3D11_SHADER_COMPILER)
- ID3DBlob* vs_blob = 0, *fs_blob = 0;
- #endif
- if (desc->vs.byte_code && desc->fs.byte_code) {
- /* create from byte code */
- vs_ptr = desc->vs.byte_code;
- fs_ptr = desc->fs.byte_code;
- vs_length = desc->vs.byte_code_size;
- fs_length = desc->fs.byte_code_size;
- }
- else {
- /* compile shader code */
- #if defined(SOKOL_D3D11_SHADER_COMPILER)
- vs_blob = _sg_d3d11_compile_shader(&desc->vs, "vs_5_0");
- fs_blob = _sg_d3d11_compile_shader(&desc->fs, "ps_5_0");
- if (vs_blob && fs_blob) {
- vs_ptr = ID3D10Blob_GetBufferPointer(vs_blob);
- vs_length = ID3D10Blob_GetBufferSize(vs_blob);
- fs_ptr = ID3D10Blob_GetBufferPointer(fs_blob);
- fs_length = ID3D10Blob_GetBufferSize(fs_blob);
- }
- #endif
- }
- if (vs_ptr && fs_ptr && (vs_length > 0) && (fs_length > 0)) {
- /* create the D3D vertex- and pixel-shader objects */
- hr = ID3D11Device_CreateVertexShader(_sg_d3d11.dev, vs_ptr, vs_length, NULL, &shd->d3d11_vs);
- SOKOL_ASSERT(SUCCEEDED(hr) && shd->d3d11_vs);
- hr = ID3D11Device_CreatePixelShader(_sg_d3d11.dev, fs_ptr, fs_length, NULL, &shd->d3d11_fs);
- SOKOL_ASSERT(SUCCEEDED(hr) && shd->d3d11_fs);
- /* need to store the vertex shader byte code, this is needed later in sg_create_pipeline */
- shd->d3d11_vs_blob_length = (int)vs_length;
- shd->d3d11_vs_blob = SOKOL_MALLOC((int)vs_length);
- SOKOL_ASSERT(shd->d3d11_vs_blob);
- memcpy(shd->d3d11_vs_blob, vs_ptr, vs_length);
- shd->slot.state = SG_RESOURCESTATE_VALID;
- }
- else {
- shd->slot.state = SG_RESOURCESTATE_FAILED;
- }
- #if defined(SOKOL_D3D11_SHADER_COMPILER)
- if (vs_blob) {
- ID3D10Blob_Release(vs_blob); vs_blob = 0;
- }
- if (fs_blob) {
- ID3D10Blob_Release(fs_blob); fs_blob = 0;
- }
- #endif
- }
- _SOKOL_PRIVATE void _sg_destroy_shader(_sg_shader* shd) {
- SOKOL_ASSERT(shd);
- if (shd->d3d11_vs) {
- ID3D11VertexShader_Release(shd->d3d11_vs);
- }
- if (shd->d3d11_fs) {
- ID3D11PixelShader_Release(shd->d3d11_fs);
- }
- if (shd->d3d11_vs_blob) {
- SOKOL_FREE(shd->d3d11_vs_blob);
- }
- for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
- _sg_shader_stage* stage = &shd->stage[stage_index];
- for (int ub_index = 0; ub_index < stage->num_uniform_blocks; ub_index++) {
- if (stage->d3d11_cbs[ub_index]) {
- ID3D11Buffer_Release(stage->d3d11_cbs[ub_index]);
- }
- }
- }
- _sg_init_shader(shd);
- }
- _SOKOL_PRIVATE void _sg_create_pipeline(_sg_pipeline* pip, _sg_shader* shd, const sg_pipeline_desc* desc) {
- SOKOL_ASSERT(pip && shd && desc);
- SOKOL_ASSERT(pip->slot.state == SG_RESOURCESTATE_ALLOC);
- SOKOL_ASSERT(desc->shader.id == shd->slot.id);
- SOKOL_ASSERT(shd->slot.state == SG_RESOURCESTATE_VALID);
- SOKOL_ASSERT(shd->d3d11_vs_blob && shd->d3d11_vs_blob_length > 0);
- SOKOL_ASSERT(!pip->d3d11_il && !pip->d3d11_rs && !pip->d3d11_dss && !pip->d3d11_bs);
- HRESULT hr;
- pip->shader = shd;
- pip->shader_id = desc->shader;
- pip->index_type = _sg_def(desc->index_type, SG_INDEXTYPE_NONE);
- pip->color_attachment_count = _sg_def(desc->blend.color_attachment_count, 1);
- pip->color_format = _sg_def(desc->blend.color_format, SG_PIXELFORMAT_RGBA8);
- pip->depth_format = _sg_def(desc->blend.depth_format, SG_PIXELFORMAT_DEPTHSTENCIL);
- pip->sample_count = _sg_def(desc->rasterizer.sample_count, 1);
- pip->d3d11_index_format = _sg_d3d11_index_format(pip->index_type);
- pip->d3d11_topology = _sg_d3d11_primitive_topology(_sg_def(desc->primitive_type, SG_PRIMITIVETYPE_TRIANGLES));
- for (int i = 0; i < 4; i++) {
- pip->blend_color[i] = desc->blend.blend_color[i];
- }
- pip->d3d11_stencil_ref = desc->depth_stencil.stencil_ref;
- /* create input layout object */
- int auto_offset[SG_MAX_SHADERSTAGE_BUFFERS];
- for (int layout_index = 0; layout_index < SG_MAX_SHADERSTAGE_BUFFERS; layout_index++) {
- auto_offset[layout_index] = 0;
- }
- bool use_auto_offset = true;
- for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
- /* to use computed offsets, all attr offsets must be 0 */
- if (desc->layout.attrs[attr_index].offset != 0) {
- use_auto_offset = false;
- }
- }
- D3D11_INPUT_ELEMENT_DESC d3d11_comps[SG_MAX_VERTEX_ATTRIBUTES];
- memset(d3d11_comps, 0, sizeof(d3d11_comps));
- int attr_index = 0;
- for (; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
- const sg_vertex_attr_desc* a_desc = &desc->layout.attrs[attr_index];
- if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
- break;
- }
- SOKOL_ASSERT((a_desc->buffer_index >= 0) && (a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS));
- const sg_buffer_layout_desc* l_desc = &desc->layout.buffers[a_desc->buffer_index];
- const sg_vertex_step step_func = _sg_def(l_desc->step_func, SG_VERTEXSTEP_PER_VERTEX);
- const int step_rate = _sg_def(l_desc->step_rate, 1);
- D3D11_INPUT_ELEMENT_DESC* d3d11_comp = &d3d11_comps[attr_index];
- d3d11_comp->SemanticName = a_desc->sem_name;
- d3d11_comp->SemanticIndex = a_desc->sem_index;
- d3d11_comp->Format = _sg_d3d11_vertex_format(a_desc->format);
- d3d11_comp->InputSlot = a_desc->buffer_index;
- d3d11_comp->AlignedByteOffset = use_auto_offset ? auto_offset[a_desc->buffer_index] : a_desc->offset;
- d3d11_comp->InputSlotClass = _sg_d3d11_input_classification(step_func);
- if (SG_VERTEXSTEP_PER_INSTANCE == step_func) {
- d3d11_comp->InstanceDataStepRate = step_rate;
- }
- auto_offset[a_desc->buffer_index] += _sg_vertexformat_bytesize(a_desc->format);
- pip->vertex_layout_valid[a_desc->buffer_index] = true;
- }
- for (int layout_index = 0; layout_index < SG_MAX_SHADERSTAGE_BUFFERS; layout_index++) {
- if (pip->vertex_layout_valid[layout_index]) {
- const sg_buffer_layout_desc* l_desc = &desc->layout.buffers[layout_index];
- const int stride = l_desc->stride ? l_desc->stride : auto_offset[layout_index];
- SOKOL_ASSERT(stride > 0);
- pip->d3d11_vb_strides[layout_index] = stride;
- }
- else {
- pip->d3d11_vb_strides[layout_index] = 0;
- }
- }
- hr = ID3D11Device_CreateInputLayout(_sg_d3d11.dev,
- d3d11_comps, /* pInputElementDesc */
- attr_index, /* NumElements */
- shd->d3d11_vs_blob, /* pShaderByteCodeWithInputSignature */
- shd->d3d11_vs_blob_length, /* BytecodeLength */
- &pip->d3d11_il);
- SOKOL_ASSERT(SUCCEEDED(hr) && pip->d3d11_il);
- /* create rasterizer state */
- D3D11_RASTERIZER_DESC rs_desc;
- memset(&rs_desc, 0, sizeof(rs_desc));
- rs_desc.FillMode = D3D11_FILL_SOLID;
- rs_desc.CullMode = _sg_d3d11_cull_mode(_sg_def(desc->rasterizer.cull_mode, SG_CULLMODE_NONE));
- rs_desc.FrontCounterClockwise = _sg_def(desc->rasterizer.face_winding, SG_FACEWINDING_CW) == SG_FACEWINDING_CCW;
- rs_desc.DepthBias = (INT) desc->rasterizer.depth_bias;
- rs_desc.DepthBiasClamp = desc->rasterizer.depth_bias_clamp;
- rs_desc.SlopeScaledDepthBias = desc->rasterizer.depth_bias_slope_scale;
- rs_desc.DepthClipEnable = TRUE;
- rs_desc.ScissorEnable = TRUE;
- rs_desc.MultisampleEnable = _sg_def(desc->rasterizer.sample_count, 1) > 1;
- rs_desc.AntialiasedLineEnable = FALSE;
- hr = ID3D11Device_CreateRasterizerState(_sg_d3d11.dev, &rs_desc, &pip->d3d11_rs);
- SOKOL_ASSERT(SUCCEEDED(hr) && pip->d3d11_rs);
- /* create depth-stencil state */
- D3D11_DEPTH_STENCIL_DESC dss_desc;
- memset(&dss_desc, 0, sizeof(dss_desc));
- dss_desc.DepthEnable = TRUE;
- dss_desc.DepthWriteMask = desc->depth_stencil.depth_write_enabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
- dss_desc.DepthFunc = _sg_d3d11_compare_func(_sg_def(desc->depth_stencil.depth_compare_func, SG_COMPAREFUNC_ALWAYS));
- dss_desc.StencilEnable = desc->depth_stencil.stencil_enabled;
- dss_desc.StencilReadMask = desc->depth_stencil.stencil_read_mask;
- dss_desc.StencilWriteMask = desc->depth_stencil.stencil_write_mask;
- const sg_stencil_state* sf = &desc->depth_stencil.stencil_front;
- dss_desc.FrontFace.StencilFailOp = _sg_d3d11_stencil_op(_sg_def(sf->fail_op, SG_STENCILOP_KEEP));
- dss_desc.FrontFace.StencilDepthFailOp = _sg_d3d11_stencil_op(_sg_def(sf->depth_fail_op, SG_STENCILOP_KEEP));
- dss_desc.FrontFace.StencilPassOp = _sg_d3d11_stencil_op(_sg_def(sf->pass_op, SG_STENCILOP_KEEP));
- dss_desc.FrontFace.StencilFunc = _sg_d3d11_compare_func(_sg_def(sf->compare_func, SG_COMPAREFUNC_ALWAYS));
- const sg_stencil_state* sb = &desc->depth_stencil.stencil_back;
- dss_desc.BackFace.StencilFailOp = _sg_d3d11_stencil_op(_sg_def(sb->fail_op, SG_STENCILOP_KEEP));
- dss_desc.BackFace.StencilDepthFailOp = _sg_d3d11_stencil_op(_sg_def(sb->depth_fail_op, SG_STENCILOP_KEEP));
- dss_desc.BackFace.StencilPassOp = _sg_d3d11_stencil_op(_sg_def(sb->pass_op, SG_STENCILOP_KEEP));
- dss_desc.BackFace.StencilFunc = _sg_d3d11_compare_func(_sg_def(sb->compare_func, SG_COMPAREFUNC_ALWAYS));
- hr = ID3D11Device_CreateDepthStencilState(_sg_d3d11.dev, &dss_desc, &pip->d3d11_dss);
- SOKOL_ASSERT(SUCCEEDED(hr) && pip->d3d11_dss);
-
- /* create blend state */
- D3D11_BLEND_DESC bs_desc;
- memset(&bs_desc, 0, sizeof(bs_desc));
- bs_desc.AlphaToCoverageEnable = desc->rasterizer.alpha_to_coverage_enabled;
- bs_desc.IndependentBlendEnable = FALSE;
- bs_desc.RenderTarget[0].BlendEnable = desc->blend.enabled;
- bs_desc.RenderTarget[0].SrcBlend = _sg_d3d11_blend_factor(_sg_def(desc->blend.src_factor_rgb, SG_BLENDFACTOR_ONE));
- bs_desc.RenderTarget[0].DestBlend = _sg_d3d11_blend_factor(_sg_def(desc->blend.dst_factor_rgb, SG_BLENDFACTOR_ZERO));
- bs_desc.RenderTarget[0].BlendOp = _sg_d3d11_blend_op(_sg_def(desc->blend.op_rgb, SG_BLENDOP_ADD));
- bs_desc.RenderTarget[0].SrcBlendAlpha = _sg_d3d11_blend_factor(_sg_def(desc->blend.src_factor_alpha, SG_BLENDFACTOR_ONE));
- bs_desc.RenderTarget[0].DestBlendAlpha = _sg_d3d11_blend_factor(_sg_def(desc->blend.dst_factor_alpha, SG_BLENDFACTOR_ZERO));
- bs_desc.RenderTarget[0].BlendOpAlpha = _sg_d3d11_blend_op(_sg_def(desc->blend.op_alpha, SG_BLENDOP_ADD));
- bs_desc.RenderTarget[0].RenderTargetWriteMask = _sg_d3d11_color_write_mask(_sg_def((sg_color_mask)desc->blend.color_write_mask, SG_COLORMASK_RGBA));
- hr = ID3D11Device_CreateBlendState(_sg_d3d11.dev, &bs_desc, &pip->d3d11_bs);
- SOKOL_ASSERT(SUCCEEDED(hr) && pip->d3d11_bs);
- pip->slot.state = SG_RESOURCESTATE_VALID;
- }
- _SOKOL_PRIVATE void _sg_destroy_pipeline(_sg_pipeline* pip) {
- SOKOL_ASSERT(pip);
- if (pip->d3d11_il) {
- ID3D11InputLayout_Release(pip->d3d11_il);
- }
- if (pip->d3d11_rs) {
- ID3D11RasterizerState_Release(pip->d3d11_rs);
- }
- if (pip->d3d11_dss) {
- ID3D11DepthStencilState_Release(pip->d3d11_dss);
- }
- if (pip->d3d11_bs) {
- ID3D11BlendState_Release(pip->d3d11_bs);
- }
- _sg_init_pipeline(pip);
- }
- _SOKOL_PRIVATE void _sg_create_pass(_sg_pass* pass, _sg_image** att_images, const sg_pass_desc* desc) {
- SOKOL_ASSERT(pass && desc);
- SOKOL_ASSERT(pass->slot.state == SG_RESOURCESTATE_ALLOC);
- SOKOL_ASSERT(att_images && att_images[0]);
- SOKOL_ASSERT(_sg_d3d11.dev);
- const sg_attachment_desc* att_desc;
- _sg_attachment* att;
- for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
- SOKOL_ASSERT(0 == pass->color_atts[i].image);
- SOKOL_ASSERT(pass->d3d11_rtvs[i] == 0);
- att_desc = &desc->color_attachments[i];
- if (att_desc->image.id != SG_INVALID_ID) {
- pass->num_color_atts++;
- SOKOL_ASSERT(att_images[i] && (att_images[i]->slot.id == att_desc->image.id));
- SOKOL_ASSERT(_sg_is_valid_rendertarget_color_format(att_images[i]->pixel_format));
- att = &pass->color_atts[i];
- SOKOL_ASSERT((att->image == 0) && (att->image_id.id == SG_INVALID_ID));
- att->image = att_images[i];
- att->image_id = att_desc->image;
- att->mip_level = att_desc->mip_level;
- att->slice = att_desc->slice;
- /* create D3D11 render-target-view */
- ID3D11Resource* d3d11_res = 0;
- const bool is_msaa = att->image->sample_count > 1;
- D3D11_RENDER_TARGET_VIEW_DESC d3d11_rtv_desc;
- memset(&d3d11_rtv_desc, 0, sizeof(d3d11_rtv_desc));
- d3d11_rtv_desc.Format = att->image->d3d11_format;
- switch (att->image->type) {
- case SG_IMAGETYPE_2D:
- if (is_msaa) {
- d3d11_res = (ID3D11Resource*) att->image->d3d11_texmsaa;
- d3d11_rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
- }
- else {
- d3d11_res = (ID3D11Resource*) att->image->d3d11_tex2d;
- d3d11_rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
- d3d11_rtv_desc.Texture2D.MipSlice = att->mip_level;
- }
- break;
- case SG_IMAGETYPE_CUBE:
- case SG_IMAGETYPE_ARRAY:
- if (is_msaa) {
- d3d11_res = (ID3D11Resource*) att->image->d3d11_texmsaa;
- d3d11_rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
- d3d11_rtv_desc.Texture2DMSArray.FirstArraySlice = att->slice;
- d3d11_rtv_desc.Texture2DMSArray.ArraySize = 1;
- }
- else {
- d3d11_res = (ID3D11Resource*) att->image->d3d11_tex2d;
- d3d11_rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- d3d11_rtv_desc.Texture2DArray.MipSlice = att->mip_level;
- d3d11_rtv_desc.Texture2DArray.FirstArraySlice = att->slice;
- d3d11_rtv_desc.Texture2DArray.ArraySize = 1;
- }
- break;
- case SG_IMAGETYPE_3D:
- SOKOL_ASSERT(!is_msaa);
- d3d11_res = (ID3D11Resource*) att->image->d3d11_tex3d;
- d3d11_rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
- d3d11_rtv_desc.Texture3D.MipSlice = att->mip_level;
- d3d11_rtv_desc.Texture3D.FirstWSlice = att->slice;
- d3d11_rtv_desc.Texture3D.WSize = 1;
- break;
- default:
- SOKOL_UNREACHABLE; break;
- }
- SOKOL_ASSERT(d3d11_res);
- HRESULT hr = ID3D11Device_CreateRenderTargetView(_sg_d3d11.dev, d3d11_res, &d3d11_rtv_desc, &pass->d3d11_rtvs[i]);
- SOKOL_ASSERT(SUCCEEDED(hr) && pass->d3d11_rtvs[i]);
- }
- }
- /* optional depth-stencil image */
- SOKOL_ASSERT(0 == pass->ds_att.image);
- SOKOL_ASSERT(pass->d3d11_dsv == 0);
- att_desc = &desc->depth_stencil_attachment;
- const int ds_img_index = SG_MAX_COLOR_ATTACHMENTS;
- if (att_desc->image.id != SG_INVALID_ID) {
- SOKOL_ASSERT(att_images[ds_img_index] && (att_images[ds_img_index]->slot.id == att_desc->image.id));
- SOKOL_ASSERT(_sg_is_valid_rendertarget_depth_format(att_images[ds_img_index]->pixel_format));
- att = &pass->ds_att;
- SOKOL_ASSERT((att->image == 0) && (att->image_id.id == SG_INVALID_ID));
- att->image = att_images[ds_img_index];
- att->image_id = att_desc->image;
- att->mip_level = att_desc->mip_level;
- att->slice = att_desc->slice;
- /* create D3D11 depth-stencil-view */
- D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_dsv_desc;
- memset(&d3d11_dsv_desc, 0, sizeof(d3d11_dsv_desc));
- d3d11_dsv_desc.Format = att->image->d3d11_format;
- const bool is_msaa = att->image->sample_count > 1;
- if (is_msaa) {
- d3d11_dsv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
- }
- else {
- d3d11_dsv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
- }
- ID3D11Resource* d3d11_res = (ID3D11Resource*) att->image->d3d11_texds;
- SOKOL_ASSERT(d3d11_res);
- HRESULT hr = ID3D11Device_CreateDepthStencilView(_sg_d3d11.dev, d3d11_res, &d3d11_dsv_desc, &pass->d3d11_dsv);
- SOKOL_ASSERT(SUCCEEDED(hr) && pass->d3d11_dsv);
- }
- pass->slot.state = SG_RESOURCESTATE_VALID;
- }
- _SOKOL_PRIVATE void _sg_destroy_pass(_sg_pass* pass) {
- SOKOL_ASSERT(pass);
- for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
- if (pass->d3d11_rtvs[i]) {
- ID3D11RenderTargetView_Release(pass->d3d11_rtvs[i]);
- }
- }
- if (pass->d3d11_dsv) {
- ID3D11DepthStencilView_Release(pass->d3d11_dsv);
- }
- _sg_init_pass(pass);
- }
- _SOKOL_PRIVATE void _sg_begin_pass(_sg_pass* pass, const sg_pass_action* action, int w, int h) {
- SOKOL_ASSERT(action);
- SOKOL_ASSERT(!_sg_d3d11.in_pass);
- _sg_d3d11.in_pass = true;
- _sg_d3d11.cur_width = w;
- _sg_d3d11.cur_height = h;
- if (pass) {
- _sg_d3d11.cur_pass = pass;
- _sg_d3d11.cur_pass_id.id = pass->slot.id;
- _sg_d3d11.num_rtvs = 0;
- for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
- _sg_d3d11.cur_rtvs[i] = pass->d3d11_rtvs[i];
- if (_sg_d3d11.cur_rtvs[i]) {
- _sg_d3d11.num_rtvs++;
- }
- }
- _sg_d3d11.cur_dsv = pass->d3d11_dsv;
- }
- else {
- /* render to default frame buffer */
- _sg_d3d11.cur_pass = 0;
- _sg_d3d11.cur_pass_id.id = SG_INVALID_ID;
- _sg_d3d11.num_rtvs = 1;
- _sg_d3d11.cur_rtvs[0] = (ID3D11RenderTargetView*) _sg_d3d11.rtv_cb();
- for (int i = 1; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
- _sg_d3d11.cur_rtvs[i] = 0;
- }
- _sg_d3d11.cur_dsv = (ID3D11DepthStencilView*) _sg_d3d11.dsv_cb();
- SOKOL_ASSERT(_sg_d3d11.cur_rtvs[0] && _sg_d3d11.cur_dsv);
- }
- /* apply the render-target- and depth-stencil-views */
- ID3D11DeviceContext_OMSetRenderTargets(_sg_d3d11.ctx, SG_MAX_COLOR_ATTACHMENTS, _sg_d3d11.cur_rtvs, _sg_d3d11.cur_dsv);
- /* set viewport and scissor rect to cover whole screen */
- D3D11_VIEWPORT vp;
- memset(&vp, 0, sizeof(vp));
- vp.Width = (FLOAT) w;
- vp.Height = (FLOAT) h;
- vp.MaxDepth = 1.0f;
- ID3D11DeviceContext_RSSetViewports(_sg_d3d11.ctx, 1, &vp);
- D3D11_RECT rect;
- rect.left = 0;
- rect.top = 0;
- rect.right = w;
- rect.bottom = h;
- ID3D11DeviceContext_RSSetScissorRects(_sg_d3d11.ctx, 1, &rect);
- /* perform clear action */
- for (int i = 0; i < _sg_d3d11.num_rtvs; i++) {
- if (action->colors[i].action == SG_ACTION_CLEAR) {
- ID3D11DeviceContext_ClearRenderTargetView(_sg_d3d11.ctx, _sg_d3d11.cur_rtvs[i], action->colors[i].val);
- }
- }
- UINT ds_flags = 0;
- if (action->depth.action == SG_ACTION_CLEAR) {
- ds_flags |= D3D11_CLEAR_DEPTH;
- }
- if (action->stencil.action == SG_ACTION_CLEAR) {
- ds_flags |= D3D11_CLEAR_STENCIL;
- }
- if ((0 != ds_flags) && _sg_d3d11.cur_dsv) {
- ID3D11DeviceContext_ClearDepthStencilView(_sg_d3d11.ctx, _sg_d3d11.cur_dsv, ds_flags, action->depth.val, action->stencil.val);
- }
- }
- /* D3D11CalcSubresource only exists for C++ */
- _SOKOL_PRIVATE UINT _sg_d3d11_calcsubresource(UINT mip_slice, UINT array_slice, UINT mip_levels) {
- return mip_slice + array_slice * mip_levels;
- }
- _SOKOL_PRIVATE void _sg_end_pass() {
- SOKOL_ASSERT(_sg_d3d11.in_pass && _sg_d3d11.ctx);
- _sg_d3d11.in_pass = false;
- /* need to resolve MSAA render target into texture? */
- if (_sg_d3d11.cur_pass) {
- SOKOL_ASSERT(_sg_d3d11.cur_pass->slot.id == _sg_d3d11.cur_pass_id.id);
- for (int i = 0; i < _sg_d3d11.num_rtvs; i++) {
- _sg_attachment* att = &_sg_d3d11.cur_pass->color_atts[i];
- SOKOL_ASSERT(att->image && (att->image->slot.id == att->image_id.id));
- if (att->image->sample_count > 1) {
- SOKOL_ASSERT(att->image->d3d11_tex2d && att->image->d3d11_texmsaa && !att->image->d3d11_tex3d);
- SOKOL_ASSERT(DXGI_FORMAT_UNKNOWN != att->image->d3d11_format);
- const _sg_image* img = att->image;
- UINT subres = _sg_d3d11_calcsubresource(att->mip_level, att->slice, img->num_mipmaps);
- ID3D11DeviceContext_ResolveSubresource(_sg_d3d11.ctx,
- (ID3D11Resource*) img->d3d11_tex2d, /* pDstResource */
- subres, /* DstSubresource */
- (ID3D11Resource*) img->d3d11_texmsaa, /* pSrcResource */
- subres, /* SrcSubresource */
- img->d3d11_format);
- }
- }
- }
- _sg_d3d11.cur_pass = 0;
- _sg_d3d11.cur_pass_id.id = SG_INVALID_ID;
- _sg_d3d11.cur_pipeline = 0;
- _sg_d3d11.cur_pipeline_id.id = SG_INVALID_ID;
- for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
- _sg_d3d11.cur_rtvs[i] = 0;
- }
- _sg_d3d11.cur_dsv = 0;
- _sg_d3d11_clear_state();
- }
- _SOKOL_PRIVATE void _sg_apply_viewport(int x, int y, int w, int h, bool origin_top_left) {
- SOKOL_ASSERT(_sg_d3d11.ctx);
- SOKOL_ASSERT(_sg_d3d11.in_pass);
- D3D11_VIEWPORT vp;
- vp.TopLeftX = (FLOAT) x;
- vp.TopLeftY = (FLOAT) (origin_top_left ? y : (_sg_d3d11.cur_height - (y + h)));
- vp.Width = (FLOAT) w;
- vp.Height = (FLOAT) h;
- vp.MinDepth = 0.0f;
- vp.MaxDepth = 1.0f;
- ID3D11DeviceContext_RSSetViewports(_sg_d3d11.ctx, 1, &vp);
- }
- _SOKOL_PRIVATE void _sg_apply_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
- SOKOL_ASSERT(_sg_d3d11.ctx);
- SOKOL_ASSERT(_sg_d3d11.in_pass);
- D3D11_RECT rect;
- rect.left = x;
- rect.top = (origin_top_left ? y : (_sg_d3d11.cur_height - (y + h)));
- rect.right = x + w;
- rect.bottom = origin_top_left ? (y + h) : (_sg_d3d11.cur_height - y);
- ID3D11DeviceContext_RSSetScissorRects(_sg_d3d11.ctx, 1, &rect);
- }
- _SOKOL_PRIVATE void _sg_apply_draw_state(
- _sg_pipeline* pip,
- _sg_buffer** vbs, int num_vbs, _sg_buffer* ib,
- _sg_image** vs_imgs, int num_vs_imgs,
- _sg_image** fs_imgs, int num_fs_imgs)
- {
- SOKOL_ASSERT(pip);
- SOKOL_ASSERT(pip->shader);
- SOKOL_ASSERT(_sg_d3d11.ctx);
- SOKOL_ASSERT(_sg_d3d11.in_pass);
- SOKOL_ASSERT(pip->d3d11_rs && pip->d3d11_bs && pip->d3d11_dss && pip->d3d11_il);
- _sg_d3d11.cur_pipeline = pip;
- _sg_d3d11.cur_pipeline_id.id = pip->slot.id;
- _sg_d3d11.use_indexed_draw = (pip->d3d11_index_format != DXGI_FORMAT_UNKNOWN);
- /* gather all the D3D11 resources into arrays */
- ID3D11Buffer* d3d11_ib = ib ? ib->d3d11_buf : 0;
- ID3D11Buffer* d3d11_vbs[SG_MAX_SHADERSTAGE_BUFFERS];
- UINT d3d11_vb_offsets[SG_MAX_SHADERSTAGE_BUFFERS];
- ID3D11ShaderResourceView* d3d11_vs_srvs[SG_MAX_SHADERSTAGE_IMAGES];
- ID3D11SamplerState* d3d11_vs_smps[SG_MAX_SHADERSTAGE_IMAGES];
- ID3D11ShaderResourceView* d3d11_fs_srvs[SG_MAX_SHADERSTAGE_IMAGES];
- ID3D11SamplerState* d3d11_fs_smps[SG_MAX_SHADERSTAGE_IMAGES];
- int i;
- for (i = 0; i < num_vbs; i++) {
- SOKOL_ASSERT(vbs[i]->d3d11_buf);
- d3d11_vbs[i] = vbs[i]->d3d11_buf;
- d3d11_vb_offsets[i] = 0;
- }
- for (; i < SG_MAX_SHADERSTAGE_BUFFERS; i++) {
- d3d11_vbs[i] = 0;
- d3d11_vb_offsets[i] = 0;
- }
- for (i = 0; i < num_vs_imgs; i++) {
- SOKOL_ASSERT(vs_imgs[i]->d3d11_srv);
- SOKOL_ASSERT(vs_imgs[i]->d3d11_smp);
- d3d11_vs_srvs[i] = vs_imgs[i]->d3d11_srv;
- d3d11_vs_smps[i] = vs_imgs[i]->d3d11_smp;
- }
- for (; i < SG_MAX_SHADERSTAGE_IMAGES; i++) {
- d3d11_vs_srvs[i] = 0;
- d3d11_vs_smps[i] = 0;
- }
- for (i = 0; i < num_fs_imgs; i++) {
- SOKOL_ASSERT(fs_imgs[i]->d3d11_srv);
- SOKOL_ASSERT(fs_imgs[i]->d3d11_smp);
- d3d11_fs_srvs[i] = fs_imgs[i]->d3d11_srv;
- d3d11_fs_smps[i] = fs_imgs[i]->d3d11_smp;
- }
- for (; i < SG_MAX_SHADERSTAGE_IMAGES; i++) {
- d3d11_fs_srvs[i] = 0;
- d3d11_fs_smps[i] = 0;
- }
- /* FIXME: is it worth it to implement a state cache here? measure! */
- ID3D11DeviceContext_RSSetState(_sg_d3d11.ctx, pip->d3d11_rs);
- ID3D11DeviceContext_OMSetDepthStencilState(_sg_d3d11.ctx, pip->d3d11_dss, pip->d3d11_stencil_ref);
- ID3D11DeviceContext_OMSetBlendState(_sg_d3d11.ctx, pip->d3d11_bs, pip->blend_color, 0xFFFFFFFF);
- ID3D11DeviceContext_IASetVertexBuffers(_sg_d3d11.ctx, 0, SG_MAX_SHADERSTAGE_BUFFERS, d3d11_vbs, pip->d3d11_vb_strides, d3d11_vb_offsets);
- ID3D11DeviceContext_IASetPrimitiveTopology(_sg_d3d11.ctx, pip->d3d11_topology);
- ID3D11DeviceContext_IASetIndexBuffer(_sg_d3d11.ctx, d3d11_ib, pip->d3d11_index_format, 0);
- ID3D11DeviceContext_IASetInputLayout(_sg_d3d11.ctx, pip->d3d11_il);
-
- ID3D11DeviceContext_VSSetShader(_sg_d3d11.ctx, pip->shader->d3d11_vs, NULL, 0);
- ID3D11DeviceContext_VSSetConstantBuffers(_sg_d3d11.ctx, 0, SG_MAX_SHADERSTAGE_UBS, pip->shader->stage[SG_SHADERSTAGE_VS].d3d11_cbs);
- ID3D11DeviceContext_VSSetShaderResources(_sg_d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, d3d11_vs_srvs);
- ID3D11DeviceContext_VSSetSamplers(_sg_d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, d3d11_vs_smps);
-
- ID3D11DeviceContext_PSSetShader(_sg_d3d11.ctx, pip->shader->d3d11_fs, NULL, 0);
- ID3D11DeviceContext_PSSetConstantBuffers(_sg_d3d11.ctx, 0, SG_MAX_SHADERSTAGE_UBS, pip->shader->stage[SG_SHADERSTAGE_FS].d3d11_cbs);
- ID3D11DeviceContext_PSSetShaderResources(_sg_d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, d3d11_fs_srvs);
- ID3D11DeviceContext_PSSetSamplers(_sg_d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, d3d11_fs_smps);
- }
- _SOKOL_PRIVATE void _sg_apply_uniform_block(sg_shader_stage stage_index, int ub_index, const void* data, int num_bytes) {
- SOKOL_ASSERT(_sg_d3d11.ctx && _sg_d3d11.in_pass);
- SOKOL_ASSERT(data && (num_bytes > 0));
- SOKOL_ASSERT((stage_index >= 0) && (stage_index < SG_NUM_SHADER_STAGES));
- SOKOL_ASSERT((ub_index >= 0) && (ub_index < SG_MAX_SHADERSTAGE_UBS));
- SOKOL_ASSERT(_sg_d3d11.cur_pipeline && _sg_d3d11.cur_pipeline->slot.id == _sg_d3d11.cur_pipeline_id.id);
- SOKOL_ASSERT(_sg_d3d11.cur_pipeline->shader && _sg_d3d11.cur_pipeline->shader->slot.id == _sg_d3d11.cur_pipeline->shader_id.id);
- SOKOL_ASSERT(ub_index < _sg_d3d11.cur_pipeline->shader->stage[stage_index].num_uniform_blocks);
- SOKOL_ASSERT(num_bytes == _sg_d3d11.cur_pipeline->shader->stage[stage_index].uniform_blocks[ub_index].size);
- ID3D11Buffer* cb = _sg_d3d11.cur_pipeline->shader->stage[stage_index].d3d11_cbs[ub_index];
- SOKOL_ASSERT(cb);
- ID3D11DeviceContext_UpdateSubresource(_sg_d3d11.ctx, (ID3D11Resource*)cb, 0, NULL, data, 0, 0);
- }
- _SOKOL_PRIVATE void _sg_draw(int base_element, int num_elements, int num_instances) {
- SOKOL_ASSERT(_sg_d3d11.in_pass);
- if (_sg_d3d11.use_indexed_draw) {
- if (1 == num_instances) {
- ID3D11DeviceContext_DrawIndexed(_sg_d3d11.ctx, num_elements, base_element, 0);
- }
- else {
- ID3D11DeviceContext_DrawIndexedInstanced(_sg_d3d11.ctx, num_elements, num_instances, base_element, 0, 0);
- }
- }
- else {
- if (1 == num_instances) {
- ID3D11DeviceContext_Draw(_sg_d3d11.ctx, num_elements, base_element);
- }
- else {
- ID3D11DeviceContext_DrawInstanced(_sg_d3d11.ctx, num_elements, num_instances, base_element, 0);
- }
- }
- }
- _SOKOL_PRIVATE void _sg_commit() {
- SOKOL_ASSERT(!_sg_d3d11.in_pass);
- }
- _SOKOL_PRIVATE void _sg_update_buffer(_sg_buffer* buf, const void* data_ptr, int data_size) {
- SOKOL_ASSERT(buf && data_ptr && data_size);
- SOKOL_ASSERT(_sg_d3d11.ctx);
- SOKOL_ASSERT(buf->d3d11_buf);
- D3D11_MAPPED_SUBRESOURCE d3d11_msr;
- HRESULT hr = ID3D11DeviceContext_Map(_sg_d3d11.ctx, (ID3D11Resource*)buf->d3d11_buf, 0, D3D11_MAP_WRITE_DISCARD, 0, &d3d11_msr);
- SOKOL_ASSERT(SUCCEEDED(hr));
- memcpy(d3d11_msr.pData, data_ptr, data_size);
- ID3D11DeviceContext_Unmap(_sg_d3d11.ctx, (ID3D11Resource*)buf->d3d11_buf, 0);
- }
- _SOKOL_PRIVATE void _sg_update_image(_sg_image* img, const sg_image_content* data) {
- SOKOL_ASSERT(img && data);
- SOKOL_ASSERT(_sg_d3d11.ctx);
- SOKOL_ASSERT(img->d3d11_tex2d || img->d3d11_tex3d);
- ID3D11Resource* d3d11_res = 0;
- if (img->d3d11_tex3d) {
- d3d11_res = (ID3D11Resource*) img->d3d11_tex3d;
- }
- else {
- d3d11_res = (ID3D11Resource*) img->d3d11_tex2d;
- }
- SOKOL_ASSERT(d3d11_res);
- const int num_faces = (img->type == SG_IMAGETYPE_CUBE) ? 6:1;
- const int num_slices = (img->type == SG_IMAGETYPE_ARRAY) ? img->depth:1;
- int subres_index = 0;
- HRESULT hr;
- D3D11_MAPPED_SUBRESOURCE d3d11_msr;
- for (int face_index = 0; face_index < num_faces; face_index++) {
- for (int slice_index = 0; slice_index < num_slices; slice_index++) {
- for (int mip_index = 0; mip_index < img->num_mipmaps; mip_index++, subres_index++) {
- SOKOL_ASSERT(subres_index < (SG_MAX_MIPMAPS * SG_MAX_TEXTUREARRAY_LAYERS));
- const int mip_width = ((img->width>>mip_index)>0) ? img->width>>mip_index : 1;
- const int mip_height = ((img->height>>mip_index)>0) ? img->height>>mip_index : 1;
- const sg_subimage_content* subimg_content = &(data->subimage[face_index][mip_index]);
- const int slice_size = subimg_content->size / num_slices;
- const int slice_offset = slice_size * slice_index;
- const uint8_t* slice_ptr = ((const uint8_t*)subimg_content->ptr) + slice_offset;
- hr = ID3D11DeviceContext_Map(_sg_d3d11.ctx, d3d11_res, subres_index, D3D11_MAP_WRITE_DISCARD, 0, &d3d11_msr);
- SOKOL_ASSERT(SUCCEEDED(hr));
- memcpy(d3d11_msr.pData, slice_ptr, slice_size);
- ID3D11DeviceContext_Unmap(_sg_d3d11.ctx, d3d11_res, subres_index);
- }
- }
- }
- }
- _SOKOL_PRIVATE void _sg_reset_state_cache() {
- /* just clear the d3d11 device context state */
- _sg_d3d11_clear_state();
- }
- #ifdef __cplusplus
- } // extern "C"
- #endif
- /*== METAL BACKEND ===========================================================*/
- #elif defined(SOKOL_METAL_MACOS) || defined(SOKOL_METAL_IOS)
- #if !__has_feature(objc_arc)
- #error "Please enable ARC when using the Metal backend"
- #endif
- /* memset() */
- #include <string.h>
- #import <Metal/Metal.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- enum {
- _SG_MTL_DEFAULT_UB_SIZE = 4 * 1024 * 1024,
- #if defined(SOKOL_METAL_MACOS)
- _SG_MTL_UB_ALIGN = 256,
- #else
- _SG_MTL_UB_ALIGN = 16,
- #endif
- _SG_MTL_DEFAULT_SAMPLER_CACHE_CAPACITY = 64,
- _SG_MTL_INVALID_POOL_INDEX = 0xFFFFFFFF
- };
- /*-- enum translation functions ----------------------------------------------*/
- _SOKOL_PRIVATE MTLLoadAction _sg_mtl_load_action(sg_action a) {
- switch (a) {
- case SG_ACTION_CLEAR: return MTLLoadActionClear;
- case SG_ACTION_LOAD: return MTLLoadActionLoad;
- case SG_ACTION_DONTCARE: return MTLLoadActionDontCare;
- default: SOKOL_UNREACHABLE; return (MTLLoadAction)0;
- }
- }
- _SOKOL_PRIVATE MTLResourceOptions _sg_mtl_buffer_resource_options(sg_usage usg) {
- switch (usg) {
- case SG_USAGE_IMMUTABLE:
- return MTLResourceStorageModeShared;
- case SG_USAGE_DYNAMIC:
- case SG_USAGE_STREAM:
- #if defined(SOKOL_METAL_MACOS)
- return MTLCPUCacheModeWriteCombined|MTLResourceStorageModeManaged;
- #else
- return MTLCPUCacheModeWriteCombined;
- #endif
- default:
- SOKOL_UNREACHABLE;
- return 0;
- }
- }
- _SOKOL_PRIVATE MTLVertexStepFunction _sg_mtl_step_function(sg_vertex_step step) {
- switch (step) {
- case SG_VERTEXSTEP_PER_VERTEX: return MTLVertexStepFunctionPerVertex;
- case SG_VERTEXSTEP_PER_INSTANCE: return MTLVertexStepFunctionPerInstance;
- default: SOKOL_UNREACHABLE; return (MTLVertexStepFunction)0;
- }
- }
- _SOKOL_PRIVATE MTLVertexFormat _sg_mtl_vertex_format(sg_vertex_format fmt) {
- switch (fmt) {
- case SG_VERTEXFORMAT_FLOAT: return MTLVertexFormatFloat;
- case SG_VERTEXFORMAT_FLOAT2: return MTLVertexFormatFloat2;
- case SG_VERTEXFORMAT_FLOAT3: return MTLVertexFormatFloat3;
- case SG_VERTEXFORMAT_FLOAT4: return MTLVertexFormatFloat4;
- case SG_VERTEXFORMAT_BYTE4: return MTLVertexFormatChar4;
- case SG_VERTEXFORMAT_BYTE4N: return MTLVertexFormatChar4Normalized;
- case SG_VERTEXFORMAT_UBYTE4: return MTLVertexFormatUChar4;
- case SG_VERTEXFORMAT_UBYTE4N: return MTLVertexFormatUChar4Normalized;
- case SG_VERTEXFORMAT_SHORT2: return MTLVertexFormatShort2;
- case SG_VERTEXFORMAT_SHORT2N: return MTLVertexFormatShort2Normalized;
- case SG_VERTEXFORMAT_SHORT4: return MTLVertexFormatShort4;
- case SG_VERTEXFORMAT_SHORT4N: return MTLVertexFormatShort4Normalized;
- case SG_VERTEXFORMAT_UINT10_N2: return MTLVertexFormatUInt1010102Normalized;
- default: SOKOL_UNREACHABLE; return (MTLVertexFormat)0;
- }
- }
- _SOKOL_PRIVATE MTLPrimitiveType _sg_mtl_primitive_type(sg_primitive_type t) {
- switch (t) {
- case SG_PRIMITIVETYPE_POINTS: return MTLPrimitiveTypePoint;
- case SG_PRIMITIVETYPE_LINES: return MTLPrimitiveTypeLine;
- case SG_PRIMITIVETYPE_LINE_STRIP: return MTLPrimitiveTypeLineStrip;
- case SG_PRIMITIVETYPE_TRIANGLES: return MTLPrimitiveTypeTriangle;
- case SG_PRIMITIVETYPE_TRIANGLE_STRIP: return MTLPrimitiveTypeTriangleStrip;
- default: SOKOL_UNREACHABLE; return (MTLPrimitiveType)0;
- }
- }
- _SOKOL_PRIVATE MTLPixelFormat _sg_mtl_texture_format(sg_pixel_format fmt) {
- switch (fmt) {
- case SG_PIXELFORMAT_RGBA8: return MTLPixelFormatRGBA8Unorm;
- case SG_PIXELFORMAT_R10G10B10A2: return MTLPixelFormatRGB10A2Unorm;
- case SG_PIXELFORMAT_RGBA32F: return MTLPixelFormatRGBA32Float;
- case SG_PIXELFORMAT_RGBA16F: return MTLPixelFormatRGBA16Float;
- case SG_PIXELFORMAT_R32F: return MTLPixelFormatR32Float;
- case SG_PIXELFORMAT_R16F: return MTLPixelFormatR16Float;
- case SG_PIXELFORMAT_L8: return MTLPixelFormatR8Unorm;
- #if defined(SOKOL_METAL_MACOS)
- case SG_PIXELFORMAT_DXT1: return MTLPixelFormatBC1_RGBA;
- case SG_PIXELFORMAT_DXT3: return MTLPixelFormatBC2_RGBA;
- case SG_PIXELFORMAT_DXT5: return MTLPixelFormatBC3_RGBA;
- #else
- case SG_PIXELFORMAT_PVRTC2_RGB: return MTLPixelFormatPVRTC_RGB_2BPP;
- case SG_PIXELFORMAT_PVRTC4_RGB: return MTLPixelFormatPVRTC_RGB_4BPP;
- case SG_PIXELFORMAT_PVRTC2_RGBA: return MTLPixelFormatPVRTC_RGBA_2BPP;
- case SG_PIXELFORMAT_PVRTC4_RGBA: return MTLPixelFormatPVRTC_RGBA_4BPP;
- case SG_PIXELFORMAT_ETC2_RGB8: return MTLPixelFormatETC2_RGB8;
- case SG_PIXELFORMAT_ETC2_SRGB8: return MTLPixelFormatETC2_RGB8_sRGB;
- #endif
- default: return MTLPixelFormatInvalid;
- }
- }
- _SOKOL_PRIVATE MTLPixelFormat _sg_mtl_rendertarget_color_format(sg_pixel_format fmt) {
- switch (fmt) {
- case SG_PIXELFORMAT_RGBA8: return MTLPixelFormatBGRA8Unorm; /* not a bug */
- case SG_PIXELFORMAT_RGBA32F: return MTLPixelFormatRGBA32Float;
- case SG_PIXELFORMAT_RGBA16F: return MTLPixelFormatRGBA16Float;
- case SG_PIXELFORMAT_R10G10B10A2: return MTLPixelFormatRGB10A2Unorm;
- default: return MTLPixelFormatInvalid;
- }
- }
- _SOKOL_PRIVATE MTLPixelFormat _sg_mtl_rendertarget_depth_format(sg_pixel_format fmt) {
- switch (fmt) {
- case SG_PIXELFORMAT_DEPTH:
- return MTLPixelFormatDepth32Float;
- case SG_PIXELFORMAT_DEPTHSTENCIL:
- /* NOTE: Depth24_Stencil8 isn't universally supported! */
- return MTLPixelFormatDepth32Float_Stencil8;
- default:
- return MTLPixelFormatInvalid;
- }
- }
- _SOKOL_PRIVATE MTLPixelFormat _sg_mtl_rendertarget_stencil_format(sg_pixel_format fmt) {
- switch (fmt) {
- case SG_PIXELFORMAT_DEPTHSTENCIL:
- return MTLPixelFormatDepth32Float_Stencil8;
- default:
- return MTLPixelFormatInvalid;
- }
- }
- _SOKOL_PRIVATE MTLColorWriteMask _sg_mtl_color_write_mask(sg_color_mask m) {
- MTLColorWriteMask mtl_mask = MTLColorWriteMaskNone;
- if (m & SG_COLORMASK_R) {
- mtl_mask |= MTLColorWriteMaskRed;
- }
- if (m & SG_COLORMASK_G) {
- mtl_mask |= MTLColorWriteMaskGreen;
- }
- if (m & SG_COLORMASK_B) {
- mtl_mask |= MTLColorWriteMaskBlue;
- }
- if (m & SG_COLORMASK_A) {
- mtl_mask |= MTLColorWriteMaskAlpha;
- }
- return mtl_mask;
- }
- _SOKOL_PRIVATE MTLBlendOperation _sg_mtl_blend_op(sg_blend_op op) {
- switch (op) {
- case SG_BLENDOP_ADD: return MTLBlendOperationAdd;
- case SG_BLENDOP_SUBTRACT: return MTLBlendOperationSubtract;
- case SG_BLENDOP_REVERSE_SUBTRACT: return MTLBlendOperationReverseSubtract;
- default: SOKOL_UNREACHABLE; return (MTLBlendOperation)0;
- }
- }
- _SOKOL_PRIVATE MTLBlendFactor _sg_mtl_blend_factor(sg_blend_factor f) {
- switch (f) {
- case SG_BLENDFACTOR_ZERO: return MTLBlendFactorZero;
- case SG_BLENDFACTOR_ONE: return MTLBlendFactorOne;
- case SG_BLENDFACTOR_SRC_COLOR: return MTLBlendFactorSourceColor;
- case SG_BLENDFACTOR_ONE_MINUS_SRC_COLOR: return MTLBlendFactorOneMinusSourceColor;
- case SG_BLENDFACTOR_SRC_ALPHA: return MTLBlendFactorSourceAlpha;
- case SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: return MTLBlendFactorOneMinusSourceAlpha;
- case SG_BLENDFACTOR_DST_COLOR: return MTLBlendFactorDestinationColor;
- case SG_BLENDFACTOR_ONE_MINUS_DST_COLOR: return MTLBlendFactorOneMinusDestinationColor;
- case SG_BLENDFACTOR_DST_ALPHA: return MTLBlendFactorDestinationAlpha;
- case SG_BLENDFACTOR_ONE_MINUS_DST_ALPHA: return MTLBlendFactorOneMinusDestinationAlpha;
- case SG_BLENDFACTOR_SRC_ALPHA_SATURATED: return MTLBlendFactorSourceAlphaSaturated;
- case SG_BLENDFACTOR_BLEND_COLOR: return MTLBlendFactorBlendColor;
- case SG_BLENDFACTOR_ONE_MINUS_BLEND_COLOR: return MTLBlendFactorOneMinusBlendColor;
- case SG_BLENDFACTOR_BLEND_ALPHA: return MTLBlendFactorBlendAlpha;
- case SG_BLENDFACTOR_ONE_MINUS_BLEND_ALPHA: return MTLBlendFactorOneMinusBlendAlpha;
- default: SOKOL_UNREACHABLE; return (MTLBlendFactor)0;
- }
- }
- _SOKOL_PRIVATE MTLCompareFunction _sg_mtl_compare_func(sg_compare_func f) {
- switch (f) {
- case SG_COMPAREFUNC_NEVER: return MTLCompareFunctionNever;
- case SG_COMPAREFUNC_LESS: return MTLCompareFunctionLess;
- case SG_COMPAREFUNC_EQUAL: return MTLCompareFunctionEqual;
- case SG_COMPAREFUNC_LESS_EQUAL: return MTLCompareFunctionLessEqual;
- case SG_COMPAREFUNC_GREATER: return MTLCompareFunctionGreater;
- case SG_COMPAREFUNC_NOT_EQUAL: return MTLCompareFunctionNotEqual;
- case SG_COMPAREFUNC_GREATER_EQUAL: return MTLCompareFunctionGreaterEqual;
- case SG_COMPAREFUNC_ALWAYS: return MTLCompareFunctionAlways;
- default: SOKOL_UNREACHABLE; return (MTLCompareFunction)0;
- }
- }
- _SOKOL_PRIVATE MTLStencilOperation _sg_mtl_stencil_op(sg_stencil_op op) {
- switch (op) {
- case SG_STENCILOP_KEEP: return MTLStencilOperationKeep;
- case SG_STENCILOP_ZERO: return MTLStencilOperationZero;
- case SG_STENCILOP_REPLACE: return MTLStencilOperationReplace;
- case SG_STENCILOP_INCR_CLAMP: return MTLStencilOperationIncrementClamp;
- case SG_STENCILOP_DECR_CLAMP: return MTLStencilOperationDecrementClamp;
- case SG_STENCILOP_INVERT: return MTLStencilOperationInvert;
- case SG_STENCILOP_INCR_WRAP: return MTLStencilOperationIncrementWrap;
- case SG_STENCILOP_DECR_WRAP: return MTLStencilOperationDecrementWrap;
- default: SOKOL_UNREACHABLE; return (MTLStencilOperation)0;
- }
- }
- _SOKOL_PRIVATE MTLCullMode _sg_mtl_cull_mode(sg_cull_mode m) {
- switch (m) {
- case SG_CULLMODE_NONE: return MTLCullModeNone;
- case SG_CULLMODE_FRONT: return MTLCullModeFront;
- case SG_CULLMODE_BACK: return MTLCullModeBack;
- default: SOKOL_UNREACHABLE; return (MTLCullMode)0;
- }
- }
- _SOKOL_PRIVATE MTLWinding _sg_mtl_winding(sg_face_winding w) {
- switch (w) {
- case SG_FACEWINDING_CW: return MTLWindingClockwise;
- case SG_FACEWINDING_CCW: return MTLWindingCounterClockwise;
- default: SOKOL_UNREACHABLE; return (MTLWinding)0;
- }
- }
- _SOKOL_PRIVATE MTLIndexType _sg_mtl_index_type(sg_index_type t) {
- switch (t) {
- case SG_INDEXTYPE_UINT16: return MTLIndexTypeUInt16;
- case SG_INDEXTYPE_UINT32: return MTLIndexTypeUInt32;
- default: SOKOL_UNREACHABLE; return (MTLIndexType)0;
- }
- }
- _SOKOL_PRIVATE NSUInteger _sg_mtl_index_size(sg_index_type t) {
- switch (t) {
- case SG_INDEXTYPE_NONE: return 0;
- case SG_INDEXTYPE_UINT16: return 2;
- case SG_INDEXTYPE_UINT32: return 4;
- default: SOKOL_UNREACHABLE; return 0;
- }
- }
- _SOKOL_PRIVATE MTLTextureType _sg_mtl_texture_type(sg_image_type t) {
- switch (t) {
- case SG_IMAGETYPE_2D: return MTLTextureType2D;
- case SG_IMAGETYPE_CUBE: return MTLTextureTypeCube;
- case SG_IMAGETYPE_3D: return MTLTextureType3D;
- case SG_IMAGETYPE_ARRAY: return MTLTextureType2DArray;
- default: SOKOL_UNREACHABLE; return (MTLTextureType)0;
- }
- }
- _SOKOL_PRIVATE bool _sg_mtl_is_pvrtc(sg_pixel_format fmt) {
- switch (fmt) {
- case SG_PIXELFORMAT_PVRTC2_RGB:
- case SG_PIXELFORMAT_PVRTC2_RGBA:
- case SG_PIXELFORMAT_PVRTC4_RGB:
- case SG_PIXELFORMAT_PVRTC4_RGBA:
- return true;
- default:
- return false;
- }
- }
- _SOKOL_PRIVATE MTLSamplerAddressMode _sg_mtl_address_mode(sg_wrap w) {
- switch (w) {
- case SG_WRAP_REPEAT: return MTLSamplerAddressModeRepeat;
- case SG_WRAP_CLAMP_TO_EDGE: return MTLSamplerAddressModeClampToEdge;
- case SG_WRAP_MIRRORED_REPEAT: return MTLSamplerAddressModeMirrorRepeat;
- default: SOKOL_UNREACHABLE; return (MTLSamplerAddressMode)0;
- }
- }
- _SOKOL_PRIVATE MTLSamplerMinMagFilter _sg_mtl_minmag_filter(sg_filter f) {
- switch (f) {
- case SG_FILTER_NEAREST:
- case SG_FILTER_NEAREST_MIPMAP_NEAREST:
- case SG_FILTER_NEAREST_MIPMAP_LINEAR:
- return MTLSamplerMinMagFilterNearest;
- case SG_FILTER_LINEAR:
- case SG_FILTER_LINEAR_MIPMAP_NEAREST:
- case SG_FILTER_LINEAR_MIPMAP_LINEAR:
- return MTLSamplerMinMagFilterLinear;
- default:
- SOKOL_UNREACHABLE; return (MTLSamplerMinMagFilter)0;
- }
- }
- _SOKOL_PRIVATE MTLSamplerMipFilter _sg_mtl_mip_filter(sg_filter f) {
- switch (f) {
- case SG_FILTER_NEAREST:
- case SG_FILTER_LINEAR:
- return MTLSamplerMipFilterNotMipmapped;
- case SG_FILTER_NEAREST_MIPMAP_NEAREST:
- case SG_FILTER_LINEAR_MIPMAP_NEAREST:
- return MTLSamplerMipFilterNearest;
- case SG_FILTER_NEAREST_MIPMAP_LINEAR:
- case SG_FILTER_LINEAR_MIPMAP_LINEAR:
- return MTLSamplerMipFilterLinear;
- default:
- SOKOL_UNREACHABLE; return (MTLSamplerMipFilter)0;
- }
- }
- /*-- a pool for all Metal resource objects, with deferred release queue -------*/
- static uint32_t _sg_mtl_pool_size;
- static NSMutableArray* _sg_mtl_pool;
- static uint32_t _sg_mtl_free_queue_top;
- static uint32_t* _sg_mtl_free_queue;
- static uint32_t _sg_mtl_release_queue_front;
- static uint32_t _sg_mtl_release_queue_back;
- typedef struct {
- uint32_t frame_index; /* frame index at which it is safe to release this resource */
- uint32_t pool_index;
- } _sg_mtl_release_item;
- static _sg_mtl_release_item* _sg_mtl_release_queue;
- _SOKOL_PRIVATE void _sg_mtl_init_pool(const sg_desc* desc) {
- _sg_mtl_pool_size = 2 *
- 2 * _sg_def(desc->buffer_pool_size, _SG_DEFAULT_BUFFER_POOL_SIZE) +
- 5 * _sg_def(desc->image_pool_size, _SG_DEFAULT_IMAGE_POOL_SIZE) +
- 4 * _sg_def(desc->shader_pool_size, _SG_DEFAULT_SHADER_POOL_SIZE) +
- 2 * _sg_def(desc->pipeline_pool_size, _SG_DEFAULT_PIPELINE_POOL_SIZE) +
- _sg_def(desc->pass_pool_size, _SG_DEFAULT_PASS_POOL_SIZE);
- _sg_mtl_pool = [NSMutableArray arrayWithCapacity:_sg_mtl_pool_size];
- NSNull* null = [NSNull null];
- for (uint32_t i = 0; i < _sg_mtl_pool_size; i++) {
- [_sg_mtl_pool addObject:null];
- }
- SOKOL_ASSERT([_sg_mtl_pool count] == _sg_mtl_pool_size);
- /* a queue of currently free slot indices */
- _sg_mtl_free_queue_top = 0;
- _sg_mtl_free_queue = (uint32_t*)SOKOL_MALLOC(_sg_mtl_pool_size * sizeof(uint32_t));
- for (int i = _sg_mtl_pool_size-1; i >= 0; i--) {
- _sg_mtl_free_queue[_sg_mtl_free_queue_top++] = (uint32_t)i;
- }
- /* a circular queue which holds release items (frame index
- when a resource is to be released, and the resource's
- pool index
- */
- _sg_mtl_release_queue_front = 0;
- _sg_mtl_release_queue_back = 0;
- _sg_mtl_release_queue = (_sg_mtl_release_item*)SOKOL_MALLOC(_sg_mtl_pool_size * sizeof(_sg_mtl_release_item));
- for (uint32_t i = 0; i < _sg_mtl_pool_size; i++) {
- _sg_mtl_release_queue[i].frame_index = 0;
- _sg_mtl_release_queue[i].pool_index = _SG_MTL_INVALID_POOL_INDEX;
- }
- }
- _SOKOL_PRIVATE void _sg_mtl_destroy_pool() {
- SOKOL_FREE(_sg_mtl_release_queue); _sg_mtl_release_queue = 0;
- SOKOL_FREE(_sg_mtl_free_queue); _sg_mtl_free_queue = 0;
- _sg_mtl_pool = nil;
- }
- /* get a new free resource pool slot */
- _SOKOL_PRIVATE uint32_t _sg_mtl_alloc_pool_slot() {
- SOKOL_ASSERT(_sg_mtl_free_queue_top > 0);
- const uint32_t pool_index = _sg_mtl_free_queue[--_sg_mtl_free_queue_top];
- return pool_index;
- }
- /* put a free resource pool slot back into the free-queue */
- _SOKOL_PRIVATE void _sg_mtl_free_pool_slot(uint32_t pool_index) {
- SOKOL_ASSERT(_sg_mtl_free_queue_top < _sg_mtl_pool_size);
- _sg_mtl_free_queue[_sg_mtl_free_queue_top++] = pool_index;
- }
- /* add an MTLResource to the pool, return pool index or 0xFFFFFFFF if input was 'nil' */
- _SOKOL_PRIVATE uint32_t _sg_mtl_add_resource(id res) {
- if (nil == res) {
- return _SG_MTL_INVALID_POOL_INDEX;
- }
- const uint32_t pool_index = _sg_mtl_alloc_pool_slot();
- SOKOL_ASSERT([NSNull null] == _sg_mtl_pool[pool_index]);
- _sg_mtl_pool[pool_index] = res;
- return pool_index;
- }
- /* mark an MTLResource for release, this will put the resource into the
- deferred-release queue, and the resource will then be released N frames later,
- the special pool index 0xFFFFFFFF will be ignored (this means that a nil
- value was provided to _sg_mtl_add_resource()
- */
- _SOKOL_PRIVATE void _sg_mtl_release_resource(uint32_t frame_index, uint32_t pool_index) {
- if (pool_index == _SG_MTL_INVALID_POOL_INDEX) {
- return;
- }
- SOKOL_ASSERT((pool_index >= 0) && (pool_index < _sg_mtl_pool_size));
- SOKOL_ASSERT([NSNull null] != _sg_mtl_pool[pool_index]);
- int slot_index = _sg_mtl_release_queue_front++;
- if (_sg_mtl_release_queue_front >= _sg_mtl_pool_size) {
- /* wrap-around */
- _sg_mtl_release_queue_front = 0;
- }
- /* release queue full? */
- SOKOL_ASSERT(_sg_mtl_release_queue_front != _sg_mtl_release_queue_back);
- SOKOL_ASSERT(0 == _sg_mtl_release_queue[slot_index].frame_index);
- const uint32_t safe_to_release_frame_index = frame_index + SG_NUM_INFLIGHT_FRAMES + 1;
- _sg_mtl_release_queue[slot_index].frame_index = safe_to_release_frame_index;
- _sg_mtl_release_queue[slot_index].pool_index = pool_index;
- }
- /* run garbage-collection pass on all resources in the release-queue */
- _SOKOL_PRIVATE void _sg_mtl_garbage_collect(uint32_t frame_index) {
- while (_sg_mtl_release_queue_back != _sg_mtl_release_queue_front) {
- if (frame_index < _sg_mtl_release_queue[_sg_mtl_release_queue_back].frame_index) {
- /* don't need to check further, release-items past this are too young */
- break;
- }
- /* safe to release this resource */
- const uint32_t pool_index = _sg_mtl_release_queue[_sg_mtl_release_queue_back].pool_index;
- SOKOL_ASSERT(pool_index < _sg_mtl_pool_size);
- SOKOL_ASSERT(_sg_mtl_pool[pool_index] != [NSNull null]);
- _sg_mtl_pool[pool_index] = [NSNull null];
- /* put the now free pool index back on the free queue */
- _sg_mtl_free_pool_slot(pool_index);
- /* reset the release queue slot and advance the back index */
- _sg_mtl_release_queue[_sg_mtl_release_queue_back].frame_index = 0;
- _sg_mtl_release_queue[_sg_mtl_release_queue_back].pool_index = _SG_MTL_INVALID_POOL_INDEX;
- _sg_mtl_release_queue_back++;
- if (_sg_mtl_release_queue_back >= _sg_mtl_pool_size) {
- /* wrap-around */
- _sg_mtl_release_queue_back = 0;
- }
- }
- }
- /*-- a very simple sampler cache -----------------------------------------------
- since there's only a small number of different samplers, sampler objects
- will never be deleted (except on shutdown), and searching an identical
- sampler is a simple linear search
- */
- typedef struct {
- sg_filter min_filter;
- sg_filter mag_filter;
- sg_wrap wrap_u;
- sg_wrap wrap_v;
- sg_wrap wrap_w;
- uint32_t max_anisotropy;
- int min_lod; /* orig min/max_lod is float, this is int(min/max_lod*1000.0) */
- int max_lod;
- uint32_t mtl_sampler_state;
- } _sg_mtl_sampler_cache_item;
- static int _sg_mtl_sampler_cache_capacity;
- static int _sg_mtl_sampler_cache_size;
- static _sg_mtl_sampler_cache_item* _sg_mtl_sampler_cache;
- /* initialize the sampler cache */
- _SOKOL_PRIVATE void _sg_mtl_init_sampler_cache(const sg_desc* desc) {
- _sg_mtl_sampler_cache_capacity = _sg_def(desc->mtl_sampler_cache_size, _SG_MTL_DEFAULT_SAMPLER_CACHE_CAPACITY);
- _sg_mtl_sampler_cache_size = 0;
- const int size = _sg_mtl_sampler_cache_capacity * sizeof(_sg_mtl_sampler_cache_item);
- _sg_mtl_sampler_cache = (_sg_mtl_sampler_cache_item*)SOKOL_MALLOC(size);
- memset(_sg_mtl_sampler_cache, 0, size);
- }
- /* destroy the sampler cache, and release all sampler objects */
- _SOKOL_PRIVATE void _sg_mtl_destroy_sampler_cache(uint32_t frame_index) {
- SOKOL_ASSERT(_sg_mtl_sampler_cache);
- SOKOL_ASSERT(_sg_mtl_sampler_cache_size <= _sg_mtl_sampler_cache_capacity);
- for (int i = 0; i < _sg_mtl_sampler_cache_size; i++) {
- _sg_mtl_release_resource(frame_index, _sg_mtl_sampler_cache[i].mtl_sampler_state);
- }
- SOKOL_FREE(_sg_mtl_sampler_cache); _sg_mtl_sampler_cache = 0;
- _sg_mtl_sampler_cache_size = 0;
- _sg_mtl_sampler_cache_capacity = 0;
- }
- /*
- create and add an MTLSamplerStateObject and return its resource pool index,
- reuse identical sampler state if one exists
- */
- _SOKOL_PRIVATE uint32_t _sg_mtl_create_sampler(id<MTLDevice> mtl_device, const sg_image_desc* img_desc) {
- SOKOL_ASSERT(img_desc);
- SOKOL_ASSERT(_sg_mtl_sampler_cache);
- /* sampler state cache is full */
- const sg_filter min_filter = _sg_def(img_desc->min_filter, SG_FILTER_NEAREST);
- const sg_filter mag_filter = _sg_def(img_desc->mag_filter, SG_FILTER_NEAREST);
- const sg_wrap wrap_u = _sg_def(img_desc->wrap_u, SG_WRAP_REPEAT);
- const sg_wrap wrap_v = _sg_def(img_desc->wrap_v, SG_WRAP_REPEAT);
- const sg_wrap wrap_w = _sg_def(img_desc->wrap_w, SG_WRAP_REPEAT);
- const uint32_t max_anisotropy = _sg_def(img_desc->max_anisotropy, 1);
- /* convert floats to valid int for proper comparison */
- const int min_lod = (int)(img_desc->min_lod * 1000.0f);
- const int max_lod = (int)(_sg_def_flt(img_desc->max_lod, 1000.0f) * 1000.0f);
- /* first try to find identical sampler, number of samplers will be small, so linear search is ok */
- for (int i = 0; i < _sg_mtl_sampler_cache_size; i++) {
- _sg_mtl_sampler_cache_item* item = &_sg_mtl_sampler_cache[i];
- if ((min_filter == item->min_filter) &&
- (mag_filter == item->mag_filter) &&
- (wrap_u == item->wrap_u) &&
- (wrap_v == item->wrap_v) &&
- (wrap_w == item->wrap_w) &&
- (max_anisotropy == item->max_anisotropy) &&
- (min_lod == item->min_lod) &&
- (max_lod == item->max_lod))
- {
- return item->mtl_sampler_state;
- }
- }
- /* fallthrough: need to create a new MTLSamplerState object */
- SOKOL_ASSERT(_sg_mtl_sampler_cache_size < _sg_mtl_sampler_cache_capacity);
- _sg_mtl_sampler_cache_item* new_item = &_sg_mtl_sampler_cache[_sg_mtl_sampler_cache_size++];
- new_item->min_filter = min_filter;
- new_item->mag_filter = mag_filter;
- new_item->wrap_u = wrap_u;
- new_item->wrap_v = wrap_v;
- new_item->wrap_w = wrap_w;
- new_item->min_lod = min_lod;
- new_item->max_lod = max_lod;
- new_item->max_anisotropy = max_anisotropy;
- MTLSamplerDescriptor* mtl_desc = [[MTLSamplerDescriptor alloc] init];
- mtl_desc.sAddressMode = _sg_mtl_address_mode(wrap_u);
- mtl_desc.tAddressMode = _sg_mtl_address_mode(wrap_v);
- if (SG_IMAGETYPE_3D == img_desc->type) {
- mtl_desc.rAddressMode = _sg_mtl_address_mode(wrap_w);
- }
- mtl_desc.minFilter = _sg_mtl_minmag_filter(min_filter);
- mtl_desc.magFilter = _sg_mtl_minmag_filter(mag_filter);
- mtl_desc.mipFilter = _sg_mtl_mip_filter(min_filter);
- mtl_desc.lodMinClamp = img_desc->min_lod;
- mtl_desc.lodMaxClamp = _sg_def_flt(img_desc->max_lod, FLT_MAX);
- mtl_desc.maxAnisotropy = max_anisotropy;
- mtl_desc.normalizedCoordinates = YES;
- id<MTLSamplerState> mtl_sampler = [mtl_device newSamplerStateWithDescriptor:mtl_desc];
- new_item->mtl_sampler_state = _sg_mtl_add_resource(mtl_sampler);
- return new_item->mtl_sampler_state;
- }
- /*-- Metal backend resource structs ------------------------------------------*/
- typedef struct {
- _sg_slot slot;
- int size;
- sg_buffer_type type;
- sg_usage usage;
- uint32_t upd_frame_index;
- int num_slots;
- int active_slot;
- uint32_t mtl_buf[SG_NUM_INFLIGHT_FRAMES]; /* index intp _sg_mtl_pool */
- } _sg_buffer;
- _SOKOL_PRIVATE void _sg_init_buffer(_sg_buffer* buf) {
- SOKOL_ASSERT(buf);
- memset(buf, 0, sizeof(_sg_buffer));
- }
- typedef struct {
- _sg_slot slot;
- sg_image_type type;
- bool render_target;
- int width;
- int height;
- int depth;
- int num_mipmaps;
- sg_usage usage;
- sg_pixel_format pixel_format;
- int sample_count;
- sg_filter min_filter;
- sg_filter mag_filter;
- sg_wrap wrap_u;
- sg_wrap wrap_v;
- sg_wrap wrap_w;
- uint32_t max_anisotropy;
- uint32_t upd_frame_index;
- int num_slots;
- int active_slot;
- uint32_t mtl_tex[SG_NUM_INFLIGHT_FRAMES];
- uint32_t mtl_depth_tex;
- uint32_t mtl_msaa_tex;
- uint32_t mtl_sampler_state;
- } _sg_image;
- _SOKOL_PRIVATE void _sg_init_image(_sg_image* img) {
- SOKOL_ASSERT(img);
- memset(img, 0, sizeof(_sg_image));
- }
- typedef struct {
- int size;
- } _sg_uniform_block;
- typedef struct {
- sg_image_type type;
- } _sg_shader_image;
- typedef struct {
- int num_uniform_blocks;
- int num_images;
- _sg_uniform_block uniform_blocks[SG_MAX_SHADERSTAGE_UBS];
- _sg_shader_image images[SG_MAX_SHADERSTAGE_IMAGES];
- uint32_t mtl_lib;
- uint32_t mtl_func;
- } _sg_shader_stage;
- typedef struct {
- _sg_slot slot;
- _sg_shader_stage stage[SG_NUM_SHADER_STAGES];
- } _sg_shader;
- _SOKOL_PRIVATE void _sg_init_shader(_sg_shader* shd) {
- SOKOL_ASSERT(shd);
- memset(shd, 0, sizeof(_sg_shader));
- }
- typedef struct {
- _sg_slot slot;
- _sg_shader* shader;
- sg_shader shader_id;
- bool vertex_layout_valid[SG_MAX_SHADERSTAGE_BUFFERS];
- int color_attachment_count;
- sg_pixel_format color_format;
- sg_pixel_format depth_format;
- int sample_count;
- float depth_bias;
- float depth_bias_slope_scale;
- float depth_bias_clamp;
- MTLPrimitiveType mtl_prim_type;
- sg_index_type index_type;
- NSUInteger mtl_index_size;
- MTLIndexType mtl_index_type;
- MTLCullMode mtl_cull_mode;
- MTLWinding mtl_winding;
- float blend_color[4];
- uint32_t mtl_stencil_ref;
- uint32_t mtl_rps;
- uint32_t mtl_dss;
- } _sg_pipeline;
- _SOKOL_PRIVATE void _sg_init_pipeline(_sg_pipeline* pip) {
- SOKOL_ASSERT(pip);
- memset(pip, 0, sizeof(_sg_pipeline));
- }
- typedef struct {
- _sg_image* image;
- sg_image image_id;
- int mip_level;
- int slice;
- } _sg_attachment;
- typedef struct {
- _sg_slot slot;
- int num_color_atts;
- _sg_attachment color_atts[SG_MAX_COLOR_ATTACHMENTS];
- _sg_attachment ds_att;
- } _sg_pass;
- _SOKOL_PRIVATE void _sg_init_pass(_sg_pass* pass) {
- SOKOL_ASSERT(pass);
- memset(pass, 0, sizeof(_sg_pass));
- }
- /*-- a simple state cache for the resource bindings --------------------------*/
- static const _sg_pipeline* _sg_mtl_cur_pipeline;
- static sg_pipeline _sg_mtl_cur_pipeline_id;
- static const _sg_buffer* _sg_mtl_cur_indexbuffer;
- static sg_buffer _sg_mtl_cur_indexbuffer_id;
- static const _sg_buffer* _sg_mtl_cur_vertexbuffers[SG_MAX_SHADERSTAGE_BUFFERS];
- static sg_buffer _sg_mtl_cur_vertexbuffer_ids[SG_MAX_SHADERSTAGE_BUFFERS];
- static const _sg_image* _sg_mtl_cur_vs_images[SG_MAX_SHADERSTAGE_IMAGES];
- static sg_image _sg_mtl_cur_vs_image_ids[SG_MAX_SHADERSTAGE_IMAGES];
- static const _sg_image* _sg_mtl_cur_fs_images[SG_MAX_SHADERSTAGE_IMAGES];
- static sg_image _sg_mtl_cur_fs_image_ids[SG_MAX_SHADERSTAGE_IMAGES];
- _SOKOL_PRIVATE void _sg_mtl_clear_state_cache() {
- _sg_mtl_cur_pipeline = 0;
- _sg_mtl_cur_pipeline_id.id = SG_INVALID_ID;
- _sg_mtl_cur_indexbuffer = 0;
- _sg_mtl_cur_indexbuffer_id.id = SG_INVALID_ID;
- for (int i = 0; i < SG_MAX_SHADERSTAGE_BUFFERS; i++) {
- _sg_mtl_cur_vertexbuffers[i] = 0;
- _sg_mtl_cur_vertexbuffer_ids[i].id = SG_INVALID_ID;
- }
- for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++) {
- _sg_mtl_cur_vs_images[i] = 0;
- _sg_mtl_cur_vs_image_ids[i].id = SG_INVALID_ID;
- _sg_mtl_cur_fs_images[i] = 0;
- _sg_mtl_cur_fs_image_ids[i].id = SG_INVALID_ID;
- }
- }
- /*-- main Metal backend state and functions ----------------------------------*/
- static bool _sg_mtl_valid;
- static const void*(*_sg_mtl_renderpass_descriptor_cb)(void);
- static const void*(*_sg_mtl_drawable_cb)(void);
- static id<MTLDevice> _sg_mtl_device;
- static id<MTLCommandQueue> _sg_mtl_cmd_queue;
- static id<MTLCommandBuffer> _sg_mtl_cmd_buffer;
- static id<MTLRenderCommandEncoder> _sg_mtl_cmd_encoder;
- static uint32_t _sg_mtl_frame_index;
- static uint32_t _sg_mtl_cur_frame_rotate_index;
- static uint32_t _sg_mtl_ub_size;
- static uint32_t _sg_mtl_cur_ub_offset;
- static uint8_t* _sg_mtl_cur_ub_base_ptr;
- static id<MTLBuffer> _sg_mtl_uniform_buffers[SG_NUM_INFLIGHT_FRAMES];
- static dispatch_semaphore_t _sg_mtl_sem;
- static bool _sg_mtl_in_pass;
- static bool _sg_mtl_pass_valid;
- static int _sg_mtl_cur_width;
- static int _sg_mtl_cur_height;
- _SOKOL_PRIVATE void _sg_setup_backend(const sg_desc* desc) {
- SOKOL_ASSERT(desc);
- SOKOL_ASSERT(desc->mtl_device);
- SOKOL_ASSERT(desc->mtl_renderpass_descriptor_cb);
- SOKOL_ASSERT(desc->mtl_drawable_cb);
- _sg_mtl_init_pool(desc);
- _sg_mtl_init_sampler_cache(desc);
- _sg_mtl_clear_state_cache();
- _sg_mtl_valid = true;
- _sg_mtl_renderpass_descriptor_cb = desc->mtl_renderpass_descriptor_cb;
- _sg_mtl_drawable_cb = desc->mtl_drawable_cb;
- _sg_mtl_in_pass = false;
- _sg_mtl_pass_valid = false;
- _sg_mtl_cur_width = 0;
- _sg_mtl_cur_height = 0;
- _sg_mtl_frame_index = 1;
- _sg_mtl_cur_frame_rotate_index = 0;
- _sg_mtl_cur_ub_offset = 0;
- _sg_mtl_cur_ub_base_ptr = 0;
- _sg_mtl_device = (__bridge id<MTLDevice>) desc->mtl_device;
- _sg_mtl_sem = dispatch_semaphore_create(SG_NUM_INFLIGHT_FRAMES);
- _sg_mtl_cmd_queue = [_sg_mtl_device newCommandQueue];
- _sg_mtl_ub_size = _sg_def(desc->mtl_global_uniform_buffer_size, _SG_MTL_DEFAULT_UB_SIZE);
- MTLResourceOptions res_opts = MTLResourceCPUCacheModeWriteCombined;
- #if defined(SOKOL_METAL_MACOS)
- res_opts |= MTLResourceStorageModeManaged;
- #endif
- for (int i = 0; i < SG_NUM_INFLIGHT_FRAMES; i++) {
- _sg_mtl_uniform_buffers[i] = [_sg_mtl_device
- newBufferWithLength:_sg_mtl_ub_size
- options:res_opts
- ];
- }
- }
- _SOKOL_PRIVATE void _sg_discard_backend() {
- SOKOL_ASSERT(_sg_mtl_valid);
- /* wait for the last frame to finish */
- for (int i = 0; i < SG_NUM_INFLIGHT_FRAMES; i++) {
- dispatch_semaphore_wait(_sg_mtl_sem, DISPATCH_TIME_FOREVER);
- }
- _sg_mtl_destroy_sampler_cache(_sg_mtl_frame_index);
- _sg_mtl_garbage_collect(_sg_mtl_frame_index + SG_NUM_INFLIGHT_FRAMES + 2);
- _sg_mtl_destroy_pool();
- _sg_mtl_valid = false;
- _sg_mtl_cmd_encoder = nil;
- _sg_mtl_cmd_buffer = nil;
- _sg_mtl_cmd_queue = nil;
- for (int i = 0; i < SG_NUM_INFLIGHT_FRAMES; i++) {
- _sg_mtl_uniform_buffers[i] = nil;
- }
- _sg_mtl_device = nil;
- }
- _SOKOL_PRIVATE bool _sg_query_feature(sg_feature f) {
- switch (f) {
- case SG_FEATURE_INSTANCING:
- #if defined(SOKOL_METAL_MACOS)
- case SG_FEATURE_TEXTURE_COMPRESSION_DXT:
- #else
- case SG_FEATURE_TEXTURE_COMPRESSION_PVRTC:
- case SG_FEATURE_TEXTURE_COMPRESSION_ETC2:
- #endif
- case SG_FEATURE_TEXTURE_FLOAT:
- case SG_FEATURE_ORIGIN_TOP_LEFT:
- case SG_FEATURE_MSAA_RENDER_TARGETS:
- case SG_FEATURE_PACKED_VERTEX_FORMAT_10_2:
- case SG_FEATURE_MULTIPLE_RENDER_TARGET:
- case SG_FEATURE_IMAGETYPE_3D:
- case SG_FEATURE_IMAGETYPE_ARRAY:
- return true;
- default:
- return false;
- }
- }
- _SOKOL_PRIVATE void _sg_create_buffer(_sg_buffer* buf, const sg_buffer_desc* desc) {
- SOKOL_ASSERT(buf && desc);
- SOKOL_ASSERT(buf->slot.state == SG_RESOURCESTATE_ALLOC);
- buf->size = desc->size;
- buf->type = _sg_def(desc->type, SG_BUFFERTYPE_VERTEXBUFFER);
- buf->usage = _sg_def(desc->usage, SG_USAGE_IMMUTABLE);
- buf->upd_frame_index = 0;
- buf->num_slots = (buf->usage == SG_USAGE_IMMUTABLE) ? 1 : SG_NUM_INFLIGHT_FRAMES;
- buf->active_slot = 0;
- const bool injected = (0 != desc->mtl_buffers[0]);
- MTLResourceOptions mtl_options = _sg_mtl_buffer_resource_options(buf->usage);
- for (int slot = 0; slot < buf->num_slots; slot++) {
- id<MTLBuffer> mtl_buf;
- if (injected) {
- SOKOL_ASSERT(desc->mtl_buffers[slot]);
- mtl_buf = (__bridge id<MTLBuffer>) desc->mtl_buffers[slot];
- }
- else {
- if (buf->usage == SG_USAGE_IMMUTABLE) {
- SOKOL_ASSERT(desc->content);
- mtl_buf = [_sg_mtl_device newBufferWithBytes:desc->content length:buf->size options:mtl_options];
- }
- else {
- mtl_buf = [_sg_mtl_device newBufferWithLength:buf->size options:mtl_options];
- }
- }
- buf->mtl_buf[slot] = _sg_mtl_add_resource(mtl_buf);
- }
- buf->slot.state = SG_RESOURCESTATE_VALID;
- }
- _SOKOL_PRIVATE void _sg_destroy_buffer(_sg_buffer* buf) {
- SOKOL_ASSERT(buf);
- if (buf->slot.state == SG_RESOURCESTATE_VALID) {
- for (int slot = 0; slot < buf->num_slots; slot++) {
- _sg_mtl_release_resource(_sg_mtl_frame_index, buf->mtl_buf[slot]);
- }
- }
- _sg_init_buffer(buf);
- }
- _SOKOL_PRIVATE void _sg_mtl_copy_image_content(const _sg_image* img, __unsafe_unretained id<MTLTexture> mtl_tex, const sg_image_content* content) {
- const int num_faces = (img->type == SG_IMAGETYPE_CUBE) ? 6:1;
- const int num_slices = (img->type == SG_IMAGETYPE_ARRAY) ? img->depth : 1;
- for (int face_index = 0; face_index < num_faces; face_index++) {
- for (int mip_index = 0; mip_index < img->num_mipmaps; mip_index++) {
- SOKOL_ASSERT(content->subimage[face_index][mip_index].ptr);
- SOKOL_ASSERT(content->subimage[face_index][mip_index].size > 0);
- const uint8_t* data_ptr = (const uint8_t*)content->subimage[face_index][mip_index].ptr;
- const int mip_width = _sg_max(img->width >> mip_index, 1);
- const int mip_height = _sg_max(img->height >> mip_index, 1);
- /* special case PVRTC formats: bytePerRow must be 0 */
- int bytes_per_row = 0;
- int bytes_per_slice = _sg_surface_pitch(img->pixel_format, mip_width, mip_height);
- if (!_sg_mtl_is_pvrtc(img->pixel_format)) {
- bytes_per_row = _sg_row_pitch(img->pixel_format, mip_width);
- }
- MTLRegion region;
- if (img->type == SG_IMAGETYPE_3D) {
- const int mip_depth = _sg_max(img->depth >> mip_index, 1);
- region = MTLRegionMake3D(0, 0, 0, mip_width, mip_height, mip_depth);
- /* FIXME: apparently the minimal bytes_per_image size for 3D texture
- is 4 KByte... somehow need to handle this */
- }
- else {
- region = MTLRegionMake2D(0, 0, mip_width, mip_height);
- }
- for (int slice_index = 0; slice_index < num_slices; slice_index++) {
- const int mtl_slice_index = (img->type == SG_IMAGETYPE_CUBE) ? face_index : slice_index;
- const int slice_offset = slice_index * bytes_per_slice;
- SOKOL_ASSERT((slice_offset + bytes_per_slice) <= (int)content->subimage[face_index][mip_index].size);
- [mtl_tex replaceRegion:region
- mipmapLevel:mip_index
- slice:mtl_slice_index
- withBytes:data_ptr + slice_offset
- bytesPerRow:bytes_per_row
- bytesPerImage:bytes_per_slice];
- }
- }
- }
- }
- _SOKOL_PRIVATE void _sg_create_image(_sg_image* img, const sg_image_desc* desc) {
- SOKOL_ASSERT(img && desc);
- SOKOL_ASSERT(img->slot.state == SG_RESOURCESTATE_ALLOC);
- img->type = _sg_def(desc->type, SG_IMAGETYPE_2D);
- img->render_target = desc->render_target;
- img->width = desc->width;
- img->height = desc->height;
- img->depth = _sg_def(desc->depth, 1);
- img->num_mipmaps = _sg_def(desc->num_mipmaps, 1);
- img->usage = _sg_def(desc->usage, SG_USAGE_IMMUTABLE);
- img->pixel_format = _sg_def(desc->pixel_format, SG_PIXELFORMAT_RGBA8);
- img->sample_count = _sg_def(desc->sample_count, 1);
- img->min_filter = _sg_def(desc->min_filter, SG_FILTER_NEAREST);
- img->mag_filter = _sg_def(desc->mag_filter, SG_FILTER_NEAREST);
- img->wrap_u = _sg_def(desc->wrap_u, SG_WRAP_REPEAT);
- img->wrap_v = _sg_def(desc->wrap_v, SG_WRAP_REPEAT);
- img->wrap_w = _sg_def(desc->wrap_w, SG_WRAP_REPEAT);
- img->max_anisotropy = _sg_def(desc->max_anisotropy, 1);
- img->upd_frame_index = 0;
- img->num_slots = (img->usage == SG_USAGE_IMMUTABLE) ? 1 :SG_NUM_INFLIGHT_FRAMES;
- img->active_slot = 0;
- const bool injected = (0 != desc->mtl_textures[0]);
- /* first initialize all Metal resource pool slots to 'empty' */
- for (int i = 0; i < SG_NUM_INFLIGHT_FRAMES; i++) {
- img->mtl_tex[i] = _sg_mtl_add_resource(nil);
- }
- img->mtl_sampler_state = _sg_mtl_add_resource(nil);
- img->mtl_depth_tex = _sg_mtl_add_resource(nil);
- img->mtl_msaa_tex = _sg_mtl_add_resource(nil);
- /* initialize a Metal texture descriptor with common attributes */
- MTLTextureDescriptor* mtl_desc = [[MTLTextureDescriptor alloc] init];
- mtl_desc.textureType = _sg_mtl_texture_type(img->type);
- if (img->render_target) {
- if (_sg_is_valid_rendertarget_color_format(img->pixel_format)) {
- mtl_desc.pixelFormat = _sg_mtl_rendertarget_color_format(img->pixel_format);
- }
- else {
- mtl_desc.pixelFormat = _sg_mtl_rendertarget_depth_format(img->pixel_format);
- }
- }
- else {
- mtl_desc.pixelFormat = _sg_mtl_texture_format(img->pixel_format);
- }
- if (MTLPixelFormatInvalid == mtl_desc.pixelFormat) {
- SOKOL_LOG("Unsupported texture pixel format!\n");
- img->slot.state = SG_RESOURCESTATE_FAILED;
- return;
- }
- mtl_desc.width = img->width;
- mtl_desc.height = img->height;
- if (SG_IMAGETYPE_3D == img->type) {
- mtl_desc.depth = img->depth;
- }
- else {
- mtl_desc.depth = 1;
- }
- mtl_desc.mipmapLevelCount = img->num_mipmaps;
- if (SG_IMAGETYPE_ARRAY == img->type) {
- mtl_desc.arrayLength = img->depth;
- }
- else {
- mtl_desc.arrayLength = 1;
- }
- if (img->render_target) {
- mtl_desc.resourceOptions = MTLResourceStorageModePrivate;
- mtl_desc.cpuCacheMode = MTLCPUCacheModeDefaultCache;
- mtl_desc.storageMode = MTLStorageModePrivate;
- mtl_desc.usage |= MTLTextureUsageRenderTarget;
- }
- /* special case depth-stencil-buffer? */
- if (_sg_is_valid_rendertarget_depth_format(img->pixel_format)) {
- /* create only a depth texture */
- SOKOL_ASSERT(img->render_target);
- SOKOL_ASSERT(img->type == SG_IMAGETYPE_2D);
- SOKOL_ASSERT(img->num_mipmaps == 1);
- SOKOL_ASSERT(!injected);
- if (img->sample_count > 1) {
- mtl_desc.textureType = MTLTextureType2DMultisample;
- mtl_desc.sampleCount = img->sample_count;
- }
- id<MTLTexture> tex = [_sg_mtl_device newTextureWithDescriptor:mtl_desc];
- SOKOL_ASSERT(nil != tex);
- img->mtl_depth_tex = _sg_mtl_add_resource(tex);
- }
- else {
- /* create the color texture(s) */
- for (int slot = 0; slot < img->num_slots; slot++) {
- id<MTLTexture> tex;
- if (injected) {
- SOKOL_ASSERT(desc->mtl_textures[slot]);
- tex = (__bridge id<MTLTexture>) desc->mtl_textures[slot];
- }
- else {
- tex = [_sg_mtl_device newTextureWithDescriptor:mtl_desc];
- if ((img->usage == SG_USAGE_IMMUTABLE) && !img->render_target) {
- _sg_mtl_copy_image_content(img, tex, &desc->content);
- }
- }
- img->mtl_tex[slot] = _sg_mtl_add_resource(tex);
- }
- /* if MSAA color render target, create an additional MSAA render-surface texture */
- if (img->render_target && (img->sample_count > 1)) {
- mtl_desc.textureType = MTLTextureType2DMultisample;
- mtl_desc.depth = 1;
- mtl_desc.arrayLength = 1;
- mtl_desc.mipmapLevelCount = 1;
- mtl_desc.sampleCount = img->sample_count;
- id<MTLTexture> tex = [_sg_mtl_device newTextureWithDescriptor:mtl_desc];
- img->mtl_msaa_tex = _sg_mtl_add_resource(tex);
- }
- /* create (possibly shared) sampler state */
- img->mtl_sampler_state = _sg_mtl_create_sampler(_sg_mtl_device, desc);
- }
- img->slot.state = SG_RESOURCESTATE_VALID;
- }
- _SOKOL_PRIVATE void _sg_destroy_image(_sg_image* img) {
- SOKOL_ASSERT(img);
- if (img->slot.state == SG_RESOURCESTATE_VALID) {
- for (int slot = 0; slot < img->num_slots; slot++) {
- _sg_mtl_release_resource(_sg_mtl_frame_index, img->mtl_tex[slot]);
- }
- _sg_mtl_release_resource(_sg_mtl_frame_index, img->mtl_depth_tex);
- _sg_mtl_release_resource(_sg_mtl_frame_index, img->mtl_msaa_tex);
- /* NOTE: sampler state objects are shared and not released until shutdown */
- }
- _sg_init_image(img);
- }
- _SOKOL_PRIVATE id<MTLLibrary> _sg_mtl_compile_library(const char* src) {
- NSError* err = NULL;
- id<MTLLibrary> lib = [_sg_mtl_device
- newLibraryWithSource:[NSString stringWithUTF8String:src]
- options:nil
- error:&err
- ];
- if (err) {
- SOKOL_LOG([err.localizedDescription UTF8String]);
- }
- return lib;
- }
- _SOKOL_PRIVATE id<MTLLibrary> _sg_mtl_library_from_bytecode(const uint8_t* ptr, int num_bytes) {
- NSError* err = NULL;
- dispatch_data_t lib_data = dispatch_data_create(ptr, num_bytes, NULL, DISPATCH_DATA_DESTRUCTOR_DEFAULT);
- id<MTLLibrary> lib = [_sg_mtl_device newLibraryWithData:lib_data error:&err];
- if (err) {
- SOKOL_LOG([err.localizedDescription UTF8String]);
- }
- return lib;
- }
- _SOKOL_PRIVATE void _sg_create_shader(_sg_shader* shd, const sg_shader_desc* desc) {
- SOKOL_ASSERT(shd && desc);
- SOKOL_ASSERT(shd->slot.state == SG_RESOURCESTATE_ALLOC);
- /* uniform block sizes and image types */
- for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
- const sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS) ? &desc->vs : &desc->fs;
- _sg_shader_stage* stage = &shd->stage[stage_index];
- SOKOL_ASSERT(stage->num_uniform_blocks == 0);
- for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
- const sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_index];
- if (0 == ub_desc->size) {
- break;
- }
- _sg_uniform_block* ub = &stage->uniform_blocks[ub_index];
- ub->size = ub_desc->size;
- stage->num_uniform_blocks++;
- }
- SOKOL_ASSERT(stage->num_images == 0);
- for (int img_index = 0; img_index < SG_MAX_SHADERSTAGE_IMAGES; img_index++) {
- const sg_shader_image_desc* img_desc = &stage_desc->images[img_index];
- if (img_desc->type == _SG_IMAGETYPE_DEFAULT) {
- break;
- }
- stage->images[img_index].type = img_desc->type;
- stage->num_images++;
- }
- }
- /* create metal libray objects and lookup entry functions */
- id<MTLLibrary> vs_lib;
- id<MTLLibrary> fs_lib;
- id<MTLFunction> vs_func;
- id<MTLFunction> fs_func;
- const char* vs_entry = _sg_def(desc->vs.entry, "_main");
- const char* fs_entry = _sg_def(desc->fs.entry, "_main");
- if (desc->vs.byte_code && desc->fs.byte_code) {
- /* separate byte code provided */
- vs_lib = _sg_mtl_library_from_bytecode(desc->vs.byte_code, desc->vs.byte_code_size);
- fs_lib = _sg_mtl_library_from_bytecode(desc->fs.byte_code, desc->fs.byte_code_size);
- if (nil == vs_lib || nil == fs_lib) {
- shd->slot.state = SG_RESOURCESTATE_FAILED;
- return;
- }
- vs_func = [vs_lib newFunctionWithName:[NSString stringWithUTF8String:vs_entry]];
- fs_func = [fs_lib newFunctionWithName:[NSString stringWithUTF8String:fs_entry]];
- }
- else if (desc->vs.source && desc->fs.source) {
- /* separate sources provided */
- vs_lib = _sg_mtl_compile_library(desc->vs.source);
- fs_lib = _sg_mtl_compile_library(desc->fs.source);
- if (nil == vs_lib || nil == fs_lib) {
- shd->slot.state = SG_RESOURCESTATE_FAILED;
- return;
- }
- vs_func = [vs_lib newFunctionWithName:[NSString stringWithUTF8String:vs_entry]];
- fs_func = [fs_lib newFunctionWithName:[NSString stringWithUTF8String:fs_entry]];
- }
- else {
- shd->slot.state = SG_RESOURCESTATE_FAILED;
- return;
- }
- if (nil == vs_func) {
- SOKOL_LOG("vertex shader entry function not found\n");
- shd->slot.state = SG_RESOURCESTATE_FAILED;
- return;
- }
- if (nil == fs_func) {
- SOKOL_LOG("fragment shader entry function not found\n");
- shd->slot.state = SG_RESOURCESTATE_FAILED;
- return;
- }
- /* it is legal to call _sg_mtl_add_resource with a nil value, this will return a special 0xFFFFFFFF index */
- shd->stage[SG_SHADERSTAGE_VS].mtl_lib = _sg_mtl_add_resource(vs_lib);
- shd->stage[SG_SHADERSTAGE_FS].mtl_lib = _sg_mtl_add_resource(fs_lib);
- shd->stage[SG_SHADERSTAGE_VS].mtl_func = _sg_mtl_add_resource(vs_func);
- shd->stage[SG_SHADERSTAGE_FS].mtl_func = _sg_mtl_add_resource(fs_func);
- shd->slot.state = SG_RESOURCESTATE_VALID;
- }
- _SOKOL_PRIVATE void _sg_destroy_shader(_sg_shader* shd) {
- SOKOL_ASSERT(shd);
- if (shd->slot.state == SG_RESOURCESTATE_VALID) {
- /* it is valid to call _sg_mtl_release_resource with the special 0xFFFFFFFF index */
- _sg_mtl_release_resource(_sg_mtl_frame_index, shd->stage[SG_SHADERSTAGE_VS].mtl_func);
- _sg_mtl_release_resource(_sg_mtl_frame_index, shd->stage[SG_SHADERSTAGE_VS].mtl_lib);
- _sg_mtl_release_resource(_sg_mtl_frame_index, shd->stage[SG_SHADERSTAGE_FS].mtl_func);
- _sg_mtl_release_resource(_sg_mtl_frame_index, shd->stage[SG_SHADERSTAGE_FS].mtl_lib);
- }
- _sg_init_shader(shd);
- }
- _SOKOL_PRIVATE void _sg_create_pipeline(_sg_pipeline* pip, _sg_shader* shd, const sg_pipeline_desc* desc) {
- SOKOL_ASSERT(pip && shd && desc);
- SOKOL_ASSERT(pip->slot.state == SG_RESOURCESTATE_ALLOC);
- SOKOL_ASSERT(desc->shader.id == shd->slot.id);
- SOKOL_ASSERT(shd->slot.state == SG_RESOURCESTATE_VALID);
- pip->shader = shd;
- pip->shader_id = desc->shader;
- pip->color_attachment_count = _sg_def(desc->blend.color_attachment_count, 1);
- pip->color_format = _sg_def(desc->blend.color_format, SG_PIXELFORMAT_RGBA8);
- pip->depth_format = _sg_def(desc->blend.depth_format, SG_PIXELFORMAT_DEPTHSTENCIL);
- pip->sample_count = _sg_def(desc->rasterizer.sample_count, 1);
- pip->depth_bias = desc->rasterizer.depth_bias;
- pip->depth_bias_slope_scale = desc->rasterizer.depth_bias_slope_scale;
- pip->depth_bias_clamp = desc->rasterizer.depth_bias_clamp;
- sg_primitive_type prim_type = _sg_def(desc->primitive_type, SG_PRIMITIVETYPE_TRIANGLES);
- pip->mtl_prim_type = _sg_mtl_primitive_type(prim_type);
- pip->index_type = _sg_def(desc->index_type, SG_INDEXTYPE_NONE);
- pip->mtl_index_size = _sg_mtl_index_size(pip->index_type);
- if (SG_INDEXTYPE_NONE != pip->index_type) {
- pip->mtl_index_type = _sg_mtl_index_type(pip->index_type);
- }
- pip->mtl_cull_mode = _sg_mtl_cull_mode(_sg_def(desc->rasterizer.cull_mode, SG_CULLMODE_NONE));
- pip->mtl_winding = _sg_mtl_winding(_sg_def(desc->rasterizer.face_winding, SG_FACEWINDING_CW));
- pip->mtl_stencil_ref = desc->depth_stencil.stencil_ref;
- for (int i = 0; i < 4; i++) {
- pip->blend_color[i] = desc->blend.blend_color[i];
- }
- /* create vertex-descriptor */
- MTLVertexDescriptor* vtx_desc = [MTLVertexDescriptor vertexDescriptor];
- int auto_offset[SG_MAX_SHADERSTAGE_BUFFERS];
- for (int layout_index = 0; layout_index < SG_MAX_SHADERSTAGE_BUFFERS; layout_index++) {
- auto_offset[layout_index] = 0;
- }
- /* to use computed offsets, *all* attr offsets must be 0 */
- bool use_auto_offset = true;
- for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
- if (desc->layout.attrs[attr_index].offset != 0) {
- use_auto_offset = false;
- break;
- }
- }
- for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
- const sg_vertex_attr_desc* a_desc = &desc->layout.attrs[attr_index];
- if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
- break;
- }
- SOKOL_ASSERT((a_desc->buffer_index >= 0) && (a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS));
- vtx_desc.attributes[attr_index].format = _sg_mtl_vertex_format(a_desc->format);
- vtx_desc.attributes[attr_index].offset = use_auto_offset ? auto_offset[a_desc->buffer_index] : a_desc->offset;
- vtx_desc.attributes[attr_index].bufferIndex = a_desc->buffer_index + SG_MAX_SHADERSTAGE_UBS;
- auto_offset[a_desc->buffer_index] += _sg_vertexformat_bytesize(a_desc->format);
- pip->vertex_layout_valid[a_desc->buffer_index] = true;
- }
- for (int layout_index = 0; layout_index < SG_MAX_SHADERSTAGE_BUFFERS; layout_index++) {
- if (pip->vertex_layout_valid[layout_index]) {
- const sg_buffer_layout_desc* l_desc = &desc->layout.buffers[layout_index];
- const int mtl_vb_slot = layout_index + SG_MAX_SHADERSTAGE_UBS;
- const int stride = l_desc->stride ? l_desc->stride : auto_offset[layout_index];
- SOKOL_ASSERT(stride > 0);
- vtx_desc.layouts[mtl_vb_slot].stride = stride;
- vtx_desc.layouts[mtl_vb_slot].stepFunction = _sg_mtl_step_function(_sg_def(l_desc->step_func, SG_VERTEXSTEP_PER_VERTEX));
- vtx_desc.layouts[mtl_vb_slot].stepRate = _sg_def(l_desc->step_rate, 1);
- }
- }
- /* render-pipeline descriptor */
- MTLRenderPipelineDescriptor* rp_desc = [[MTLRenderPipelineDescriptor alloc] init];
- rp_desc.vertexDescriptor = vtx_desc;
- SOKOL_ASSERT(shd->stage[SG_SHADERSTAGE_VS].mtl_func != _SG_MTL_INVALID_POOL_INDEX);
- rp_desc.vertexFunction = _sg_mtl_pool[shd->stage[SG_SHADERSTAGE_VS].mtl_func];
- SOKOL_ASSERT(shd->stage[SG_SHADERSTAGE_FS].mtl_func != _SG_MTL_INVALID_POOL_INDEX);
- rp_desc.fragmentFunction = _sg_mtl_pool[shd->stage[SG_SHADERSTAGE_FS].mtl_func];
- rp_desc.sampleCount = _sg_def(desc->rasterizer.sample_count, 1);
- rp_desc.alphaToCoverageEnabled = desc->rasterizer.alpha_to_coverage_enabled;
- rp_desc.alphaToOneEnabled = NO;
- rp_desc.rasterizationEnabled = YES;
- rp_desc.depthAttachmentPixelFormat = _sg_mtl_rendertarget_depth_format(_sg_def(desc->blend.depth_format, SG_PIXELFORMAT_DEPTHSTENCIL));
- rp_desc.stencilAttachmentPixelFormat = _sg_mtl_rendertarget_stencil_format(_sg_def(desc->blend.depth_format, SG_PIXELFORMAT_DEPTHSTENCIL));
- /* FIXME: this only works on macOS 10.13!
- for (int i = 0; i < (SG_MAX_SHADERSTAGE_UBS+SG_MAX_SHADERSTAGE_BUFFERS); i++) {
- rp_desc.vertexBuffers[i].mutability = MTLMutabilityImmutable;
- }
- for (int i = 0; i < SG_MAX_SHADERSTAGE_UBS; i++) {
- rp_desc.fragmentBuffers[i].mutability = MTLMutabilityImmutable;
- }
- */
- const int att_count = _sg_def(desc->blend.color_attachment_count, 1);
- for (int i = 0; i < att_count; i++) {
- rp_desc.colorAttachments[i].pixelFormat = _sg_mtl_rendertarget_color_format(_sg_def(desc->blend.color_format, SG_PIXELFORMAT_RGBA8));
- rp_desc.colorAttachments[i].writeMask = _sg_mtl_color_write_mask((sg_color_mask)_sg_def(desc->blend.color_write_mask, SG_COLORMASK_RGBA));
- rp_desc.colorAttachments[i].blendingEnabled = desc->blend.enabled;
- rp_desc.colorAttachments[i].alphaBlendOperation = _sg_mtl_blend_op(_sg_def(desc->blend.op_alpha, SG_BLENDOP_ADD));
- rp_desc.colorAttachments[i].rgbBlendOperation = _sg_mtl_blend_op(_sg_def(desc->blend.op_rgb, SG_BLENDOP_ADD));
- rp_desc.colorAttachments[i].destinationAlphaBlendFactor = _sg_mtl_blend_factor(_sg_def(desc->blend.dst_factor_alpha, SG_BLENDFACTOR_ZERO));
- rp_desc.colorAttachments[i].destinationRGBBlendFactor = _sg_mtl_blend_factor(_sg_def(desc->blend.dst_factor_rgb, SG_BLENDFACTOR_ZERO));
- rp_desc.colorAttachments[i].sourceAlphaBlendFactor = _sg_mtl_blend_factor(_sg_def(desc->blend.src_factor_alpha, SG_BLENDFACTOR_ONE));
- rp_desc.colorAttachments[i].sourceRGBBlendFactor = _sg_mtl_blend_factor(_sg_def(desc->blend.src_factor_rgb, SG_BLENDFACTOR_ONE));
- }
- NSError* err = NULL;
- id<MTLRenderPipelineState> mtl_rps = [_sg_mtl_device newRenderPipelineStateWithDescriptor:rp_desc error:&err];
- if (nil == mtl_rps) {
- SOKOL_ASSERT(err);
- SOKOL_LOG([err.localizedDescription UTF8String]);
- pip->slot.state = SG_RESOURCESTATE_FAILED;
- return;
- }
- /* depth-stencil-state */
- MTLDepthStencilDescriptor* ds_desc = [[MTLDepthStencilDescriptor alloc] init];
- ds_desc.depthCompareFunction = _sg_mtl_compare_func(_sg_def(desc->depth_stencil.depth_compare_func, SG_COMPAREFUNC_ALWAYS));
- ds_desc.depthWriteEnabled = desc->depth_stencil.depth_write_enabled;
- if (desc->depth_stencil.stencil_enabled) {
- const sg_stencil_state* sb = &desc->depth_stencil.stencil_back;
- ds_desc.backFaceStencil = [[MTLStencilDescriptor alloc] init];
- ds_desc.backFaceStencil.stencilFailureOperation = _sg_mtl_stencil_op(_sg_def(sb->fail_op, SG_STENCILOP_KEEP));
- ds_desc.backFaceStencil.depthFailureOperation = _sg_mtl_stencil_op(_sg_def(sb->depth_fail_op, SG_STENCILOP_KEEP));
- ds_desc.backFaceStencil.depthStencilPassOperation = _sg_mtl_stencil_op(_sg_def(sb->pass_op, SG_STENCILOP_KEEP));
- ds_desc.backFaceStencil.stencilCompareFunction = _sg_mtl_compare_func(_sg_def(sb->compare_func, SG_COMPAREFUNC_ALWAYS));
- ds_desc.backFaceStencil.readMask = desc->depth_stencil.stencil_read_mask;
- ds_desc.backFaceStencil.writeMask = desc->depth_stencil.stencil_write_mask;
- const sg_stencil_state* sf = &desc->depth_stencil.stencil_front;
- ds_desc.frontFaceStencil = [[MTLStencilDescriptor alloc] init];
- ds_desc.frontFaceStencil.stencilFailureOperation = _sg_mtl_stencil_op(_sg_def(sf->fail_op, SG_STENCILOP_KEEP));
- ds_desc.frontFaceStencil.depthFailureOperation = _sg_mtl_stencil_op(_sg_def(sf->depth_fail_op, SG_STENCILOP_KEEP));
- ds_desc.frontFaceStencil.depthStencilPassOperation = _sg_mtl_stencil_op(_sg_def(sf->pass_op, SG_STENCILOP_KEEP));
- ds_desc.frontFaceStencil.stencilCompareFunction = _sg_mtl_compare_func(_sg_def(sf->compare_func, SG_COMPAREFUNC_ALWAYS));
- ds_desc.frontFaceStencil.readMask = desc->depth_stencil.stencil_read_mask;
- ds_desc.frontFaceStencil.writeMask = desc->depth_stencil.stencil_write_mask;
- }
- id<MTLDepthStencilState> mtl_dss = [_sg_mtl_device newDepthStencilStateWithDescriptor:ds_desc];
- pip->mtl_rps = _sg_mtl_add_resource(mtl_rps);
- pip->mtl_dss = _sg_mtl_add_resource(mtl_dss);
- pip->slot.state = SG_RESOURCESTATE_VALID;
- }
- _SOKOL_PRIVATE void _sg_destroy_pipeline(_sg_pipeline* pip) {
- SOKOL_ASSERT(pip);
- if (pip->slot.state == SG_RESOURCESTATE_VALID) {
- _sg_mtl_release_resource(_sg_mtl_frame_index, pip->mtl_rps);
- _sg_mtl_release_resource(_sg_mtl_frame_index, pip->mtl_dss);
- }
- _sg_init_pipeline(pip);
- }
- _SOKOL_PRIVATE void _sg_create_pass(_sg_pass* pass, _sg_image** att_images, const sg_pass_desc* desc) {
- SOKOL_ASSERT(pass && desc);
- SOKOL_ASSERT(pass->slot.state == SG_RESOURCESTATE_ALLOC);
- SOKOL_ASSERT(att_images && att_images[0]);
- /* copy image pointers and desc attributes */
- const sg_attachment_desc* att_desc;
- _sg_attachment* att;
- for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
- SOKOL_ASSERT(0 == pass->color_atts[i].image);
- att_desc = &desc->color_attachments[i];
- if (att_desc->image.id != SG_INVALID_ID) {
- pass->num_color_atts++;
- SOKOL_ASSERT(att_images[i] && (att_images[i]->slot.id == att_desc->image.id));
- SOKOL_ASSERT(_sg_is_valid_rendertarget_color_format(att_images[i]->pixel_format));
- att = &pass->color_atts[i];
- SOKOL_ASSERT((att->image == 0) && (att->image_id.id == SG_INVALID_ID));
- att->image = att_images[i];
- att->image_id = att_desc->image;
- att->mip_level = att_desc->mip_level;
- att->slice = att_desc->slice;
- }
- }
- SOKOL_ASSERT(0 == pass->ds_att.image);
- att_desc = &desc->depth_stencil_attachment;
- const int ds_img_index = SG_MAX_COLOR_ATTACHMENTS;
- if (att_desc->image.id != SG_INVALID_ID) {
- SOKOL_ASSERT(att_images[ds_img_index] && (att_images[ds_img_index]->slot.id == att_desc->image.id));
- SOKOL_ASSERT(_sg_is_valid_rendertarget_depth_format(att_images[ds_img_index]->pixel_format));
- att = &pass->ds_att;
- SOKOL_ASSERT((att->image == 0) && (att->image_id.id == SG_INVALID_ID));
- att->image = att_images[ds_img_index];
- att->image_id = att_desc->image;
- att->mip_level = att_desc->mip_level;
- att->slice = att_desc->slice;
- }
- pass->slot.state = SG_RESOURCESTATE_VALID;
- }
- _SOKOL_PRIVATE void _sg_destroy_pass(_sg_pass* pass) {
- SOKOL_ASSERT(pass);
- _sg_init_pass(pass);
- }
- _SOKOL_PRIVATE void _sg_begin_pass(_sg_pass* pass, const sg_pass_action* action, int w, int h) {
- SOKOL_ASSERT(action);
- SOKOL_ASSERT(!_sg_mtl_in_pass);
- SOKOL_ASSERT(_sg_mtl_cmd_queue);
- SOKOL_ASSERT(!_sg_mtl_cmd_encoder);
- SOKOL_ASSERT(_sg_mtl_renderpass_descriptor_cb);
- _sg_mtl_in_pass = true;
- _sg_mtl_cur_width = w;
- _sg_mtl_cur_height = h;
- _sg_mtl_clear_state_cache();
- /* if this is the first pass in the frame, create a command buffer */
- if (nil == _sg_mtl_cmd_buffer) {
- /* block until the oldest frame in flight has finished */
- dispatch_semaphore_wait(_sg_mtl_sem, DISPATCH_TIME_FOREVER);
- _sg_mtl_cmd_buffer = [_sg_mtl_cmd_queue commandBufferWithUnretainedReferences];
- }
- /* if this is first pass in frame, get uniform buffer base pointer */
- if (0 == _sg_mtl_cur_ub_base_ptr) {
- _sg_mtl_cur_ub_base_ptr = (uint8_t*)[_sg_mtl_uniform_buffers[_sg_mtl_cur_frame_rotate_index] contents];
- }
- /* initialize a render pass descriptor */
- MTLRenderPassDescriptor* pass_desc = nil;
- if (pass) {
- /* offscreen render pass */
- pass_desc = [MTLRenderPassDescriptor renderPassDescriptor];
- }
- else {
- /* default render pass, call user-provided callback to provide render pass descriptor */
- pass_desc = (__bridge MTLRenderPassDescriptor*) _sg_mtl_renderpass_descriptor_cb();
- }
- if (pass_desc) {
- _sg_mtl_pass_valid = true;
- }
- else {
- /* default pass descriptor will not be valid if window is minized,
- don't do any rendering in this case */
- _sg_mtl_pass_valid = false;
- return;
- }
- if (pass) {
- /* setup pass descriptor for offscreen rendering */
- SOKOL_ASSERT(pass->slot.state == SG_RESOURCESTATE_VALID);
- for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
- const _sg_attachment* att = &pass->color_atts[i];
- if (0 == att->image) {
- break;
- }
- SOKOL_ASSERT(att->image->slot.state == SG_RESOURCESTATE_VALID);
- SOKOL_ASSERT(att->image->slot.id == att->image_id.id);
- const bool is_msaa = (att->image->sample_count > 1);
- pass_desc.colorAttachments[i].loadAction = _sg_mtl_load_action(action->colors[i].action);
- pass_desc.colorAttachments[i].storeAction = is_msaa ? MTLStoreActionMultisampleResolve : MTLStoreActionStore;
- const float* c = &(action->colors[i].val[0]);
- pass_desc.colorAttachments[i].clearColor = MTLClearColorMake(c[0], c[1], c[2], c[3]);
- if (is_msaa) {
- SOKOL_ASSERT(att->image->mtl_msaa_tex != _SG_MTL_INVALID_POOL_INDEX);
- SOKOL_ASSERT(att->image->mtl_tex[att->image->active_slot] != _SG_MTL_INVALID_POOL_INDEX);
- pass_desc.colorAttachments[i].texture = _sg_mtl_pool[att->image->mtl_msaa_tex];
- pass_desc.colorAttachments[i].resolveTexture = _sg_mtl_pool[att->image->mtl_tex[att->image->active_slot]];
- pass_desc.colorAttachments[i].resolveLevel = att->mip_level;
- switch (att->image->type) {
- case SG_IMAGETYPE_CUBE:
- case SG_IMAGETYPE_ARRAY:
- pass_desc.colorAttachments[i].resolveSlice = att->slice;
- break;
- case SG_IMAGETYPE_3D:
- pass_desc.colorAttachments[i].resolveDepthPlane = att->slice;
- break;
- default: break;
- }
- }
- else {
- SOKOL_ASSERT(att->image->mtl_tex[att->image->active_slot] != _SG_MTL_INVALID_POOL_INDEX);
- pass_desc.colorAttachments[i].texture = _sg_mtl_pool[att->image->mtl_tex[att->image->active_slot]];
- pass_desc.colorAttachments[i].level = att->mip_level;
- switch (att->image->type) {
- case SG_IMAGETYPE_CUBE:
- case SG_IMAGETYPE_ARRAY:
- pass_desc.colorAttachments[i].slice = att->slice;
- break;
- case SG_IMAGETYPE_3D:
- pass_desc.colorAttachments[i].depthPlane = att->slice;
- break;
- default: break;
- }
- }
- }
- if (0 != pass->ds_att.image) {
- const _sg_attachment* att = &pass->ds_att;
- SOKOL_ASSERT(att->image->slot.state == SG_RESOURCESTATE_VALID);
- SOKOL_ASSERT(att->image->slot.id == att->image_id.id);
- SOKOL_ASSERT(att->image->mtl_depth_tex != _SG_MTL_INVALID_POOL_INDEX);
- pass_desc.depthAttachment.texture = _sg_mtl_pool[att->image->mtl_depth_tex];
- pass_desc.depthAttachment.loadAction = _sg_mtl_load_action(action->depth.action);
- pass_desc.depthAttachment.clearDepth = action->depth.val;
- if (_sg_is_depth_stencil_format(att->image->pixel_format)) {
- pass_desc.stencilAttachment.texture = _sg_mtl_pool[att->image->mtl_depth_tex];
- pass_desc.stencilAttachment.loadAction = _sg_mtl_load_action(action->stencil.action);
- pass_desc.stencilAttachment.clearStencil = action->stencil.val;
- }
- }
- }
- else {
- /* setup pass descriptor for default rendering */
- pass_desc.colorAttachments[0].loadAction = _sg_mtl_load_action(action->colors[0].action);
- const float* c = &(action->colors[0].val[0]);
- pass_desc.colorAttachments[0].clearColor = MTLClearColorMake(c[0], c[1], c[2], c[3]);
- pass_desc.depthAttachment.loadAction = _sg_mtl_load_action(action->depth.action);
- pass_desc.depthAttachment.clearDepth = action->depth.val;
- pass_desc.stencilAttachment.loadAction = _sg_mtl_load_action(action->stencil.action);
- pass_desc.stencilAttachment.clearStencil = action->stencil.val;
- }
- /* create a render command encoder, this might return nil if window is minimized */
- _sg_mtl_cmd_encoder = [_sg_mtl_cmd_buffer renderCommandEncoderWithDescriptor:pass_desc];
- if (_sg_mtl_cmd_encoder == nil) {
- _sg_mtl_pass_valid = false;
- return;
- }
- /* bind the global uniform buffer, this only happens once per pass */
- for (int slot = 0; slot < SG_MAX_SHADERSTAGE_UBS; slot++) {
- [_sg_mtl_cmd_encoder
- setVertexBuffer:_sg_mtl_uniform_buffers[_sg_mtl_cur_frame_rotate_index]
- offset:0
- atIndex:slot];
- [_sg_mtl_cmd_encoder
- setFragmentBuffer:_sg_mtl_uniform_buffers[_sg_mtl_cur_frame_rotate_index]
- offset:0
- atIndex:slot];
- }
- }
- _SOKOL_PRIVATE void _sg_end_pass() {
- SOKOL_ASSERT(_sg_mtl_in_pass);
- _sg_mtl_in_pass = false;
- _sg_mtl_pass_valid = false;
- if (nil != _sg_mtl_cmd_encoder) {
- [_sg_mtl_cmd_encoder endEncoding];
- _sg_mtl_cmd_encoder = nil;
- }
- }
- _SOKOL_PRIVATE void _sg_commit() {
- SOKOL_ASSERT(!_sg_mtl_in_pass);
- SOKOL_ASSERT(!_sg_mtl_pass_valid);
- SOKOL_ASSERT(_sg_mtl_drawable_cb);
- SOKOL_ASSERT(nil == _sg_mtl_cmd_encoder);
- SOKOL_ASSERT(nil != _sg_mtl_cmd_buffer);
- #if defined(SOKOL_METAL_MACOS)
- [_sg_mtl_uniform_buffers[_sg_mtl_cur_frame_rotate_index] didModifyRange:NSMakeRange(0, _sg_mtl_cur_ub_offset)];
- #endif
- /* present, commit and signal semaphore when done */
- id<MTLDrawable> cur_drawable = (__bridge id<MTLDrawable>) _sg_mtl_drawable_cb();
- [_sg_mtl_cmd_buffer presentDrawable:cur_drawable];
- __block dispatch_semaphore_t sem = _sg_mtl_sem;
- [_sg_mtl_cmd_buffer addCompletedHandler:^(id<MTLCommandBuffer> cmd_buffer) {
- dispatch_semaphore_signal(sem);
- }];
- [_sg_mtl_cmd_buffer commit];
- /* garbage-collect resources pending for release */
- _sg_mtl_garbage_collect(_sg_mtl_frame_index);
- /* rotate uniform buffer slot */
- if (++_sg_mtl_cur_frame_rotate_index >= SG_NUM_INFLIGHT_FRAMES) {
- _sg_mtl_cur_frame_rotate_index = 0;
- }
- _sg_mtl_frame_index++;
- _sg_mtl_cur_ub_offset = 0;
- _sg_mtl_cur_ub_base_ptr = 0;
- _sg_mtl_cmd_buffer = nil;
- }
- _SOKOL_PRIVATE void _sg_apply_viewport(int x, int y, int w, int h, bool origin_top_left) {
- SOKOL_ASSERT(_sg_mtl_in_pass);
- if (!_sg_mtl_pass_valid) {
- return;
- }
- SOKOL_ASSERT(_sg_mtl_cmd_encoder);
- MTLViewport vp;
- vp.originX = (double) x;
- vp.originY = (double) (origin_top_left ? y : (_sg_mtl_cur_height - (y + h)));
- vp.width = (double) w;
- vp.height = (double) h;
- vp.znear = 0.0;
- vp.zfar = 1.0;
- [_sg_mtl_cmd_encoder setViewport:vp];
- }
- _SOKOL_PRIVATE void _sg_apply_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
- SOKOL_ASSERT(_sg_mtl_in_pass);
- if (!_sg_mtl_pass_valid) {
- return;
- }
- SOKOL_ASSERT(_sg_mtl_cmd_encoder);
- /* clip against framebuffer rect */
- x = _sg_min(_sg_max(0, x), _sg_mtl_cur_width-1);
- y = _sg_min(_sg_max(0, y), _sg_mtl_cur_height-1);
- if ((x + w) > _sg_mtl_cur_width) {
- w = _sg_mtl_cur_width - x;
- }
- if ((y + h) > _sg_mtl_cur_height) {
- h = _sg_mtl_cur_height - y;
- }
- w = _sg_max(w, 1);
- h = _sg_max(h, 1);
- MTLScissorRect r;
- r.x = x;
- r.y = origin_top_left ? y : (_sg_mtl_cur_height - (y + h));
- r.width = w;
- r.height = h;
- [_sg_mtl_cmd_encoder setScissorRect:r];
- }
- _SOKOL_PRIVATE void _sg_apply_draw_state(
- _sg_pipeline* pip,
- _sg_buffer** vbs, int num_vbs, _sg_buffer* ib,
- _sg_image** vs_imgs, int num_vs_imgs,
- _sg_image** fs_imgs, int num_fs_imgs)
- {
- SOKOL_ASSERT(pip);
- SOKOL_ASSERT(pip->shader);
- SOKOL_ASSERT(_sg_mtl_in_pass);
- if (!_sg_mtl_pass_valid) {
- return;
- }
- SOKOL_ASSERT(_sg_mtl_cmd_encoder);
- /* store index buffer binding, this will be needed later in sg_draw() */
- _sg_mtl_cur_indexbuffer = ib;
- if (ib) {
- SOKOL_ASSERT(pip->index_type != SG_INDEXTYPE_NONE);
- _sg_mtl_cur_indexbuffer_id.id = ib->slot.id;
- }
- else {
- SOKOL_ASSERT(pip->index_type == SG_INDEXTYPE_NONE);
- _sg_mtl_cur_indexbuffer_id.id = SG_INVALID_ID;
- }
- /* apply pipeline state */
- if ((_sg_mtl_cur_pipeline != pip) || (_sg_mtl_cur_pipeline_id.id != pip->slot.id)) {
- _sg_mtl_cur_pipeline = pip;
- _sg_mtl_cur_pipeline_id.id = pip->slot.id;
- const float* c = pip->blend_color;
- /* FIXME: those should be filtered through a simple state cache */
- [_sg_mtl_cmd_encoder setBlendColorRed:c[0] green:c[1] blue:c[2] alpha:c[3]];
- [_sg_mtl_cmd_encoder setCullMode:pip->mtl_cull_mode];
- [_sg_mtl_cmd_encoder setFrontFacingWinding:pip->mtl_winding];
- [_sg_mtl_cmd_encoder setStencilReferenceValue:pip->mtl_stencil_ref];
- [_sg_mtl_cmd_encoder setDepthBias:pip->depth_bias slopeScale:pip->depth_bias_slope_scale clamp:pip->depth_bias_clamp];
- SOKOL_ASSERT(pip->mtl_rps != _SG_MTL_INVALID_POOL_INDEX);
- [_sg_mtl_cmd_encoder setRenderPipelineState:_sg_mtl_pool[pip->mtl_rps]];
- SOKOL_ASSERT(pip->mtl_dss != _SG_MTL_INVALID_POOL_INDEX);
- [_sg_mtl_cmd_encoder setDepthStencilState:_sg_mtl_pool[pip->mtl_dss]];
- }
- /* apply vertex buffers */
- int slot;
- for (slot = 0; slot < num_vbs; slot++) {
- const _sg_buffer* vb = vbs[slot];
- if ((_sg_mtl_cur_vertexbuffers[slot] != vb) || (_sg_mtl_cur_vertexbuffer_ids[slot].id != vb->slot.id)) {
- _sg_mtl_cur_vertexbuffers[slot] = vb;
- _sg_mtl_cur_vertexbuffer_ids[slot].id = vb->slot.id;
- const NSUInteger mtl_slot = SG_MAX_SHADERSTAGE_UBS + slot;
- SOKOL_ASSERT(vb->mtl_buf[vb->active_slot] != _SG_MTL_INVALID_POOL_INDEX);
- [_sg_mtl_cmd_encoder setVertexBuffer:_sg_mtl_pool[vb->mtl_buf[vb->active_slot]] offset:0 atIndex:mtl_slot];
- }
- }
- /* apply vertex shader images */
- for (slot = 0; slot < num_vs_imgs; slot++) {
- const _sg_image* img = vs_imgs[slot];
- if ((_sg_mtl_cur_vs_images[slot] != img) || (_sg_mtl_cur_vs_image_ids[slot].id != img->slot.id)) {
- _sg_mtl_cur_vs_images[slot] = img;
- _sg_mtl_cur_vs_image_ids[slot].id = img->slot.id;
- SOKOL_ASSERT(img->mtl_tex[img->active_slot] != _SG_MTL_INVALID_POOL_INDEX);
- [_sg_mtl_cmd_encoder setVertexTexture:_sg_mtl_pool[img->mtl_tex[img->active_slot]] atIndex:slot];
- SOKOL_ASSERT(img->mtl_sampler_state != _SG_MTL_INVALID_POOL_INDEX);
- [_sg_mtl_cmd_encoder setVertexSamplerState:_sg_mtl_pool[img->mtl_sampler_state] atIndex:slot];
- }
- }
- /* apply fragment shader images */
- for (slot = 0; slot < num_fs_imgs; slot++) {
- const _sg_image* img = fs_imgs[slot];
- if ((_sg_mtl_cur_fs_images[slot] != img) || (_sg_mtl_cur_fs_image_ids[slot].id != img->slot.id)) {
- _sg_mtl_cur_fs_images[slot] = img;
- _sg_mtl_cur_fs_image_ids[slot].id = img->slot.id;
- SOKOL_ASSERT(img->mtl_tex[img->active_slot] != _SG_MTL_INVALID_POOL_INDEX);
- [_sg_mtl_cmd_encoder setFragmentTexture:_sg_mtl_pool[img->mtl_tex[img->active_slot]] atIndex:slot];
- SOKOL_ASSERT(img->mtl_sampler_state != _SG_MTL_INVALID_POOL_INDEX);
- [_sg_mtl_cmd_encoder setFragmentSamplerState:_sg_mtl_pool[img->mtl_sampler_state] atIndex:slot];
- }
- }
- }
- #define _sg_mtl_roundup(val, round_to) (((val)+((round_to)-1))&~((round_to)-1))
- _SOKOL_PRIVATE void _sg_apply_uniform_block(sg_shader_stage stage_index, int ub_index, const void* data, int num_bytes) {
- SOKOL_ASSERT(_sg_mtl_in_pass);
- if (!_sg_mtl_pass_valid) {
- return;
- }
- SOKOL_ASSERT(_sg_mtl_cmd_encoder);
- SOKOL_ASSERT(data && (num_bytes > 0));
- SOKOL_ASSERT((stage_index >= 0) && ((int)stage_index < SG_NUM_SHADER_STAGES));
- SOKOL_ASSERT((ub_index >= 0) && (ub_index < SG_MAX_SHADERSTAGE_UBS));
- SOKOL_ASSERT((_sg_mtl_cur_ub_offset + num_bytes) <= _sg_mtl_ub_size);
- SOKOL_ASSERT((_sg_mtl_cur_ub_offset & (_SG_MTL_UB_ALIGN-1)) == 0);
- SOKOL_ASSERT(_sg_mtl_cur_pipeline && _sg_mtl_cur_pipeline->shader);
- SOKOL_ASSERT(_sg_mtl_cur_pipeline->slot.id == _sg_mtl_cur_pipeline_id.id);
- SOKOL_ASSERT(_sg_mtl_cur_pipeline->shader->slot.id == _sg_mtl_cur_pipeline->shader_id.id);
- SOKOL_ASSERT(ub_index < _sg_mtl_cur_pipeline->shader->stage[stage_index].num_uniform_blocks);
- SOKOL_ASSERT(num_bytes <= _sg_mtl_cur_pipeline->shader->stage[stage_index].uniform_blocks[ub_index].size);
- /* copy to global uniform buffer, record offset into cmd encoder, and advance offset */
- uint8_t* dst = &_sg_mtl_cur_ub_base_ptr[_sg_mtl_cur_ub_offset];
- memcpy(dst, data, num_bytes);
- if (stage_index == SG_SHADERSTAGE_VS) {
- [_sg_mtl_cmd_encoder setVertexBufferOffset:_sg_mtl_cur_ub_offset atIndex:ub_index];
- }
- else {
- [_sg_mtl_cmd_encoder setFragmentBufferOffset:_sg_mtl_cur_ub_offset atIndex:ub_index];
- }
- _sg_mtl_cur_ub_offset = _sg_mtl_roundup(_sg_mtl_cur_ub_offset + num_bytes, _SG_MTL_UB_ALIGN);
- }
- _SOKOL_PRIVATE void _sg_draw(int base_element, int num_elements, int num_instances) {
- SOKOL_ASSERT(_sg_mtl_in_pass);
- if (!_sg_mtl_pass_valid) {
- return;
- }
- SOKOL_ASSERT(_sg_mtl_cmd_encoder);
- SOKOL_ASSERT(_sg_mtl_cur_pipeline && (_sg_mtl_cur_pipeline->slot.id == _sg_mtl_cur_pipeline_id.id));
- if (SG_INDEXTYPE_NONE != _sg_mtl_cur_pipeline->index_type) {
- /* indexed rendering */
- SOKOL_ASSERT(_sg_mtl_cur_indexbuffer && (_sg_mtl_cur_indexbuffer->slot.id == _sg_mtl_cur_indexbuffer_id.id));
- const _sg_buffer* ib = _sg_mtl_cur_indexbuffer;
- SOKOL_ASSERT(ib->mtl_buf[ib->active_slot] != _SG_MTL_INVALID_POOL_INDEX);
- const NSUInteger index_buffer_offset = base_element * _sg_mtl_cur_pipeline->mtl_index_size;
- [_sg_mtl_cmd_encoder drawIndexedPrimitives:_sg_mtl_cur_pipeline->mtl_prim_type
- indexCount:num_elements
- indexType:_sg_mtl_cur_pipeline->mtl_index_type
- indexBuffer:_sg_mtl_pool[ib->mtl_buf[ib->active_slot]]
- indexBufferOffset:index_buffer_offset
- instanceCount:num_instances];
- }
- else {
- /* non-indexed rendering */
- [_sg_mtl_cmd_encoder drawPrimitives:_sg_mtl_cur_pipeline->mtl_prim_type
- vertexStart:base_element
- vertexCount:num_elements
- instanceCount:num_instances];
- }
- }
- _SOKOL_PRIVATE void _sg_update_buffer(_sg_buffer* buf, const void* data, int data_size) {
- SOKOL_ASSERT(buf && data && (data_size > 0));
- if (++buf->active_slot >= buf->num_slots) {
- buf->active_slot = 0;
- }
- __unsafe_unretained id<MTLBuffer> mtl_buf = _sg_mtl_pool[buf->mtl_buf[buf->active_slot]];
- void* dst_ptr = [mtl_buf contents];
- memcpy(dst_ptr, data, data_size);
- #if defined(SOKOL_METAL_MACOS)
- [mtl_buf didModifyRange:NSMakeRange(0, data_size)];
- #endif
- }
- _SOKOL_PRIVATE void _sg_update_image(_sg_image* img, const sg_image_content* data) {
- SOKOL_ASSERT(img && data);
- if (++img->active_slot >= img->num_slots) {
- img->active_slot = 0;
- }
- __unsafe_unretained id<MTLTexture> mtl_tex = _sg_mtl_pool[img->mtl_tex[img->active_slot]];
- _sg_mtl_copy_image_content(img, mtl_tex, data);
- }
- _SOKOL_PRIVATE void _sg_reset_state_cache() {
- _sg_mtl_clear_state_cache();
- }
- #ifdef __cplusplus
- } /* extern "C" */
- #endif
- #else
- #error "No rendering backend selected"
- #endif
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*== RESOURCE POOLS ==========================================================*/
- typedef struct {
- int size;
- uint32_t unique_counter;
- int queue_top;
- int* free_queue;
- } _sg_pool;
- _SOKOL_PRIVATE void _sg_init_pool(_sg_pool* pool, int num) {
- SOKOL_ASSERT(pool && (num > 1));
- /* slot 0 is reserved for the 'invalid id', so bump the pool size by 1 */
- pool->size = num + 1;
- pool->queue_top = 0;
- pool->unique_counter = 0;
- /* it's not a bug to only reserve 'num' here */
- pool->free_queue = (int*) SOKOL_MALLOC(sizeof(int)*num);
- SOKOL_ASSERT(pool->free_queue);
- /* never allocate the zero-th pool item since the invalid id is 0 */
- for (int i = pool->size-1; i >= 1; i--) {
- pool->free_queue[pool->queue_top++] = i;
- }
- }
- _SOKOL_PRIVATE void _sg_discard_pool(_sg_pool* pool) {
- SOKOL_ASSERT(pool);
- SOKOL_FREE(pool->free_queue);
- pool->free_queue = 0;
- pool->size = 0;
- pool->queue_top = 0;
- pool->unique_counter = 0;
- }
- _SOKOL_PRIVATE uint32_t _sg_pool_alloc_id(_sg_pool* pool) {
- SOKOL_ASSERT(pool);
- SOKOL_ASSERT(pool->free_queue);
- if (pool->queue_top > 0) {
- int slot_index = pool->free_queue[--pool->queue_top];
- return ((pool->unique_counter++)<<_SG_SLOT_SHIFT)|slot_index;
- }
- else {
- /* pool exhausted */
- return SG_INVALID_ID;
- }
- }
- _SOKOL_PRIVATE void _sg_pool_free_id(_sg_pool* pool, uint32_t id) {
- SOKOL_ASSERT(id != SG_INVALID_ID);
- SOKOL_ASSERT(pool);
- SOKOL_ASSERT(pool->free_queue);
- SOKOL_ASSERT(pool->queue_top < pool->size);
- #ifdef SOKOL_DEBUG
- /* debug check against double-free */
- int slot_index = _sg_slot_index(id);
- for (int i = 0; i < pool->queue_top; i++) {
- SOKOL_ASSERT(pool->free_queue[i] != slot_index);
- }
- #endif
- pool->free_queue[pool->queue_top++] = id;
- SOKOL_ASSERT(pool->queue_top <= (pool->size-1));
- }
- typedef struct {
- _sg_pool buffer_pool;
- _sg_pool image_pool;
- _sg_pool shader_pool;
- _sg_pool pipeline_pool;
- _sg_pool pass_pool;
- _sg_buffer* buffers;
- _sg_image* images;
- _sg_shader* shaders;
- _sg_pipeline* pipelines;
- _sg_pass* passes;
- } _sg_pools;
- _SOKOL_PRIVATE void _sg_setup_pools(_sg_pools* p, const sg_desc* desc) {
- SOKOL_ASSERT(p);
- SOKOL_ASSERT(desc);
- /* note: the pools here will have an additional item, since slot 0 is reserved */
- SOKOL_ASSERT((desc->buffer_pool_size >= 0) && (desc->buffer_pool_size < _SG_MAX_POOL_SIZE));
- _sg_init_pool(&p->buffer_pool, _sg_def(desc->buffer_pool_size, _SG_DEFAULT_BUFFER_POOL_SIZE));
- p->buffers = (_sg_buffer*) SOKOL_MALLOC(sizeof(_sg_buffer) * p->buffer_pool.size);
- SOKOL_ASSERT(p->buffers);
- for (int i = 0; i < p->buffer_pool.size; i++) {
- _sg_init_buffer(&p->buffers[i]);
- }
- SOKOL_ASSERT((desc->image_pool_size >= 0) && (desc->image_pool_size < _SG_MAX_POOL_SIZE));
- _sg_init_pool(&p->image_pool, _sg_def(desc->image_pool_size, _SG_DEFAULT_IMAGE_POOL_SIZE));
- p->images = (_sg_image*) SOKOL_MALLOC(sizeof(_sg_image) * p->image_pool.size);
- SOKOL_ASSERT(p->images);
- for (int i = 0; i < p->image_pool.size; i++) {
- _sg_init_image(&p->images[i]);
- }
- SOKOL_ASSERT((desc->shader_pool_size >= 0) && (desc->shader_pool_size < _SG_MAX_POOL_SIZE));
- _sg_init_pool(&p->shader_pool, _sg_def(desc->shader_pool_size, _SG_DEFAULT_SHADER_POOL_SIZE));
- p->shaders = (_sg_shader*) SOKOL_MALLOC(sizeof(_sg_shader) * p->shader_pool.size);
- SOKOL_ASSERT(p->shaders);
- for (int i = 0; i < p->shader_pool.size; i++) {
- _sg_init_shader(&p->shaders[i]);
- }
- SOKOL_ASSERT((desc->pipeline_pool_size >= 0) && (desc->pipeline_pool_size < _SG_MAX_POOL_SIZE));
- _sg_init_pool(&p->pipeline_pool, _sg_def(desc->pipeline_pool_size, _SG_DEFAULT_PIPELINE_POOL_SIZE));
- p->pipelines = (_sg_pipeline*) SOKOL_MALLOC(sizeof(_sg_pipeline) * p->pipeline_pool.size);
- SOKOL_ASSERT(p->pipelines);
- for (int i = 0; i < p->pipeline_pool.size; i++) {
- _sg_init_pipeline(&p->pipelines[i]);
- }
- SOKOL_ASSERT((desc->pass_pool_size >= 0) && (desc->pass_pool_size < _SG_MAX_POOL_SIZE));
- _sg_init_pool(&p->pass_pool, _sg_def(desc->pass_pool_size, _SG_DEFAULT_PASS_POOL_SIZE));
- p->passes = (_sg_pass*) SOKOL_MALLOC(sizeof(_sg_pass) * p->pass_pool.size);
- SOKOL_ASSERT(p->passes);
- for (int i = 0; i < p->pass_pool.size; i++) {
- _sg_init_pass(&p->passes[i]);
- }
- }
- _SOKOL_PRIVATE void _sg_discard_pools(_sg_pools* p) {
- SOKOL_ASSERT(p);
- SOKOL_FREE(p->passes); p->passes = 0;
- SOKOL_FREE(p->pipelines); p->pipelines = 0;
- SOKOL_FREE(p->shaders); p->shaders = 0;
- SOKOL_FREE(p->images); p->images = 0;
- SOKOL_FREE(p->buffers); p->buffers = 0;
- _sg_discard_pool(&p->pass_pool);
- _sg_discard_pool(&p->pipeline_pool);
- _sg_discard_pool(&p->shader_pool);
- _sg_discard_pool(&p->image_pool);
- _sg_discard_pool(&p->buffer_pool);
- }
- /* returns pointer to resource by id without matching id check */
- _SOKOL_PRIVATE _sg_buffer* _sg_buffer_at(const _sg_pools* p, uint32_t buf_id) {
- SOKOL_ASSERT(p && SG_INVALID_ID != buf_id);
- int slot_index = _sg_slot_index(buf_id);
- SOKOL_ASSERT((slot_index >= 0) && (slot_index < p->buffer_pool.size));
- return &p->buffers[slot_index];
- }
- _SOKOL_PRIVATE _sg_image* _sg_image_at(const _sg_pools* p, uint32_t img_id) {
- SOKOL_ASSERT(p && SG_INVALID_ID != img_id);
- int slot_index = _sg_slot_index(img_id);
- SOKOL_ASSERT((slot_index >= 0) && (slot_index < p->image_pool.size));
- return &p->images[slot_index];
- }
- _SOKOL_PRIVATE _sg_shader* _sg_shader_at(const _sg_pools* p, uint32_t shd_id) {
- SOKOL_ASSERT(p && SG_INVALID_ID != shd_id);
- int slot_index = _sg_slot_index(shd_id);
- SOKOL_ASSERT((slot_index >= 0) && (slot_index < p->shader_pool.size));
- return &p->shaders[slot_index];
- }
- _SOKOL_PRIVATE _sg_pipeline* _sg_pipeline_at(const _sg_pools* p, uint32_t pip_id) {
- SOKOL_ASSERT(p && SG_INVALID_ID != pip_id);
- int slot_index = _sg_slot_index(pip_id);
- SOKOL_ASSERT((slot_index >= 0) && (slot_index < p->pipeline_pool.size));
- return &p->pipelines[slot_index];
- }
- _SOKOL_PRIVATE _sg_pass* _sg_pass_at(const _sg_pools* p, uint32_t pass_id) {
- SOKOL_ASSERT(p && SG_INVALID_ID != pass_id);
- int slot_index = _sg_slot_index(pass_id);
- SOKOL_ASSERT((slot_index >= 0) && (slot_index < p->pass_pool.size));
- return &p->passes[slot_index];
- }
- /* returns pointer to resource with matching id check, may return 0 */
- _SOKOL_PRIVATE _sg_buffer* _sg_lookup_buffer(const _sg_pools* p, uint32_t buf_id) {
- if (SG_INVALID_ID != buf_id) {
- _sg_buffer* buf = _sg_buffer_at(p, buf_id);
- if (buf->slot.id == buf_id) {
- return buf;
- }
- }
- return 0;
- }
- _SOKOL_PRIVATE _sg_image* _sg_lookup_image(const _sg_pools* p, uint32_t img_id) {
- if (SG_INVALID_ID != img_id) {
- _sg_image* img = _sg_image_at(p, img_id);
- if (img->slot.id == img_id) {
- return img;
- }
- }
- return 0;
- }
- _SOKOL_PRIVATE _sg_shader* _sg_lookup_shader(const _sg_pools* p, uint32_t shd_id) {
- SOKOL_ASSERT(p);
- if (SG_INVALID_ID != shd_id) {
- _sg_shader* shd = _sg_shader_at(p, shd_id);
- if (shd->slot.id == shd_id) {
- return shd;
- }
- }
- return 0;
- }
- _SOKOL_PRIVATE _sg_pipeline* _sg_lookup_pipeline(const _sg_pools* p, uint32_t pip_id) {
- SOKOL_ASSERT(p);
- if (SG_INVALID_ID != pip_id) {
- _sg_pipeline* pip = _sg_pipeline_at(p, pip_id);
- if (pip->slot.id == pip_id) {
- return pip;
- }
- }
- return 0;
- }
- _SOKOL_PRIVATE _sg_pass* _sg_lookup_pass(const _sg_pools* p, uint32_t pass_id) {
- SOKOL_ASSERT(p);
- if (SG_INVALID_ID != pass_id) {
- _sg_pass* pass = _sg_pass_at(p, pass_id);
- if (pass->slot.id == pass_id) {
- return pass;
- }
- }
- return 0;
- }
- _SOKOL_PRIVATE void _sg_destroy_all_resources(_sg_pools* p) {
- /* this is a bit dumb since it loops over all pool slots to
- find the occupied slots, on the other hand it is only ever
- executed at shutdown
- */
- for (int i = 0; i < p->buffer_pool.size; i++) {
- if (p->buffers[i].slot.state == SG_RESOURCESTATE_VALID) {
- _sg_destroy_buffer(&p->buffers[i]);
- }
- }
- for (int i = 0; i < p->image_pool.size; i++) {
- if (p->images[i].slot.state == SG_RESOURCESTATE_VALID) {
- _sg_destroy_image(&p->images[i]);
- }
- }
- for (int i = 0; i < p->shader_pool.size; i++) {
- if (p->shaders[i].slot.state == SG_RESOURCESTATE_VALID) {
- _sg_destroy_shader(&p->shaders[i]);
- }
- }
- for (int i = 0; i < p->pipeline_pool.size; i++) {
- if (p->pipelines[i].slot.state == SG_RESOURCESTATE_VALID) {
- _sg_destroy_pipeline(&p->pipelines[i]);
- }
- }
- for (int i = 0; i < p->pass_pool.size; i++) {
- if (p->passes[i].slot.state == SG_RESOURCESTATE_VALID) {
- _sg_destroy_pass(&p->passes[i]);
- }
- }
- }
- /*== VALIDATION LAYER ========================================================*/
- #if defined(SOKOL_DEBUG)
- typedef enum {
- /* special case 'validation was successful' */
- _SG_VALIDATE_SUCCESS,
- /* buffer creation */
- _SG_VALIDATE_BUFFERDESC_CANARY,
- _SG_VALIDATE_BUFFERDESC_SIZE,
- _SG_VALIDATE_BUFFERDESC_CONTENT,
- _SG_VALIDATE_BUFFERDESC_NO_CONTENT,
- /* image creation */
- _SG_VALIDATE_IMAGEDESC_CANARY,
- _SG_VALIDATE_IMAGEDESC_WIDTH,
- _SG_VALIDATE_IMAGEDESC_HEIGHT,
- _SG_VALIDATE_IMAGEDESC_RT_PIXELFORMAT,
- _SG_VALIDATE_IMAGEDESC_NONRT_PIXELFORMAT,
- _SG_VALIDATE_IMAGEDESC_MSAA_BUT_NO_RT,
- _SG_VALIDATE_IMAGEDESC_NO_MSAA_RT_SUPPORT,
- _SG_VALIDATE_IMAGEDESC_RT_IMMUTABLE,
- _SG_VALIDATE_IMAGEDESC_RT_NO_CONTENT,
- _SG_VALIDATE_IMAGEDESC_CONTENT,
- _SG_VALIDATE_IMAGEDESC_NO_CONTENT,
- /* shader creation */
- _SG_VALIDATE_SHADERDESC_CANARY,
- _SG_VALIDATE_SHADERDESC_SOURCE,
- _SG_VALIDATE_SHADERDESC_BYTECODE,
- _SG_VALIDATE_SHADERDESC_SOURCE_OR_BYTECODE,
- _SG_VALIDATE_SHADERDESC_NO_BYTECODE_SIZE,
- _SG_VALIDATE_SHADERDESC_NO_CONT_UBS,
- _SG_VALIDATE_SHADERDESC_NO_CONT_IMGS,
- _SG_VALIDATE_SHADERDESC_NO_CONT_UB_MEMBERS,
- _SG_VALIDATE_SHADERDESC_NO_UB_MEMBERS,
- _SG_VALIDATE_SHADERDESC_UB_MEMBER_NAME,
- _SG_VALIDATE_SHADERDESC_UB_SIZE_MISMATCH,
- _SG_VALIDATE_SHADERDESC_IMG_NAME,
- /* pipeline creation */
- _SG_VALIDATE_PIPELINEDESC_CANARY,
- _SG_VALIDATE_PIPELINEDESC_SHADER,
- _SG_VALIDATE_PIPELINEDESC_NO_ATTRS,
- _SG_VALIDATE_PIPELINEDESC_LAYOUT_STRIDE4,
- _SG_VALIDATE_PIPELINEDESC_ATTR_NAME,
- _SG_VALIDATE_PIPELINEDESC_ATTR_SEMANTICS,
- /* pass creation */
- _SG_VALIDATE_PASSDESC_CANARY,
- _SG_VALIDATE_PASSDESC_NO_COLOR_ATTS,
- _SG_VALIDATE_PASSDESC_NO_CONT_COLOR_ATTS,
- _SG_VALIDATE_PASSDESC_IMAGE,
- _SG_VALIDATE_PASSDESC_MIPLEVEL,
- _SG_VALIDATE_PASSDESC_FACE,
- _SG_VALIDATE_PASSDESC_LAYER,
- _SG_VALIDATE_PASSDESC_SLICE,
- _SG_VALIDATE_PASSDESC_IMAGE_NO_RT,
- _SG_VALIDATE_PASSDESC_COLOR_PIXELFORMATS,
- _SG_VALIDATE_PASSDESC_COLOR_INV_PIXELFORMAT,
- _SG_VALIDATE_PASSDESC_DEPTH_INV_PIXELFORMAT,
- _SG_VALIDATE_PASSDESC_IMAGE_SIZES,
- _SG_VALIDATE_PASSDESC_IMAGE_SAMPLE_COUNTS,
- /* sg_begin_pass validation */
- _SG_VALIDATE_BEGINPASS_PASS,
- _SG_VALIDATE_BEGINPASS_IMAGE,
- /* sg_apply_draw_state validation */
- _SG_VALIDATE_ADS_PIP,
- _SG_VALIDATE_ADS_VBS,
- _SG_VALIDATE_ADS_VB_TYPE,
- _SG_VALIDATE_ADS_NO_IB,
- _SG_VALIDATE_ADS_IB,
- _SG_VALIDATE_ADS_IB_TYPE,
- _SG_VALIDATE_ADS_VS_IMGS,
- _SG_VALIDATE_ADS_VS_IMG_TYPES,
- _SG_VALIDATE_ADS_FS_IMGS,
- _SG_VALIDATE_ADS_FS_IMG_TYPES,
- _SG_VALIDATE_ADS_ATT_COUNT,
- _SG_VALIDATE_ADS_COLOR_FORMAT,
- _SG_VALIDATE_ADS_DEPTH_FORMAT,
- _SG_VALIDATE_ADS_SAMPLE_COUNT,
- /* sg_apply_uniform_block validation */
- _SG_VALIDATE_AUB_NO_PIPELINE,
- _SG_VALIDATE_AUB_NO_UB_AT_SLOT,
- _SG_VALIDATE_AUB_SIZE,
-
- /* sg_update_buffer validation */
- _SG_VALIDATE_UPDBUF_USAGE,
- _SG_VALIDATE_UPDBUF_SIZE,
- _SG_VALIDATE_UPDBUF_ONCE,
-
- /* sg_update_image validation */
- _SG_VALIDATE_UPDIMG_USAGE,
- _SG_VALIDATE_UPDIMG_NOTENOUGHDATA,
- _SG_VALIDATE_UPDIMG_SIZEMISMATCH,
- _SG_VALIDATE_UPDIMG_COMPRESSED,
- _SG_VALIDATE_UPDIMG_ONCE
- } _sg_validate_error;
- /* return a human readable string for an _sg_validate_error */
- _SOKOL_PRIVATE const char* _sg_validate_string(_sg_validate_error err) {
- switch (err) {
- /* buffer creation validation errors */
- case _SG_VALIDATE_BUFFERDESC_CANARY: return "sg_buffer_desc not initialized";
- case _SG_VALIDATE_BUFFERDESC_SIZE: return "sg_buffer_desc.size cannot be 0";
- case _SG_VALIDATE_BUFFERDESC_CONTENT: return "immutable buffers must be initialized with content (sg_buffer_desc.content)";
- case _SG_VALIDATE_BUFFERDESC_NO_CONTENT: return "dynamic/stream usage buffers cannot be initialized with content";
- /* image creation validation errros */
- case _SG_VALIDATE_IMAGEDESC_CANARY: return "sg_image_desc not initialized";
- case _SG_VALIDATE_IMAGEDESC_WIDTH: return "sg_image_desc.width must be > 0";
- case _SG_VALIDATE_IMAGEDESC_HEIGHT: return "sg_image_desc.height must be > 0";
- case _SG_VALIDATE_IMAGEDESC_RT_PIXELFORMAT: return "invalid pixel format for render-target image";
- case _SG_VALIDATE_IMAGEDESC_NONRT_PIXELFORMAT: return "invalid pixel format for non-render-target image";
- case _SG_VALIDATE_IMAGEDESC_MSAA_BUT_NO_RT: return "non-render-target images cannot be multisampled";
- case _SG_VALIDATE_IMAGEDESC_NO_MSAA_RT_SUPPORT: return "MSAA render targets not supported (SG_FEATURE_MSAA_RENDER_TARGETS)";
- case _SG_VALIDATE_IMAGEDESC_RT_IMMUTABLE: return "render target images must be SG_USAGE_IMMUTABLE";
- case _SG_VALIDATE_IMAGEDESC_RT_NO_CONTENT: return "render target images cannot be initialized with content";
- case _SG_VALIDATE_IMAGEDESC_CONTENT: return "missing or invalid content for immutable image";
- case _SG_VALIDATE_IMAGEDESC_NO_CONTENT: return "dynamic/stream usage images cannot be initialized with content";
- /* shader creation */
- case _SG_VALIDATE_SHADERDESC_CANARY: return "sg_shader_desc not initialized";
- case _SG_VALIDATE_SHADERDESC_SOURCE: return "shader source code required";
- case _SG_VALIDATE_SHADERDESC_BYTECODE: return "shader byte code required";
- case _SG_VALIDATE_SHADERDESC_SOURCE_OR_BYTECODE: return "shader source or byte code required";
- case _SG_VALIDATE_SHADERDESC_NO_BYTECODE_SIZE: return "shader byte code length (in bytes) required";
- case _SG_VALIDATE_SHADERDESC_NO_CONT_UBS: return "shader uniform blocks must occupy continuous slots";
- case _SG_VALIDATE_SHADERDESC_NO_CONT_UB_MEMBERS: return "uniform block members must occupy continuous slots";
- case _SG_VALIDATE_SHADERDESC_NO_UB_MEMBERS: return "GL backend requires uniform block member declarations";
- case _SG_VALIDATE_SHADERDESC_UB_MEMBER_NAME: return "uniform block member name missing";
- case _SG_VALIDATE_SHADERDESC_UB_SIZE_MISMATCH: return "size of uniform block members doesn't match uniform block size";
- case _SG_VALIDATE_SHADERDESC_NO_CONT_IMGS: return "shader images must occupy continuous slots";
- case _SG_VALIDATE_SHADERDESC_IMG_NAME: return "GL backend requires uniform block member names";
-
- /* pipeline creation */
- case _SG_VALIDATE_PIPELINEDESC_CANARY: return "sg_pipeline_desc not initialized";
- case _SG_VALIDATE_PIPELINEDESC_SHADER: return "sg_pipeline_desc.shader missing or invalid";
- case _SG_VALIDATE_PIPELINEDESC_NO_ATTRS: return "sg_pipeline_desc.layout.attrs is empty or not continuous";
- case _SG_VALIDATE_PIPELINEDESC_LAYOUT_STRIDE4: return "sg_pipeline_desc.layout.buffers[].stride must be multiple of 4";
- case _SG_VALIDATE_PIPELINEDESC_ATTR_NAME: return "GLES2/WebGL vertex layouts must have attribute names";
- case _SG_VALIDATE_PIPELINEDESC_ATTR_SEMANTICS: return "D3D11 vertex layouts must have attribute semantics (sem_name and sem_index)";
- /* pass creation */
- case _SG_VALIDATE_PASSDESC_CANARY: return "sg_pass_desc not initialized";
- case _SG_VALIDATE_PASSDESC_NO_COLOR_ATTS: return "sg_pass_desc.color_attachments[0] must be valid";
- case _SG_VALIDATE_PASSDESC_NO_CONT_COLOR_ATTS: return "color attachments must occupy continuous slots";
- case _SG_VALIDATE_PASSDESC_IMAGE: return "pass attachment image is not valid";
- case _SG_VALIDATE_PASSDESC_MIPLEVEL: return "pass attachment mip level is bigger than image has mipmaps";
- case _SG_VALIDATE_PASSDESC_FACE: return "pass attachment image is cubemap, but face index is too big";
- case _SG_VALIDATE_PASSDESC_LAYER: return "pass attachment image is array texture, but layer index is too big";
- case _SG_VALIDATE_PASSDESC_SLICE: return "pass attachment image is 3d texture, but slice value is too big";
- case _SG_VALIDATE_PASSDESC_IMAGE_NO_RT: return "pass attachment image must be render targets";
- case _SG_VALIDATE_PASSDESC_COLOR_PIXELFORMATS: return "all pass color attachment images must have the same pixel format";
- case _SG_VALIDATE_PASSDESC_COLOR_INV_PIXELFORMAT: return "pass color-attachment images must have a renderable pixel format";
- case _SG_VALIDATE_PASSDESC_DEPTH_INV_PIXELFORMAT: return "pass depth-attachment image must have depth pixel format";
- case _SG_VALIDATE_PASSDESC_IMAGE_SIZES: return "all pass attachments must have the same size";
- case _SG_VALIDATE_PASSDESC_IMAGE_SAMPLE_COUNTS: return "all pass attachments must have the same sample count";
- /* sg_begin_pass */
- case _SG_VALIDATE_BEGINPASS_PASS: return "sg_begin_pass: pass must be valid";
- case _SG_VALIDATE_BEGINPASS_IMAGE: return "sg_begin_pass: one or more attachment images are not valid";
- /* sg_apply_draw_state */
- case _SG_VALIDATE_ADS_PIP: return "sg_apply_draw_state: pipeline object required";
- case _SG_VALIDATE_ADS_VBS: return "sg_apply_draw_state: number of vertex buffers doesn't match number of pipeline vertex layouts";
- case _SG_VALIDATE_ADS_VB_TYPE: return "sg_apply_draw_state: buffer in vertex buffer slot is not a SG_BUFFERTYPE_VERTEXBUFFER";
- case _SG_VALIDATE_ADS_NO_IB: return "sg_apply_draw_state: pipeline object defines indexed rendering, but no index buffer provided";
- case _SG_VALIDATE_ADS_IB: return "sg_apply_draw_state: pipeline object defines non-indexed rendering, but index buffer provided";
- case _SG_VALIDATE_ADS_IB_TYPE: return "sg_apply_draw_state: buffer in index buffer slot is not a SG_BUFFERTYPE_INDEXBUFFER";
- case _SG_VALIDATE_ADS_VS_IMGS: return "sg_apply_draw_state: vertex shader image count doesn't match sg_shader_desc";
- case _SG_VALIDATE_ADS_VS_IMG_TYPES: return "sg_apply_draw_state: one or more vertex shader image types don't match sg_shader_desc";
- case _SG_VALIDATE_ADS_FS_IMGS: return "sg_apply_draw_state: fragment shader image count doesn't match sg_shader_desc";
- case _SG_VALIDATE_ADS_FS_IMG_TYPES: return "sg_apply_draw_state: one or more fragment shader image types don't match sg_shader_desc";
- case _SG_VALIDATE_ADS_ATT_COUNT: return "sg_apply_draw_state: color_attachment_count in pipeline doesn't match number of pass color attachments";
- case _SG_VALIDATE_ADS_COLOR_FORMAT: return "sg_apply_draw_state: color_format in pipeline doesn't match pass color attachment pixel format";
- case _SG_VALIDATE_ADS_DEPTH_FORMAT: return "sg_apply_draw_state: depth_format in pipeline doesn't match pass depth attachment pixel format";
- case _SG_VALIDATE_ADS_SAMPLE_COUNT: return "sg_apply_draw_state: MSAA sample count in pipeline doesn't match render pass attachment sample count";
- /* sg_apply_uniform_block */
- case _SG_VALIDATE_AUB_NO_PIPELINE: return "sg_apply_uniform_block: must be called after sg_apply_draw_state()";
- case _SG_VALIDATE_AUB_NO_UB_AT_SLOT: return "sg_apply_uniform_block: no uniform block declaration at this shader stage UB slot";
- case _SG_VALIDATE_AUB_SIZE: return "sg_apply_uniform_block: data size exceeds declared uniform block size";
- /* sg_update_buffer */
- case _SG_VALIDATE_UPDBUF_USAGE: return "sg_update_buffer: cannot update immutable buffer";
- case _SG_VALIDATE_UPDBUF_SIZE: return "sg_update_buffer: update size is bigger than buffer size";
- case _SG_VALIDATE_UPDBUF_ONCE: return "sg_update_buffer: only one update allowed per buffer and frame";
- /* sg_update_image */
- case _SG_VALIDATE_UPDIMG_USAGE: return "sg_update_image: cannot update immutable image";
- case _SG_VALIDATE_UPDIMG_NOTENOUGHDATA: return "sg_update_image: not enough subimage data provided";
- case _SG_VALIDATE_UPDIMG_SIZEMISMATCH: return "sg_update_image: subimage data size mismatch";
- case _SG_VALIDATE_UPDIMG_COMPRESSED: return "sg_update_image: cannot update images with compressed format";
- case _SG_VALIDATE_UPDIMG_ONCE: return "sg_update_image: only one update allowed per image and frame";
- default: return "unknown validation error";
- }
- }
- #endif /* defined(SOKOL_DEBUG) */
- /*-- generic backend state ---------------------------------------------------*/
- typedef struct {
- _sg_pools pools;
- bool valid;
- uint32_t frame_index;
- sg_pass cur_pass;
- sg_pipeline cur_pipeline;
- bool pass_valid;
- bool next_draw_valid;
- #if defined(SOKOL_DEBUG)
- _sg_validate_error validate_error;
- #endif
- } _sg_state;
- static _sg_state _sg;
- /*-- validation checks -------------------------------------------------------*/
- #if defined(SOKOL_DEBUG)
- _SOKOL_PRIVATE void _sg_validate_begin() {
- _sg.validate_error = _SG_VALIDATE_SUCCESS;
- }
- _SOKOL_PRIVATE void _sg_validate(bool cond, _sg_validate_error err) {
- if (!cond) {
- _sg.validate_error = err;
- SOKOL_LOG(_sg_validate_string(err));
- }
- }
- _SOKOL_PRIVATE bool _sg_validate_end() {
- if (_sg.validate_error != _SG_VALIDATE_SUCCESS) {
- #if !defined(SOKOL_VALIDATE_NON_FATAL)
- SOKOL_LOG("^^^^ VALIDATION FAILED, TERMINATING ^^^^");
- SOKOL_ASSERT(false);
- #endif
- return false;
- }
- else {
- return true;
- }
- }
- #endif
- _SOKOL_PRIVATE bool _sg_validate_buffer_desc(const sg_buffer_desc* desc) {
- #if !defined(SOKOL_DEBUG)
- return true;
- #else
- SOKOL_ASSERT(desc);
- SOKOL_VALIDATE_BEGIN();
- SOKOL_VALIDATE(desc->_start_canary == 0, _SG_VALIDATE_BUFFERDESC_CANARY);
- SOKOL_VALIDATE(desc->_end_canary == 0, _SG_VALIDATE_BUFFERDESC_CANARY);
- SOKOL_VALIDATE(desc->size > 0, _SG_VALIDATE_BUFFERDESC_SIZE);
- bool ext = (0 != desc->gl_buffers[0]) || (0 != desc->mtl_buffers[0]) || (0 != desc->d3d11_buffer);
- if (!ext && (_sg_def(desc->usage, SG_USAGE_IMMUTABLE) == SG_USAGE_IMMUTABLE)) {
- SOKOL_VALIDATE(0 != desc->content, _SG_VALIDATE_BUFFERDESC_CONTENT);
- }
- else {
- SOKOL_VALIDATE(0 == desc->content, _SG_VALIDATE_BUFFERDESC_NO_CONTENT);
- }
- return SOKOL_VALIDATE_END();
- #endif
- }
- _SOKOL_PRIVATE bool _sg_validate_image_desc(const sg_image_desc* desc) {
- #if !defined(SOKOL_DEBUG)
- return true;
- #else
- SOKOL_ASSERT(desc);
- SOKOL_VALIDATE_BEGIN();
- SOKOL_VALIDATE(desc->_start_canary == 0, _SG_VALIDATE_IMAGEDESC_CANARY);
- SOKOL_VALIDATE(desc->_end_canary == 0, _SG_VALIDATE_IMAGEDESC_CANARY);
- SOKOL_VALIDATE(desc->width > 0, _SG_VALIDATE_IMAGEDESC_WIDTH);
- SOKOL_VALIDATE(desc->height > 0, _SG_VALIDATE_IMAGEDESC_HEIGHT);
- const sg_pixel_format fmt = _sg_def(desc->pixel_format, SG_PIXELFORMAT_RGBA8);
- const sg_usage usage = _sg_def(desc->usage, SG_USAGE_IMMUTABLE);
- const bool ext = (0 != desc->gl_textures[0]) || (0 != desc->mtl_textures[0]) || (0 != desc->d3d11_texture);
- if (desc->render_target) {
- if (desc->sample_count > 1) {
- SOKOL_VALIDATE(_sg_query_feature(SG_FEATURE_MSAA_RENDER_TARGETS), _SG_VALIDATE_IMAGEDESC_NO_MSAA_RT_SUPPORT);
- }
- const bool valid_color_fmt = _sg_is_valid_rendertarget_color_format(fmt);
- const bool valid_depth_fmt = _sg_is_valid_rendertarget_depth_format(fmt);
- SOKOL_VALIDATE(valid_color_fmt || valid_depth_fmt, _SG_VALIDATE_IMAGEDESC_RT_PIXELFORMAT);
- SOKOL_VALIDATE(usage == SG_USAGE_IMMUTABLE, _SG_VALIDATE_IMAGEDESC_RT_IMMUTABLE);
- SOKOL_VALIDATE(desc->content.subimage[0][0].ptr==0, _SG_VALIDATE_IMAGEDESC_RT_NO_CONTENT);
- }
- else {
- SOKOL_VALIDATE(desc->sample_count <= 1, _SG_VALIDATE_IMAGEDESC_MSAA_BUT_NO_RT);
- const bool valid_nonrt_fmt = !_sg_is_valid_rendertarget_depth_format(fmt);
- SOKOL_VALIDATE(valid_nonrt_fmt, _SG_VALIDATE_IMAGEDESC_NONRT_PIXELFORMAT);
- /* FIXME: should use the same "expected size" computation as in _sg_validate_update_image() here */
- if (!ext && (usage == SG_USAGE_IMMUTABLE)) {
- const int num_faces = _sg_def(desc->type, SG_IMAGETYPE_2D)==SG_IMAGETYPE_CUBE ? 6:1;
- const int num_mips = _sg_def(desc->num_mipmaps, 1);
- for (int face_index = 0; face_index < num_faces; face_index++) {
- for (int mip_index = 0; mip_index < num_mips; mip_index++) {
- const bool has_data = desc->content.subimage[face_index][mip_index].ptr != 0;
- const bool has_size = desc->content.subimage[face_index][mip_index].size > 0;
- SOKOL_VALIDATE(has_data && has_size, _SG_VALIDATE_IMAGEDESC_CONTENT);
- }
- }
- }
- else {
- for (int face_index = 0; face_index < SG_CUBEFACE_NUM; face_index++) {
- for (int mip_index = 0; mip_index < SG_MAX_MIPMAPS; mip_index++) {
- const bool no_data = 0 == desc->content.subimage[face_index][mip_index].ptr;
- const bool no_size = 0 == desc->content.subimage[face_index][mip_index].size;
- SOKOL_VALIDATE(no_data && no_size, _SG_VALIDATE_IMAGEDESC_NO_CONTENT);
- }
- }
- }
- }
- return SOKOL_VALIDATE_END();
- #endif
- }
- _SOKOL_PRIVATE bool _sg_validate_shader_desc(const sg_shader_desc* desc) {
- #if !defined(SOKOL_DEBUG)
- return true;
- #else
- SOKOL_ASSERT(desc);
- SOKOL_VALIDATE_BEGIN();
- SOKOL_VALIDATE(desc->_start_canary == 0, _SG_VALIDATE_SHADERDESC_CANARY);
- SOKOL_VALIDATE(desc->_end_canary == 0, _SG_VALIDATE_SHADERDESC_CANARY);
- #if defined(SOKOL_GLCORE33) || defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
- /* on GL, must provide shader source code */
- SOKOL_VALIDATE(0 != desc->vs.source, _SG_VALIDATE_SHADERDESC_SOURCE);
- SOKOL_VALIDATE(0 != desc->fs.source, _SG_VALIDATE_SHADERDESC_SOURCE);
- #elif defined(SOKOL_METAL_MACOS) || defined(SOKOL_METAL_IOS) || defined(SOKOL_D3D11_SHADER_COMPILER)
- /* on Metal or D3D with shader compiler, must provide shader source code or byte code */
- SOKOL_VALIDATE((0 != desc->vs.source)||(0 != desc->vs.byte_code), _SG_VALIDATE_SHADERDESC_SOURCE_OR_BYTECODE);
- SOKOL_VALIDATE((0 != desc->fs.source)||(0 != desc->fs.byte_code), _SG_VALIDATE_SHADERDESC_SOURCE_OR_BYTECODE);
- #else
- /* on D3D11 without shader compiler, must provide byte code */
- SOKOL_VALIDATE(0 != desc->vs.byte_code, _SG_VALIDATE_SHADERDESC_BYTECODE);
- SOKOL_VALIDATE(0 != desc->fs.byte_code, _SG_VALIDATE_SHADERDESC_BYTECODE);
- #endif
- /* if shader byte code, the size must also be provided */
- if (0 != desc->vs.byte_code) {
- SOKOL_VALIDATE(desc->vs.byte_code_size > 0, _SG_VALIDATE_SHADERDESC_NO_BYTECODE_SIZE);
- }
- if (0 != desc->fs.byte_code) {
- SOKOL_VALIDATE(desc->fs.byte_code_size > 0, _SG_VALIDATE_SHADERDESC_NO_BYTECODE_SIZE);
- }
- for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
- const sg_shader_stage_desc* stage_desc = (stage_index == 0)? &desc->vs : &desc->fs;
- bool uniform_blocks_continuous = true;
- for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
- const sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_index];
- if (ub_desc->size > 0) {
- SOKOL_VALIDATE(uniform_blocks_continuous, _SG_VALIDATE_SHADERDESC_NO_CONT_UBS);
- bool uniforms_continuous = true;
- int uniform_offset = 0;
- int num_uniforms = 0;
- for (int u_index = 0; u_index < SG_MAX_UB_MEMBERS; u_index++) {
- const sg_shader_uniform_desc* u_desc = &ub_desc->uniforms[u_index];
- if (u_desc->type != SG_UNIFORMTYPE_INVALID) {
- SOKOL_VALIDATE(uniforms_continuous, _SG_VALIDATE_SHADERDESC_NO_CONT_UB_MEMBERS);
- #if defined(SOKOL_GLES2)
- SOKOL_VALIDATE(u_desc->name, _SG_VALIDATE_SHADERDESC_UB_MEMBER_NAME);
- #endif
- const int array_count = _sg_def(u_desc->array_count, 1);
- uniform_offset += _sg_uniform_size(u_desc->type, array_count);
- num_uniforms++;
- }
- else {
- uniforms_continuous = false;
- }
- }
- #if defined(SOKOL_GLCORE33) || defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
- SOKOL_VALIDATE(uniform_offset == ub_desc->size, _SG_VALIDATE_SHADERDESC_UB_SIZE_MISMATCH);
- SOKOL_VALIDATE(num_uniforms > 0, _SG_VALIDATE_SHADERDESC_NO_UB_MEMBERS);
- #endif
- }
- else {
- uniform_blocks_continuous = false;
- }
- }
- bool images_continuous = true;
- for (int img_index = 0; img_index < SG_MAX_SHADERSTAGE_IMAGES; img_index++) {
- const sg_shader_image_desc* img_desc = &stage_desc->images[img_index];
- if (img_desc->type != _SG_IMAGETYPE_DEFAULT) {
- SOKOL_VALIDATE(images_continuous, _SG_VALIDATE_SHADERDESC_NO_CONT_IMGS);
- #if defined(SOKOL_GLES2)
- SOKOL_VALIDATE(img_desc->name, _SG_VALIDATE_SHADERDESC_IMG_NAME);
- #endif
- }
- else {
- images_continuous = false;
- }
- }
- }
- return SOKOL_VALIDATE_END();
- #endif
- }
- _SOKOL_PRIVATE bool _sg_validate_pipeline_desc(const sg_pipeline_desc* desc) {
- #if !defined(SOKOL_DEBUG)
- return true;
- #else
- SOKOL_ASSERT(desc);
- SOKOL_VALIDATE_BEGIN();
- SOKOL_VALIDATE(desc->_start_canary == 0, _SG_VALIDATE_PIPELINEDESC_CANARY);
- SOKOL_VALIDATE(desc->_end_canary == 0, _SG_VALIDATE_PIPELINEDESC_CANARY);
- SOKOL_VALIDATE(desc->shader.id != SG_INVALID_ID, _SG_VALIDATE_PIPELINEDESC_SHADER);
- const _sg_shader* shd = _sg_lookup_shader(&_sg.pools, desc->shader.id);
- SOKOL_VALIDATE(shd && shd->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_PIPELINEDESC_SHADER);
- for (int buf_index = 0; buf_index < SG_MAX_SHADERSTAGE_BUFFERS; buf_index++) {
- const sg_buffer_layout_desc* l_desc = &desc->layout.buffers[buf_index];
- if (l_desc->stride == 0) {
- continue;
- }
- SOKOL_VALIDATE((l_desc->stride & 3) == 0, _SG_VALIDATE_PIPELINEDESC_LAYOUT_STRIDE4);
- }
- SOKOL_VALIDATE(desc->layout.attrs[0].format != SG_VERTEXFORMAT_INVALID, _SG_VALIDATE_PIPELINEDESC_NO_ATTRS);
- bool attrs_cont = true;
- for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
- const sg_vertex_attr_desc* a_desc = &desc->layout.attrs[attr_index];
- if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
- attrs_cont = false;
- continue;
- }
- SOKOL_VALIDATE(attrs_cont, _SG_VALIDATE_PIPELINEDESC_NO_ATTRS);
- SOKOL_ASSERT(a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS);
- #if defined(SOKOL_GLES2)
- /* on GLES2, vertex attribute names must be provided */
- SOKOL_VALIDATE(a_desc->name, _SG_VALIDATE_PIPELINEDESC_ATTR_NAME);
- #elif defined(SOKOL_D3D11)
- /* on D3D11, semantic names (and semantic indices) must be provided */
- SOKOL_VALIDATE(a_desc->sem_name, _SG_VALIDATE_PIPELINEDESC_ATTR_SEMANTICS);
- #endif
- }
- return SOKOL_VALIDATE_END();
- #endif
- }
- _SOKOL_PRIVATE bool _sg_validate_pass_desc(const sg_pass_desc* desc) {
- #if !defined(SOKOL_DEBUG)
- return true;
- #else
- SOKOL_ASSERT(desc);
- SOKOL_VALIDATE_BEGIN();
- SOKOL_VALIDATE(desc->_start_canary == 0, _SG_VALIDATE_PASSDESC_CANARY);
- SOKOL_VALIDATE(desc->_end_canary == 0, _SG_VALIDATE_PASSDESC_CANARY);
- bool atts_cont = true;
- sg_pixel_format color_fmt = SG_PIXELFORMAT_NONE;
- int width = -1, height = -1, sample_count = -1;
- for (int att_index = 0; att_index < SG_MAX_COLOR_ATTACHMENTS; att_index++) {
- const sg_attachment_desc* att = &desc->color_attachments[att_index];
- if (att->image.id == SG_INVALID_ID) {
- SOKOL_VALIDATE(att_index > 0, _SG_VALIDATE_PASSDESC_NO_COLOR_ATTS);
- atts_cont = false;
- continue;
- }
- SOKOL_VALIDATE(atts_cont, _SG_VALIDATE_PASSDESC_NO_CONT_COLOR_ATTS);
- const _sg_image* img = _sg_lookup_image(&_sg.pools, att->image.id);
- SOKOL_VALIDATE(img && img->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_PASSDESC_IMAGE);
- SOKOL_VALIDATE(att->mip_level < img->num_mipmaps, _SG_VALIDATE_PASSDESC_MIPLEVEL);
- if (img->type == SG_IMAGETYPE_CUBE) {
- SOKOL_VALIDATE(att->face < 6, _SG_VALIDATE_PASSDESC_FACE);
- }
- else if (img->type == SG_IMAGETYPE_ARRAY) {
- SOKOL_VALIDATE(att->layer < img->depth, _SG_VALIDATE_PASSDESC_LAYER);
- }
- else if (img->type == SG_IMAGETYPE_3D) {
- SOKOL_VALIDATE(att->slice < img->depth, _SG_VALIDATE_PASSDESC_SLICE);
- }
- SOKOL_VALIDATE(img->render_target, _SG_VALIDATE_PASSDESC_IMAGE_NO_RT);
- if (att_index == 0) {
- color_fmt = img->pixel_format;
- width = img->width >> att->mip_level;
- height = img->height >> att->mip_level;
- sample_count = img->sample_count;
- }
- else {
- SOKOL_VALIDATE(img->pixel_format == color_fmt, _SG_VALIDATE_PASSDESC_COLOR_PIXELFORMATS);
- SOKOL_VALIDATE(width == img->width >> att->mip_level, _SG_VALIDATE_PASSDESC_IMAGE_SIZES);
- SOKOL_VALIDATE(height == img->height >> att->mip_level, _SG_VALIDATE_PASSDESC_IMAGE_SIZES);
- SOKOL_VALIDATE(sample_count == img->sample_count, _SG_VALIDATE_PASSDESC_IMAGE_SAMPLE_COUNTS);
- }
- SOKOL_VALIDATE(_sg_is_valid_rendertarget_color_format(img->pixel_format), _SG_VALIDATE_PASSDESC_COLOR_INV_PIXELFORMAT);
- }
- if (desc->depth_stencil_attachment.image.id != SG_INVALID_ID) {
- const sg_attachment_desc* att = &desc->depth_stencil_attachment;
- const _sg_image* img = _sg_lookup_image(&_sg.pools, att->image.id);
- SOKOL_VALIDATE(img && img->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_PASSDESC_IMAGE);
- SOKOL_VALIDATE(att->mip_level < img->num_mipmaps, _SG_VALIDATE_PASSDESC_MIPLEVEL);
- if (img->type == SG_IMAGETYPE_CUBE) {
- SOKOL_VALIDATE(att->face < 6, _SG_VALIDATE_PASSDESC_FACE);
- }
- else if (img->type == SG_IMAGETYPE_ARRAY) {
- SOKOL_VALIDATE(att->layer < img->depth, _SG_VALIDATE_PASSDESC_LAYER);
- }
- else if (img->type == SG_IMAGETYPE_3D) {
- SOKOL_VALIDATE(att->slice < img->depth, _SG_VALIDATE_PASSDESC_SLICE);
- }
- SOKOL_VALIDATE(img->render_target, _SG_VALIDATE_PASSDESC_IMAGE_NO_RT);
- SOKOL_VALIDATE(width == img->width >> att->mip_level, _SG_VALIDATE_PASSDESC_IMAGE_SIZES);
- SOKOL_VALIDATE(height == img->height >> att->mip_level, _SG_VALIDATE_PASSDESC_IMAGE_SIZES);
- SOKOL_VALIDATE(sample_count == img->sample_count, _SG_VALIDATE_PASSDESC_IMAGE_SAMPLE_COUNTS);
- SOKOL_VALIDATE(_sg_is_valid_rendertarget_depth_format(img->pixel_format), _SG_VALIDATE_PASSDESC_DEPTH_INV_PIXELFORMAT);
- }
- return SOKOL_VALIDATE_END();
- #endif
- }
- _SOKOL_PRIVATE bool _sg_validate_begin_pass(_sg_pass* pass) {
- #if !defined(SOKOL_DEBUG)
- return true;
- #else
- SOKOL_VALIDATE_BEGIN();
- SOKOL_VALIDATE(pass->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_BEGINPASS_PASS);
- for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
- const _sg_attachment* att = &pass->color_atts[i];
- if (att->image) {
- SOKOL_VALIDATE(att->image->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_BEGINPASS_IMAGE);
- SOKOL_VALIDATE(att->image->slot.id == att->image_id.id, _SG_VALIDATE_BEGINPASS_IMAGE);
- }
- }
- if (pass->ds_att.image) {
- const _sg_attachment* att = &pass->ds_att;
- SOKOL_VALIDATE(att->image->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_BEGINPASS_IMAGE);
- SOKOL_VALIDATE(att->image->slot.id == att->image_id.id, _SG_VALIDATE_BEGINPASS_IMAGE);
- }
- return SOKOL_VALIDATE_END();
- #endif
- }
- _SOKOL_PRIVATE bool _sg_validate_draw_state(const sg_draw_state* ds) {
- #if !defined(SOKOL_DEBUG)
- return true;
- #else
- SOKOL_VALIDATE_BEGIN();
- /* has pipeline and pipeline still exists */
- SOKOL_VALIDATE(ds->pipeline.id != SG_INVALID_ID, _SG_VALIDATE_ADS_PIP);
- const _sg_pipeline* pip = _sg_lookup_pipeline(&_sg.pools, ds->pipeline.id);
- if (!pip) {
- /* cannot continue with validation without pipeline object */
- return SOKOL_VALIDATE_END();
- }
- SOKOL_ASSERT(pip->shader);
- /* has expected vertex buffers, and vertex buffers still exist */
- for (int i = 0; i < SG_MAX_SHADERSTAGE_BUFFERS; i++) {
- if (ds->vertex_buffers[i].id != SG_INVALID_ID) {
- SOKOL_VALIDATE(pip->vertex_layout_valid[i], _SG_VALIDATE_ADS_VBS);
- /* buffers in vertex-buffer-slots must be of type SG_BUFFERTYPE_VERTEXBUFFER */
- const _sg_buffer* buf = _sg_lookup_buffer(&_sg.pools, ds->vertex_buffers[i].id);
- SOKOL_ASSERT(buf);
- if (buf->slot.state == SG_RESOURCESTATE_VALID) {
- SOKOL_VALIDATE(SG_BUFFERTYPE_VERTEXBUFFER == buf->type, _SG_VALIDATE_ADS_VB_TYPE);
- }
- }
- else {
- /* vertex buffer provided in a slot which has no vertex layout in pipeline */
- SOKOL_VALIDATE(!pip->vertex_layout_valid[i], _SG_VALIDATE_ADS_VBS);
- }
- }
- /* index buffer expected or not, and index buffer still exists */
- if (pip->index_type == SG_INDEXTYPE_NONE) {
- /* pipeline defines non-indexed rendering, but index buffer provided */
- SOKOL_VALIDATE(ds->index_buffer.id == SG_INVALID_ID, _SG_VALIDATE_ADS_IB);
- }
- else {
- /* pipeline defines indexed rendering, but no index buffer provided */
- SOKOL_VALIDATE(ds->index_buffer.id != SG_INVALID_ID, _SG_VALIDATE_ADS_NO_IB);
- }
- if (ds->index_buffer.id != SG_INVALID_ID) {
- /* buffer in index-buffer-slot must be of type SG_BUFFERTYPE_INDEXBUFFER */
- const _sg_buffer* buf = _sg_lookup_buffer(&_sg.pools, ds->index_buffer.id);
- SOKOL_ASSERT(buf);
- if (buf->slot.state == SG_RESOURCESTATE_VALID) {
- SOKOL_VALIDATE(SG_BUFFERTYPE_INDEXBUFFER == buf->type, _SG_VALIDATE_ADS_IB_TYPE);
- }
- }
- /* has expected vertex shader images */
- for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++) {
- _sg_shader_stage* stage = &pip->shader->stage[SG_SHADERSTAGE_VS];
- if (ds->vs_images[i].id != SG_INVALID_ID) {
- SOKOL_VALIDATE(i < stage->num_images, _SG_VALIDATE_ADS_VS_IMGS);
- const _sg_image* img = _sg_lookup_image(&_sg.pools, ds->vs_images[i].id);
- SOKOL_ASSERT(img);
- if (img->slot.state == SG_RESOURCESTATE_VALID) {
- SOKOL_VALIDATE(img->type == stage->images[i].type, _SG_VALIDATE_ADS_VS_IMG_TYPES);
- }
- }
- else {
- SOKOL_VALIDATE(i >= stage->num_images, _SG_VALIDATE_ADS_VS_IMGS);
- }
- }
- /* has expected fragment shader images */
- for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++) {
- _sg_shader_stage* stage = &pip->shader->stage[SG_SHADERSTAGE_FS];
- if (ds->fs_images[i].id != SG_INVALID_ID) {
- SOKOL_VALIDATE(i < stage->num_images, _SG_VALIDATE_ADS_FS_IMGS);
- const _sg_image* img = _sg_lookup_image(&_sg.pools, ds->fs_images[i].id);
- SOKOL_ASSERT(img);
- if (img->slot.state == SG_RESOURCESTATE_VALID) {
- SOKOL_VALIDATE(img->type == stage->images[i].type, _SG_VALIDATE_ADS_FS_IMG_TYPES);
- }
- }
- else {
- SOKOL_VALIDATE(i >= stage->num_images, _SG_VALIDATE_ADS_FS_IMGS);
- }
- }
- /* check that pipeline attributes match current pass attributes */
- const _sg_pass* pass = _sg_lookup_pass(&_sg.pools, _sg.cur_pass.id);
- if (pass) {
- /* an offscreen pass */
- SOKOL_VALIDATE(pip->color_attachment_count == pass->num_color_atts, _SG_VALIDATE_ADS_ATT_COUNT);
- SOKOL_VALIDATE(pip->color_format == pass->color_atts[0].image->pixel_format, _SG_VALIDATE_ADS_COLOR_FORMAT);
- SOKOL_VALIDATE(pip->sample_count == pass->color_atts[0].image->sample_count, _SG_VALIDATE_ADS_SAMPLE_COUNT);
- if (pass->ds_att.image) {
- SOKOL_VALIDATE(pip->depth_format == pass->ds_att.image->pixel_format, _SG_VALIDATE_ADS_DEPTH_FORMAT);
- }
- else {
- SOKOL_VALIDATE(pip->depth_format == SG_PIXELFORMAT_NONE, _SG_VALIDATE_ADS_DEPTH_FORMAT);
- }
- }
- else {
- /* default pass */
- SOKOL_VALIDATE(pip->color_attachment_count == 1, _SG_VALIDATE_ADS_ATT_COUNT);
- SOKOL_VALIDATE(pip->color_format == SG_PIXELFORMAT_RGBA8, _SG_VALIDATE_ADS_COLOR_FORMAT);
- SOKOL_VALIDATE(pip->depth_format == SG_PIXELFORMAT_DEPTHSTENCIL, _SG_VALIDATE_ADS_DEPTH_FORMAT);
- /* FIXME: hmm, we don't know if the default framebuffer is multisampled here */
- }
- return SOKOL_VALIDATE_END();
- #endif
- }
- _SOKOL_PRIVATE bool _sg_validate_apply_uniform_block(sg_shader_stage stage_index, int ub_index, const void* data, int num_bytes) {
- #if !defined(SOKOL_DEBUG)
- return true;
- #else
- SOKOL_ASSERT((stage_index == SG_SHADERSTAGE_VS) || (stage_index == SG_SHADERSTAGE_FS));
- SOKOL_ASSERT((ub_index >= 0) && (ub_index < SG_MAX_SHADERSTAGE_UBS));
- SOKOL_VALIDATE_BEGIN();
- SOKOL_VALIDATE(_sg.cur_pipeline.id != SG_INVALID_ID, _SG_VALIDATE_AUB_NO_PIPELINE);
- const _sg_pipeline* pip = _sg_lookup_pipeline(&_sg.pools, _sg.cur_pipeline.id);
- SOKOL_ASSERT(pip && (pip->slot.id == _sg.cur_pipeline.id));
- SOKOL_ASSERT(pip->shader && (pip->shader->slot.id == pip->shader_id.id));
- /* check that there is a uniform block at 'stage' and 'ub_index' */
- const _sg_shader_stage* stage = &pip->shader->stage[stage_index];
- SOKOL_VALIDATE(ub_index < stage->num_uniform_blocks, _SG_VALIDATE_AUB_NO_UB_AT_SLOT);
- /* check that the provided data size doesn't exceed the uniform block size */
- SOKOL_VALIDATE(num_bytes <= stage->uniform_blocks[ub_index].size, _SG_VALIDATE_AUB_SIZE);
- return SOKOL_VALIDATE_END();
- #endif
- }
- _SOKOL_PRIVATE bool _sg_validate_update_buffer(const _sg_buffer* buf, const void* data, int size) {
- #if !defined(SOKOL_DEBUG)
- return true;
- #else
- SOKOL_ASSERT(buf && data);
- SOKOL_VALIDATE_BEGIN();
- SOKOL_VALIDATE(buf->usage != SG_USAGE_IMMUTABLE, _SG_VALIDATE_UPDBUF_USAGE);
- SOKOL_VALIDATE(buf->size >= size, _SG_VALIDATE_UPDBUF_SIZE);
- SOKOL_VALIDATE(buf->upd_frame_index != _sg.frame_index, _SG_VALIDATE_UPDBUF_ONCE);
- return SOKOL_VALIDATE_END();
- #endif
- }
- _SOKOL_PRIVATE bool _sg_validate_update_image(const _sg_image* img, const sg_image_content* data) {
- #if !defined(SOKOL_DEBUG)
- return true;
- #else
- SOKOL_ASSERT(img && data);
- SOKOL_VALIDATE_BEGIN();
- SOKOL_VALIDATE(img->usage != SG_USAGE_IMMUTABLE, _SG_VALIDATE_UPDIMG_USAGE);
- SOKOL_VALIDATE(img->upd_frame_index != _sg.frame_index, _SG_VALIDATE_UPDIMG_ONCE);
- SOKOL_VALIDATE(!_sg_is_compressed_pixel_format(img->pixel_format), _SG_VALIDATE_UPDIMG_COMPRESSED);
- const int num_faces = (img->type == SG_IMAGETYPE_CUBE) ? 6 : 1;
- const int num_mips = img->num_mipmaps;
- for (int face_index = 0; face_index < num_faces; face_index++) {
- for (int mip_index = 0; mip_index < num_mips; mip_index++) {
- SOKOL_VALIDATE(0 != data->subimage[face_index][mip_index].ptr, _SG_VALIDATE_UPDIMG_NOTENOUGHDATA);
- const int mip_width = _sg_max(img->width >> mip_index, 1);
- const int mip_height = _sg_max(img->height >> mip_index, 1);
- const int bytes_per_slice = _sg_surface_pitch(img->pixel_format, mip_width, mip_height);
- const int expected_size = bytes_per_slice * img->depth;
- SOKOL_VALIDATE(data->subimage[face_index][mip_index].size == expected_size, _SG_VALIDATE_UPDIMG_SIZEMISMATCH);
- }
- }
- return SOKOL_VALIDATE_END();
- #endif
- }
- /*== PUBLIC API FUNCTIONS ====================================================*/
- void sg_setup(const sg_desc* desc) {
- SOKOL_ASSERT(desc);
- SOKOL_ASSERT((desc->_start_canary == 0) && (desc->_end_canary == 0));
- memset(&_sg, 0, sizeof(_sg));
- _sg_setup_pools(&_sg.pools, desc);
- _sg.frame_index = 1;
- _sg.next_draw_valid = false;
- _sg_setup_backend(desc);
- _sg.valid = true;
- }
- void sg_shutdown() {
- _sg_destroy_all_resources(&_sg.pools);
- _sg_discard_backend();
- _sg_discard_pools(&_sg.pools);
- _sg.valid = false;
- }
- bool sg_isvalid() {
- return _sg.valid;
- }
- bool sg_query_feature(sg_feature f) {
- return _sg_query_feature(f);
- }
- /*-- allocate resource id ----------------------------------------------------*/
- sg_buffer sg_alloc_buffer() {
- sg_buffer res;
- res.id = _sg_pool_alloc_id(&_sg.pools.buffer_pool);
- if (res.id != SG_INVALID_ID) {
- _sg_buffer* buf = _sg_buffer_at(&_sg.pools, res.id);
- SOKOL_ASSERT(buf && (buf->slot.state == SG_RESOURCESTATE_INITIAL) && (buf->slot.id == SG_INVALID_ID));
- buf->slot.id = res.id;
- buf->slot.state = SG_RESOURCESTATE_ALLOC;
- }
- return res;
- }
- sg_image sg_alloc_image() {
- sg_image res;
- res.id = _sg_pool_alloc_id(&_sg.pools.image_pool);
- if (res.id != SG_INVALID_ID) {
- _sg_image* img = _sg_image_at(&_sg.pools, res.id);
- SOKOL_ASSERT(img && (img->slot.state == SG_RESOURCESTATE_INITIAL) && (img->slot.id == SG_INVALID_ID));
- img->slot.id = res.id;
- img->slot.state = SG_RESOURCESTATE_ALLOC;
- }
- return res;
- }
- sg_shader sg_alloc_shader() {
- sg_shader res;
- res.id = _sg_pool_alloc_id(&_sg.pools.shader_pool);
- if (res.id != SG_INVALID_ID) {
- _sg_shader* shd = _sg_shader_at(&_sg.pools, res.id);
- SOKOL_ASSERT(shd && (shd->slot.state == SG_RESOURCESTATE_INITIAL) && (shd->slot.id == SG_INVALID_ID));
- shd->slot.id = res.id;
- shd->slot.state = SG_RESOURCESTATE_ALLOC;
- }
- return res;
- }
- sg_pipeline sg_alloc_pipeline() {
- sg_pipeline res;
- res.id = _sg_pool_alloc_id(&_sg.pools.pipeline_pool);
- if (res.id != SG_INVALID_ID) {
- _sg_pipeline* pip = _sg_pipeline_at(&_sg.pools, res.id);
- SOKOL_ASSERT(pip && (pip->slot.state == SG_RESOURCESTATE_INITIAL) && (pip->slot.id == SG_INVALID_ID));
- pip->slot.id = res.id;
- pip->slot.state = SG_RESOURCESTATE_ALLOC;
- }
- return res;
- }
- sg_pass sg_alloc_pass() {
- sg_pass res;
- res.id = _sg_pool_alloc_id(&_sg.pools.pass_pool);
- if (res.id != SG_INVALID_ID) {
- _sg_pass* pass = _sg_pass_at(&_sg.pools, res.id);
- SOKOL_ASSERT(pass && (pass->slot.state == SG_RESOURCESTATE_INITIAL) && (pass->slot.id == SG_INVALID_ID));
- pass->slot.id = res.id;
- pass->slot.state = SG_RESOURCESTATE_ALLOC;
- }
- return res;
- }
- /*-- initialize an allocated resource ----------------------------------------*/
- void sg_init_buffer(sg_buffer buf_id, const sg_buffer_desc* desc) {
- SOKOL_ASSERT(buf_id.id != SG_INVALID_ID && desc);
- _sg_buffer* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
- SOKOL_ASSERT(buf && buf->slot.state == SG_RESOURCESTATE_ALLOC);
- if (_sg_validate_buffer_desc(desc)) {
- _sg_create_buffer(buf, desc);
- }
- else {
- buf->slot.state = SG_RESOURCESTATE_FAILED;
- }
- SOKOL_ASSERT((buf->slot.state == SG_RESOURCESTATE_VALID)||(buf->slot.state == SG_RESOURCESTATE_FAILED));
- }
- void sg_init_image(sg_image img_id, const sg_image_desc* desc) {
- SOKOL_ASSERT(img_id.id != SG_INVALID_ID && desc);
- _sg_image* img = _sg_lookup_image(&_sg.pools, img_id.id);
- SOKOL_ASSERT(img && img->slot.state == SG_RESOURCESTATE_ALLOC);
- if (_sg_validate_image_desc(desc)) {
- _sg_create_image(img, desc);
- }
- else {
- img->slot.state = SG_RESOURCESTATE_FAILED;
- }
- SOKOL_ASSERT((img->slot.state == SG_RESOURCESTATE_VALID)||(img->slot.state == SG_RESOURCESTATE_FAILED));
- }
- void sg_init_shader(sg_shader shd_id, const sg_shader_desc* desc) {
- SOKOL_ASSERT(shd_id.id != SG_INVALID_ID && desc);
- _sg_shader* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
- SOKOL_ASSERT(shd && shd->slot.state == SG_RESOURCESTATE_ALLOC);
- if (_sg_validate_shader_desc(desc)) {
- _sg_create_shader(shd, desc);
- }
- else {
- shd->slot.state = SG_RESOURCESTATE_FAILED;
- }
- SOKOL_ASSERT((shd->slot.state == SG_RESOURCESTATE_VALID)||(shd->slot.state == SG_RESOURCESTATE_FAILED));
- }
- void sg_init_pipeline(sg_pipeline pip_id, const sg_pipeline_desc* desc) {
- SOKOL_ASSERT(pip_id.id != SG_INVALID_ID && desc);
- _sg_pipeline* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
- SOKOL_ASSERT(pip && pip->slot.state == SG_RESOURCESTATE_ALLOC);
- if (_sg_validate_pipeline_desc(desc)) {
- _sg_shader* shd = _sg_lookup_shader(&_sg.pools, desc->shader.id);
- SOKOL_ASSERT(shd && shd->slot.state == SG_RESOURCESTATE_VALID);
- _sg_create_pipeline(pip, shd, desc);
- }
- else {
- pip->slot.state = SG_RESOURCESTATE_FAILED;
- }
- SOKOL_ASSERT((pip->slot.state == SG_RESOURCESTATE_VALID)||(pip->slot.state == SG_RESOURCESTATE_FAILED));
- }
- void sg_init_pass(sg_pass pass_id, const sg_pass_desc* desc) {
- SOKOL_ASSERT(pass_id.id != SG_INVALID_ID && desc);
- _sg_pass* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
- SOKOL_ASSERT(pass && pass->slot.state == SG_RESOURCESTATE_ALLOC);
- if (_sg_validate_pass_desc(desc)) {
- /* lookup pass attachment image pointers */
- _sg_image* att_imgs[SG_MAX_COLOR_ATTACHMENTS + 1];
- for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
- if (desc->color_attachments[i].image.id) {
- att_imgs[i] = _sg_lookup_image(&_sg.pools, desc->color_attachments[i].image.id);
- SOKOL_ASSERT(att_imgs[i] && att_imgs[i]->slot.state == SG_RESOURCESTATE_VALID);
- }
- else {
- att_imgs[i] = 0;
- }
- }
- const int ds_att_index = SG_MAX_COLOR_ATTACHMENTS;
- if (desc->depth_stencil_attachment.image.id) {
- att_imgs[ds_att_index] = _sg_lookup_image(&_sg.pools, desc->depth_stencil_attachment.image.id);
- SOKOL_ASSERT(att_imgs[ds_att_index] && att_imgs[ds_att_index]->slot.state == SG_RESOURCESTATE_VALID);
- }
- else {
- att_imgs[ds_att_index] = 0;
- }
- _sg_create_pass(pass, att_imgs, desc);
- }
- else {
- pass->slot.state = SG_RESOURCESTATE_FAILED;
- }
- SOKOL_ASSERT((pass->slot.state == SG_RESOURCESTATE_VALID)||(pass->slot.state == SG_RESOURCESTATE_FAILED));
- }
- /*-- set allocated resource to failed state ----------------------------------*/
- void sg_fail_buffer(sg_buffer buf_id) {
- SOKOL_ASSERT(buf_id.id != SG_INVALID_ID);
- _sg_buffer* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
- SOKOL_ASSERT(buf && buf->slot.state == SG_RESOURCESTATE_ALLOC);
- buf->slot.state = SG_RESOURCESTATE_FAILED;
- }
- void sg_fail_image(sg_image img_id) {
- SOKOL_ASSERT(img_id.id != SG_INVALID_ID);
- _sg_image* img = _sg_lookup_image(&_sg.pools, img_id.id);
- SOKOL_ASSERT(img && img->slot.state == SG_RESOURCESTATE_ALLOC);
- img->slot.state = SG_RESOURCESTATE_FAILED;
- }
- void sg_fail_shader(sg_shader shd_id) {
- SOKOL_ASSERT(shd_id.id != SG_INVALID_ID);
- _sg_shader* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
- SOKOL_ASSERT(shd && shd->slot.state == SG_RESOURCESTATE_ALLOC);
- shd->slot.state = SG_RESOURCESTATE_FAILED;
- }
- void sg_fail_pipeline(sg_pipeline pip_id) {
- SOKOL_ASSERT(pip_id.id != SG_INVALID_ID);
- _sg_pipeline* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
- SOKOL_ASSERT(pip && pip->slot.state == SG_RESOURCESTATE_ALLOC);
- pip->slot.state = SG_RESOURCESTATE_FAILED;
- }
- void sg_fail_pass(sg_pass pass_id) {
- SOKOL_ASSERT(pass_id.id != SG_INVALID_ID);
- _sg_pass* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
- SOKOL_ASSERT(pass && pass->slot.state == SG_RESOURCESTATE_ALLOC);
- pass->slot.state = SG_RESOURCESTATE_FAILED;
- }
- /*-- get resource state */
- sg_resource_state sg_query_buffer_state(sg_buffer buf_id) {
- if (buf_id.id != SG_INVALID_ID) {
- _sg_buffer* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
- if (buf) {
- return buf->slot.state;
- }
- }
- return SG_RESOURCESTATE_INVALID;
- }
- sg_resource_state sg_query_image_state(sg_image img_id) {
- if (img_id.id != SG_INVALID_ID) {
- _sg_image* img = _sg_lookup_image(&_sg.pools, img_id.id);
- if (img) {
- return img->slot.state;
- }
- }
- return SG_RESOURCESTATE_INVALID;
- }
- sg_resource_state sg_query_shader_state(sg_shader shd_id) {
- if (shd_id.id != SG_INVALID_ID) {
- _sg_shader* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
- if (shd) {
- return shd->slot.state;
- }
- }
- return SG_RESOURCESTATE_INVALID;
- }
- sg_resource_state sg_query_pipeline_state(sg_pipeline pip_id) {
- if (pip_id.id != SG_INVALID_ID) {
- _sg_pipeline* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
- if (pip) {
- return pip->slot.state;
- }
- }
- return SG_RESOURCESTATE_INVALID;
- }
- sg_resource_state sg_query_pass_state(sg_pass pass_id) {
- if (pass_id.id != SG_INVALID_ID) {
- _sg_pass* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
- if (pass) {
- return pass->slot.state;
- }
- }
- return SG_RESOURCESTATE_INVALID;
- }
- /*-- allocate and initialize resource ----------------------------------------*/
- sg_buffer sg_make_buffer(const sg_buffer_desc* desc) {
- SOKOL_ASSERT(desc);
- sg_buffer buf_id = sg_alloc_buffer();
- if (buf_id.id != SG_INVALID_ID) {
- sg_init_buffer(buf_id, desc);
- }
- else {
- SOKOL_LOG("buffer pool exhausted!");
- }
- return buf_id;
- }
- sg_image sg_make_image(const sg_image_desc* desc) {
- SOKOL_ASSERT(desc);
- sg_image img_id = sg_alloc_image();
- if (img_id.id != SG_INVALID_ID) {
- sg_init_image(img_id, desc);
- }
- else {
- SOKOL_LOG("image pool exhausted!");
- }
- return img_id;
- }
- sg_shader sg_make_shader(const sg_shader_desc* desc) {
- SOKOL_ASSERT(desc);
- sg_shader shd_id = sg_alloc_shader();
- if (shd_id.id != SG_INVALID_ID) {
- sg_init_shader(shd_id, desc);
- }
- else {
- SOKOL_LOG("shader pool exhausted!");
- }
- return shd_id;
- }
- sg_pipeline sg_make_pipeline(const sg_pipeline_desc* desc) {
- SOKOL_ASSERT(desc);
- sg_pipeline pip_id = sg_alloc_pipeline();
- if (pip_id.id != SG_INVALID_ID) {
- sg_init_pipeline(pip_id, desc);
- }
- else {
- SOKOL_LOG("pipeline pool exhausted!");
- }
- return pip_id;
- }
- sg_pass sg_make_pass(const sg_pass_desc* desc) {
- SOKOL_ASSERT(desc);
- sg_pass pass_id = sg_alloc_pass();
- if (pass_id.id != SG_INVALID_ID) {
- sg_init_pass(pass_id, desc);
- }
- else {
- SOKOL_LOG("pass pool exhausted!");
- }
- return pass_id;
- }
- /*-- destroy resource --------------------------------------------------------*/
- void sg_destroy_buffer(sg_buffer buf_id) {
- _sg_buffer* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
- if (buf) {
- _sg_destroy_buffer(buf);
- _sg_pool_free_id(&_sg.pools.buffer_pool, buf_id.id);
- }
- }
- void sg_destroy_image(sg_image img_id) {
- _sg_image* img = _sg_lookup_image(&_sg.pools, img_id.id);
- if (img) {
- _sg_destroy_image(img);
- _sg_pool_free_id(&_sg.pools.image_pool, img_id.id);
- }
- }
- void sg_destroy_shader(sg_shader shd_id) {
- _sg_shader* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
- if (shd) {
- _sg_destroy_shader(shd);
- _sg_pool_free_id(&_sg.pools.shader_pool, shd_id.id);
- }
- }
- void sg_destroy_pipeline(sg_pipeline pip_id) {
- _sg_pipeline* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
- if (pip) {
- _sg_destroy_pipeline(pip);
- _sg_pool_free_id(&_sg.pools.pipeline_pool, pip_id.id);
- }
- }
- void sg_destroy_pass(sg_pass pass_id) {
- _sg_pass* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
- if (pass) {
- _sg_destroy_pass(pass);
- _sg_pool_free_id(&_sg.pools.pass_pool, pass_id.id);
- }
- }
- void sg_begin_default_pass(const sg_pass_action* pass_action, int width, int height) {
- SOKOL_ASSERT(pass_action);
- SOKOL_ASSERT((pass_action->_start_canary == 0) && (pass_action->_end_canary == 0));
- sg_pass_action pa;
- _sg_resolve_default_pass_action(pass_action, &pa);
- _sg.cur_pass.id = SG_INVALID_ID;
- _sg.pass_valid = true;
- _sg_begin_pass(0, &pa, width, height);
- }
- void sg_begin_pass(sg_pass pass_id, const sg_pass_action* pass_action) {
- SOKOL_ASSERT(pass_action);
- SOKOL_ASSERT((pass_action->_start_canary == 0) && (pass_action->_end_canary == 0));
- _sg.cur_pass = pass_id;
- _sg_pass* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
- if (pass && _sg_validate_begin_pass(pass)) {
- _sg.pass_valid = true;
- sg_pass_action pa;
- _sg_resolve_default_pass_action(pass_action, &pa);
- const int w = pass->color_atts[0].image->width;
- const int h = pass->color_atts[0].image->height;
- _sg_begin_pass(pass, &pa, w, h);
- }
- else {
- _sg.pass_valid = false;
- }
- }
- void sg_apply_viewport(int x, int y, int width, int height, bool origin_top_left) {
- if (!_sg.pass_valid) {
- return;
- }
- _sg_apply_viewport(x, y, width, height, origin_top_left);
- }
- void sg_apply_scissor_rect(int x, int y, int width, int height, bool origin_top_left) {
- if (!_sg.pass_valid) {
- return;
- }
- _sg_apply_scissor_rect(x, y, width, height, origin_top_left);
- }
- void sg_apply_draw_state(const sg_draw_state* ds) {
- SOKOL_ASSERT(ds);
- SOKOL_ASSERT((ds->_start_canary==0) && (ds->_end_canary==0));
- if (!_sg_validate_draw_state(ds)) {
- _sg.next_draw_valid = false;
- return;
- }
- if (!_sg.pass_valid) {
- return;
- }
- _sg.next_draw_valid = true;
- _sg.cur_pipeline = ds->pipeline;
- /* lookup resource pointers, resources which are not in SG_RESOURCESTATE_VALID
- are not a fatal error, but supress the following drawcalls, this is to
- allow for simple asynchronous resource setup
- */
- _sg_pipeline* pip = _sg_lookup_pipeline(&_sg.pools, ds->pipeline.id);
- SOKOL_ASSERT(pip);
- _sg.next_draw_valid &= (SG_RESOURCESTATE_VALID == pip->slot.state);
- SOKOL_ASSERT(pip->shader && (pip->shader->slot.id == pip->shader_id.id));
- _sg_buffer* vbs[SG_MAX_SHADERSTAGE_BUFFERS] = { 0 };
- int num_vbs = 0;
- for (int i = 0; i < SG_MAX_SHADERSTAGE_BUFFERS; i++, num_vbs++) {
- if (ds->vertex_buffers[i].id) {
- vbs[i] = _sg_lookup_buffer(&_sg.pools, ds->vertex_buffers[i].id);
- SOKOL_ASSERT(vbs[i]);
- _sg.next_draw_valid &= (SG_RESOURCESTATE_VALID == vbs[i]->slot.state);
- }
- else {
- break;
- }
- }
- _sg_buffer* ib = 0;
- if (ds->index_buffer.id) {
- ib = _sg_lookup_buffer(&_sg.pools, ds->index_buffer.id);
- SOKOL_ASSERT(ib);
- _sg.next_draw_valid &= (SG_RESOURCESTATE_VALID == ib->slot.state);
- }
- _sg_image* vs_imgs[SG_MAX_SHADERSTAGE_IMAGES] = { 0 };
- int num_vs_imgs = 0;
- for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++, num_vs_imgs++) {
- if (ds->vs_images[i].id) {
- vs_imgs[i] = _sg_lookup_image(&_sg.pools, ds->vs_images[i].id);
- SOKOL_ASSERT(vs_imgs[i]);
- _sg.next_draw_valid &= (SG_RESOURCESTATE_VALID == vs_imgs[i]->slot.state);
- }
- else {
- break;
- }
- }
- _sg_image* fs_imgs[SG_MAX_SHADERSTAGE_IMAGES] = { 0 };
- int num_fs_imgs = 0;
- for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++, num_fs_imgs++) {
- if (ds->fs_images[i].id) {
- fs_imgs[i] = _sg_lookup_image(&_sg.pools, ds->fs_images[i].id);
- SOKOL_ASSERT(fs_imgs[i]);
- _sg.next_draw_valid &= (SG_RESOURCESTATE_VALID == fs_imgs[i]->slot.state);
- }
- else {
- break;
- }
- }
- if (_sg.next_draw_valid) {
- _sg_apply_draw_state(pip, vbs, num_vbs, ib, vs_imgs, num_vs_imgs, fs_imgs, num_fs_imgs);
- }
- }
- void sg_apply_uniform_block(sg_shader_stage stage, int ub_index, const void* data, int num_bytes) {
- SOKOL_ASSERT((stage == SG_SHADERSTAGE_VS) || (stage == SG_SHADERSTAGE_FS));
- SOKOL_ASSERT((ub_index >= 0) && (ub_index < SG_MAX_SHADERSTAGE_UBS));
- SOKOL_ASSERT(data && (num_bytes > 0));
- if (!_sg_validate_apply_uniform_block(stage, ub_index, data, num_bytes)) {
- _sg.next_draw_valid = false;
- return;
- }
- if (!(_sg.pass_valid && _sg.next_draw_valid)) {
- return;
- }
- _sg_apply_uniform_block(stage, ub_index, data, num_bytes);
- }
- void sg_draw(int base_element, int num_elements, int num_instances) {
- if (!(_sg.pass_valid && _sg.next_draw_valid)) {
- return;
- }
- _sg_draw(base_element, num_elements, num_instances);
- }
- void sg_end_pass() {
- if (!_sg.pass_valid) {
- return;
- }
- _sg_end_pass();
- _sg.cur_pass.id = SG_INVALID_ID;
- _sg.cur_pipeline.id = SG_INVALID_ID;
- _sg.pass_valid = false;
- }
- void sg_commit() {
- _sg_commit();
- _sg.frame_index++;
- }
- void sg_reset_state_cache() {
- _sg_reset_state_cache();
- }
- void sg_update_buffer(sg_buffer buf_id, const void* data, int num_bytes) {
- if (num_bytes == 0) {
- return;
- }
- _sg_buffer* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
- if (!(buf && buf->slot.state == SG_RESOURCESTATE_VALID)) {
- return;
- }
- if (_sg_validate_update_buffer(buf, data, num_bytes)) {
- SOKOL_ASSERT(buf->upd_frame_index != _sg.frame_index);
- _sg_update_buffer(buf, data, num_bytes);
- buf->upd_frame_index = _sg.frame_index;
- }
- }
- void sg_update_image(sg_image img_id, const sg_image_content* data) {
- _sg_image* img = _sg_lookup_image(&_sg.pools, img_id.id);
- if (!(img && img->slot.state == SG_RESOURCESTATE_VALID)) {
- return;
- }
- if (_sg_validate_update_image(img, data)) {
- SOKOL_ASSERT(img->upd_frame_index != _sg.frame_index);
- _sg_update_image(img, data);
- img->upd_frame_index = _sg.frame_index;
- }
- }
- #ifdef __cplusplus
- } /* extern "C" */
- #endif
- #endif /* SOKOL_IMPL */
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