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@@ -20,54 +20,35 @@ by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts.
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library | lastest version | category | LoC | description
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--------------------- | ---- | -------- | --- | --------------------------------
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-<<<<<<< HEAD
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-**[stb_vorbis.c](stb_vorbis.c)** | 1.21 | audio | 5569 | decode ogg vorbis files from file/memory to float/16-bit signed output
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-**[stb_image.h](stb_image.h)** | 2.26 | graphics | 7762 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC, PNM
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-**[stb_truetype.h](stb_truetype.h)** | 1.24 | graphics | 5011 | parse, decode, and rasterize characters from truetype fonts
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-**[stb_image_write.h](stb_image_write.h)** | 1.15 | graphics | 1690 | image writing to disk: PNG, TGA, BMP, JPG, HDR
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-**[stb_image_resize.h](stb_image_resize.h)** | 0.96 | graphics | 2631 | resize images larger/smaller with good quality
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-**[stb_rect_pack.h](stb_rect_pack.h)** | 1.00 | graphics | 628 | simple 2D rectangle packer with decent quality
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-**[stb_ds.h](stb_ds.h)** | 0.66 | utility | 1893 | typesafe dynamic array and hash tables for C, will compile in C++
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-**[stb_sprintf.h](stb_sprintf.h)** | 1.09 | utility | 1879 | fast sprintf, snprintf for C/C++
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-**[stb_textedit.h](stb_textedit.h)** | 1.13 | user interface | 1404 | guts of a text editor for games etc implementing them from scratch
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+**[stb_vorbis.c](stb_vorbis.c)** | 1.22 | audio | 5584 | decode ogg vorbis files from file/memory to float/16-bit signed output
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+**[stb_image.h](stb_image.h)** | 2.27 | graphics | 7890 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
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+**[stb_truetype.h](stb_truetype.h)** | 1.25 | graphics | 5011 | parse, decode, and rasterize characters from truetype fonts
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+**[stb_image_write.h](stb_image_write.h)** | 1.16 | graphics | 1724 | image writing to disk: PNG, TGA, BMP
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+**[stb_image_resize.h](stb_image_resize.h)** | 0.97 | graphics | 2634 | resize images larger/smaller with good quality
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+**[stb_rect_pack.h](stb_rect_pack.h)** | 1.01 | graphics | 623 | simple 2D rectangle packer with decent quality
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+**[stb_ds.h](stb_ds.h)** | 0.67 | utility | 1895 | typesafe dynamic array and hash tables for C, will compile in C++
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+**[stb_sprintf.h](stb_sprintf.h)** | 1.10 | utility | 1906 | fast sprintf, snprintf for C/C++
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+**[stb_textedit.h](stb_textedit.h)** | 1.14 | user interface | 1429 | guts of a text editor for games etc implementing them from scratch
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**[stb_voxel_render.h](stb_voxel_render.h)** | 0.89 | 3D graphics | 3807 | Minecraft-esque voxel rendering "engine" with many more features
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-**[stb_dxt.h](stb_dxt.h)** | 1.10 | 3D graphics | 753 | Fabian "ryg" Giesen's real-time DXT compressor
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+**[stb_dxt.h](stb_dxt.h)** | 1.11 | 3D graphics | 718 | Fabian "ryg" Giesen's real-time DXT compressor
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**[stb_perlin.h](stb_perlin.h)** | 0.5 | 3D graphics | 428 | revised Perlin noise (3D input, 1D output)
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**[stb_easy_font.h](stb_easy_font.h)** | 1.1 | 3D graphics | 305 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
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-**[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.41 | game dev | 4161 | embeddable tilemap editor
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+**[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.42 | game dev | 4187 | embeddable tilemap editor
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**[stb_herringbone_wa...](stb_herringbone_wang_tile.h)** | 0.7 | game dev | 1221 | herringbone Wang tile map generator
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-**[stb_c_lexer.h](stb_c_lexer.h)** | 0.11 | parsing | 966 | simplify writing parsers for C-like languages
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-**[stb_divide.h](stb_divide.h)** | 0.93 | math | 430 | more useful 32-bit modulus e.g. "euclidean divide"
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+**[stb_c_lexer.h](stb_c_lexer.h)** | 0.12 | parsing | 940 | simplify writing parsers for C-like languages
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+**[stb_divide.h](stb_divide.h)** | 0.94 | math | 433 | more useful 32-bit modulus e.g. "euclidean divide"
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**[stb_connected_comp...](stb_connected_components.h)** | 0.96 | misc | 1049 | incrementally compute reachability on grids
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-**[stb.h](stb.h)** | 2.37 | misc | 14454 | helper functions for C, mostly redundant in C++; basically author's personal stuff
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+**[stb.h](stb.h)** | 2.38 | misc | 14457 | _deprecated_ helper functions for C, mostly redundant in C++; basically author's personal stuff
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**[stb_leakcheck.h](stb_leakcheck.h)** | 0.6 | misc | 194 | quick-and-dirty malloc/free leak-checking
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**[stb_include.h](stb_include.h)** | 0.02 | misc | 295 | implement recursive #include support, particularly for GLSL
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Total libraries: 21
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-Total lines of C code: 56530
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+Total lines of C code: 56730
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FAQ
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---
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-#### How do I use these libraries?
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-
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-The idea behind single-header file libraries is that they're easy to distribute and deploy
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-because all the code is contained in a single file. By default, the .h files in here act as
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-their own header files, i.e. they declare the functions contained in the file but don't
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-actually result in any code getting compiled.
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-
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-So in addition, you should select _exactly one_ C/C++ source file that actually instantiates
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-the code, preferably a file you're not editing frequently. This file should define a
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-specific macro (this is documented per-library) to actually enable the function definitions.
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-For example, to use stb_image, you should have exactly one C/C++ file that doesn't
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-include stb_image.h regularly, but instead does
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-
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- #define STB_IMAGE_IMPLEMENTATION
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- #include "stb_image.h"
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-
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-The right macro to define is pointed out right at the top of each of these libraries.
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-
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#### What's the license?
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These libraries are in the public domain. You can do anything you
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