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stb_voxel_render version 0.77

Sean Barrett 10 lat temu
rodzic
commit
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2 zmienionych plików z 3 dodań i 3 usunięć
  1. 1 1
      README.md
  2. 2 2
      stb_voxel_render.h

+ 1 - 1
README.md

@@ -13,7 +13,7 @@ library    | lastest version | category | description
 **stb_rect_pack.h** | 0.05 | graphics | simple 2D rectangle packer with decent quality
 **stretchy_buffer.h** | 1.01 | utility | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
 **stb_textedit.h** | 1.5 | UI | guts of a text editor for games etc implementing them from scratch
-**stb_voxel_render.h** | 0.76 | 3D&nbsp;graphics | Minecraft-esque voxel rendering "engine" with many more features
+**stb_voxel_render.h** | 0.77 | 3D&nbsp;graphics | Minecraft-esque voxel rendering "engine" with many more features
 **stb_dxt.h** | 1.04 | 3D&nbsp;graphics | Fabian "ryg" Giesen's real-time DXT compressor
 **stb_perlin.h** | 0.2 | 3D&nbsp;graphics | revised Perlin noise (3D input, 1D output)
 **stb_easy_font.h** | 0.5 | 3D&nbsp;graphics | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc

+ 2 - 2
stb_voxel_render.h

@@ -1,4 +1,4 @@
-// stb_voxel_render.h - v0.76 - Sean Barrett, 2015 - public domain
+// stb_voxel_render.h - v0.77 - Sean Barrett, 2015 - public domain
 //
 // This library helps render large-scale "voxel" worlds for games,
 // in this case, one with blocks that can have textures and that
@@ -172,7 +172,7 @@
 //
 // VERSION HISTORY
 //
-//   0.77   documentation tweaks
+//   0.77   documentation tweaks, rename config var to STB_VOXEL_RENDER_STATIC
 //   0.76   typos, signed/unsigned shader issue, more documentation
 //   0.75   initial release
 //