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@@ -614,7 +614,7 @@ void setup_uniforms(GLuint shader, float camera_pos[4], GLuint tex1, GLuint tex2
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stbvox_uniform_info sui;
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stbvox_uniform_info sui;
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if (stbvox_get_uniform_info(&sui, i)) {
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if (stbvox_get_uniform_info(&sui, i)) {
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GLint loc = glGetUniformLocation(shader, sui.name);
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GLint loc = glGetUniformLocation(shader, sui.name);
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- if (loc != 0) {
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+ if (loc != -1) {
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switch (i) {
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switch (i) {
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case STBVOX_UNIFORM_camera_pos: // only needed for fog
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case STBVOX_UNIFORM_camera_pos: // only needed for fog
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glUniform4fv(loc, sui.array_length, camera_pos);
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glUniform4fv(loc, sui.array_length, camera_pos);
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