|
@@ -0,0 +1,62 @@
|
|
|
+Consider three cases just to suggest the spectrum
|
|
|
+of possiblities:
|
|
|
+
|
|
|
+a) linear upsample: each output pixel is a weighted sum
|
|
|
+of 4 input pixels
|
|
|
+
|
|
|
+b) cubic upsample: each output pixel is a weighted sum
|
|
|
+of 16 input pixels
|
|
|
+
|
|
|
+c) downsample by N with box filter: each output pixel
|
|
|
+is a weighted sum of NxN input pixels, N can be very large
|
|
|
+
|
|
|
+Now, suppose you want to handle 8-bit input, 16-bit
|
|
|
+input, and float input, and you want to do sRGB correction
|
|
|
+or not.
|
|
|
+
|
|
|
+Suppose you create a temporary buffer of float pixels, say
|
|
|
+one scanline tall. Actually two temp buffers, one for the
|
|
|
+input and one for the output. You decode a scanline of the
|
|
|
+input into the temp buffer which is always linear floats. This
|
|
|
+isolates the handling of 8/16/float and sRGB to one place
|
|
|
+(and still allows you to make optimized 8-bit-sRGB-to-float
|
|
|
+lookup tables). This also allows you to put wrap logic here,
|
|
|
+explicitly wrapping, reflecting, or replicating-from-edge
|
|
|
+pixels that would come from off-edge.
|
|
|
+
|
|
|
+You then do whatever the appropriate weighted sums are
|
|
|
+into the output buffer, and you move on to the next
|
|
|
+scanline of the input.
|
|
|
+
|
|
|
+The algorithm just described works directly for case (c).
|
|
|
+Suppose you're downsampling by 2.5; then output scanline 0
|
|
|
+sums from input scanlines 0, 1, and 2; output scanline 1
|
|
|
+sums from 2,3,4; output 2 from 5,6,7; output 3 from 7,8,9.
|
|
|
+Note how 2 & 7 get reused, but we don't have to recompute
|
|
|
+them because we can do things in a single linear pass
|
|
|
+through the input and output at the same time.
|
|
|
+
|
|
|
+Now, consider case (a). When upsampling, the same two input
|
|
|
+scanlines will get sampled-from for multiple output scanlines.
|
|
|
+So, to avoid recomputing the input scanlines, we need either
|
|
|
+multiple input or multiple output temp buffer lines. Since
|
|
|
+the number of output lines a given pair of input scanlines
|
|
|
+might touch scales with the upsample amount, it makes more
|
|
|
+sense to use two input scanline buffers. For cubic, you'll
|
|
|
+need four scanline buffers, and in general the number of
|
|
|
+buffers will be limited by the max filter width, which is
|
|
|
+presumably hardcoded.
|
|
|
+
|
|
|
+You want to avoid memory allocations (since you're passing
|
|
|
+in the target buffer already), so instead of using a scanline-width
|
|
|
+temp buffer, use some fixed-width temp buffer that's W pixels,
|
|
|
+and scale the image in vertical stripes that are that wide.
|
|
|
+Suppose you make the temp buffers 256 wide; then an upsample
|
|
|
+by 8 computes 256-pixel-width strips (from ~32-pixel-wide input
|
|
|
+strips), but a downsample by 8 computes ~32-pixel-width
|
|
|
+strips (from a 256-pixel width strip). Note this limits
|
|
|
+the max down/upsampling to be ballpark 256x along the
|
|
|
+horizontal axis.
|
|
|
+
|
|
|
+
|
|
|
+
|