|
@@ -1,5 +1,5 @@
|
|
|
#include <windows.h>
|
|
|
-#include "game.h"
|
|
|
+//#include "game.h"
|
|
|
#include "stb.h"
|
|
|
|
|
|
#include "sdl.h"
|
|
@@ -118,15 +118,15 @@ void camera_to_worldspace(float world[3], float cam_x, float cam_y, float cam_z)
|
|
|
float vec[3] = { cam_x, cam_y, cam_z };
|
|
|
float t[3];
|
|
|
float s,c;
|
|
|
- s = sin(camang[0]*3.141592/180);
|
|
|
- c = cos(camang[0]*3.141592/180);
|
|
|
+ s = (float) sin(camang[0]*3.141592/180);
|
|
|
+ c = (float) cos(camang[0]*3.141592/180);
|
|
|
|
|
|
t[0] = vec[0];
|
|
|
t[1] = c*vec[1] - s*vec[2];
|
|
|
t[2] = s*vec[1] + c*vec[2];
|
|
|
|
|
|
- s = sin(camang[2]*3.141592/180);
|
|
|
- c = cos(camang[2]*3.141592/180);
|
|
|
+ s = (float) sin(camang[2]*3.141592/180);
|
|
|
+ c = (float) cos(camang[2]*3.141592/180);
|
|
|
world[0] = c*t[0] - s*t[1];
|
|
|
world[1] = s*t[0] + c*t[1];
|
|
|
world[2] = t[2];
|
|
@@ -137,9 +137,9 @@ float cam_vel[3];
|
|
|
|
|
|
int controls;
|
|
|
|
|
|
-#define MAX_VEL 150 // blocks per second
|
|
|
-#define ACCEL 6
|
|
|
-#define DECEL 3
|
|
|
+#define MAX_VEL 150.0f // blocks per second
|
|
|
+#define ACCEL 6.0f
|
|
|
+#define DECEL 3.0f
|
|
|
|
|
|
#define STATIC_FRICTION DECEL
|
|
|
#define EFFECTIVE_ACCEL (ACCEL+DECEL)
|
|
@@ -181,7 +181,7 @@ void process_tick_raw(float dt)
|
|
|
|
|
|
if (cam_vel[0] || cam_vel[1] || cam_vel[2])
|
|
|
{
|
|
|
- float vel = sqrt(cam_vel[0]*cam_vel[0] + cam_vel[1]*cam_vel[1] + cam_vel[2]*cam_vel[2]);
|
|
|
+ float vel = (float) sqrt(cam_vel[0]*cam_vel[0] + cam_vel[1]*cam_vel[1] + cam_vel[2]*cam_vel[2]);
|
|
|
float newvel = vel;
|
|
|
float dec = STATIC_FRICTION + DYNAMIC_FRICTION*vel;
|
|
|
newvel = vel - dec*dt;
|
|
@@ -196,8 +196,8 @@ void process_tick_raw(float dt)
|
|
|
camloc[1] += cam_vel[1] * dt;
|
|
|
camloc[2] += cam_vel[2] * dt;
|
|
|
|
|
|
- view_x_vel *= pow(0.75, dt);
|
|
|
- view_z_vel *= pow(0.75, dt);
|
|
|
+ view_x_vel *= (float) pow(0.75, dt);
|
|
|
+ view_z_vel *= (float) pow(0.75, dt);
|
|
|
|
|
|
view_x_vel += (pending_view_x - view_x_vel)*dt*60;
|
|
|
view_z_vel += (pending_view_z - view_z_vel)*dt*60;
|
|
@@ -207,14 +207,14 @@ void process_tick_raw(float dt)
|
|
|
camang[0] += view_x_vel * dt;
|
|
|
camang[2] += view_z_vel * dt;
|
|
|
camang[0] = stb_clamp(camang[0], -90, 90);
|
|
|
- camang[2] = fmod(camang[2], 360);
|
|
|
+ camang[2] = (float) fmod(camang[2], 360);
|
|
|
}
|
|
|
|
|
|
void process_tick(float dt)
|
|
|
{
|
|
|
- while (dt > 1.0/60) {
|
|
|
- process_tick_raw(1.0/60);
|
|
|
- dt -= 1.0/60;
|
|
|
+ while (dt > 1.0f/60) {
|
|
|
+ process_tick_raw(1.0f/60);
|
|
|
+ dt -= 1.0f/60;
|
|
|
}
|
|
|
process_tick_raw(dt);
|
|
|
}
|
|
@@ -256,7 +256,7 @@ void draw_stats(void)
|
|
|
chunk_server_pos = (chunk_server_pos+1) %32;
|
|
|
|
|
|
for (i=0; i < 32; ++i)
|
|
|
- chunk_server += chunk_server_status[i] / 32.0;
|
|
|
+ chunk_server += chunk_server_status[i] / 32.0f;
|
|
|
|
|
|
stb_easy_font_spacing(-0.75);
|
|
|
pos_y = 10;
|
|
@@ -293,7 +293,7 @@ void draw_main(void)
|
|
|
#endif
|
|
|
glDepthMask(GL_TRUE);
|
|
|
glDisable(GL_SCISSOR_TEST);
|
|
|
- glClearColor(0.6,0.7,0.9,0);
|
|
|
+ glClearColor(0.6f,0.7f,0.9f,0.0f);
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|