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- #if defined(SOKOL_IMPL) && !defined(SOKOL_IMGUI_IMPL)
- #define SOKOL_IMGUI_IMPL
- #endif
- #ifndef SOKOL_IMGUI_INCLUDED
- /*
- sokol_imgui.h -- drop-in Dear ImGui renderer/event-handler for sokol_gfx.h
- Project URL: https://github.com/floooh/sokol
- Do this:
- #define SOKOL_IMPL or
- #define SOKOL_IMGUI_IMPL
- before you include this file in *one* C or C++ file to create the
- implementation.
- NOTE that the implementation can be compiled either as C++ or as C.
- When compiled as C++, sokol_imgui.h will directly call into the
- Dear ImGui C++ API. When compiled as C, sokol_imgui.h will call
- cimgui.h functions instead.
- NOTE that the formerly separate header sokol_cimgui.h has been
- merged into sokol_imgui.h
- The following defines are used by the implementation to select the
- platform-specific embedded shader code (these are the same defines as
- used by sokol_gfx.h and sokol_app.h):
- SOKOL_GLCORE
- SOKOL_GLES3
- SOKOL_D3D11
- SOKOL_METAL
- SOKOL_WGPU
- Optionally provide the following configuration define both before including the
- the declaration and implementation:
- SOKOL_IMGUI_NO_SOKOL_APP - don't depend on sokol_app.h (see below for details)
- Optionally provide the following macros before including the implementation
- to override defaults:
- SOKOL_ASSERT(c) - your own assert macro (default: assert(c))
- SOKOL_IMGUI_API_DECL- public function declaration prefix (default: extern)
- SOKOL_API_DECL - same as SOKOL_IMGUI_API_DECL
- SOKOL_API_IMPL - public function implementation prefix (default: -)
- If sokol_imgui.h is compiled as a DLL, define the following before
- including the declaration or implementation:
- SOKOL_DLL
- On Windows, SOKOL_DLL will define SOKOL_IMGUI_API_DECL as __declspec(dllexport)
- or __declspec(dllimport) as needed.
- Include the following headers before sokol_imgui.h (both before including
- the declaration and implementation):
- sokol_gfx.h
- sokol_app.h (except SOKOL_IMGUI_NO_SOKOL_APP)
- Additionally, include the following headers before including the
- implementation:
- If the implementation is compiled as C++:
- imgui.h
- If the implementation is compiled as C:
- cimgui.h
- When compiling as C, you can override the Dear ImGui C bindings prefix
- via the define SOKOL_IMGUI_CPREFIX before including the sokol_imgui.h
- implementation:
- #define SOKOL_IMGUI_IMPL
- #define SOKOL_IMGUI_CPREFIX ImGui_
- #include "sokol_imgui.h"
- Note that the default prefix is 'ig'.
- FEATURE OVERVIEW:
- =================
- sokol_imgui.h implements the initialization, rendering and event-handling
- code for Dear ImGui (https://github.com/ocornut/imgui) on top of
- sokol_gfx.h and (optionally) sokol_app.h.
- The sokol_app.h dependency is optional and used for input event handling.
- If you only use sokol_gfx.h but not sokol_app.h in your application,
- define SOKOL_IMGUI_NO_SOKOL_APP before including the implementation
- of sokol_imgui.h, this will remove any dependency to sokol_app.h, but
- you must feed input events into Dear ImGui yourself.
- sokol_imgui.h is not thread-safe, all calls must be made from the
- same thread where sokol_gfx.h is running.
- HOWTO:
- ======
- --- To initialize sokol-imgui, call:
- simgui_setup(const simgui_desc_t* desc)
- This will initialize Dear ImGui and create sokol-gfx resources
- (two buffers for vertices and indices, a font texture and a pipeline-
- state-object).
- Use the following simgui_desc_t members to configure behaviour:
- int max_vertices
- The maximum number of vertices used for UI rendering, default is 65536.
- sokol-imgui will use this to compute the size of the vertex-
- and index-buffers allocated via sokol_gfx.h
- sg_pixel_format color_format
- The color pixel format of the render pass where the UI
- will be rendered. The default (0) matches sokol_gfx.h's
- default pass.
- sg_pixel_format depth_format
- The depth-buffer pixel format of the render pass where
- the UI will be rendered. The default (0) matches
- sokol_gfx.h's default pass depth format.
- int sample_count
- The MSAA sample-count of the render pass where the UI
- will be rendered. The default (0) matches sokol_gfx.h's
- default pass sample count.
- const char* ini_filename
- Sets this path as ImGui::GetIO().IniFilename where ImGui will store
- and load UI persistency data. By default this is 0, so that Dear ImGui
- will not preserve state between sessions (and also won't do
- any filesystem calls). Also see the ImGui functions:
- - LoadIniSettingsFromMemory()
- - SaveIniSettingsFromMemory()
- These functions give you explicit control over loading and saving
- UI state while using your own filesystem wrapper functions (in this
- case keep simgui_desc.ini_filename zero)
- bool no_default_font
- Set this to true if you don't want to use ImGui's default
- font. In this case you need to initialize the font
- yourself after simgui_setup() is called.
- bool disable_paste_override
- If set to true, sokol_imgui.h will not 'emulate' a Dear Imgui
- clipboard paste action on SAPP_EVENTTYPE_CLIPBOARD_PASTED event.
- This is mainly a hack/workaround to allow external workarounds
- for making copy/paste work on the web platform. In general,
- copy/paste support isn't properly fleshed out in sokol_imgui.h yet.
- bool disable_set_mouse_cursor
- If true, sokol_imgui.h will not control the mouse cursor type
- by calling sapp_set_mouse_cursor().
- bool disable_windows_resize_from_edges
- If true, windows can only be resized from the bottom right corner.
- The default is false, meaning windows can be resized from edges.
- bool write_alpha_channel
- Set this to true if you want alpha values written to the
- framebuffer. By default this behavior is disabled to prevent
- undesired behavior on platforms like the web where the canvas is
- always alpha-blended with the background.
- simgui_allocator_t allocator
- Used to override memory allocation functions. See further below
- for details.
- simgui_logger_t logger
- A user-provided logging callback. Note that without logging
- callback, sokol-imgui will be completely silent!
- See the section about ERROR REPORTING AND LOGGING below
- for more details.
- --- At the start of a frame, call:
- simgui_new_frame(&(simgui_frame_desc_t){
- .width = ...,
- .height = ...,
- .delta_time = ...,
- .dpi_scale = ...
- });
- 'width' and 'height' are the dimensions of the rendering surface,
- passed to ImGui::GetIO().DisplaySize.
- 'delta_time' is the frame duration passed to ImGui::GetIO().DeltaTime.
- 'dpi_scale' is the current DPI scale factor, if this is left zero-initialized,
- 1.0f will be used instead. Typical values for dpi_scale are >= 1.0f.
- For example, if you're using sokol_app.h and render to the default framebuffer:
- simgui_new_frame(&(simgui_frame_desc_t){
- .width = sapp_width(),
- .height = sapp_height(),
- .delta_time = sapp_frame_duration(),
- .dpi_scale = sapp_dpi_scale()
- });
- --- at the end of the frame, before the sg_end_pass() where you
- want to render the UI, call:
- simgui_render()
- This will first call ImGui::Render(), and then render ImGui's draw list
- through sokol_gfx.h
- --- if you're using sokol_app.h, from inside the sokol_app.h event callback,
- call:
- bool simgui_handle_event(const sapp_event* ev);
- The return value is the value of ImGui::GetIO().WantCaptureKeyboard,
- if this is true, you might want to skip keyboard input handling
- in your own event handler.
- If you want to use the ImGui functions for checking if a key is pressed
- (e.g. ImGui::IsKeyPressed()) the following helper function to map
- an sapp_keycode to an ImGuiKey value may be useful:
- int simgui_map_keycode(sapp_keycode c);
- Note that simgui_map_keycode() can be called outside simgui_setup()/simgui_shutdown().
- --- finally, on application shutdown, call
- simgui_shutdown()
- ON USER-PROVIDED IMAGES AND SAMPLERS
- ====================================
- To render your own images via ImGui::Image() you need to create a Dear ImGui
- compatible texture handle (ImTextureID) from a sokol-gfx image handle
- or optionally an image handle and a compatible sampler handle.
- To create a ImTextureID from a sokol-gfx image handle, call:
- sg_image img= ...;
- ImTextureID imtex_id = simgui_imtextureid(img);
- Since no sampler is provided, such a texture handle will use a default
- sampler with nearest filtering and clamp-to-edge.
- If you need to render with a different sampler, do this instead:
- sg_image img = ...;
- sg_sampler smp = ...;
- ImTextureID imtex_id = simgui_imtextureid_with_sampler(img, smp);
- You don't need to 'release' the ImTextureID handle, the ImTextureID
- bits is simply a combination of the sg_image and sg_sampler bits.
- Once you have constructed an ImTextureID handle via simgui_imtextureid()
- or simgui_imtextureid_with_sampler(), it used in the ImGui::Image()
- call like this:
- ImGui::Image(imtex_id, ...);
- To extract the sg_image and sg_sampler handle from an ImTextureID:
- sg_image img = simgui_image_from_imtextureid(imtex_id);
- sg_sampler smp = simgui_sampler_from_imtextureid(imtex_id);
- MEMORY ALLOCATION OVERRIDE
- ==========================
- You can override the memory allocation functions at initialization time
- like this:
- void* my_alloc(size_t size, void* user_data) {
- return malloc(size);
- }
- void my_free(void* ptr, void* user_data) {
- free(ptr);
- }
- ...
- simgui_setup(&(simgui_desc_t){
- // ...
- .allocator = {
- .alloc_fn = my_alloc,
- .free_fn = my_free,
- .user_data = ...;
- }
- });
- ...
- If no overrides are provided, malloc and free will be used.
- This only affects memory allocation calls done by sokol_imgui.h
- itself though, not any allocations in Dear ImGui.
- ERROR REPORTING AND LOGGING
- ===========================
- To get any logging information at all you need to provide a logging callback in the setup call
- the easiest way is to use sokol_log.h:
- #include "sokol_log.h"
- simgui_setup(&(simgui_desc_t){
- .logger.func = slog_func
- });
- To override logging with your own callback, first write a logging function like this:
- void my_log(const char* tag, // e.g. 'simgui'
- uint32_t log_level, // 0=panic, 1=error, 2=warn, 3=info
- uint32_t log_item_id, // SIMGUI_LOGITEM_*
- const char* message_or_null, // a message string, may be nullptr in release mode
- uint32_t line_nr, // line number in sokol_imgui.h
- const char* filename_or_null, // source filename, may be nullptr in release mode
- void* user_data)
- {
- ...
- }
- ...and then setup sokol-imgui like this:
- simgui_setup(&(simgui_desc_t){
- .logger = {
- .func = my_log,
- .user_data = my_user_data,
- }
- });
- The provided logging function must be reentrant (e.g. be callable from
- different threads).
- If you don't want to provide your own custom logger it is highly recommended to use
- the standard logger in sokol_log.h instead, otherwise you won't see any warnings or
- errors.
- IMGUI EVENT HANDLING
- ====================
- You can call these functions from your platform's events to handle ImGui events
- when SOKOL_IMGUI_NO_SOKOL_APP is defined.
- E.g. mouse position events can be dispatched like this:
- simgui_add_mouse_pos_event(100, 200);
- For adding key events, you're responsible to map your own key codes to ImGuiKey
- values and pass those as int:
- simgui_add_key_event(imgui_key, true);
- Take note that modifiers (shift, ctrl, etc.) must be updated manually.
- If sokol_app is being used, ImGui events are handled for you.
- LICENSE
- =======
- zlib/libpng license
- Copyright (c) 2018 Andre Weissflog
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the
- use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software in a
- product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not
- be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source
- distribution.
- */
- #define SOKOL_IMGUI_INCLUDED (1)
- #include <stdint.h>
- #include <stdbool.h>
- #include <stddef.h> // size_t
- #if !defined(SOKOL_GFX_INCLUDED)
- #error "Please include sokol_gfx.h before sokol_imgui.h"
- #endif
- #if !defined(SOKOL_IMGUI_NO_SOKOL_APP) && !defined(SOKOL_APP_INCLUDED)
- #error "Please include sokol_app.h before sokol_imgui.h"
- #endif
- #if defined(SOKOL_API_DECL) && !defined(SOKOL_IMGUI_API_DECL)
- #define SOKOL_IMGUI_API_DECL SOKOL_API_DECL
- #endif
- #ifndef SOKOL_IMGUI_API_DECL
- #if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_IMGUI_IMPL)
- #define SOKOL_IMGUI_API_DECL __declspec(dllexport)
- #elif defined(_WIN32) && defined(SOKOL_DLL)
- #define SOKOL_IMGUI_API_DECL __declspec(dllimport)
- #else
- #define SOKOL_IMGUI_API_DECL extern
- #endif
- #endif
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*
- simgui_log_item
- An enum with a unique item for each log message, warning, error
- and validation layer message.
- */
- #define _SIMGUI_LOG_ITEMS \
- _SIMGUI_LOGITEM_XMACRO(OK, "Ok") \
- _SIMGUI_LOGITEM_XMACRO(MALLOC_FAILED, "memory allocation failed") \
- #define _SIMGUI_LOGITEM_XMACRO(item,msg) SIMGUI_LOGITEM_##item,
- typedef enum simgui_log_item_t {
- _SIMGUI_LOG_ITEMS
- } simgui_log_item_t;
- #undef _SIMGUI_LOGITEM_XMACRO
- /*
- simgui_allocator_t
- Used in simgui_desc_t to provide custom memory-alloc and -free functions
- to sokol_imgui.h. If memory management should be overridden, both the
- alloc_fn and free_fn function must be provided (e.g. it's not valid to
- override one function but not the other).
- */
- typedef struct simgui_allocator_t {
- void* (*alloc_fn)(size_t size, void* user_data);
- void (*free_fn)(void* ptr, void* user_data);
- void* user_data;
- } simgui_allocator_t;
- /*
- simgui_logger
- Used in simgui_desc_t to provide a logging function. Please be aware
- that without logging function, sokol-imgui will be completely
- silent, e.g. it will not report errors, warnings and
- validation layer messages. For maximum error verbosity,
- compile in debug mode (e.g. NDEBUG *not* defined) and install
- a logger (for instance the standard logging function from sokol_log.h).
- */
- typedef struct simgui_logger_t {
- void (*func)(
- const char* tag, // always "simgui"
- uint32_t log_level, // 0=panic, 1=error, 2=warning, 3=info
- uint32_t log_item_id, // SIMGUI_LOGITEM_*
- const char* message_or_null, // a message string, may be nullptr in release mode
- uint32_t line_nr, // line number in sokol_imgui.h
- const char* filename_or_null, // source filename, may be nullptr in release mode
- void* user_data);
- void* user_data;
- } simgui_logger_t;
- typedef struct simgui_desc_t {
- int max_vertices; // default: 65536
- sg_pixel_format color_format;
- sg_pixel_format depth_format;
- int sample_count;
- const char* ini_filename;
- bool no_default_font;
- bool disable_paste_override; // if true, don't send Ctrl-V on EVENTTYPE_CLIPBOARD_PASTED
- bool disable_set_mouse_cursor; // if true, don't control the mouse cursor type via sapp_set_mouse_cursor()
- bool disable_windows_resize_from_edges; // if true, only resize edges from the bottom right corner
- bool write_alpha_channel; // if true, alpha values get written into the framebuffer
- simgui_allocator_t allocator; // optional memory allocation overrides (default: malloc/free)
- simgui_logger_t logger; // optional log function override
- } simgui_desc_t;
- typedef struct simgui_frame_desc_t {
- int width;
- int height;
- double delta_time;
- float dpi_scale;
- } simgui_frame_desc_t;
- typedef struct simgui_font_tex_desc_t {
- sg_filter min_filter;
- sg_filter mag_filter;
- } simgui_font_tex_desc_t;
- SOKOL_IMGUI_API_DECL void simgui_setup(const simgui_desc_t* desc);
- SOKOL_IMGUI_API_DECL void simgui_new_frame(const simgui_frame_desc_t* desc);
- SOKOL_IMGUI_API_DECL void simgui_render(void);
- SOKOL_IMGUI_API_DECL uint64_t simgui_imtextureid(sg_image img);
- SOKOL_IMGUI_API_DECL uint64_t simgui_imtextureid_with_sampler(sg_image img, sg_sampler smp);
- SOKOL_IMGUI_API_DECL sg_image simgui_image_from_imtextureid(uint64_t imtex_id);
- SOKOL_IMGUI_API_DECL sg_sampler simgui_sampler_from_imtextureid(uint64_t imtex_id);
- SOKOL_IMGUI_API_DECL void simgui_add_focus_event(bool focus);
- SOKOL_IMGUI_API_DECL void simgui_add_mouse_pos_event(float x, float y);
- SOKOL_IMGUI_API_DECL void simgui_add_touch_pos_event(float x, float y);
- SOKOL_IMGUI_API_DECL void simgui_add_mouse_button_event(int mouse_button, bool down);
- SOKOL_IMGUI_API_DECL void simgui_add_mouse_wheel_event(float wheel_x, float wheel_y);
- SOKOL_IMGUI_API_DECL void simgui_add_key_event(int imgui_key, bool down);
- SOKOL_IMGUI_API_DECL void simgui_add_input_character(uint32_t c);
- SOKOL_IMGUI_API_DECL void simgui_add_input_characters_utf8(const char* c);
- SOKOL_IMGUI_API_DECL void simgui_add_touch_button_event(int mouse_button, bool down);
- #if !defined(SOKOL_IMGUI_NO_SOKOL_APP)
- SOKOL_IMGUI_API_DECL bool simgui_handle_event(const sapp_event* ev);
- SOKOL_IMGUI_API_DECL int simgui_map_keycode(sapp_keycode keycode); // returns ImGuiKey_*
- #endif
- SOKOL_IMGUI_API_DECL void simgui_shutdown(void);
- SOKOL_IMGUI_API_DECL void simgui_create_fonts_texture(const simgui_font_tex_desc_t* desc);
- SOKOL_IMGUI_API_DECL void simgui_destroy_fonts_texture(void);
- #ifdef __cplusplus
- } // extern "C"
- // reference-based equivalents for C++
- inline void simgui_setup(const simgui_desc_t& desc) { return simgui_setup(&desc); }
- inline void simgui_new_frame(const simgui_frame_desc_t& desc) { return simgui_new_frame(&desc); }
- inline void simgui_create_fonts_texture(const simgui_font_tex_desc_t& desc) { return simgui_create_fonts_texture(&desc); }
- #endif
- #endif /* SOKOL_IMGUI_INCLUDED */
- //-- IMPLEMENTATION ------------------------------------------------------------
- #ifdef SOKOL_IMGUI_IMPL
- #define SOKOL_IMGUI_IMPL_INCLUDED (1)
- #ifndef SOKOL_IMGUI_CPREFIX
- #define SOKOL_IMGUI_CPREFIX ig
- #endif
- #define _SIMGUI_CONCAT2(prefix, name) prefix ## name
- #define _SIMGUI_CONCAT(prefix, name) _SIMGUI_CONCAT2(prefix, name)
- #define _SIMGUI_CFUNC(name) _SIMGUI_CONCAT(SOKOL_IMGUI_CPREFIX, name)
- #if defined(SOKOL_MALLOC) || defined(SOKOL_CALLOC) || defined(SOKOL_FREE)
- #error "SOKOL_MALLOC/CALLOC/FREE macros are no longer supported, please use simgui_desc_t.allocator to override memory allocation functions"
- #endif
- #if defined(__cplusplus)
- #if !defined(IMGUI_VERSION)
- #error "Please include imgui.h before the sokol_imgui.h implementation"
- #endif
- #else
- #if !defined(CIMGUI_API)
- #error "Please include cimgui.h before the sokol_imgui.h implementation"
- #endif
- #endif
- #include <string.h> // memset
- #include <stdlib.h> // malloc/free
- #if defined(__EMSCRIPTEN__) && !defined(SOKOL_DUMMY_BACKEND)
- #include <emscripten.h>
- #endif
- #ifndef SOKOL_API_IMPL
- #define SOKOL_API_IMPL
- #endif
- #ifndef SOKOL_DEBUG
- #ifndef NDEBUG
- #define SOKOL_DEBUG
- #endif
- #endif
- #ifndef SOKOL_ASSERT
- #include <assert.h>
- #define SOKOL_ASSERT(c) assert(c)
- #endif
- #ifndef _SOKOL_PRIVATE
- #if defined(__GNUC__) || defined(__clang__)
- #define _SOKOL_PRIVATE __attribute__((unused)) static
- #else
- #define _SOKOL_PRIVATE static
- #endif
- #endif
- #define _SIMGUI_INIT_COOKIE (0xBABEBABE)
- // helper macros and constants
- #define _simgui_def(val, def) (((val) == 0) ? (def) : (val))
- typedef struct {
- ImVec2 disp_size;
- uint8_t _pad_8[8];
- } _simgui_vs_params_t;
- typedef struct {
- uint32_t init_cookie;
- simgui_desc_t desc;
- float cur_dpi_scale;
- sg_buffer vbuf;
- sg_buffer ibuf;
- sg_sampler def_smp; // used as default sampler for user images
- sg_shader def_shd;
- sg_pipeline def_pip;
- // separate shader and pipeline for unfilterable user images
- sg_shader shd_unfilterable;
- sg_pipeline pip_unfilterable;
- sg_range vertices;
- sg_range indices;
- bool is_osx;
- } _simgui_state_t;
- static _simgui_state_t _simgui;
- /*
- Embedded source code compiled with:
- sokol-shdc -i simgui.glsl -o simgui.h -l glsl410:glsl300es:hlsl4:metal_macos:metal_ios:metal_sim:wgsl -b
- (not that for Metal and D3D11 byte code, sokol-shdc must be run
- on macOS and Windows)
- @vs vs
- layout(binding=0) uniform vs_params {
- vec2 disp_size;
- };
- in vec2 position;
- in vec2 texcoord0;
- in vec4 color0;
- out vec2 uv;
- out vec4 color;
- void main() {
- gl_Position = vec4(((position/disp_size)-0.5)*vec2(2.0,-2.0), 0.5, 1.0);
- uv = texcoord0;
- color = color0;
- }
- @end
- @fs fs
- layout(binding=0) uniform texture2D tex;
- layout(binding=0) uniform sampler smp;
- in vec2 uv;
- in vec4 color;
- out vec4 frag_color;
- void main() {
- frag_color = texture(sampler2D(tex, smp), uv) * color;
- }
- @end
- @program simgui vs fs
- */
- #if defined(SOKOL_GLCORE)
- /*
- #version 410
- uniform vec4 vs_params[1];
- layout(location = 0) in vec2 position;
- layout(location = 0) out vec2 uv;
- layout(location = 1) in vec2 texcoord0;
- layout(location = 1) out vec4 color;
- layout(location = 2) in vec4 color0;
- void main()
- {
- gl_Position = vec4(((position / vs_params[0].xy) - vec2(0.5)) * vec2(2.0, -2.0), 0.5, 1.0);
- uv = texcoord0;
- color = color0;
- }
- */
- static const uint8_t _simgui_vs_source_glsl410[383] = {
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- };
- /*
- #version 410
- uniform sampler2D tex_smp;
- layout(location = 0) out vec4 frag_color;
- layout(location = 0) in vec2 uv;
- layout(location = 1) in vec4 color;
- void main()
- {
- frag_color = texture(tex_smp, uv) * color;
- }
- */
- static const uint8_t _simgui_fs_source_glsl410[219] = {
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- };
- #elif defined(SOKOL_GLES3)
- /*
- #version 300 es
- uniform vec4 vs_params[1];
- layout(location = 0) in vec2 position;
- out vec2 uv;
- layout(location = 1) in vec2 texcoord0;
- out vec4 color;
- layout(location = 2) in vec4 color0;
- void main()
- {
- gl_Position = vec4(((position / vs_params[0].xy) - vec2(0.5)) * vec2(2.0, -2.0), 0.5, 1.0);
- uv = texcoord0;
- color = color0;
- }
- */
- static const uint8_t _simgui_vs_source_glsl300es[344] = {
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- 0x72,0x30,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
- };
- /*
- #version 300 es
- precision mediump float;
- precision highp int;
- uniform highp sampler2D tex_smp;
- layout(location = 0) out highp vec4 frag_color;
- in highp vec2 uv;
- in highp vec4 color;
- void main()
- {
- frag_color = texture(tex_smp, uv) * color;
- }
- */
- static const uint8_t _simgui_fs_source_glsl300es[250] = {
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- 0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
- };
- #elif defined(SOKOL_METAL)
- /*
- #include <metal_stdlib>
- #include <simd/simd.h>
- using namespace metal;
- struct vs_params
- {
- float2 disp_size;
- };
- struct main0_out
- {
- float2 uv [[user(locn0)]];
- float4 color [[user(locn1)]];
- float4 gl_Position [[position]];
- };
- struct main0_in
- {
- float2 position [[attribute(0)]];
- float2 texcoord0 [[attribute(1)]];
- float4 color0 [[attribute(2)]];
- };
- vertex main0_out main0(main0_in in [[stage_in]], constant vs_params& _22 [[buffer(0)]])
- {
- main0_out out = {};
- out.gl_Position = float4(((in.position / _22.disp_size) - float2(0.5)) * float2(2.0, -2.0), 0.5, 1.0);
- out.uv = in.texcoord0;
- out.color = in.color0;
- return out;
- }
- */
- static const uint8_t _simgui_vs_bytecode_metal_macos[3116] = {
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- 0x11,0x00,0x00,0x00,0xd4,0x63,0x11,0x40,0x60,0x1c,0x73,0x10,0x42,0xf0,0x3c,0x94,
- 0x33,0x00,0x14,0x63,0x09,0x20,0x08,0x82,0xf0,0x2f,0x80,0x20,0x08,0xc2,0xbf,0x30,
- 0x96,0x00,0x82,0x20,0x08,0x82,0x01,0x08,0x82,0x20,0x08,0x0e,0x33,0x00,0x24,0x73,
- 0x10,0xd7,0x65,0x55,0x34,0x33,0x00,0x04,0x63,0x04,0x20,0x08,0x82,0xf8,0x37,0x46,
- 0x00,0x82,0x20,0x08,0x7f,0x33,0x00,0x00,0xe3,0x0d,0x4c,0x64,0x51,0x40,0x2c,0x0a,
- 0xe8,0x63,0xc1,0x02,0x1f,0x0b,0x16,0xf9,0x0c,0x32,0x04,0xcb,0x33,0xc8,0x10,0x2c,
- 0xd1,0x6c,0xc3,0x52,0x01,0xb3,0x0d,0x41,0x15,0xcc,0x36,0x04,0x83,0x90,0x41,0x40,
- 0x0c,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x5b,0x86,0x20,0xc0,0x03,0x00,0x00,0x00,
- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
- };
- /*
- #include <metal_stdlib>
- #include <simd/simd.h>
- using namespace metal;
- struct main0_out
- {
- float4 frag_color [[color(0)]];
- };
- struct main0_in
- {
- float2 uv [[user(locn0)]];
- float4 color [[user(locn1)]];
- };
- fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler smp [[sampler(0)]])
- {
- main0_out out = {};
- out.frag_color = tex.sample(smp, in.uv) * in.color;
- return out;
- }
- */
- static const uint8_t _simgui_fs_bytecode_metal_macos[3017] = {
- 0x4d,0x54,0x4c,0x42,0x01,0x80,0x02,0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
- 0xc9,0x0b,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
- 0x6d,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc9,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
- 0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xd1,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
- 0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xd9,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
- 0xf0,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x6d,0x00,0x00,0x00,
- 0x4e,0x41,0x4d,0x45,0x06,0x00,0x6d,0x61,0x69,0x6e,0x30,0x00,0x54,0x59,0x50,0x45,
- 0x01,0x00,0x01,0x48,0x41,0x53,0x48,0x20,0x00,0xfe,0x1f,0x5f,0xc4,0x3f,0x2d,0xaa,
- 0xe1,0x41,0x06,0x1f,0xeb,0x88,0x3c,0x97,0xdd,0x86,0x1d,0xfa,0x9c,0xc7,0x3f,0xac,
- 0x4b,0x2b,0x8c,0xa0,0x89,0xf7,0x13,0x77,0xee,0x4f,0x46,0x46,0x54,0x18,0x00,0x00,
- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x56,0x45,0x52,0x53,0x08,0x00,0x01,0x00,0x08,
- 0x00,0x01,0x00,0x01,0x00,0x45,0x4e,0x44,0x54,0x04,0x00,0x00,0x00,0x45,0x4e,0x44,
- 0x54,0x04,0x00,0x00,0x00,0x45,0x4e,0x44,0x54,0xde,0xc0,0x17,0x0b,0x00,0x00,0x00,
- 0x00,0x14,0x00,0x00,0x00,0xdc,0x0a,0x00,0x00,0xff,0xff,0xff,0xff,0x42,0x43,0xc0,
- 0xde,0x21,0x0c,0x00,0x00,0xb4,0x02,0x00,0x00,0x0b,0x82,0x20,0x00,0x02,0x00,0x00,
- 0x00,0x12,0x00,0x00,0x00,0x07,0x81,0x23,0x91,0x41,0xc8,0x04,0x49,0x06,0x10,0x32,
- 0x39,0x92,0x01,0x84,0x0c,0x25,0x05,0x08,0x19,0x1e,0x04,0x8b,0x62,0x80,0x14,0x45,
- 0x02,0x42,0x92,0x0b,0x42,0xa4,0x10,0x32,0x14,0x38,0x08,0x18,0x49,0x0a,0x32,0x44,
- 0x24,0x48,0x0a,0x90,0x21,0x23,0xc4,0x52,0x80,0x0c,0x19,0x21,0x72,0x24,0x07,0xc8,
- 0x48,0x11,0x62,0xa8,0xa0,0xa8,0x40,0xc6,0xf0,0x01,0x00,0x00,0x00,0x51,0x18,0x00,
- 0x00,0x74,0x00,0x00,0x00,0x1b,0xc2,0x24,0xf8,0xff,0xff,0xff,0xff,0x01,0x60,0x00,
- 0x09,0xa8,0x88,0x70,0x80,0x07,0x78,0x90,0x87,0x77,0xc0,0x87,0x36,0x30,0x87,0x7a,
- 0x70,0x87,0x71,0x68,0x03,0x73,0x80,0x87,0x36,0x68,0x87,0x70,0xa0,0x07,0x74,0x00,
- 0xe8,0x41,0x1e,0xea,0xa1,0x1c,0x00,0xa2,0x1d,0xd2,0xc1,0x1d,0xda,0x80,0x1d,0xca,
- 0xe1,0x1c,0xc2,0x81,0x1d,0xda,0xc0,0x1e,0xca,0x61,0x1c,0xe8,0xe1,0x1d,0xe4,0xa1,
- 0x0d,0xee,0x21,0x1d,0xc8,0x81,0x1e,0xd0,0x01,0x88,0x03,0x39,0xc0,0x03,0x60,0x70,
- 0x87,0x77,0x68,0x03,0x71,0xa8,0x87,0x74,0x60,0x07,0x7a,0x48,0x07,0x77,0x98,0x07,
- 0x80,0x70,0x87,0x77,0x68,0x03,0x73,0x90,0x87,0x70,0x68,0x87,0x72,0x68,0x03,0x78,
- 0x78,0x87,0x74,0x70,0x07,0x7a,0x28,0x07,0x79,0x68,0x83,0x72,0x60,0x87,0x74,0x68,
- 0x07,0x80,0x1e,0xe4,0xa1,0x1e,0xca,0x01,0x20,0xdc,0xe1,0x1d,0xda,0xc0,0x1c,0xe4,
- 0x21,0x1c,0xda,0xa1,0x1c,0xda,0x00,0x1e,0xde,0x21,0x1d,0xdc,0x81,0x1e,0xca,0x41,
- 0x1e,0xda,0xa0,0x1c,0xd8,0x21,0x1d,0xda,0xa1,0x0d,0xdc,0xe1,0x1d,0xdc,0xa1,0x0d,
- 0xd8,0xa1,0x1c,0xc2,0xc1,0x1c,0x00,0x7a,0x90,0x87,0x7a,0x28,0x07,0x80,0x70,0x87,
- 0x77,0x68,0x83,0x74,0x70,0x07,0x73,0x98,0x87,0x36,0x30,0x07,0x78,0x68,0x83,0x76,
- 0x08,0x07,0x7a,0x40,0x07,0x80,0x1e,0xe4,0xa1,0x1e,0xca,0x01,0x20,0xdc,0xe1,0x1d,
- 0xda,0xc0,0x1d,0xc2,0xc1,0x1d,0xe6,0xa1,0x0d,0xcc,0x01,0x1e,0xda,0xa0,0x1d,0xc2,
- 0x81,0x1e,0xd0,0x01,0xa0,0x07,0x79,0xa8,0x87,0x72,0x00,0x08,0x77,0x78,0x87,0x36,
- 0x98,0x87,0x74,0x38,0x07,0x77,0x28,0x07,0x72,0x68,0x03,0x7d,0x28,0x07,0x79,0x78,
- 0x87,0x79,0x68,0x03,0x73,0x80,0x87,0x36,0x68,0x87,0x70,0xa0,0x07,0x74,0x00,0xe8,
- 0x41,0x1e,0xea,0xa1,0x1c,0x00,0xc2,0x1d,0xde,0xa1,0x0d,0xe8,0x41,0x1e,0xc2,0x01,
- 0x1e,0xe0,0x21,0x1d,0xdc,0xe1,0x1c,0xda,0xa0,0x1d,0xc2,0x81,0x1e,0xd0,0x01,0xa0,
- 0x07,0x79,0xa8,0x87,0x72,0x00,0x88,0x79,0xa0,0x87,0x70,0x18,0x87,0x75,0x68,0x03,
- 0x78,0x90,0x87,0x77,0xa0,0x87,0x72,0x18,0x07,0x7a,0x78,0x07,0x79,0x68,0x03,0x71,
- 0xa8,0x07,0x73,0x30,0x87,0x72,0x90,0x87,0x36,0x98,0x87,0x74,0xd0,0x87,0x72,0x00,
- 0xf0,0x00,0x20,0xea,0xc1,0x1d,0xe6,0x21,0x1c,0xcc,0xa1,0x1c,0xda,0xc0,0x1c,0xe0,
- 0xa1,0x0d,0xda,0x21,0x1c,0xe8,0x01,0x1d,0x00,0x7a,0x90,0x87,0x7a,0x28,0x07,0x60,
- 0x83,0x21,0x0c,0xc0,0x02,0x54,0x1b,0x8c,0x81,0x00,0x16,0xa0,0xda,0x80,0x10,0xff,
- 0xff,0xff,0xff,0x3f,0x00,0x0c,0x20,0x01,0xd5,0x06,0xa3,0x08,0x80,0x05,0xa8,0x36,
- 0x18,0x86,0x00,0x2c,0x40,0xb5,0x01,0x39,0xfe,0xff,0xff,0xff,0x7f,0x00,0x18,0x40,
- 0x02,0x2a,0x00,0x00,0x00,0x49,0x18,0x00,0x00,0x04,0x00,0x00,0x00,0x13,0x86,0x40,
- 0x18,0x26,0x0c,0x44,0x61,0x4c,0x18,0x8e,0xc2,0x00,0x00,0x00,0x00,0x89,0x20,0x00,
- 0x00,0x1d,0x00,0x00,0x00,0x32,0x22,0x48,0x09,0x20,0x64,0x85,0x04,0x93,0x22,0xa4,
- 0x84,0x04,0x93,0x22,0xe3,0x84,0xa1,0x90,0x14,0x12,0x4c,0x8a,0x8c,0x0b,0x84,0xa4,
- 0x4c,0x10,0x48,0x33,0x00,0xc3,0x08,0x04,0x60,0x83,0x30,0x8c,0x20,0x00,0x47,0x49,
- 0x53,0x44,0x09,0x93,0xff,0x4f,0xc4,0x35,0x51,0x11,0xf1,0xdb,0xc3,0x3f,0x8d,0x11,
- 0x00,0x83,0x08,0x44,0x70,0x91,0x34,0x45,0x94,0x30,0xf9,0xbf,0x04,0x30,0xcf,0x42,
- 0x44,0xff,0x34,0x46,0x00,0x0c,0x22,0x18,0x42,0x29,0xc4,0x08,0xe5,0x10,0x9a,0x23,
- 0x08,0xe6,0x08,0xc0,0x60,0x18,0x41,0x58,0x0a,0x12,0xca,0x19,0x8a,0x29,0x40,0x6d,
- 0x20,0x20,0x05,0xd6,0x08,0x00,0x00,0x00,0x00,0x13,0xb2,0x70,0x48,0x07,0x79,0xb0,
- 0x03,0x3a,0x68,0x83,0x70,0x80,0x07,0x78,0x60,0x87,0x72,0x68,0x83,0x76,0x08,0x87,
- 0x71,0x78,0x87,0x79,0xc0,0x87,0x38,0x80,0x03,0x37,0x88,0x83,0x38,0x70,0x03,0x38,
- 0xd8,0x70,0x1b,0xe5,0xd0,0x06,0xf0,0xa0,0x07,0x76,0x40,0x07,0x7a,0x60,0x07,0x74,
- 0xa0,0x07,0x76,0x40,0x07,0x6d,0x90,0x0e,0x71,0xa0,0x07,0x78,0xa0,0x07,0x78,0xd0,
- 0x06,0xe9,0x80,0x07,0x7a,0x80,0x07,0x7a,0x80,0x07,0x6d,0x90,0x0e,0x71,0x60,0x07,
- 0x7a,0x10,0x07,0x76,0xa0,0x07,0x71,0x60,0x07,0x6d,0x90,0x0e,0x73,0x20,0x07,0x7a,
- 0x30,0x07,0x72,0xa0,0x07,0x73,0x20,0x07,0x6d,0x90,0x0e,0x76,0x40,0x07,0x7a,0x60,
- 0x07,0x74,0xa0,0x07,0x76,0x40,0x07,0x6d,0x60,0x0e,0x73,0x20,0x07,0x7a,0x30,0x07,
- 0x72,0xa0,0x07,0x73,0x20,0x07,0x6d,0x60,0x0e,0x76,0x40,0x07,0x7a,0x60,0x07,0x74,
- 0xa0,0x07,0x76,0x40,0x07,0x6d,0x60,0x0f,0x71,0x60,0x07,0x7a,0x10,0x07,0x76,0xa0,
- 0x07,0x71,0x60,0x07,0x6d,0x60,0x0f,0x72,0x40,0x07,0x7a,0x30,0x07,0x72,0xa0,0x07,
- 0x73,0x20,0x07,0x6d,0x60,0x0f,0x73,0x20,0x07,0x7a,0x30,0x07,0x72,0xa0,0x07,0x73,
- 0x20,0x07,0x6d,0x60,0x0f,0x74,0x80,0x07,0x7a,0x60,0x07,0x74,0xa0,0x07,0x76,0x40,
- 0x07,0x6d,0x60,0x0f,0x76,0x40,0x07,0x7a,0x60,0x07,0x74,0xa0,0x07,0x76,0x40,0x07,
- 0x6d,0x60,0x0f,0x79,0x60,0x07,0x7a,0x10,0x07,0x72,0x80,0x07,0x7a,0x10,0x07,0x72,
- 0x80,0x07,0x6d,0x60,0x0f,0x71,0x20,0x07,0x78,0xa0,0x07,0x71,0x20,0x07,0x78,0xa0,
- 0x07,0x71,0x20,0x07,0x78,0xd0,0x06,0xf6,0x10,0x07,0x79,0x20,0x07,0x7a,0x20,0x07,
- 0x75,0x60,0x07,0x7a,0x20,0x07,0x75,0x60,0x07,0x6d,0x60,0x0f,0x72,0x50,0x07,0x76,
- 0xa0,0x07,0x72,0x50,0x07,0x76,0xa0,0x07,0x72,0x50,0x07,0x76,0xd0,0x06,0xf6,0x50,
- 0x07,0x71,0x20,0x07,0x7a,0x50,0x07,0x71,0x20,0x07,0x7a,0x50,0x07,0x71,0x20,0x07,
- 0x6d,0x60,0x0f,0x71,0x00,0x07,0x72,0x40,0x07,0x7a,0x10,0x07,0x70,0x20,0x07,0x74,
- 0xa0,0x07,0x71,0x00,0x07,0x72,0x40,0x07,0x6d,0xe0,0x0e,0x78,0xa0,0x07,0x71,0x60,
- 0x07,0x7a,0x30,0x07,0x72,0x30,0x84,0x49,0x00,0x00,0x08,0x00,0x00,0x00,0x00,0x00,
- 0x18,0xc2,0x38,0x40,0x00,0x08,0x00,0x00,0x00,0x00,0x00,0x64,0x81,0x00,0x00,0x00,
- 0x00,0x08,0x00,0x00,0x00,0x32,0x1e,0x98,0x10,0x19,0x11,0x4c,0x90,0x8c,0x09,0x26,
- 0x47,0xc6,0x04,0x43,0x5a,0x25,0x30,0x02,0x50,0x04,0x85,0x50,0x10,0x65,0x40,0x70,
- 0x2c,0xe1,0x01,0x00,0x00,0x79,0x18,0x00,0x00,0xd2,0x00,0x00,0x00,0x1a,0x03,0x4c,
- 0x10,0x97,0x29,0xa2,0x25,0x10,0xab,0x32,0xb9,0xb9,0xb4,0x37,0xb7,0x21,0xc6,0x42,
- 0x3c,0x00,0x84,0x50,0xb9,0x1b,0x43,0x0b,0x93,0xfb,0x9a,0x4b,0xd3,0x2b,0x1b,0x62,
- 0x2c,0xc2,0x23,0x2c,0x05,0xe3,0x20,0x08,0x0e,0x8e,0xad,0x0c,0xa4,0xad,0x8c,0x2e,
- 0x8c,0x0d,0xc4,0xae,0x4c,0x6e,0x2e,0xed,0xcd,0x0d,0x64,0x46,0x06,0x46,0x66,0xc6,
- 0x65,0x66,0xa6,0x06,0x04,0xa5,0xad,0x8c,0x2e,0x8c,0xcd,0xac,0xac,0x65,0x46,0x06,
- 0x46,0x66,0xc6,0x65,0x66,0xa6,0x26,0x65,0x88,0xf0,0x10,0x43,0x8c,0x45,0x58,0x8c,
- 0x65,0x60,0xd1,0x54,0x46,0x17,0xc6,0x36,0x04,0x79,0x8e,0x45,0x58,0x84,0x65,0xe0,
- 0x16,0x96,0x26,0xe7,0x32,0xf6,0xd6,0x06,0x97,0xc6,0x56,0xe6,0x42,0x56,0xe6,0xf6,
- 0x26,0xd7,0x36,0xf7,0x45,0x96,0x36,0x17,0x26,0xc6,0x56,0x36,0x44,0x78,0x12,0x72,
- 0x61,0x69,0x72,0x2e,0x63,0x6f,0x6d,0x70,0x69,0x6c,0x65,0x2e,0x66,0x61,0x73,0x74,
- 0x5f,0x6d,0x61,0x74,0x68,0x5f,0x65,0x6e,0x61,0x62,0x6c,0x65,0x43,0x84,0x67,0x61,
- 0x19,0x84,0xa5,0xc9,0xb9,0x8c,0xbd,0xb5,0xc1,0xa5,0xb1,0x95,0xb9,0x98,0xc9,0x85,
- 0xb5,0x95,0x89,0xd5,0x99,0x99,0x95,0xc9,0x7d,0x99,0x95,0xd1,0x8d,0xa1,0x7d,0x91,
- 0xa5,0xcd,0x85,0x89,0xb1,0x95,0x0d,0x11,0x9e,0x86,0x51,0x58,0x9a,0x9c,0x8b,0x5c,
- 0x99,0x1b,0x59,0x99,0xdc,0x17,0x5d,0x98,0xdc,0x59,0x19,0x1d,0xa3,0xb0,0x34,0x39,
- 0x97,0x30,0xb9,0xb3,0x2f,0xba,0x3c,0xb8,0xb2,0x2f,0xb7,0xb0,0xb6,0x32,0x1a,0x66,
- 0x6c,0x6f,0x61,0x74,0x34,0x64,0xc2,0xd2,0xe4,0x5c,0xc2,0xe4,0xce,0xbe,0xdc,0xc2,
- 0xda,0xca,0xa8,0x98,0xc9,0x85,0x9d,0x7d,0x8d,0xbd,0xb1,0xbd,0xc9,0x0d,0x61,0x9e,
- 0x67,0x19,0x1e,0xe8,0x89,0x1e,0xe9,0x99,0x86,0x08,0x0f,0x45,0x29,0x2c,0x4d,0xce,
- 0xc5,0x4c,0x2e,0xec,0xac,0xad,0xcc,0x8d,0xee,0x2b,0xcd,0x0d,0xae,0x8e,0x8e,0x4b,
- 0xdd,0x5c,0x99,0x1c,0x0a,0xdb,0xdb,0x98,0x1b,0x4c,0x0a,0x95,0xb0,0x34,0x39,0x97,
- 0xb1,0x32,0x37,0xba,0x32,0x39,0x3e,0x61,0x69,0x72,0x2e,0x70,0x65,0x72,0x73,0x70,
- 0x65,0x63,0x74,0x69,0x76,0x65,0x34,0xcc,0xd8,0xde,0xc2,0xe8,0x64,0x28,0xd4,0xd9,
- 0x0d,0x91,0x96,0xe1,0xb1,0x9e,0xeb,0xc1,0x9e,0xec,0x81,0x1e,0xed,0x91,0x9e,0x8d,
- 0x4b,0xdd,0x5c,0x99,0x1c,0x0a,0xdb,0xdb,0x98,0x5b,0x4c,0x0a,0x8b,0xb1,0x37,0xb6,
- 0x37,0xb9,0x21,0xd2,0x22,0x3c,0xd6,0xd3,0x3d,0xd8,0x93,0x3d,0xd0,0x13,0x3d,0xd2,
- 0xe3,0x71,0x09,0x4b,0x93,0x73,0xa1,0x2b,0xc3,0xa3,0xab,0x93,0x2b,0xa3,0x14,0x96,
- 0x26,0xe7,0xc2,0xf6,0x36,0x16,0x46,0x97,0xf6,0xe6,0xf6,0x95,0xe6,0x46,0x56,0x86,
- 0x47,0x25,0x2c,0x4d,0xce,0x65,0x2e,0xac,0x0d,0x8e,0xad,0x8c,0x18,0x5d,0x19,0x1e,
- 0x5d,0x9d,0x5c,0x99,0x0c,0x19,0x8f,0x19,0xdb,0x5b,0x18,0x1d,0x0b,0xc8,0x5c,0x58,
- 0x1b,0x1c,0x5b,0x99,0x0f,0x07,0xba,0x32,0xbc,0x21,0xd4,0x42,0x3c,0x60,0xf0,0x84,
- 0xc1,0x32,0x2c,0xc2,0x23,0x06,0x0f,0xf4,0x8c,0xc1,0x23,0x3d,0x64,0xc0,0x25,0x2c,
- 0x4d,0xce,0x65,0x2e,0xac,0x0d,0x8e,0xad,0x4c,0x8e,0xc7,0x5c,0x58,0x1b,0x1c,0x5b,
- 0x99,0x1c,0x87,0xb9,0x36,0xb8,0x21,0xd2,0x72,0x3c,0x66,0xf0,0x84,0xc1,0x32,0x2c,
- 0xc2,0x03,0x3d,0x67,0xf0,0x48,0x0f,0x1a,0x0c,0x41,0x1e,0xee,0xf9,0x9e,0x32,0x78,
- 0xd2,0x60,0x88,0x91,0x00,0x4f,0xf5,0xa8,0x01,0xaf,0xb0,0x34,0xb9,0x96,0x30,0xb6,
- 0xb4,0xb0,0xb9,0x96,0xb9,0xb1,0x37,0xb8,0xb2,0x39,0x94,0xb6,0xb0,0x34,0x37,0x98,
- 0x94,0x21,0xc4,0xd3,0x06,0x0f,0x1b,0x10,0x0b,0x4b,0x93,0x6b,0x09,0x63,0x4b,0x0b,
- 0x9b,0x6b,0x99,0x1b,0x7b,0x83,0x2b,0x6b,0xa1,0x2b,0xc3,0xa3,0xab,0x93,0x2b,0x9b,
- 0x1b,0x62,0x3c,0x6f,0xf0,0xb4,0xc1,0xe3,0x06,0xc4,0xc2,0xd2,0xe4,0x5a,0xc2,0xd8,
- 0xd2,0xc2,0xe6,0x5a,0xe6,0xc6,0xde,0xe0,0xca,0x5a,0xe6,0xc2,0xda,0xe0,0xd8,0xca,
- 0xe4,0xe6,0x86,0x18,0x4f,0x1c,0x3c,0x6d,0xf0,0xc0,0xc1,0x10,0xe2,0x79,0x83,0x27,
- 0x0e,0x46,0x44,0xec,0xc0,0x0e,0xf6,0xd0,0x0e,0x6e,0xd0,0x0e,0xef,0x40,0x0e,0xf5,
- 0xc0,0x0e,0xe5,0xe0,0x06,0xe6,0xc0,0x0e,0xe1,0x70,0x0e,0xf3,0x30,0x45,0x08,0x86,
- 0x11,0x0a,0x3b,0xb0,0x83,0x3d,0xb4,0x83,0x1b,0xa4,0x03,0x39,0x94,0x83,0x3b,0xd0,
- 0xc3,0x94,0xa0,0x18,0xb1,0x84,0x43,0x3a,0xc8,0x83,0x1b,0xd8,0x43,0x39,0xc8,0xc3,
- 0x3c,0xa4,0xc3,0x3b,0xb8,0xc3,0x94,0xc0,0x18,0x41,0x85,0x43,0x3a,0xc8,0x83,0x1b,
- 0xb0,0x43,0x38,0xb8,0xc3,0x39,0xd4,0x43,0x38,0x9c,0x43,0x39,0xfc,0x82,0x3d,0x94,
- 0x83,0x3c,0xcc,0x43,0x3a,0xbc,0x83,0x3b,0x4c,0x09,0x90,0x11,0x53,0x38,0xa4,0x83,
- 0x3c,0xb8,0xc1,0x38,0xbc,0x43,0x3b,0xc0,0x43,0x3a,0xb0,0x43,0x39,0xfc,0xc2,0x3b,
- 0xc0,0x03,0x3d,0xa4,0xc3,0x3b,0xb8,0xc3,0x3c,0x4c,0x19,0x14,0xc6,0x19,0xc1,0x84,
- 0x43,0x3a,0xc8,0x83,0x1b,0x98,0x83,0x3c,0x84,0xc3,0x39,0xb4,0x43,0x39,0xb8,0x03,
- 0x3d,0x4c,0x09,0xd6,0x00,0x79,0x18,0x00,0x00,0xa5,0x00,0x00,0x00,0x33,0x08,0x80,
- 0x1c,0xc4,0xe1,0x1c,0x66,0x14,0x01,0x3d,0x88,0x43,0x38,0x84,0xc3,0x8c,0x42,0x80,
- 0x07,0x79,0x78,0x07,0x73,0x98,0x71,0x0c,0xe6,0x00,0x0f,0xed,0x10,0x0e,0xf4,0x80,
- 0x0e,0x33,0x0c,0x42,0x1e,0xc2,0xc1,0x1d,0xce,0xa1,0x1c,0x66,0x30,0x05,0x3d,0x88,
- 0x43,0x38,0x84,0x83,0x1b,0xcc,0x03,0x3d,0xc8,0x43,0x3d,0x8c,0x03,0x3d,0xcc,0x78,
- 0x8c,0x74,0x70,0x07,0x7b,0x08,0x07,0x79,0x48,0x87,0x70,0x70,0x07,0x7a,0x70,0x03,
- 0x76,0x78,0x87,0x70,0x20,0x87,0x19,0xcc,0x11,0x0e,0xec,0x90,0x0e,0xe1,0x30,0x0f,
- 0x6e,0x30,0x0f,0xe3,0xf0,0x0e,0xf0,0x50,0x0e,0x33,0x10,0xc4,0x1d,0xde,0x21,0x1c,
- 0xd8,0x21,0x1d,0xc2,0x61,0x1e,0x66,0x30,0x89,0x3b,0xbc,0x83,0x3b,0xd0,0x43,0x39,
- 0xb4,0x03,0x3c,0xbc,0x83,0x3c,0x84,0x03,0x3b,0xcc,0xf0,0x14,0x76,0x60,0x07,0x7b,
- 0x68,0x07,0x37,0x68,0x87,0x72,0x68,0x07,0x37,0x80,0x87,0x70,0x90,0x87,0x70,0x60,
- 0x07,0x76,0x28,0x07,0x76,0xf8,0x05,0x76,0x78,0x87,0x77,0x80,0x87,0x5f,0x08,0x87,
- 0x71,0x18,0x87,0x72,0x98,0x87,0x79,0x98,0x81,0x2c,0xee,0xf0,0x0e,0xee,0xe0,0x0e,
- 0xf5,0xc0,0x0e,0xec,0x30,0x03,0x62,0xc8,0xa1,0x1c,0xe4,0xa1,0x1c,0xcc,0xa1,0x1c,
- 0xe4,0xa1,0x1c,0xdc,0x61,0x1c,0xca,0x21,0x1c,0xc4,0x81,0x1d,0xca,0x61,0x06,0xd6,
- 0x90,0x43,0x39,0xc8,0x43,0x39,0x98,0x43,0x39,0xc8,0x43,0x39,0xb8,0xc3,0x38,0x94,
- 0x43,0x38,0x88,0x03,0x3b,0x94,0xc3,0x2f,0xbc,0x83,0x3c,0xfc,0x82,0x3b,0xd4,0x03,
- 0x3b,0xb0,0xc3,0x0c,0xc7,0x69,0x87,0x70,0x58,0x87,0x72,0x70,0x83,0x74,0x68,0x07,
- 0x78,0x60,0x87,0x74,0x18,0x87,0x74,0xa0,0x87,0x19,0xce,0x53,0x0f,0xee,0x00,0x0f,
- 0xf2,0x50,0x0e,0xe4,0x90,0x0e,0xe3,0x40,0x0f,0xe1,0x20,0x0e,0xec,0x50,0x0e,0x33,
- 0x20,0x28,0x1d,0xdc,0xc1,0x1e,0xc2,0x41,0x1e,0xd2,0x21,0x1c,0xdc,0x81,0x1e,0xdc,
- 0xe0,0x1c,0xe4,0xe1,0x1d,0xea,0x01,0x1e,0x66,0x18,0x51,0x38,0xb0,0x43,0x3a,0x9c,
- 0x83,0x3b,0xcc,0x50,0x24,0x76,0x60,0x07,0x7b,0x68,0x07,0x37,0x60,0x87,0x77,0x78,
- 0x07,0x78,0x98,0x51,0x4c,0xf4,0x90,0x0f,0xf0,0x50,0x0e,0x33,0x1e,0x6a,0x1e,0xca,
- 0x61,0x1c,0xe8,0x21,0x1d,0xde,0xc1,0x1d,0x7e,0x01,0x1e,0xe4,0xa1,0x1c,0xcc,0x21,
- 0x1d,0xf0,0x61,0x06,0x54,0x85,0x83,0x38,0xcc,0xc3,0x3b,0xb0,0x43,0x3d,0xd0,0x43,
- 0x39,0xfc,0xc2,0x3c,0xe4,0x43,0x3b,0x88,0xc3,0x3b,0xb0,0xc3,0x8c,0xc5,0x0a,0x87,
- 0x79,0x98,0x87,0x77,0x18,0x87,0x74,0x08,0x07,0x7a,0x28,0x07,0x72,0x98,0x81,0x5c,
- 0xe3,0x10,0x0e,0xec,0xc0,0x0e,0xe5,0x50,0x0e,0xf3,0x30,0x23,0xc1,0xd2,0x41,0x1e,
- 0xe4,0xe1,0x17,0xd8,0xe1,0x1d,0xde,0x01,0x1e,0x66,0x48,0x19,0x3b,0xb0,0x83,0x3d,
- 0xb4,0x83,0x1b,0x84,0xc3,0x38,0x8c,0x43,0x39,0xcc,0xc3,0x3c,0xb8,0xc1,0x39,0xc8,
- 0xc3,0x3b,0xd4,0x03,0x3c,0xcc,0x48,0xb4,0x71,0x08,0x07,0x76,0x60,0x07,0x71,0x08,
- 0x87,0x71,0x58,0x87,0x19,0xdb,0xc6,0x0e,0xec,0x60,0x0f,0xed,0xe0,0x06,0xf0,0x20,
- 0x0f,0xe5,0x30,0x0f,0xe5,0x20,0x0f,0xf6,0x50,0x0e,0x6e,0x10,0x0e,0xe3,0x30,0x0e,
- 0xe5,0x30,0x0f,0xf3,0xe0,0x06,0xe9,0xe0,0x0e,0xe4,0x50,0x0e,0xf8,0x30,0x23,0xe2,
- 0xec,0x61,0x1c,0xc2,0x81,0x1d,0xd8,0xe1,0x17,0xec,0x21,0x1d,0xe6,0x21,0x1d,0xc4,
- 0x21,0x1d,0xd8,0x21,0x1d,0xe8,0x21,0x1f,0x66,0x20,0x9d,0x3b,0xbc,0x43,0x3d,0xb8,
- 0x03,0x39,0x94,0x83,0x39,0xcc,0x58,0xbc,0x70,0x70,0x07,0x77,0x78,0x07,0x7a,0x08,
- 0x07,0x7a,0x48,0x87,0x77,0x70,0x87,0x19,0xce,0x87,0x0e,0xe5,0x10,0x0e,0xf0,0x10,
- 0x0e,0xec,0xc0,0x0e,0xef,0x30,0x0e,0xf3,0x90,0x0e,0xf4,0x50,0x0e,0x33,0x28,0x30,
- 0x08,0x87,0x74,0x90,0x07,0x37,0x30,0x87,0x7a,0x70,0x87,0x71,0xa0,0x87,0x74,0x78,
- 0x07,0x77,0xf8,0x85,0x73,0x90,0x87,0x77,0xa8,0x07,0x78,0x98,0x07,0x00,0x00,0x00,
- 0x00,0x71,0x20,0x00,0x00,0x08,0x00,0x00,0x00,0x16,0xb0,0x01,0x48,0xe4,0x4b,0x00,
- 0xf3,0x2c,0xc4,0x3f,0x11,0xd7,0x44,0x45,0xc4,0x6f,0x0f,0x7e,0x85,0x17,0xb7,0x6d,
- 0x00,0x05,0x03,0x20,0x0d,0x0d,0x00,0x00,0x00,0x61,0x20,0x00,0x00,0x11,0x00,0x00,
- 0x00,0x13,0x04,0x41,0x2c,0x10,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0xc4,0x46,0x00,
- 0x48,0x8d,0x00,0xd4,0x00,0x89,0x19,0x00,0x02,0x23,0x00,0x00,0x00,0x23,0x06,0xca,
- 0x10,0x44,0x87,0x91,0x0c,0x05,0x11,0x58,0x90,0xc8,0x67,0xb6,0x81,0x08,0x80,0x0c,
- 0x02,0x62,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x5b,0x06,0xe0,0x90,0x03,0x00,0x00,
- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
- };
- /*
- #include <metal_stdlib>
- #include <simd/simd.h>
- using namespace metal;
- struct vs_params
- {
- float2 disp_size;
- };
- struct main0_out
- {
- float2 uv [[user(locn0)]];
- float4 color [[user(locn1)]];
- float4 gl_Position [[position]];
- };
- struct main0_in
- {
- float2 position [[attribute(0)]];
- float2 texcoord0 [[attribute(1)]];
- float4 color0 [[attribute(2)]];
- };
- vertex main0_out main0(main0_in in [[stage_in]], constant vs_params& _22 [[buffer(0)]])
- {
- main0_out out = {};
- out.gl_Position = float4(((in.position / _22.disp_size) - float2(0.5)) * float2(2.0, -2.0), 0.5, 1.0);
- out.uv = in.texcoord0;
- out.color = in.color0;
- returnout;
- }
- */
- static const uint8_t _simgui_vs_bytecode_metal_ios[3212] = {
- 0x4d,0x54,0x4c,0x42,0x01,0x00,0x02,0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
- 0x8c,0x0c,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
- 0x6d,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc9,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
- 0x3b,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x01,0x00,0x00,0x00,0x00,0x00,0x00,
- 0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0c,0x01,0x00,0x00,0x00,0x00,0x00,0x00,
- 0x80,0x0b,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x6d,0x00,0x00,0x00,
- 0x4e,0x41,0x4d,0x45,0x06,0x00,0x6d,0x61,0x69,0x6e,0x30,0x00,0x54,0x59,0x50,0x45,
- 0x01,0x00,0x00,0x48,0x41,0x53,0x48,0x20,0x00,0x3f,0x6b,0x6d,0x57,0x85,0xfd,0x52,
- 0x34,0x9e,0x07,0x97,0x4a,0x4b,0x88,0xe4,0x3f,0x9d,0x84,0x48,0x96,0x11,0x29,0xeb,
- 0xd5,0xc4,0xa7,0x46,0x02,0x51,0xea,0x2a,0x0b,0x4f,0x46,0x46,0x54,0x18,0x00,0x00,
- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x56,0x45,0x52,0x53,0x08,0x00,0x01,0x00,0x08,
- 0x00,0x01,0x00,0x01,0x00,0x45,0x4e,0x44,0x54,0x37,0x00,0x00,0x00,0x56,0x41,0x54,
- 0x54,0x22,0x00,0x03,0x00,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x00,0x00,0x80,
- 0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x30,0x00,0x01,0x80,0x63,0x6f,0x6c,0x6f,
- 0x72,0x30,0x00,0x02,0x80,0x56,0x41,0x54,0x59,0x05,0x00,0x03,0x00,0x04,0x04,0x06,
- 0x45,0x4e,0x44,0x54,0x04,0x00,0x00,0x00,0x45,0x4e,0x44,0x54,0xde,0xc0,0x17,0x0b,
- 0x00,0x00,0x00,0x00,0x14,0x00,0x00,0x00,0x64,0x0b,0x00,0x00,0xff,0xff,0xff,0xff,
- 0x42,0x43,0xc0,0xde,0x21,0x0c,0x00,0x00,0xd6,0x02,0x00,0x00,0x0b,0x82,0x20,0x00,
- 0x02,0x00,0x00,0x00,0x12,0x00,0x00,0x00,0x07,0x81,0x23,0x91,0x41,0xc8,0x04,0x49,
- 0x06,0x10,0x32,0x39,0x92,0x01,0x84,0x0c,0x25,0x05,0x08,0x19,0x1e,0x04,0x8b,0x62,
- 0x80,0x10,0x45,0x02,0x42,0x92,0x0b,0x42,0x84,0x10,0x32,0x14,0x38,0x08,0x18,0x49,
- 0x0a,0x32,0x44,0x24,0x48,0x0a,0x90,0x21,0x23,0xc4,0x52,0x80,0x0c,0x19,0x21,0x72,
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- 0xa1,0x1d,0xdc,0x20,0x1d,0xc8,0xa1,0x1c,0xdc,0x81,0x1e,0xa6,0x04,0xc5,0x88,0x25,
- 0x1c,0xd2,0x41,0x1e,0xdc,0xc0,0x1e,0xca,0x41,0x1e,0xe6,0x21,0x1d,0xde,0xc1,0x1d,
- 0xa6,0x04,0xc6,0x08,0x2a,0x1c,0xd2,0x41,0x1e,0xdc,0x80,0x1d,0xc2,0xc1,0x1d,0xce,
- 0xa1,0x1e,0xc2,0xe1,0x1c,0xca,0xe1,0x17,0xec,0xa1,0x1c,0xe4,0x61,0x1e,0xd2,0xe1,
- 0x1d,0xdc,0x61,0x4a,0x80,0x8c,0x98,0xc2,0x21,0x1d,0xe4,0xc1,0x0d,0xc6,0xe1,0x1d,
- 0xda,0x01,0x1e,0xd2,0x81,0x1d,0xca,0xe1,0x17,0xde,0x01,0x1e,0xe8,0x21,0x1d,0xde,
- 0xc1,0x1d,0xe6,0x61,0xca,0xa0,0x30,0xce,0x08,0x25,0x1c,0xd2,0x41,0x1e,0xdc,0xc0,
- 0x1e,0xca,0x41,0x1e,0xe8,0xa1,0x1c,0xf0,0x61,0x4a,0x30,0x07,0x00,0x00,0x00,0x00,
- 0x79,0x18,0x00,0x00,0xa5,0x00,0x00,0x00,0x33,0x08,0x80,0x1c,0xc4,0xe1,0x1c,0x66,
- 0x14,0x01,0x3d,0x88,0x43,0x38,0x84,0xc3,0x8c,0x42,0x80,0x07,0x79,0x78,0x07,0x73,
- 0x98,0x71,0x0c,0xe6,0x00,0x0f,0xed,0x10,0x0e,0xf4,0x80,0x0e,0x33,0x0c,0x42,0x1e,
- 0xc2,0xc1,0x1d,0xce,0xa1,0x1c,0x66,0x30,0x05,0x3d,0x88,0x43,0x38,0x84,0x83,0x1b,
- 0xcc,0x03,0x3d,0xc8,0x43,0x3d,0x8c,0x03,0x3d,0xcc,0x78,0x8c,0x74,0x70,0x07,0x7b,
- 0x08,0x07,0x79,0x48,0x87,0x70,0x70,0x07,0x7a,0x70,0x03,0x76,0x78,0x87,0x70,0x20,
- 0x87,0x19,0xcc,0x11,0x0e,0xec,0x90,0x0e,0xe1,0x30,0x0f,0x6e,0x30,0x0f,0xe3,0xf0,
- 0x0e,0xf0,0x50,0x0e,0x33,0x10,0xc4,0x1d,0xde,0x21,0x1c,0xd8,0x21,0x1d,0xc2,0x61,
- 0x1e,0x66,0x30,0x89,0x3b,0xbc,0x83,0x3b,0xd0,0x43,0x39,0xb4,0x03,0x3c,0xbc,0x83,
- 0x3c,0x84,0x03,0x3b,0xcc,0xf0,0x14,0x76,0x60,0x07,0x7b,0x68,0x07,0x37,0x68,0x87,
- 0x72,0x68,0x07,0x37,0x80,0x87,0x70,0x90,0x87,0x70,0x60,0x07,0x76,0x28,0x07,0x76,
- 0xf8,0x05,0x76,0x78,0x87,0x77,0x80,0x87,0x5f,0x08,0x87,0x71,0x18,0x87,0x72,0x98,
- 0x87,0x79,0x98,0x81,0x2c,0xee,0xf0,0x0e,0xee,0xe0,0x0e,0xf5,0xc0,0x0e,0xec,0x30,
- 0x03,0x62,0xc8,0xa1,0x1c,0xe4,0xa1,0x1c,0xcc,0xa1,0x1c,0xe4,0xa1,0x1c,0xdc,0x61,
- 0x1c,0xca,0x21,0x1c,0xc4,0x81,0x1d,0xca,0x61,0x06,0xd6,0x90,0x43,0x39,0xc8,0x43,
- 0x39,0x98,0x43,0x39,0xc8,0x43,0x39,0xb8,0xc3,0x38,0x94,0x43,0x38,0x88,0x03,0x3b,
- 0x94,0xc3,0x2f,0xbc,0x83,0x3c,0xfc,0x82,0x3b,0xd4,0x03,0x3b,0xb0,0xc3,0x0c,0xc7,
- 0x69,0x87,0x70,0x58,0x87,0x72,0x70,0x83,0x74,0x68,0x07,0x78,0x60,0x87,0x74,0x18,
- 0x87,0x74,0xa0,0x87,0x19,0xce,0x53,0x0f,0xee,0x00,0x0f,0xf2,0x50,0x0e,0xe4,0x90,
- 0x0e,0xe3,0x40,0x0f,0xe1,0x20,0x0e,0xec,0x50,0x0e,0x33,0x20,0x28,0x1d,0xdc,0xc1,
- 0x1e,0xc2,0x41,0x1e,0xd2,0x21,0x1c,0xdc,0x81,0x1e,0xdc,0xe0,0x1c,0xe4,0xe1,0x1d,
- 0xea,0x01,0x1e,0x66,0x18,0x51,0x38,0xb0,0x43,0x3a,0x9c,0x83,0x3b,0xcc,0x50,0x24,
- 0x76,0x60,0x07,0x7b,0x68,0x07,0x37,0x60,0x87,0x77,0x78,0x07,0x78,0x98,0x51,0x4c,
- 0xf4,0x90,0x0f,0xf0,0x50,0x0e,0x33,0x1e,0x6a,0x1e,0xca,0x61,0x1c,0xe8,0x21,0x1d,
- 0xde,0xc1,0x1d,0x7e,0x01,0x1e,0xe4,0xa1,0x1c,0xcc,0x21,0x1d,0xf0,0x61,0x06,0x54,
- 0x85,0x83,0x38,0xcc,0xc3,0x3b,0xb0,0x43,0x3d,0xd0,0x43,0x39,0xfc,0xc2,0x3c,0xe4,
- 0x43,0x3b,0x88,0xc3,0x3b,0xb0,0xc3,0x8c,0xc5,0x0a,0x87,0x79,0x98,0x87,0x77,0x18,
- 0x87,0x74,0x08,0x07,0x7a,0x28,0x07,0x72,0x98,0x81,0x5c,0xe3,0x10,0x0e,0xec,0xc0,
- 0x0e,0xe5,0x50,0x0e,0xf3,0x30,0x23,0xc1,0xd2,0x41,0x1e,0xe4,0xe1,0x17,0xd8,0xe1,
- 0x1d,0xde,0x01,0x1e,0x66,0x48,0x19,0x3b,0xb0,0x83,0x3d,0xb4,0x83,0x1b,0x84,0xc3,
- 0x38,0x8c,0x43,0x39,0xcc,0xc3,0x3c,0xb8,0xc1,0x39,0xc8,0xc3,0x3b,0xd4,0x03,0x3c,
- 0xcc,0x48,0xb4,0x71,0x08,0x07,0x76,0x60,0x07,0x71,0x08,0x87,0x71,0x58,0x87,0x19,
- 0xdb,0xc6,0x0e,0xec,0x60,0x0f,0xed,0xe0,0x06,0xf0,0x20,0x0f,0xe5,0x30,0x0f,0xe5,
- 0x20,0x0f,0xf6,0x50,0x0e,0x6e,0x10,0x0e,0xe3,0x30,0x0e,0xe5,0x30,0x0f,0xf3,0xe0,
- 0x06,0xe9,0xe0,0x0e,0xe4,0x50,0x0e,0xf8,0x30,0x23,0xe2,0xec,0x61,0x1c,0xc2,0x81,
- 0x1d,0xd8,0xe1,0x17,0xec,0x21,0x1d,0xe6,0x21,0x1d,0xc4,0x21,0x1d,0xd8,0x21,0x1d,
- 0xe8,0x21,0x1f,0x66,0x20,0x9d,0x3b,0xbc,0x43,0x3d,0xb8,0x03,0x39,0x94,0x83,0x39,
- 0xcc,0x58,0xbc,0x70,0x70,0x07,0x77,0x78,0x07,0x7a,0x08,0x07,0x7a,0x48,0x87,0x77,
- 0x70,0x87,0x19,0xce,0x87,0x0e,0xe5,0x10,0x0e,0xf0,0x10,0x0e,0xec,0xc0,0x0e,0xef,
- 0x30,0x0e,0xf3,0x90,0x0e,0xf4,0x50,0x0e,0x33,0x28,0x30,0x08,0x87,0x74,0x90,0x07,
- 0x37,0x30,0x87,0x7a,0x70,0x87,0x71,0xa0,0x87,0x74,0x78,0x07,0x77,0xf8,0x85,0x73,
- 0x90,0x87,0x77,0xa8,0x07,0x78,0x98,0x07,0x00,0x00,0x00,0x00,0x71,0x20,0x00,0x00,
- 0x02,0x00,0x00,0x00,0x06,0x50,0x30,0x00,0xd2,0xd0,0x00,0x00,0x61,0x20,0x00,0x00,
- 0x23,0x00,0x00,0x00,0x13,0x04,0x41,0x2c,0x10,0x00,0x00,0x00,0x11,0x00,0x00,0x00,
- 0xd4,0x63,0x11,0x40,0x60,0x1c,0x73,0x10,0x42,0xf0,0x3c,0x94,0x33,0x00,0x14,0x63,
- 0x09,0x20,0x08,0x82,0xf0,0x2f,0x80,0x20,0x08,0xc2,0xbf,0x30,0x96,0x00,0x82,0x20,
- 0x08,0x82,0x01,0x08,0x82,0x20,0x08,0x0e,0x33,0x00,0x24,0x73,0x10,0xd7,0x65,0x55,
- 0x34,0x33,0x00,0x04,0x63,0x04,0x20,0x08,0x82,0xf8,0x37,0x46,0x00,0x82,0x20,0x08,
- 0x7f,0x33,0x00,0x00,0xe3,0x0d,0x4c,0x64,0x51,0x40,0x2c,0x0a,0xe8,0x63,0xc1,0x02,
- 0x1f,0x0b,0x16,0xf9,0x0c,0x32,0x04,0xcb,0x33,0xc8,0x10,0x2c,0xd1,0x6c,0xc3,0x52,
- 0x01,0xb3,0x0d,0x41,0x15,0xcc,0x36,0x04,0x83,0x90,0x41,0x40,0x0c,0x00,0x00,0x00,
- 0x02,0x00,0x00,0x00,0x5b,0x8a,0x20,0xc0,0x83,0xa3,0x0f,0x00,0x00,0x00,0x00,0x00,
- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
- };
- /*
- #include <metal_stdlib>
- #include <simd/simd.h>
- using namespace metal;
- struct main0_out
- {
- float4 frag_color [[color(0)]];
- };
- struct main0_in
- {
- float2 uv [[user(locn0)]];
- float4 color [[user(locn1)]];
- };
- fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler smp [[sampler(0)]])
- {
- main0_out out = {};
- out.frag_color = tex.sample(smp, in.uv) * in.color;
- return out;
- }
- */
- static const uint8_t _simgui_fs_bytecode_metal_ios[3017] = {
- 0x4d,0x54,0x4c,0x42,0x01,0x00,0x02,0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
- 0xc9,0x0b,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
- 0x6d,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc9,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
- 0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xd1,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
- 0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xd9,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
- 0xf0,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x6d,0x00,0x00,0x00,
- 0x4e,0x41,0x4d,0x45,0x06,0x00,0x6d,0x61,0x69,0x6e,0x30,0x00,0x54,0x59,0x50,0x45,
- 0x01,0x00,0x01,0x48,0x41,0x53,0x48,0x20,0x00,0x4a,0x26,0x79,0xc0,0xb7,0x63,0xb4,
- 0xc2,0x1d,0xe8,0x10,0x46,0x41,0x83,0x17,0xea,0x3a,0x9a,0x24,0x37,0x8e,0xb3,0xb9,
- 0x44,0xa4,0x85,0x3d,0x7c,0xd2,0xec,0x4b,0x4a,0x4f,0x46,0x46,0x54,0x18,0x00,0x00,
- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x56,0x45,0x52,0x53,0x08,0x00,0x01,0x00,0x08,
- 0x00,0x01,0x00,0x01,0x00,0x45,0x4e,0x44,0x54,0x04,0x00,0x00,0x00,0x45,0x4e,0x44,
- 0x54,0x04,0x00,0x00,0x00,0x45,0x4e,0x44,0x54,0xde,0xc0,0x17,0x0b,0x00,0x00,0x00,
- 0x00,0x14,0x00,0x00,0x00,0xd4,0x0a,0x00,0x00,0xff,0xff,0xff,0xff,0x42,0x43,0xc0,
- 0xde,0x21,0x0c,0x00,0x00,0xb2,0x02,0x00,0x00,0x0b,0x82,0x20,0x00,0x02,0x00,0x00,
- 0x00,0x12,0x00,0x00,0x00,0x07,0x81,0x23,0x91,0x41,0xc8,0x04,0x49,0x06,0x10,0x32,
- 0x39,0x92,0x01,0x84,0x0c,0x25,0x05,0x08,0x19,0x1e,0x04,0x8b,0x62,0x80,0x14,0x45,
- 0x02,0x42,0x92,0x0b,0x42,0xa4,0x10,0x32,0x14,0x38,0x08,0x18,0x49,0x0a,0x32,0x44,
- 0x24,0x48,0x0a,0x90,0x21,0x23,0xc4,0x52,0x80,0x0c,0x19,0x21,0x72,0x24,0x07,0xc8,
- 0x48,0x11,0x62,0xa8,0xa0,0xa8,0x40,0xc6,0xf0,0x01,0x00,0x00,0x00,0x51,0x18,0x00,
- 0x00,0x74,0x00,0x00,0x00,0x1b,0xc2,0x24,0xf8,0xff,0xff,0xff,0xff,0x01,0x60,0x00,
- 0x09,0xa8,0x88,0x70,0x80,0x07,0x78,0x90,0x87,0x77,0xc0,0x87,0x36,0x30,0x87,0x7a,
- 0x70,0x87,0x71,0x68,0x03,0x73,0x80,0x87,0x36,0x68,0x87,0x70,0xa0,0x07,0x74,0x00,
- 0xe8,0x41,0x1e,0xea,0xa1,0x1c,0x00,0xa2,0x1d,0xd2,0xc1,0x1d,0xda,0x80,0x1d,0xca,
- 0xe1,0x1c,0xc2,0x81,0x1d,0xda,0xc0,0x1e,0xca,0x61,0x1c,0xe8,0xe1,0x1d,0xe4,0xa1,
- 0x0d,0xee,0x21,0x1d,0xc8,0x81,0x1e,0xd0,0x01,0x88,0x03,0x39,0xc0,0x03,0x60,0x70,
- 0x87,0x77,0x68,0x03,0x71,0xa8,0x87,0x74,0x60,0x07,0x7a,0x48,0x07,0x77,0x98,0x07,
- 0x80,0x70,0x87,0x77,0x68,0x03,0x73,0x90,0x87,0x70,0x68,0x87,0x72,0x68,0x03,0x78,
- 0x78,0x87,0x74,0x70,0x07,0x7a,0x28,0x07,0x79,0x68,0x83,0x72,0x60,0x87,0x74,0x68,
- 0x07,0x80,0x1e,0xe4,0xa1,0x1e,0xca,0x01,0x20,0xdc,0xe1,0x1d,0xda,0xc0,0x1c,0xe4,
- 0x21,0x1c,0xda,0xa1,0x1c,0xda,0x00,0x1e,0xde,0x21,0x1d,0xdc,0x81,0x1e,0xca,0x41,
- 0x1e,0xda,0xa0,0x1c,0xd8,0x21,0x1d,0xda,0xa1,0x0d,0xdc,0xe1,0x1d,0xdc,0xa1,0x0d,
- 0xd8,0xa1,0x1c,0xc2,0xc1,0x1c,0x00,0x7a,0x90,0x87,0x7a,0x28,0x07,0x80,0x70,0x87,
- 0x77,0x68,0x83,0x74,0x70,0x07,0x73,0x98,0x87,0x36,0x30,0x07,0x78,0x68,0x83,0x76,
- 0x08,0x07,0x7a,0x40,0x07,0x80,0x1e,0xe4,0xa1,0x1e,0xca,0x01,0x20,0xdc,0xe1,0x1d,
- 0xda,0xc0,0x1d,0xc2,0xc1,0x1d,0xe6,0xa1,0x0d,0xcc,0x01,0x1e,0xda,0xa0,0x1d,0xc2,
- 0x81,0x1e,0xd0,0x01,0xa0,0x07,0x79,0xa8,0x87,0x72,0x00,0x08,0x77,0x78,0x87,0x36,
- 0x98,0x87,0x74,0x38,0x07,0x77,0x28,0x07,0x72,0x68,0x03,0x7d,0x28,0x07,0x79,0x78,
- 0x87,0x79,0x68,0x03,0x73,0x80,0x87,0x36,0x68,0x87,0x70,0xa0,0x07,0x74,0x00,0xe8,
- 0x41,0x1e,0xea,0xa1,0x1c,0x00,0xc2,0x1d,0xde,0xa1,0x0d,0xe8,0x41,0x1e,0xc2,0x01,
- 0x1e,0xe0,0x21,0x1d,0xdc,0xe1,0x1c,0xda,0xa0,0x1d,0xc2,0x81,0x1e,0xd0,0x01,0xa0,
- 0x07,0x79,0xa8,0x87,0x72,0x00,0x88,0x79,0xa0,0x87,0x70,0x18,0x87,0x75,0x68,0x03,
- 0x78,0x90,0x87,0x77,0xa0,0x87,0x72,0x18,0x07,0x7a,0x78,0x07,0x79,0x68,0x03,0x71,
- 0xa8,0x07,0x73,0x30,0x87,0x72,0x90,0x87,0x36,0x98,0x87,0x74,0xd0,0x87,0x72,0x00,
- 0xf0,0x00,0x20,0xea,0xc1,0x1d,0xe6,0x21,0x1c,0xcc,0xa1,0x1c,0xda,0xc0,0x1c,0xe0,
- 0xa1,0x0d,0xda,0x21,0x1c,0xe8,0x01,0x1d,0x00,0x7a,0x90,0x87,0x7a,0x28,0x07,0x60,
- 0x83,0x21,0x0c,0xc0,0x02,0x54,0x1b,0x8c,0x81,0x00,0x16,0xa0,0xda,0x80,0x10,0xff,
- 0xff,0xff,0xff,0x3f,0x00,0x0c,0x20,0x01,0xd5,0x06,0xa3,0x08,0x80,0x05,0xa8,0x36,
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- 0x00,0x04,0x00,0x00,0x00,0xc4,0x46,0x00,0x48,0x8d,0x00,0xd4,0x00,0x89,0x19,0x00,
- 0x02,0x23,0x00,0x00,0x00,0x23,0x06,0xca,0x10,0x44,0x87,0x91,0x0c,0x05,0x11,0x58,
- 0x90,0xc8,0x67,0xb6,0x81,0x08,0x80,0x0c,0x02,0x62,0x00,0x00,0x00,0x02,0x00,0x00,
- 0x00,0x5b,0x06,0xe0,0x90,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
- };
- /*
- #include <metal_stdlib>
- #include <simd/simd.h>
- using namespace metal;
- struct vs_params
- {
- float2 disp_size;
- };
- struct main0_out
- {
- float2 uv [[user(locn0)]];
- float4 color [[user(locn1)]];
- float4 gl_Position [[position]];
- };
- struct main0_in
- {
- float2 position [[attribute(0)]];
- float2 texcoord0 [[attribute(1)]];
- float4 color0 [[attribute(2)]];
- };
- vertex main0_out main0(main0_in in [[stage_in]], constant vs_params& _22 [[buffer(0)]])
- {
- main0_out out = {};
- out.gl_Position = float4(((in.position / _22.disp_size) - float2(0.5)) * float2(2.0, -2.0), 0.5, 1.0);
- out.uv = in.texcoord0;
- out.color = in.color0;
- return out;
- }
- */
- static const uint8_t _simgui_vs_source_metal_sim[672] = {
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- };
- /*
- #include <metal_stdlib>
- #include <simd/simd.h>
- using namespace metal;
- struct main0_out
- {
- float4 frag_color [[color(0)]];
- };
- struct main0_in
- {
- float2 uv [[user(locn0)]];
- float4 color [[user(locn1)]];
- };
- fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler smp [[sampler(0)]])
- {
- main0_out out = {};
- out.frag_color = tex.sample(smp, in.uv) * in.color;
- return out;
- }
- */
- static const uint8_t _simgui_fs_source_metal_sim[436] = {
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- };
- #elif defined(SOKOL_D3D11)
- /*
- cbuffer vs_params : register(b0)
- {
- float2 _22_disp_size : packoffset(c0);
- };
- static float4 gl_Position;
- static float2 position;
- static float2 uv;
- static float2 texcoord0;
- static float4 color;
- static float4 color0;
- struct SPIRV_Cross_Input
- {
- float2 position : TEXCOORD0;
- float2 texcoord0 : TEXCOORD1;
- float4 color0 : TEXCOORD2;
- };
- struct SPIRV_Cross_Output
- {
- float2 uv : TEXCOORD0;
- float4 color : TEXCOORD1;
- float4 gl_Position : SV_Position;
- };
- void vert_main()
- {
- gl_Position = float4(((position / _22_disp_size) - 0.5f.xx) * float2(2.0f, -2.0f), 0.5f, 1.0f);
- uv = texcoord0;
- color = color0;
- }
- SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- {
- position = stage_input.position;
- texcoord0 = stage_input.texcoord0;
- color0 = stage_input.color0;
- vert_main();
- SPIRV_Cross_Output stage_output;
- stage_output.gl_Position = gl_Position;
- stage_output.uv = uv;
- stage_output.color = color;
- return stage_output;
- }
- */
- static const uint8_t _simgui_vs_bytecode_hlsl4[892] = {
- 0x44,0x58,0x42,0x43,0x0d,0xbd,0x9e,0x9e,0x7d,0xc0,0x2b,0x54,0x88,0xf9,0xca,0x89,
- 0x32,0xe4,0x0c,0x59,0x01,0x00,0x00,0x00,0x7c,0x03,0x00,0x00,0x05,0x00,0x00,0x00,
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- };
- /*
- Texture2D<float4> tex : register(t0);
- SamplerState smp : register(s0);
- static float4 frag_color;
- static float2 uv;
- static float4 color;
- struct SPIRV_Cross_Input
- {
- float2 uv : TEXCOORD0;
- float4 color : TEXCOORD1;
- };
- struct SPIRV_Cross_Output
- {
- float4 frag_color : SV_Target0;
- };
- void frag_main()
- {
- frag_color = tex.Sample(smp, uv) * color;
- }
- SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- {
- uv = stage_input.uv;
- color = stage_input.color;
- frag_main();
- SPIRV_Cross_Output stage_output;
- stage_output.frag_color = frag_color;
- return stage_output;
- }
- */
- static const uint8_t _simgui_fs_bytecode_hlsl4[608] = {
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- };
- #elif defined(SOKOL_WGPU)
- /*
- diagnostic(off, derivative_uniformity);
- struct vs_params {
- /_ @offset(0) _/
- disp_size : vec2f,
- }
- var<private> position_1 : vec2f;
- @group(0) @binding(0) var<uniform> x_22 : vs_params;
- var<private> uv : vec2f;
- var<private> texcoord0 : vec2f;
- var<private> color : vec4f;
- var<private> color0 : vec4f;
- var<private> gl_Position : vec4f;
- fn main_1() {
- let x_19 : vec2f = position_1;
- let x_25 : vec2f = x_22.disp_size;
- let x_33 : vec2f = (((x_19 / x_25) - vec2f(0.5f, 0.5f)) * vec2f(2.0f, -2.0f));
- gl_Position = vec4f(x_33.x, x_33.y, 0.5f, 1.0f);
- let x_43 : vec2f = texcoord0;
- uv = x_43;
- let x_47 : vec4f = color0;
- color = x_47;
- return;
- }
- struct main_out {
- @builtin(position)
- gl_Position : vec4f,
- @location(0)
- uv_1 : vec2f,
- @location(1)
- color_1 : vec4f,
- }
- @vertex
- fn main(@location(0) position_1_param : vec2f, @location(1) texcoord0_param : vec2f, @location(2) color0_param : vec4f) -> main_out {
- position_1 = position_1_param;
- texcoord0 = texcoord0_param;
- color0 = color0_param;
- main_1();
- return main_out(gl_Position, uv, color);
- }
- */
- static const uint8_t _simgui_vs_source_wgsl[1083] = {
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- };
- /*
- diagnostic(off, derivative_uniformity);
- var<private> frag_color : vec4f;
- @group(1) @binding(64) var tex : texture_2d<f32>;
- @group(1) @binding(80) var smp : sampler;
- var<private> uv : vec2f;
- var<private> color : vec4f;
- fn main_1() {
- let x_23 : vec2f = uv;
- let x_24 : vec4f = textureSample(tex, smp, x_23);
- let x_27 : vec4f = color;
- frag_color = (x_24 * x_27);
- return;
- }
- struct main_out {
- @location(0)
- frag_color_1 : vec4f,
- }
- @fragment
- fn main(@location(0) uv_param : vec2f, @location(1) color_param : vec4f) -> main_out {
- uv = uv_param;
- color = color_param;
- main_1();
- return main_out(frag_color);
- }
- */
- static const uint8_t _simgui_fs_source_wgsl[630] = {
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- 0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
- };
- #elif defined(SOKOL_DUMMY_BACKEND)
- static const char* _simgui_vs_source_dummy = "";
- static const char* _simgui_fs_source_dummy = "";
- #else
- #error "Please define one of SOKOL_GLCORE, SOKOL_GLES3, SOKOL_D3D11, SOKOL_METAL, SOKOL_WGPU or SOKOL_DUMMY_BACKEND!"
- #endif
- #if !defined(SOKOL_IMGUI_NO_SOKOL_APP)
- static void _simgui_set_clipboard(ImGuiContext* ctx, const char* text) {
- (void)ctx;
- sapp_set_clipboard_string(text);
- }
- static const char* _simgui_get_clipboard(ImGuiContext* ctx) {
- (void)ctx;
- return sapp_get_clipboard_string();
- }
- #endif
- #if defined(__EMSCRIPTEN__) && !defined(SOKOL_DUMMY_BACKEND)
- EM_JS(int, simgui_js_is_osx, (void), {
- if (navigator.userAgent.includes('Macintosh')) {
- return 1;
- } else {
- return 0;
- }
- })
- #endif
- // ██ ██████ ██████ ██████ ██ ███ ██ ██████
- // ██ ██ ██ ██ ██ ██ ████ ██ ██
- // ██ ██ ██ ██ ███ ██ ███ ██ ██ ██ ██ ██ ███
- // ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
- // ███████ ██████ ██████ ██████ ██ ██ ████ ██████
- //
- // >>logging
- #if defined(SOKOL_DEBUG)
- #define _SIMGUI_LOGITEM_XMACRO(item,msg) #item ": " msg,
- static const char* _simgui_log_messages[] = {
- _SIMGUI_LOG_ITEMS
- };
- #undef _SIMGUI_LOGITEM_XMACRO
- #endif // SOKOL_DEBUG
- #define _SIMGUI_PANIC(code) _simgui_log(SIMGUI_LOGITEM_ ##code, 0, 0, __LINE__)
- #define _SIMGUI_ERROR(code) _simgui_log(SIMGUI_LOGITEM_ ##code, 1, 0, __LINE__)
- #define _SIMGUI_WARN(code) _simgui_log(SIMGUI_LOGITEM_ ##code, 2, 0, __LINE__)
- #define _SIMGUI_INFO(code) _simgui_log(SIMGUI_LOGITEM_ ##code, 3, 0, __LINE__)
- #define _SIMGUI_LOGMSG(code,msg) _simgui_log(SIMGUI_LOGITEM_ ##code, 3, msg, __LINE__)
- static void _simgui_log(simgui_log_item_t log_item, uint32_t log_level, const char* msg, uint32_t line_nr) {
- if (_simgui.desc.logger.func) {
- const char* filename = 0;
- #if defined(SOKOL_DEBUG)
- filename = __FILE__;
- if (0 == msg) {
- msg = _simgui_log_messages[log_item];
- }
- #endif
- _simgui.desc.logger.func("simgui", log_level, (uint32_t)log_item, msg, line_nr, filename, _simgui.desc.logger.user_data);
- } else {
- // for log level PANIC it would be 'undefined behaviour' to continue
- if (log_level == 0) {
- abort();
- }
- }
- }
- // ███ ███ ███████ ███ ███ ██████ ██████ ██ ██
- // ████ ████ ██ ████ ████ ██ ██ ██ ██ ██ ██
- // ██ ████ ██ █████ ██ ████ ██ ██ ██ ██████ ████
- // ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
- // ██ ██ ███████ ██ ██ ██████ ██ ██ ██
- //
- // >>memory
- static void _simgui_clear(void* ptr, size_t size) {
- SOKOL_ASSERT(ptr && (size > 0));
- memset(ptr, 0, size);
- }
- static void* _simgui_malloc(size_t size) {
- SOKOL_ASSERT(size > 0);
- void* ptr;
- if (_simgui.desc.allocator.alloc_fn) {
- ptr = _simgui.desc.allocator.alloc_fn(size, _simgui.desc.allocator.user_data);
- } else {
- ptr = malloc(size);
- }
- if (0 == ptr) {
- _SIMGUI_PANIC(MALLOC_FAILED);
- }
- return ptr;
- }
- static void _simgui_free(void* ptr) {
- if (_simgui.desc.allocator.free_fn) {
- _simgui.desc.allocator.free_fn(ptr, _simgui.desc.allocator.user_data);
- } else {
- free(ptr);
- }
- }
- static bool _simgui_is_osx(void) {
- #if defined(SOKOL_DUMMY_BACKEND)
- return false;
- #elif defined(__EMSCRIPTEN__)
- return simgui_js_is_osx();
- #elif defined(__APPLE__)
- return true;
- #else
- return false;
- #endif
- }
- static simgui_desc_t _simgui_desc_defaults(const simgui_desc_t* desc) {
- SOKOL_ASSERT((desc->allocator.alloc_fn && desc->allocator.free_fn) || (!desc->allocator.alloc_fn && !desc->allocator.free_fn));
- simgui_desc_t res = *desc;
- res.max_vertices = _simgui_def(res.max_vertices, 65536);
- return res;
- }
- #if !defined(SOKOL_IMGUI_NO_SOKOL_APP)
- static ImGuiPlatformIO* _simgui_get_platform_io(void) {
- #if defined(__cplusplus)
- return &ImGui::GetPlatformIO();
- #else
- #if defined(CIMGUI_INCLUDED)
- // 'original' cimgui
- return _SIMGUI_CFUNC(GetPlatformIO_Nil)();
- #else
- // dear bindings cimgui
- return _SIMGUI_CFUNC(GetPlatformIO)();
- #endif
- #endif
- }
- #endif
- static ImGuiIO* _simgui_get_io(void) {
- #if defined(__cplusplus)
- return &ImGui::GetIO();
- #else
- #if defined(CIMGUI_INCLUDED)
- // 'original' cimgui
- return _SIMGUI_CFUNC(GetIO_Nil)();
- #else
- // dear bindings cimgui
- return _SIMGUI_CFUNC(GetIO)();
- #endif
- #endif
- }
- static void _simgui_destroy_context(void) {
- #if defined(__cplusplus)
- ImGui::DestroyContext();
- #else
- _SIMGUI_CFUNC(DestroyContext)(0);
- #endif
- }
- static void _simgui_destroy_texture(ImTextureData* tex) {
- SOKOL_ASSERT(tex);
- const sg_image img = simgui_image_from_imtextureid(tex->GetTexID());
- const sg_sampler smp = simgui_sampler_from_imtextureid(tex->GetTexID());
- sg_destroy_image(img);
- sg_destroy_sampler(smp);
- tex->SetTexID(ImTextureID_Invalid);
- tex->SetStatus(ImTextureStatus_Destroyed);
- }
- static void _simgui_update_texture(ImTextureData* tex) {
- SOKOL_ASSERT(tex);
- SOKOL_ASSERT(tex->Format == ImTextureFormat_RGBA32);
- if (tex->Status == ImTextureStatus_WantCreate) {
- // create new sokol-gfx texture
- SOKOL_ASSERT(tex->TexID == 0);
- sg_image_desc img_desc;
- _simgui_clear(&img_desc, sizeof(img_desc));
- img_desc.usage.dynamic_update = true;
- img_desc.width = tex->Width;
- img_desc.height = tex->Height;
- img_desc.pixel_format = SG_PIXELFORMAT_RGBA8;
- img_desc.label = "sokol-imgui-texture";
- sg_image img = sg_make_image(&img_desc);
- sg_sampler_desc smp_desc;
- _simgui_clear(&smp_desc, sizeof(smp_desc));
- smp_desc.wrap_u = SG_WRAP_CLAMP_TO_EDGE;
- smp_desc.wrap_v = SG_WRAP_CLAMP_TO_EDGE;
- smp_desc.min_filter = SG_FILTER_LINEAR;
- smp_desc.mag_filter = SG_FILTER_LINEAR;
- smp_desc.label = "sokol-imgui-sampler";
- sg_sampler smp = sg_make_sampler(&smp_desc);
- tex->SetTexID(simgui_imtextureid_with_sampler(img, smp));
- }
- if ((tex->Status == ImTextureStatus_WantCreate) || (tex->Status == ImTextureStatus_WantUpdates)) {
- SOKOL_ASSERT(tex->TexID != 0);
- const sg_image img = simgui_image_from_imtextureid(tex->GetTexID());
- sg_image_data img_data;
- _simgui_clear(&img_data, sizeof(img_data));
- img_data.subimage[0][0].ptr = tex->GetPixels();
- img_data.subimage[0][0].size = tex->GetSizeInBytes();
- sg_update_image(img, &img_data);
- tex->SetStatus(ImTextureStatus_OK);
- }
- if ((tex->Status == ImTextureStatus_WantDestroy) && (tex->UnusedFrames > 0)) {
- SOKOL_ASSERT(tex->TexID != 0);
- _simgui_destroy_texture(tex);
- }
- }
- // ██████ ██ ██ ██████ ██ ██ ██████
- // ██ ██ ██ ██ ██ ██ ██ ██ ██
- // ██████ ██ ██ ██████ ██ ██ ██
- // ██ ██ ██ ██ ██ ██ ██ ██
- // ██ ██████ ██████ ███████ ██ ██████
- //
- // >>public
- SOKOL_API_IMPL void simgui_setup(const simgui_desc_t* desc) {
- SOKOL_ASSERT(desc);
- _simgui_clear(&_simgui, sizeof(_simgui));
- _simgui.init_cookie = _SIMGUI_INIT_COOKIE;
- _simgui.desc = _simgui_desc_defaults(desc);
- _simgui.cur_dpi_scale = 1.0f;
- #if !defined(SOKOL_IMGUI_NO_SOKOL_APP)
- _simgui.is_osx = _simgui_is_osx();
- #endif
- // can keep color_format, depth_format and sample_count as is,
- // since sokol_gfx.h will do its own default-value handling
- // allocate an intermediate vertex- and index-buffer
- SOKOL_ASSERT(_simgui.desc.max_vertices > 0);
- _simgui.vertices.size = (size_t)_simgui.desc.max_vertices * sizeof(ImDrawVert);
- _simgui.vertices.ptr = _simgui_malloc(_simgui.vertices.size);
- _simgui.indices.size = (size_t)_simgui.desc.max_vertices * 3 * sizeof(ImDrawIdx);
- _simgui.indices.ptr = _simgui_malloc(_simgui.indices.size);
- // initialize Dear ImGui
- #if defined(__cplusplus)
- ImGui::CreateContext();
- ImGui::StyleColorsDark();
- ImGuiIO* io = _simgui_get_io();
- if (!_simgui.desc.no_default_font) {
- io->Fonts->AddFontDefault();
- }
- #else
- _SIMGUI_CFUNC(CreateContext)(NULL);
- _SIMGUI_CFUNC(StyleColorsDark)(_SIMGUI_CFUNC(GetStyle)());
- ImGuiIO* io = _simgui_get_io();
- if (!_simgui.desc.no_default_font) {
- ImFontAtlas_AddFontDefault(io->Fonts, NULL);
- }
- #endif
- io->IniFilename = _simgui.desc.ini_filename;
- io->ConfigMacOSXBehaviors = _simgui_is_osx();
- io->BackendRendererName = "sokol-imgui";
- io->BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset | ImGuiBackendFlags_RendererHasTextures;
- #if !defined(SOKOL_IMGUI_NO_SOKOL_APP)
- if (!_simgui.desc.disable_set_mouse_cursor) {
- io->BackendFlags |= ImGuiBackendFlags_HasMouseCursors;
- }
- ImGuiPlatformIO* pio = _simgui_get_platform_io();
- pio->Platform_SetClipboardTextFn = _simgui_set_clipboard;
- pio->Platform_GetClipboardTextFn = _simgui_get_clipboard;
- #endif
- io->ConfigWindowsResizeFromEdges = !_simgui.desc.disable_windows_resize_from_edges;
- // create sokol-gfx resources
- sg_push_debug_group("sokol-imgui");
- // shader object for using the embedded shader source (or bytecode)
- sg_shader_desc shd_desc;
- _simgui_clear(&shd_desc, sizeof(shd_desc));
- shd_desc.attrs[0].glsl_name = "position";
- shd_desc.attrs[1].glsl_name = "texcoord0";
- shd_desc.attrs[2].glsl_name = "color0";
- shd_desc.attrs[0].hlsl_sem_name = "TEXCOORD";
- shd_desc.attrs[0].hlsl_sem_index = 0;
- shd_desc.attrs[1].hlsl_sem_name = "TEXCOORD";
- shd_desc.attrs[1].hlsl_sem_index = 1;
- shd_desc.attrs[2].hlsl_sem_name = "TEXCOORD";
- shd_desc.attrs[2].hlsl_sem_index = 2;
- shd_desc.uniform_blocks[0].stage = SG_SHADERSTAGE_VERTEX;
- shd_desc.uniform_blocks[0].size = sizeof(_simgui_vs_params_t);
- shd_desc.uniform_blocks[0].hlsl_register_b_n = 0;
- shd_desc.uniform_blocks[0].msl_buffer_n = 0;
- shd_desc.uniform_blocks[0].wgsl_group0_binding_n = 0;
- shd_desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "vs_params";
- shd_desc.uniform_blocks[0].glsl_uniforms[0].type = SG_UNIFORMTYPE_FLOAT4;
- shd_desc.uniform_blocks[0].glsl_uniforms[0].array_count = 1;
- shd_desc.images[0].stage = SG_SHADERSTAGE_FRAGMENT;
- shd_desc.images[0].image_type = SG_IMAGETYPE_2D;
- shd_desc.images[0].sample_type = SG_IMAGESAMPLETYPE_FLOAT;
- shd_desc.images[0].hlsl_register_t_n = 0;
- shd_desc.images[0].msl_texture_n = 0;
- shd_desc.images[0].wgsl_group1_binding_n = 64;
- shd_desc.samplers[0].stage = SG_SHADERSTAGE_FRAGMENT;
- shd_desc.samplers[0].sampler_type = SG_SAMPLERTYPE_FILTERING;
- shd_desc.samplers[0].hlsl_register_s_n = 0;
- shd_desc.samplers[0].msl_sampler_n = 0;
- shd_desc.samplers[0].wgsl_group1_binding_n = 80;
- shd_desc.image_sampler_pairs[0].stage = SG_SHADERSTAGE_FRAGMENT;
- shd_desc.image_sampler_pairs[0].image_slot = 0;
- shd_desc.image_sampler_pairs[0].sampler_slot = 0;
- shd_desc.image_sampler_pairs[0].glsl_name = "tex_smp";
- shd_desc.label = "sokol-imgui-shader";
- #if defined(SOKOL_GLCORE)
- shd_desc.vertex_func.source = (const char*)_simgui_vs_source_glsl410;
- shd_desc.fragment_func.source = (const char*)_simgui_fs_source_glsl410;
- #elif defined(SOKOL_GLES3)
- shd_desc.vertex_func.source = (const char*)_simgui_vs_source_glsl300es;
- shd_desc.fragment_func.source = (const char*)_simgui_fs_source_glsl300es;
- #elif defined(SOKOL_METAL)
- shd_desc.vertex_func.entry = "main0";
- shd_desc.fragment_func.entry = "main0";
- switch (sg_query_backend()) {
- case SG_BACKEND_METAL_MACOS:
- shd_desc.vertex_func.bytecode = SG_RANGE(_simgui_vs_bytecode_metal_macos);
- shd_desc.fragment_func.bytecode = SG_RANGE(_simgui_fs_bytecode_metal_macos);
- break;
- case SG_BACKEND_METAL_IOS:
- shd_desc.vertex_func.bytecode = SG_RANGE(_simgui_vs_bytecode_metal_ios);
- shd_desc.fragment_func.bytecode = SG_RANGE(_simgui_fs_bytecode_metal_ios);
- break;
- default:
- shd_desc.vertex_func.source = (const char*)_simgui_vs_source_metal_sim;
- shd_desc.fragment_func.source = (const char*)_simgui_fs_source_metal_sim;
- break;
- }
- #elif defined(SOKOL_D3D11)
- shd_desc.vertex_func.bytecode = SG_RANGE(_simgui_vs_bytecode_hlsl4);
- shd_desc.fragment_func.bytecode = SG_RANGE(_simgui_fs_bytecode_hlsl4);
- #elif defined(SOKOL_WGPU)
- shd_desc.vertex_func.source = (const char*)_simgui_vs_source_wgsl;
- shd_desc.fragment_func.source = (const char*)_simgui_fs_source_wgsl;
- #else
- shd_desc.vertex_func.source = _simgui_vs_source_dummy;
- shd_desc.fragment_func.source = _simgui_fs_source_dummy;
- #endif
- _simgui.def_shd = sg_make_shader(&shd_desc);
- // pipeline object for imgui rendering
- sg_pipeline_desc pip_desc;
- _simgui_clear(&pip_desc, sizeof(pip_desc));
- pip_desc.layout.buffers[0].stride = sizeof(ImDrawVert);
- {
- sg_vertex_attr_state* attr = &pip_desc.layout.attrs[0];
- attr->offset = offsetof(ImDrawVert, pos);
- attr->format = SG_VERTEXFORMAT_FLOAT2;
- }
- {
- sg_vertex_attr_state* attr = &pip_desc.layout.attrs[1];
- attr->offset = offsetof(ImDrawVert, uv);
- attr->format = SG_VERTEXFORMAT_FLOAT2;
- }
- {
- sg_vertex_attr_state* attr = &pip_desc.layout.attrs[2];
- attr->offset = offsetof(ImDrawVert, col);
- attr->format = SG_VERTEXFORMAT_UBYTE4N;
- }
- pip_desc.shader = _simgui.def_shd;
- pip_desc.index_type = SG_INDEXTYPE_UINT16;
- pip_desc.sample_count = _simgui.desc.sample_count;
- pip_desc.depth.pixel_format = _simgui.desc.depth_format;
- pip_desc.colors[0].pixel_format = _simgui.desc.color_format;
- pip_desc.colors[0].write_mask = _simgui.desc.write_alpha_channel ? SG_COLORMASK_RGBA : SG_COLORMASK_RGB;
- pip_desc.colors[0].blend.enabled = true;
- pip_desc.colors[0].blend.src_factor_rgb = SG_BLENDFACTOR_SRC_ALPHA;
- pip_desc.colors[0].blend.dst_factor_rgb = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA;
- if (_simgui.desc.write_alpha_channel) {
- pip_desc.colors[0].blend.src_factor_alpha = SG_BLENDFACTOR_ONE;
- pip_desc.colors[0].blend.dst_factor_alpha = SG_BLENDFACTOR_ONE;
- }
- pip_desc.label = "sokol-imgui-pipeline";
- _simgui.def_pip = sg_make_pipeline(&pip_desc);
- // create a unfilterable/nonfiltering variants of the shader and pipeline
- shd_desc.images[0].sample_type = SG_IMAGESAMPLETYPE_UNFILTERABLE_FLOAT;
- shd_desc.samplers[0].sampler_type = SG_SAMPLERTYPE_NONFILTERING;
- shd_desc.label = "sokol-imgui-shader-unfilterable";
- _simgui.shd_unfilterable = sg_make_shader(&shd_desc);
- pip_desc.shader = _simgui.shd_unfilterable;
- pip_desc.label = "sokol-imgui-pipeline-unfilterable";
- _simgui.pip_unfilterable = sg_make_pipeline(&pip_desc);
- // NOTE: since we're in C++ mode here we can't use C99 designated init
- sg_buffer_desc vb_desc;
- _simgui_clear(&vb_desc, sizeof(vb_desc));
- vb_desc.usage.stream_update = true;
- vb_desc.size = _simgui.vertices.size;
- vb_desc.label = "sokol-imgui-vertices";
- _simgui.vbuf = sg_make_buffer(&vb_desc);
- sg_buffer_desc ib_desc;
- _simgui_clear(&ib_desc, sizeof(ib_desc));
- ib_desc.usage.index_buffer = true;
- ib_desc.usage.stream_update = true;
- ib_desc.size = _simgui.indices.size;
- ib_desc.label = "sokol-imgui-indices";
- _simgui.ibuf = sg_make_buffer(&ib_desc);
- // a default user-image sampler
- sg_sampler_desc def_sampler_desc;
- _simgui_clear(&def_sampler_desc, sizeof(def_sampler_desc));
- def_sampler_desc.min_filter = SG_FILTER_NEAREST;
- def_sampler_desc.mag_filter = SG_FILTER_NEAREST;
- def_sampler_desc.wrap_u = SG_WRAP_CLAMP_TO_EDGE;
- def_sampler_desc.wrap_v = SG_WRAP_CLAMP_TO_EDGE;
- def_sampler_desc.label = "sokol-imgui-default-sampler";
- _simgui.def_smp = sg_make_sampler(&def_sampler_desc);
- // default font texture
- /*
- if (!_simgui.desc.no_default_font) {
- simgui_font_tex_desc_t simgui_font_smp_desc;
- _simgui_clear(&simgui_font_smp_desc, sizeof(simgui_font_smp_desc));
- simgui_create_fonts_texture(&simgui_font_smp_desc);
- }
- */
- sg_pop_debug_group();
- }
- SOKOL_API_IMPL void simgui_create_fonts_texture(const simgui_font_tex_desc_t* desc) {
- (void)desc;
- /*
- SOKOL_ASSERT(desc);
- SOKOL_ASSERT(SG_INVALID_ID == _simgui.font_smp.id);
- SOKOL_ASSERT(SG_INVALID_ID == _simgui.font_img.id);
- ImGuiIO* io = _simgui_get_io();
- // a default font sampler
- sg_sampler_desc font_smp_desc;
- _simgui_clear(&font_smp_desc, sizeof(font_smp_desc));
- font_smp_desc.wrap_u = SG_WRAP_CLAMP_TO_EDGE;
- font_smp_desc.wrap_v = SG_WRAP_CLAMP_TO_EDGE;
- font_smp_desc.min_filter = desc->min_filter;
- font_smp_desc.mag_filter = desc->mag_filter;
- font_smp_desc.label = "sokol-imgui-font-sampler";
- _simgui.font_smp = sg_make_sampler(&font_smp_desc);
- unsigned char* font_pixels;
- int font_width, font_height;
- #if defined(__cplusplus)
- io->Fonts->GetTexDataAsRGBA32(&font_pixels, &font_width, &font_height);
- #else
- int bytes_per_pixel;
- ImFontAtlas_GetTexDataAsRGBA32(io->Fonts, &font_pixels, &font_width, &font_height, &bytes_per_pixel);
- #endif
- sg_image_desc font_img_desc;
- _simgui_clear(&font_img_desc, sizeof(font_img_desc));
- font_img_desc.width = font_width;
- font_img_desc.height = font_height;
- font_img_desc.pixel_format = SG_PIXELFORMAT_RGBA8;
- font_img_desc.data.subimage[0][0].ptr = font_pixels;
- font_img_desc.data.subimage[0][0].size = (size_t)(font_width * font_height) * sizeof(uint32_t);
- font_img_desc.label = "sokol-imgui-font-image";
- _simgui.font_img = sg_make_image(&font_img_desc);
- io->Fonts->TexID = simgui_imtextureid_with_sampler(_simgui.font_img, _simgui.font_smp);
- */
- }
- SOKOL_API_IMPL void simgui_destroy_fonts_texture(void) {
- /*
- // NOTE: it's valid to call the destroy funcs with SG_INVALID_ID
- sg_destroy_sampler(_simgui.font_smp);
- sg_destroy_image(_simgui.font_img);
- _simgui.font_smp.id = SG_INVALID_ID;
- _simgui.font_img.id = SG_INVALID_ID;
- */
- }
- SOKOL_API_IMPL void simgui_shutdown(void) {
- SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie);
- const ImGuiPlatformIO* pio = _simgui_get_platform_io();
- for (size_t i = 0; i < (size_t)pio->Textures.Size; i++) {
- ImTextureData* tex = pio->Textures.Data[i];
- if (tex->RefCount == 1) {
- _simgui_destroy_texture(tex);
- }
- }
- _simgui_destroy_context();
- // NOTE: it's valid to call the destroy funcs with SG_INVALID_ID
- sg_destroy_pipeline(_simgui.pip_unfilterable);
- sg_destroy_shader(_simgui.shd_unfilterable);
- sg_destroy_pipeline(_simgui.def_pip);
- sg_destroy_shader(_simgui.def_shd);
- sg_destroy_sampler(_simgui.def_smp);
- sg_destroy_buffer(_simgui.ibuf);
- sg_destroy_buffer(_simgui.vbuf);
- sg_pop_debug_group();
- sg_push_debug_group("sokol-imgui");
- SOKOL_ASSERT(_simgui.vertices.ptr);
- _simgui_free((void*)_simgui.vertices.ptr);
- SOKOL_ASSERT(_simgui.indices.ptr);
- _simgui_free((void*)_simgui.indices.ptr);
- _simgui.init_cookie = 0;
- }
- SOKOL_API_IMPL uint64_t simgui_imtextureid_with_sampler(sg_image img, sg_sampler smp) {
- uint32_t img_id = img.id;
- uint32_t smp_id = smp.id;
- return (((uint64_t)smp_id)<<32) | img_id;
- }
- SOKOL_API_IMPL uint64_t simgui_imtextureid(sg_image img) {
- return simgui_imtextureid_with_sampler(img, _simgui.def_smp);
- }
- SOKOL_API_IMPL sg_image simgui_image_from_imtextureid(uint64_t imtex_id) {
- sg_image img = { (uint32_t)imtex_id };
- return img;
- }
- SOKOL_API_IMPL sg_sampler simgui_sampler_from_imtextureid(uint64_t imtex_id) {
- sg_sampler smp = { (uint32_t)(imtex_id >> 32) };
- return smp;
- }
- SOKOL_API_IMPL void simgui_new_frame(const simgui_frame_desc_t* desc) {
- SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie);
- SOKOL_ASSERT(desc);
- SOKOL_ASSERT(desc->width > 0);
- SOKOL_ASSERT(desc->height > 0);
- _simgui.cur_dpi_scale = _simgui_def(desc->dpi_scale, 1.0f);
- ImGuiIO* io = _simgui_get_io();
- io->DisplaySize.x = ((float)desc->width) / _simgui.cur_dpi_scale;
- io->DisplaySize.y = ((float)desc->height) / _simgui.cur_dpi_scale;
- io->DeltaTime = (float)desc->delta_time;
- #if !defined(SOKOL_IMGUI_NO_SOKOL_APP)
- if (io->WantTextInput && !sapp_keyboard_shown()) {
- sapp_show_keyboard(true);
- }
- if (!io->WantTextInput && sapp_keyboard_shown()) {
- sapp_show_keyboard(false);
- }
- if (!_simgui.desc.disable_set_mouse_cursor) {
- #if defined(__cplusplus)
- ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
- #else
- ImGuiMouseCursor imgui_cursor = _SIMGUI_CFUNC(GetMouseCursor)();
- #endif
- sapp_mouse_cursor cursor = sapp_get_mouse_cursor();
- switch (imgui_cursor) {
- case ImGuiMouseCursor_Arrow: cursor = SAPP_MOUSECURSOR_ARROW; break;
- case ImGuiMouseCursor_TextInput: cursor = SAPP_MOUSECURSOR_IBEAM; break;
- case ImGuiMouseCursor_ResizeAll: cursor = SAPP_MOUSECURSOR_RESIZE_ALL; break;
- case ImGuiMouseCursor_ResizeNS: cursor = SAPP_MOUSECURSOR_RESIZE_NS; break;
- case ImGuiMouseCursor_ResizeEW: cursor = SAPP_MOUSECURSOR_RESIZE_EW; break;
- case ImGuiMouseCursor_ResizeNESW: cursor = SAPP_MOUSECURSOR_RESIZE_NESW; break;
- case ImGuiMouseCursor_ResizeNWSE: cursor = SAPP_MOUSECURSOR_RESIZE_NWSE; break;
- case ImGuiMouseCursor_Hand: cursor = SAPP_MOUSECURSOR_POINTING_HAND; break;
- case ImGuiMouseCursor_NotAllowed: cursor = SAPP_MOUSECURSOR_NOT_ALLOWED; break;
- default: break;
- }
- sapp_set_mouse_cursor(cursor);
- }
- #endif
- #if defined(__cplusplus)
- ImGui::NewFrame();
- #else
- _SIMGUI_CFUNC(NewFrame)();
- #endif
- }
- static sg_pipeline _simgui_bind_image_sampler(sg_bindings* bindings, ImTextureID imtex_id) {
- bindings->images[0] = simgui_image_from_imtextureid(imtex_id);
- bindings->samplers[0] = simgui_sampler_from_imtextureid(imtex_id);
- if (sg_query_pixelformat(sg_query_image_pixelformat(bindings->images[0])).filter) {
- return _simgui.def_pip;
- } else {
- return _simgui.pip_unfilterable;
- }
- }
- static ImDrawList* _simgui_imdrawlist_at(ImDrawData* draw_data, int cl_index) {
- #if defined(__cplusplus)
- return draw_data->CmdLists[cl_index];
- #else
- return draw_data->CmdLists.Data[cl_index];
- #endif
- }
- SOKOL_API_IMPL void simgui_render(void) {
- SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie);
- ImGuiIO* io = _simgui_get_io();
- #if defined(__cplusplus)
- ImGui::Render();
- ImDrawData* draw_data = ImGui::GetDrawData();
- #else
- _SIMGUI_CFUNC(Render)();
- ImDrawData* draw_data = _SIMGUI_CFUNC(GetDrawData)();
- #endif
- if (0 == draw_data) {
- return;
- }
- if (draw_data->CmdListsCount == 0) {
- return;
- }
- // catch up with texture updates
- if (draw_data->Textures) {
- for (size_t i = 0; i < (size_t)draw_data->Textures->Size; i++) {
- ImTextureData* tex = draw_data->Textures->Data[i];
- if (tex->Status != ImTextureStatus_OK) {
- _simgui_update_texture(tex);
- }
- }
- }
- /* copy vertices and indices into an intermediate buffer so that
- they can be updated with a single sg_update_buffer() call each
- (sg_append_buffer() has performance problems on some GL platforms),
- also keep track of valid number of command lists in case of a
- buffer overflow
- */
- size_t all_vtx_size = 0;
- size_t all_idx_size = 0;
- int cmd_list_count = 0;
- for (int cl_index = 0; cl_index < draw_data->CmdListsCount; cl_index++, cmd_list_count++) {
- ImDrawList* cl = _simgui_imdrawlist_at(draw_data, cl_index);
- const size_t vtx_size = (size_t)cl->VtxBuffer.Size * sizeof(ImDrawVert);
- const size_t idx_size = (size_t)cl->IdxBuffer.Size * sizeof(ImDrawIdx);
- // check for buffer overflow
- if (((all_vtx_size + vtx_size) > _simgui.vertices.size) ||
- ((all_idx_size + idx_size) > _simgui.indices.size))
- {
- break;
- }
- // copy vertices and indices into common buffers
- if (vtx_size > 0) {
- const ImDrawVert* src_vtx_ptr = cl->VtxBuffer.Data;
- void* dst_vtx_ptr = (void*) (((uint8_t*)_simgui.vertices.ptr) + all_vtx_size);
- memcpy(dst_vtx_ptr, src_vtx_ptr, vtx_size);
- }
- if (idx_size > 0) {
- const ImDrawIdx* src_idx_ptr = cl->IdxBuffer.Data;
- void* dst_idx_ptr = (void*) (((uint8_t*)_simgui.indices.ptr) + all_idx_size);
- memcpy(dst_idx_ptr, src_idx_ptr, idx_size);
- }
- all_vtx_size += vtx_size;
- all_idx_size += idx_size;
- }
- if (0 == cmd_list_count) {
- return;
- }
- // update the sokol-gfx vertex- and index-buffer
- sg_push_debug_group("sokol-imgui");
- if (all_vtx_size > 0) {
- sg_range vtx_data = _simgui.vertices;
- vtx_data.size = all_vtx_size;
- sg_update_buffer(_simgui.vbuf, &vtx_data);
- }
- if (all_idx_size > 0) {
- sg_range idx_data = _simgui.indices;
- idx_data.size = all_idx_size;
- sg_update_buffer(_simgui.ibuf, &idx_data);
- }
- // render the ImGui command list
- const float dpi_scale = _simgui.cur_dpi_scale;
- const int fb_width = (int) (io->DisplaySize.x * dpi_scale);
- const int fb_height = (int) (io->DisplaySize.y * dpi_scale);
- sg_apply_viewport(0, 0, fb_width, fb_height, true);
- sg_apply_scissor_rect(0, 0, fb_width, fb_height, true);
- sg_apply_pipeline(_simgui.def_pip);
- _simgui_vs_params_t vs_params;
- _simgui_clear((void*)&vs_params, sizeof(vs_params));
- vs_params.disp_size.x = io->DisplaySize.x;
- vs_params.disp_size.y = io->DisplaySize.y;
- sg_apply_uniforms(0, SG_RANGE_REF(vs_params));
- sg_bindings bind;
- _simgui_clear((void*)&bind, sizeof(bind));
- bind.vertex_buffers[0] = _simgui.vbuf;
- bind.index_buffer = _simgui.ibuf;
- ImTextureID tex_id = 0;
- int vb_offset = 0;
- int ib_offset = 0;
- for (int cl_index = 0; cl_index < cmd_list_count; cl_index++) {
- ImDrawList* cl = _simgui_imdrawlist_at(draw_data, cl_index);
- bind.vertex_buffer_offsets[0] = vb_offset;
- bind.index_buffer_offset = ib_offset;
- if (tex_id != 0) {
- sg_apply_bindings(&bind);
- }
- #if defined(__cplusplus)
- const int num_cmds = cl->CmdBuffer.size();
- #else
- const int num_cmds = cl->CmdBuffer.Size;
- #endif
- uint32_t vtx_offset = 0;
- for (int cmd_index = 0; cmd_index < num_cmds; cmd_index++) {
- ImDrawCmd* pcmd = &cl->CmdBuffer.Data[cmd_index];
- if (pcmd->UserCallback != 0) {
- // User callback, registered via ImDrawList::AddCallback()
- // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
- if (pcmd->UserCallback != ImDrawCallback_ResetRenderState) {
- pcmd->UserCallback(cl, pcmd);
- // need to re-apply all state after calling a user callback
- sg_reset_state_cache();
- sg_apply_viewport(0, 0, fb_width, fb_height, true);
- sg_apply_pipeline(_simgui.def_pip);
- sg_apply_uniforms(0, SG_RANGE_REF(vs_params));
- sg_apply_bindings(&bind);
- }
- } else {
- ImTextureID cmd_tex_id = pcmd->GetTexID();
- if ((tex_id != cmd_tex_id) || (vtx_offset != pcmd->VtxOffset)) {
- tex_id = cmd_tex_id;
- vtx_offset = pcmd->VtxOffset;
- sg_pipeline pip = _simgui_bind_image_sampler(&bind, tex_id);
- sg_apply_pipeline(pip);
- sg_apply_uniforms(0, SG_RANGE_REF(vs_params));
- bind.vertex_buffer_offsets[0] = vb_offset + (int)(pcmd->VtxOffset * sizeof(ImDrawVert));
- sg_apply_bindings(&bind);
- }
- const int scissor_x = (int) (pcmd->ClipRect.x * dpi_scale);
- const int scissor_y = (int) (pcmd->ClipRect.y * dpi_scale);
- const int scissor_w = (int) ((pcmd->ClipRect.z - pcmd->ClipRect.x) * dpi_scale);
- const int scissor_h = (int) ((pcmd->ClipRect.w - pcmd->ClipRect.y) * dpi_scale);
- sg_apply_scissor_rect(scissor_x, scissor_y, scissor_w, scissor_h, true);
- sg_draw((int)pcmd->IdxOffset, (int)pcmd->ElemCount, 1);
- }
- }
- #if defined(__cplusplus)
- const size_t vtx_size = (size_t)cl->VtxBuffer.size() * sizeof(ImDrawVert);
- const size_t idx_size = (size_t)cl->IdxBuffer.size() * sizeof(ImDrawIdx);
- #else
- const size_t vtx_size = (size_t)cl->VtxBuffer.Size * sizeof(ImDrawVert);
- const size_t idx_size = (size_t)cl->IdxBuffer.Size * sizeof(ImDrawIdx);
- #endif
- vb_offset += (int)vtx_size;
- ib_offset += (int)idx_size;
- }
- sg_apply_viewport(0, 0, fb_width, fb_height, true);
- sg_apply_scissor_rect(0, 0, fb_width, fb_height, true);
- sg_pop_debug_group();
- }
- SOKOL_API_IMPL void simgui_add_focus_event(bool focus) {
- SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie);
- ImGuiIO* io = _simgui_get_io();
- #if defined(__cplusplus)
- io->AddFocusEvent(focus);
- #else
- ImGuiIO_AddFocusEvent(io, focus);
- #endif
- }
- SOKOL_API_IMPL void simgui_add_mouse_pos_event(float x, float y) {
- SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie);
- ImGuiIO* io = _simgui_get_io();
- #if defined(__cplusplus)
- io->AddMouseSourceEvent(ImGuiMouseSource_Mouse);
- io->AddMousePosEvent(x, y);
- #else
- ImGuiIO_AddMouseSourceEvent(io, ImGuiMouseSource_Mouse);
- ImGuiIO_AddMousePosEvent(io, x, y);
- #endif
- }
- SOKOL_API_IMPL void simgui_add_touch_pos_event(float x, float y) {
- SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie);
- ImGuiIO* io = _simgui_get_io();
- #if defined(__cplusplus)
- io->AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
- io->AddMousePosEvent(x, y);
- #else
- ImGuiIO_AddMouseSourceEvent(io, ImGuiMouseSource_TouchScreen);
- ImGuiIO_AddMousePosEvent(io, x, y);
- #endif
- }
- SOKOL_API_IMPL void simgui_add_mouse_button_event(int mouse_button, bool down) {
- SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie);
- ImGuiIO* io = _simgui_get_io();
- #if defined(__cplusplus)
- io->AddMouseSourceEvent(ImGuiMouseSource_Mouse);
- io->AddMouseButtonEvent(mouse_button, down);
- #else
- ImGuiIO_AddMouseSourceEvent(io, ImGuiMouseSource_Mouse);
- ImGuiIO_AddMouseButtonEvent(io, mouse_button, down);
- #endif
- }
- SOKOL_API_IMPL void simgui_add_touch_button_event(int mouse_button, bool down) {
- SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie);
- ImGuiIO* io = _simgui_get_io();
- #if defined(__cplusplus)
- io->AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
- io->AddMouseButtonEvent(mouse_button, down);
- #else
- ImGuiIO_AddMouseSourceEvent(io, ImGuiMouseSource_TouchScreen);
- ImGuiIO_AddMouseButtonEvent(io, mouse_button, down);
- #endif
- }
- SOKOL_API_IMPL void simgui_add_mouse_wheel_event(float wheel_x, float wheel_y) {
- SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie);
- ImGuiIO* io = _simgui_get_io();
- #if defined(__cplusplus)
- io->AddMouseSourceEvent(ImGuiMouseSource_Mouse);
- io->AddMouseWheelEvent(wheel_x, wheel_y);
- #else
- ImGuiIO_AddMouseSourceEvent(io, ImGuiMouseSource_Mouse);
- ImGuiIO_AddMouseWheelEvent(io, wheel_x, wheel_y);
- #endif
- }
- SOKOL_API_IMPL void simgui_add_key_event(int imgui_key, bool down) {
- SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie);
- ImGuiIO* io = _simgui_get_io();
- #if defined(__cplusplus)
- io->AddKeyEvent((ImGuiKey)imgui_key, down);
- #else
- ImGuiIO_AddKeyEvent(io, (ImGuiKey)imgui_key, down);
- #endif
- }
- SOKOL_API_IMPL void simgui_add_input_character(uint32_t c) {
- SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie);
- ImGuiIO* io = _simgui_get_io();
- #if defined(__cplusplus)
- io->AddInputCharacter(c);
- #else
- ImGuiIO_AddInputCharacter(io, c);
- #endif
- }
- SOKOL_API_IMPL void simgui_add_input_characters_utf8(const char* c) {
- SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie);
- ImGuiIO* io = _simgui_get_io();
- #if defined(__cplusplus)
- io->AddInputCharactersUTF8(c);
- #else
- ImGuiIO_AddInputCharactersUTF8(io, c);
- #endif
- }
- #if !defined(SOKOL_IMGUI_NO_SOKOL_APP)
- _SOKOL_PRIVATE bool _simgui_is_ctrl(uint32_t modifiers) {
- if (_simgui.is_osx) {
- return 0 != (modifiers & SAPP_MODIFIER_SUPER);
- } else {
- return 0 != (modifiers & SAPP_MODIFIER_CTRL);
- }
- }
- _SOKOL_PRIVATE ImGuiKey _simgui_map_keycode(sapp_keycode key) {
- switch (key) {
- case SAPP_KEYCODE_SPACE: return ImGuiKey_Space;
- case SAPP_KEYCODE_APOSTROPHE: return ImGuiKey_Apostrophe;
- case SAPP_KEYCODE_COMMA: return ImGuiKey_Comma;
- case SAPP_KEYCODE_MINUS: return ImGuiKey_Minus;
- case SAPP_KEYCODE_PERIOD: return ImGuiKey_Apostrophe;
- case SAPP_KEYCODE_SLASH: return ImGuiKey_Slash;
- case SAPP_KEYCODE_0: return ImGuiKey_0;
- case SAPP_KEYCODE_1: return ImGuiKey_1;
- case SAPP_KEYCODE_2: return ImGuiKey_2;
- case SAPP_KEYCODE_3: return ImGuiKey_3;
- case SAPP_KEYCODE_4: return ImGuiKey_4;
- case SAPP_KEYCODE_5: return ImGuiKey_5;
- case SAPP_KEYCODE_6: return ImGuiKey_6;
- case SAPP_KEYCODE_7: return ImGuiKey_7;
- case SAPP_KEYCODE_8: return ImGuiKey_8;
- case SAPP_KEYCODE_9: return ImGuiKey_9;
- case SAPP_KEYCODE_SEMICOLON: return ImGuiKey_Semicolon;
- case SAPP_KEYCODE_EQUAL: return ImGuiKey_Equal;
- case SAPP_KEYCODE_A: return ImGuiKey_A;
- case SAPP_KEYCODE_B: return ImGuiKey_B;
- case SAPP_KEYCODE_C: return ImGuiKey_C;
- case SAPP_KEYCODE_D: return ImGuiKey_D;
- case SAPP_KEYCODE_E: return ImGuiKey_E;
- case SAPP_KEYCODE_F: return ImGuiKey_F;
- case SAPP_KEYCODE_G: return ImGuiKey_G;
- case SAPP_KEYCODE_H: return ImGuiKey_H;
- case SAPP_KEYCODE_I: return ImGuiKey_I;
- case SAPP_KEYCODE_J: return ImGuiKey_J;
- case SAPP_KEYCODE_K: return ImGuiKey_K;
- case SAPP_KEYCODE_L: return ImGuiKey_L;
- case SAPP_KEYCODE_M: return ImGuiKey_M;
- case SAPP_KEYCODE_N: return ImGuiKey_N;
- case SAPP_KEYCODE_O: return ImGuiKey_O;
- case SAPP_KEYCODE_P: return ImGuiKey_P;
- case SAPP_KEYCODE_Q: return ImGuiKey_Q;
- case SAPP_KEYCODE_R: return ImGuiKey_R;
- case SAPP_KEYCODE_S: return ImGuiKey_S;
- case SAPP_KEYCODE_T: return ImGuiKey_T;
- case SAPP_KEYCODE_U: return ImGuiKey_U;
- case SAPP_KEYCODE_V: return ImGuiKey_V;
- case SAPP_KEYCODE_W: return ImGuiKey_W;
- case SAPP_KEYCODE_X: return ImGuiKey_X;
- case SAPP_KEYCODE_Y: return ImGuiKey_Y;
- case SAPP_KEYCODE_Z: return ImGuiKey_Z;
- case SAPP_KEYCODE_LEFT_BRACKET: return ImGuiKey_LeftBracket;
- case SAPP_KEYCODE_BACKSLASH: return ImGuiKey_Backslash;
- case SAPP_KEYCODE_RIGHT_BRACKET:return ImGuiKey_RightBracket;
- case SAPP_KEYCODE_GRAVE_ACCENT: return ImGuiKey_GraveAccent;
- case SAPP_KEYCODE_ESCAPE: return ImGuiKey_Escape;
- case SAPP_KEYCODE_ENTER: return ImGuiKey_Enter;
- case SAPP_KEYCODE_TAB: return ImGuiKey_Tab;
- case SAPP_KEYCODE_BACKSPACE: return ImGuiKey_Backspace;
- case SAPP_KEYCODE_INSERT: return ImGuiKey_Insert;
- case SAPP_KEYCODE_DELETE: return ImGuiKey_Delete;
- case SAPP_KEYCODE_RIGHT: return ImGuiKey_RightArrow;
- case SAPP_KEYCODE_LEFT: return ImGuiKey_LeftArrow;
- case SAPP_KEYCODE_DOWN: return ImGuiKey_DownArrow;
- case SAPP_KEYCODE_UP: return ImGuiKey_UpArrow;
- case SAPP_KEYCODE_PAGE_UP: return ImGuiKey_PageUp;
- case SAPP_KEYCODE_PAGE_DOWN: return ImGuiKey_PageDown;
- case SAPP_KEYCODE_HOME: return ImGuiKey_Home;
- case SAPP_KEYCODE_END: return ImGuiKey_End;
- case SAPP_KEYCODE_CAPS_LOCK: return ImGuiKey_CapsLock;
- case SAPP_KEYCODE_SCROLL_LOCK: return ImGuiKey_ScrollLock;
- case SAPP_KEYCODE_NUM_LOCK: return ImGuiKey_NumLock;
- case SAPP_KEYCODE_PRINT_SCREEN: return ImGuiKey_PrintScreen;
- case SAPP_KEYCODE_PAUSE: return ImGuiKey_Pause;
- case SAPP_KEYCODE_F1: return ImGuiKey_F1;
- case SAPP_KEYCODE_F2: return ImGuiKey_F2;
- case SAPP_KEYCODE_F3: return ImGuiKey_F3;
- case SAPP_KEYCODE_F4: return ImGuiKey_F4;
- case SAPP_KEYCODE_F5: return ImGuiKey_F5;
- case SAPP_KEYCODE_F6: return ImGuiKey_F6;
- case SAPP_KEYCODE_F7: return ImGuiKey_F7;
- case SAPP_KEYCODE_F8: return ImGuiKey_F8;
- case SAPP_KEYCODE_F9: return ImGuiKey_F9;
- case SAPP_KEYCODE_F10: return ImGuiKey_F10;
- case SAPP_KEYCODE_F11: return ImGuiKey_F11;
- case SAPP_KEYCODE_F12: return ImGuiKey_F12;
- case SAPP_KEYCODE_KP_0: return ImGuiKey_Keypad0;
- case SAPP_KEYCODE_KP_1: return ImGuiKey_Keypad1;
- case SAPP_KEYCODE_KP_2: return ImGuiKey_Keypad2;
- case SAPP_KEYCODE_KP_3: return ImGuiKey_Keypad3;
- case SAPP_KEYCODE_KP_4: return ImGuiKey_Keypad4;
- case SAPP_KEYCODE_KP_5: return ImGuiKey_Keypad5;
- case SAPP_KEYCODE_KP_6: return ImGuiKey_Keypad6;
- case SAPP_KEYCODE_KP_7: return ImGuiKey_Keypad7;
- case SAPP_KEYCODE_KP_8: return ImGuiKey_Keypad8;
- case SAPP_KEYCODE_KP_9: return ImGuiKey_Keypad9;
- case SAPP_KEYCODE_KP_DECIMAL: return ImGuiKey_KeypadDecimal;
- case SAPP_KEYCODE_KP_DIVIDE: return ImGuiKey_KeypadDivide;
- case SAPP_KEYCODE_KP_MULTIPLY: return ImGuiKey_KeypadMultiply;
- case SAPP_KEYCODE_KP_SUBTRACT: return ImGuiKey_KeypadSubtract;
- case SAPP_KEYCODE_KP_ADD: return ImGuiKey_KeypadAdd;
- case SAPP_KEYCODE_KP_ENTER: return ImGuiKey_KeypadEnter;
- case SAPP_KEYCODE_KP_EQUAL: return ImGuiKey_KeypadEqual;
- case SAPP_KEYCODE_LEFT_SHIFT: return ImGuiKey_LeftShift;
- case SAPP_KEYCODE_LEFT_CONTROL: return ImGuiKey_LeftCtrl;
- case SAPP_KEYCODE_LEFT_ALT: return ImGuiKey_LeftAlt;
- case SAPP_KEYCODE_LEFT_SUPER: return ImGuiKey_LeftSuper;
- case SAPP_KEYCODE_RIGHT_SHIFT: return ImGuiKey_RightShift;
- case SAPP_KEYCODE_RIGHT_CONTROL:return ImGuiKey_RightCtrl;
- case SAPP_KEYCODE_RIGHT_ALT: return ImGuiKey_RightAlt;
- case SAPP_KEYCODE_RIGHT_SUPER: return ImGuiKey_RightSuper;
- case SAPP_KEYCODE_MENU: return ImGuiKey_Menu;
- default: return ImGuiKey_None;
- }
- }
- _SOKOL_PRIVATE void _simgui_add_sapp_key_event(ImGuiIO* io, sapp_keycode sapp_key, bool down) {
- const ImGuiKey imgui_key = _simgui_map_keycode(sapp_key);
- #if defined(__cplusplus)
- io->AddKeyEvent(imgui_key, down);
- #else
- ImGuiIO_AddKeyEvent(io, imgui_key, down);
- #endif
- }
- _SOKOL_PRIVATE void _simgui_add_imgui_key_event(ImGuiIO* io, ImGuiKey imgui_key, bool down) {
- #if defined(__cplusplus)
- io->AddKeyEvent(imgui_key, down);
- #else
- ImGuiIO_AddKeyEvent(io, imgui_key, down);
- #endif
- }
- _SOKOL_PRIVATE void _simgui_update_modifiers(ImGuiIO* io, uint32_t mods) {
- _simgui_add_imgui_key_event(io, ImGuiMod_Ctrl, (mods & SAPP_MODIFIER_CTRL) != 0);
- _simgui_add_imgui_key_event(io, ImGuiMod_Shift, (mods & SAPP_MODIFIER_SHIFT) != 0);
- _simgui_add_imgui_key_event(io, ImGuiMod_Alt, (mods & SAPP_MODIFIER_ALT) != 0);
- _simgui_add_imgui_key_event(io, ImGuiMod_Super, (mods & SAPP_MODIFIER_SUPER) != 0);
- }
- // returns Ctrl or Super, depending on platform
- _SOKOL_PRIVATE ImGuiKey _simgui_copypaste_modifier(void) {
- return _simgui.is_osx ? ImGuiMod_Super : ImGuiMod_Ctrl;
- }
- SOKOL_API_IMPL int simgui_map_keycode(sapp_keycode keycode) {
- SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie);
- return (int)_simgui_map_keycode(keycode);
- }
- SOKOL_API_IMPL bool simgui_handle_event(const sapp_event* ev) {
- SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie);
- const float dpi_scale = _simgui.cur_dpi_scale;
- ImGuiIO* io = _simgui_get_io();
- switch (ev->type) {
- case SAPP_EVENTTYPE_FOCUSED:
- simgui_add_focus_event(true);
- break;
- case SAPP_EVENTTYPE_UNFOCUSED:
- simgui_add_focus_event(false);
- break;
- case SAPP_EVENTTYPE_MOUSE_DOWN:
- simgui_add_mouse_pos_event(ev->mouse_x / dpi_scale, ev->mouse_y / dpi_scale);
- simgui_add_mouse_button_event((int)ev->mouse_button, true);
- _simgui_update_modifiers(io, ev->modifiers);
- break;
- case SAPP_EVENTTYPE_MOUSE_UP:
- simgui_add_mouse_pos_event(ev->mouse_x / dpi_scale, ev->mouse_y / dpi_scale);
- simgui_add_mouse_button_event((int)ev->mouse_button, false);
- _simgui_update_modifiers(io, ev->modifiers);
- break;
- case SAPP_EVENTTYPE_MOUSE_MOVE:
- simgui_add_mouse_pos_event(ev->mouse_x / dpi_scale, ev->mouse_y / dpi_scale);
- break;
- case SAPP_EVENTTYPE_MOUSE_ENTER:
- case SAPP_EVENTTYPE_MOUSE_LEAVE:
- // FIXME: since the sokol_app.h emscripten backend doesn't support
- // mouse capture, mouse buttons must be released when the mouse leaves the
- // browser window, so that they don't "stick" when released outside the window.
- // A cleaner solution would be a new sokol_app.h function to query
- // "platform behaviour flags".
- #if defined(__EMSCRIPTEN__)
- for (int i = 0; i < SAPP_MAX_MOUSEBUTTONS; i++) {
- simgui_add_mouse_button_event(i, false);
- }
- #endif
- break;
- case SAPP_EVENTTYPE_MOUSE_SCROLL:
- simgui_add_mouse_wheel_event(ev->scroll_x, ev->scroll_y);
- break;
- case SAPP_EVENTTYPE_TOUCHES_BEGAN:
- simgui_add_touch_pos_event(ev->touches[0].pos_x / dpi_scale, ev->touches[0].pos_y / dpi_scale);
- simgui_add_touch_button_event(0, true);
- break;
- case SAPP_EVENTTYPE_TOUCHES_MOVED:
- simgui_add_touch_pos_event(ev->touches[0].pos_x / dpi_scale, ev->touches[0].pos_y / dpi_scale);
- break;
- case SAPP_EVENTTYPE_TOUCHES_ENDED:
- simgui_add_touch_pos_event(ev->touches[0].pos_x / dpi_scale, ev->touches[0].pos_y / dpi_scale);
- simgui_add_touch_button_event(0, false);
- break;
- case SAPP_EVENTTYPE_TOUCHES_CANCELLED:
- simgui_add_touch_button_event(0, false);
- break;
- case SAPP_EVENTTYPE_KEY_DOWN:
- _simgui_update_modifiers(io, ev->modifiers);
- // intercept Ctrl-V, this is handled via EVENTTYPE_CLIPBOARD_PASTED
- if (!_simgui.desc.disable_paste_override) {
- if (_simgui_is_ctrl(ev->modifiers) && (ev->key_code == SAPP_KEYCODE_V)) {
- break;
- }
- }
- // on web platform, don't forward Ctrl-X, Ctrl-V to the browser
- if (_simgui_is_ctrl(ev->modifiers) && (ev->key_code == SAPP_KEYCODE_X)) {
- sapp_consume_event();
- }
- if (_simgui_is_ctrl(ev->modifiers) && (ev->key_code == SAPP_KEYCODE_C)) {
- sapp_consume_event();
- }
- // it's ok to add ImGuiKey_None key events
- _simgui_add_sapp_key_event(io, ev->key_code, true);
- break;
- case SAPP_EVENTTYPE_KEY_UP:
- _simgui_update_modifiers(io, ev->modifiers);
- // intercept Ctrl-V, this is handled via EVENTTYPE_CLIPBOARD_PASTED
- if (_simgui_is_ctrl(ev->modifiers) && (ev->key_code == SAPP_KEYCODE_V)) {
- break;
- }
- // on web platform, don't forward Ctrl-X, Ctrl-V to the browser
- if (_simgui_is_ctrl(ev->modifiers) && (ev->key_code == SAPP_KEYCODE_X)) {
- sapp_consume_event();
- }
- if (_simgui_is_ctrl(ev->modifiers) && (ev->key_code == SAPP_KEYCODE_C)) {
- sapp_consume_event();
- }
- // it's ok to add ImGuiKey_None key events
- _simgui_add_sapp_key_event(io, ev->key_code, false);
- break;
- case SAPP_EVENTTYPE_CHAR:
- /* on some platforms, special keys may be reported as
- characters, which may confuse some ImGui widgets,
- drop those, also don't forward characters if some
- modifiers have been pressed
- */
- _simgui_update_modifiers(io, ev->modifiers);
- if ((ev->char_code >= 32) &&
- (ev->char_code != 127) &&
- (0 == (ev->modifiers & (SAPP_MODIFIER_ALT|SAPP_MODIFIER_CTRL|SAPP_MODIFIER_SUPER))))
- {
- simgui_add_input_character(ev->char_code);
- }
- break;
- case SAPP_EVENTTYPE_CLIPBOARD_PASTED:
- // simulate a Ctrl-V key down/up
- if (!_simgui.desc.disable_paste_override) {
- _simgui_add_imgui_key_event(io, _simgui_copypaste_modifier(), true);
- _simgui_add_imgui_key_event(io, ImGuiKey_V, true);
- _simgui_add_imgui_key_event(io, ImGuiKey_V, false);
- _simgui_add_imgui_key_event(io, _simgui_copypaste_modifier(), false);
- }
- break;
- default:
- break;
- }
- return io->WantCaptureKeyboard || io->WantCaptureMouse;
- }
- #endif // SOKOL_IMGUI_NO_SOKOL_APP
- #endif // SOKOL_IMPL
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