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@@ -37,7 +37,8 @@ extern void ods(char *fmt, ...);
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#define FAST_CHUNK
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#define IN_PLACE
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-#define SKIP_TERRAIN 48 // use to avoid building underground stuff
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+#define SKIP_TERRAIN 0
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+//#define SKIP_TERRAIN 48 // use to avoid building underground stuff
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// allows you to see what perf would be like if underground was efficiently culled,
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// or if you were making a game without underground
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@@ -131,7 +132,8 @@ unsigned char minecraft_info[256][7] =
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{ C_solid, 35,35,35,35,4,4, },
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// 48
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- { C_solid, 36,36,36,36,36,36 },
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+ //{ C_solid, 36,36,36,36,36,36 },
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+ { C_force, 36,36,36,36,36,36 },
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{ C_solid, 37,37,37,37,37,37 },
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{ C_cross, 80,80,80,80,80,80 }, // torch
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{ C_empty }, // fire
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@@ -142,6 +144,7 @@ unsigned char minecraft_info[256][7] =
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// 56
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{ C_solid, 50,50,50,50,50,50 },
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+ //{ C_force, 50,50,50,50,50,50 },
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{ C_solid, 26,26,26,26,26,26 },
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{ C_solid, 60,59,59,59,43,43 },
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{ C_cross, 95,95,95,95 },
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@@ -831,6 +834,8 @@ void mesh_init(void)
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minecraft_color_for_blocktype[161][i] = 37 | 64; // green
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minecraft_color_for_blocktype[10][i] = 63; // emissive lava
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minecraft_color_for_blocktype[11][i] = 63; // emissive
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+ //minecraft_color_for_blocktype[56][i] = 63; // emissive diamond
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+ minecraft_color_for_blocktype[48][i] = 63; // emissive dungeon
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}
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#ifdef VHEIGHT_TEST
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