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@@ -1,165 +1,165 @@
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-<!--- THIS FILE IS AUTOMATICALLY GENERATED, DO NOT CHANGE IT BY HAND --->
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-
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-stb
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-===
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-
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-single-file public domain (or MIT licensed) libraries for C/C++
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-
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-Noteworthy:
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-
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-* image loader: [stb_image.h](stb_image.h)
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-* image writer: [stb_image_write.h](stb_image_write.h)
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-* image resizer: [stb_image_resize.h](stb_image_resize.h)
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-* font text rasterizer: [stb_truetype.h](stb_truetype.h)
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-* typesafe containers: [stb_ds.h](stb_ds.h)
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-
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-Most libraries by stb, except: stb_dxt by Fabian "ryg" Giesen, stb_image_resize
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-by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts.
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-
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-<a name="stb_libs"></a>
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-
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-library | lastest version | category | LoC | description
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---------------------- | ---- | -------- | --- | --------------------------------
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-**[stb_vorbis.c](stb_vorbis.c)** | 1.20 | audio | 5563 | decode ogg vorbis files from file/memory to float/16-bit signed output
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-**[stb_image.h](stb_image.h)** | 2.26 | graphics | 7762 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
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-**[stb_truetype.h](stb_truetype.h)** | 1.24 | graphics | 5011 | parse, decode, and rasterize characters from truetype fonts
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-**[stb_image_write.h](stb_image_write.h)** | 1.15 | graphics | 1690 | image writing to disk: PNG, TGA, BMP
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-**[stb_image_resize.h](stb_image_resize.h)** | 0.96 | graphics | 2631 | resize images larger/smaller with good quality
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-**[stb_rect_pack.h](stb_rect_pack.h)** | 1.00 | graphics | 628 | simple 2D rectangle packer with decent quality
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-**[stb_ds.h](stb_ds.h)** | 0.65 | utility | 1880 | typesafe dynamic array and hash tables for C, will compile in C++
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-**[stb_sprintf.h](stb_sprintf.h)** | 1.09 | utility | 1879 | fast sprintf, snprintf for C/C++
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-**[stretchy_buffer.h](stretchy_buffer.h)** | 1.04 | utility | 263 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
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-**[stb_textedit.h](stb_textedit.h)** | 1.13 | user interface | 1404 | guts of a text editor for games etc implementing them from scratch
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-**[stb_voxel_render.h](stb_voxel_render.h)** | 0.89 | 3D graphics | 3807 | Minecraft-esque voxel rendering "engine" with many more features
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-**[stb_dxt.h](stb_dxt.h)** | 1.10 | 3D graphics | 753 | Fabian "ryg" Giesen's real-time DXT compressor
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-**[stb_perlin.h](stb_perlin.h)** | 0.5 | 3D graphics | 428 | revised Perlin noise (3D input, 1D output)
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-**[stb_easy_font.h](stb_easy_font.h)** | 1.1 | 3D graphics | 305 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
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-**[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.41 | game dev | 4161 | embeddable tilemap editor
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-**[stb_herringbone_wa...](stb_herringbone_wang_tile.h)** | 0.7 | game dev | 1221 | herringbone Wang tile map generator
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-**[stb_c_lexer.h](stb_c_lexer.h)** | 0.11 | parsing | 966 | simplify writing parsers for C-like languages
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-**[stb_divide.h](stb_divide.h)** | 0.93 | math | 430 | more useful 32-bit modulus e.g. "euclidean divide"
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-**[stb_connected_comp...](stb_connected_components.h)** | 0.96 | misc | 1049 | incrementally compute reachability on grids
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-**[stb.h](stb.h)** | 2.37 | misc | 14454 | helper functions for C, mostly redundant in C++; basically author's personal stuff
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-**[stb_leakcheck.h](stb_leakcheck.h)** | 0.6 | misc | 194 | quick-and-dirty malloc/free leak-checking
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-**[stb_include.h](stb_include.h)** | 0.02 | misc | 295 | implement recursive #include support, particularly for GLSL
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-
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-Total libraries: 22
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-Total lines of C code: 56774
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-
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-
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-FAQ
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----
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-
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-#### What's the license?
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-
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-These libraries are in the public domain. You can do anything you
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-want with them. You have no legal obligation
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-to do anything else, although I appreciate attribution.
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-
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-They are also licensed under the MIT open source license, if you have lawyers
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-who are unhappy with public domain. Every source file includes an explicit
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-dual-license for you to choose from.
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-
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-#### <a name="other_libs"></a> Are there other single-file public-domain/open source libraries with minimal dependencies out there?
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-
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-[Yes.](https://github.com/nothings/single_file_libs)
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-
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-#### If I wrap an stb library in a new library, does the new library have to be public domain/MIT?
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-
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-No, because it's public domain you can freely relicense it to whatever license your new
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-library wants to be.
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-
|
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-#### What's the deal with SSE support in GCC-based compilers?
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-
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-stb_image will either use SSE2 (if you compile with -msse2) or
|
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-will not use any SIMD at all, rather than trying to detect the
|
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-processor at runtime and handle it correctly. As I understand it,
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-the approved path in GCC for runtime-detection require
|
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-you to use multiple source files, one for each CPU configuration.
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-Because stb_image is a header-file library that compiles in only
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-one source file, there's no approved way to build both an
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-SSE-enabled and a non-SSE-enabled variation.
|
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-
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-While we've tried to work around it, we've had multiple issues over
|
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-the years due to specific versions of gcc breaking what we're doing,
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-so we've given up on it. See https://github.com/nothings/stb/issues/280
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-and https://github.com/nothings/stb/issues/410 for examples.
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-
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-#### Some of these libraries seem redundant to existing open source libraries. Are they better somehow?
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-
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-Generally they're only better in that they're easier to integrate,
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-easier to use, and easier to release (single file; good API; no
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-attribution requirement). They may be less featureful, slower,
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-and/or use more memory. If you're already using an equivalent
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-library, there's probably no good reason to switch.
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-
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-#### Can I link directly to the table of stb libraries?
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-
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-You can use [this URL](https://github.com/nothings/stb#stb_libs) to link directly to that list.
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-
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-#### Why do you list "lines of code"? It's a terrible metric.
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-
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-Just to give you some idea of the internal complexity of the library,
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-to help you manage your expectations, or to let you know what you're
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|
-getting into. While not all the libraries are written in the same
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|
-style, they're certainly similar styles, and so comparisons between
|
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|
-the libraries are probably still meaningful.
|
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-
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-Note though that the lines do include both the implementation, the
|
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-part that corresponds to a header file, and the documentation.
|
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-
|
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|
-#### Why single-file headers?
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-
|
|
|
-Windows doesn't have standard directories where libraries
|
|
|
-live. That makes deploying libraries in Windows a lot more
|
|
|
-painful than open source developers on Unix-derivates generally
|
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|
-realize. (It also makes library dependencies a lot worse in Windows.)
|
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-
|
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-There's also a common problem in Windows where a library was built
|
|
|
-against a different version of the runtime library, which causes
|
|
|
-link conflicts and confusion. Shipping the libs as headers means
|
|
|
-you normally just compile them straight into your project without
|
|
|
-making libraries, thus sidestepping that problem.
|
|
|
-
|
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|
-Making them a single file makes it very easy to just
|
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|
-drop them into a project that needs them. (Of course you can
|
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-still put them in a proper shared library tree if you want.)
|
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-
|
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-Why not two files, one a header and one an implementation?
|
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-The difference between 10 files and 9 files is not a big deal,
|
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-but the difference between 2 files and 1 file is a big deal.
|
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-You don't need to zip or tar the files up, you don't have to
|
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|
-remember to attach *two* files, etc.
|
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-
|
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-#### Why "stb"? Is this something to do with Set-Top Boxes?
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-
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-No, they are just the initials for my name, Sean T. Barrett.
|
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-This was not chosen out of egomania, but as a moderately sane
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-way of namespacing the filenames and source function names.
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-
|
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-#### Will you add more image types to stb_image.h?
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-
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-No. As stb_image use has grown, it has become more important
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-for us to focus on security of the codebase. Adding new image
|
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-formats increases the amount of code we need to secure, so it
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-is no longer worth adding new formats.
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-
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-#### Do you have any advice on how to create my own single-file library?
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-
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-Yes. https://github.com/nothings/stb/blob/master/docs/stb_howto.txt
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-
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-#### Why public domain?
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-
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-I prefer it over GPL, LGPL, BSD, zlib, etc. for many reasons.
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-Some of them are listed here:
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-https://github.com/nothings/stb/blob/master/docs/why_public_domain.md
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-
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-#### Why C?
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-
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-Primarily, because I use C, not C++. But it does also make it easier
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-for other people to use them from other languages.
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-
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-#### Why not C99? stdint.h, declare-anywhere, etc.
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-
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-I still use MSVC 6 (1998) as my IDE because it has better human factors
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-for me than later versions of MSVC.
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+<!--- THIS FILE IS AUTOMATICALLY GENERATED, DO NOT CHANGE IT BY HAND --->
|
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+
|
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+stb
|
|
|
+===
|
|
|
+
|
|
|
+single-file public domain (or MIT licensed) libraries for C/C++
|
|
|
+
|
|
|
+Noteworthy:
|
|
|
+
|
|
|
+* image loader: [stb_image.h](stb_image.h)
|
|
|
+* image writer: [stb_image_write.h](stb_image_write.h)
|
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+* image resizer: [stb_image_resize.h](stb_image_resize.h)
|
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+* font text rasterizer: [stb_truetype.h](stb_truetype.h)
|
|
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+* typesafe containers: [stb_ds.h](stb_ds.h)
|
|
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+
|
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+Most libraries by stb, except: stb_dxt by Fabian "ryg" Giesen, stb_image_resize
|
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|
+by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts.
|
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+
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+<a name="stb_libs"></a>
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+
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+library | lastest version | category | LoC | description
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|
|
+--------------------- | ---- | -------- | --- | --------------------------------
|
|
|
+**[stb_vorbis.c](stb_vorbis.c)** | 1.20 | audio | 5563 | decode ogg vorbis files from file/memory to float/16-bit signed output
|
|
|
+**[stb_image.h](stb_image.h)** | 2.26 | graphics | 7762 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
|
|
|
+**[stb_truetype.h](stb_truetype.h)** | 1.24 | graphics | 5011 | parse, decode, and rasterize characters from truetype fonts
|
|
|
+**[stb_image_write.h](stb_image_write.h)** | 1.15 | graphics | 1690 | image writing to disk: PNG, TGA, BMP
|
|
|
+**[stb_image_resize.h](stb_image_resize.h)** | 0.96 | graphics | 2631 | resize images larger/smaller with good quality
|
|
|
+**[stb_rect_pack.h](stb_rect_pack.h)** | 1.00 | graphics | 628 | simple 2D rectangle packer with decent quality
|
|
|
+**[stb_ds.h](stb_ds.h)** | 0.65 | utility | 1880 | typesafe dynamic array and hash tables for C, will compile in C++
|
|
|
+**[stb_sprintf.h](stb_sprintf.h)** | 1.09 | utility | 1879 | fast sprintf, snprintf for C/C++
|
|
|
+**[stretchy_buffer.h](stretchy_buffer.h)** | 1.04 | utility | 263 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
|
|
|
+**[stb_textedit.h](stb_textedit.h)** | 1.13 | user interface | 1404 | guts of a text editor for games etc implementing them from scratch
|
|
|
+**[stb_voxel_render.h](stb_voxel_render.h)** | 0.89 | 3D graphics | 3807 | Minecraft-esque voxel rendering "engine" with many more features
|
|
|
+**[stb_dxt.h](stb_dxt.h)** | 1.10 | 3D graphics | 753 | Fabian "ryg" Giesen's real-time DXT compressor
|
|
|
+**[stb_perlin.h](stb_perlin.h)** | 0.5 | 3D graphics | 428 | revised Perlin noise (3D input, 1D output)
|
|
|
+**[stb_easy_font.h](stb_easy_font.h)** | 1.1 | 3D graphics | 305 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
|
|
|
+**[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.41 | game dev | 4161 | embeddable tilemap editor
|
|
|
+**[stb_herringbone_wa...](stb_herringbone_wang_tile.h)** | 0.7 | game dev | 1221 | herringbone Wang tile map generator
|
|
|
+**[stb_c_lexer.h](stb_c_lexer.h)** | 0.11 | parsing | 966 | simplify writing parsers for C-like languages
|
|
|
+**[stb_divide.h](stb_divide.h)** | 0.93 | math | 430 | more useful 32-bit modulus e.g. "euclidean divide"
|
|
|
+**[stb_connected_comp...](stb_connected_components.h)** | 0.96 | misc | 1049 | incrementally compute reachability on grids
|
|
|
+**[stb.h](stb.h)** | 2.37 | misc | 14454 | helper functions for C, mostly redundant in C++; basically author's personal stuff
|
|
|
+**[stb_leakcheck.h](stb_leakcheck.h)** | 0.6 | misc | 194 | quick-and-dirty malloc/free leak-checking
|
|
|
+**[stb_include.h](stb_include.h)** | 0.02 | misc | 295 | implement recursive #include support, particularly for GLSL
|
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+
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+Total libraries: 22
|
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+Total lines of C code: 56774
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+
|
|
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+
|
|
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+FAQ
|
|
|
+---
|
|
|
+
|
|
|
+#### What's the license?
|
|
|
+
|
|
|
+These libraries are in the public domain. You can do anything you
|
|
|
+want with them. You have no legal obligation
|
|
|
+to do anything else, although I appreciate attribution.
|
|
|
+
|
|
|
+They are also licensed under the MIT open source license, if you have lawyers
|
|
|
+who are unhappy with public domain. Every source file includes an explicit
|
|
|
+dual-license for you to choose from.
|
|
|
+
|
|
|
+#### <a name="other_libs"></a> Are there other single-file public-domain/open source libraries with minimal dependencies out there?
|
|
|
+
|
|
|
+[Yes.](https://github.com/nothings/single_file_libs)
|
|
|
+
|
|
|
+#### If I wrap an stb library in a new library, does the new library have to be public domain/MIT?
|
|
|
+
|
|
|
+No, because it's public domain you can freely relicense it to whatever license your new
|
|
|
+library wants to be.
|
|
|
+
|
|
|
+#### What's the deal with SSE support in GCC-based compilers?
|
|
|
+
|
|
|
+stb_image will either use SSE2 (if you compile with -msse2) or
|
|
|
+will not use any SIMD at all, rather than trying to detect the
|
|
|
+processor at runtime and handle it correctly. As I understand it,
|
|
|
+the approved path in GCC for runtime-detection require
|
|
|
+you to use multiple source files, one for each CPU configuration.
|
|
|
+Because stb_image is a header-file library that compiles in only
|
|
|
+one source file, there's no approved way to build both an
|
|
|
+SSE-enabled and a non-SSE-enabled variation.
|
|
|
+
|
|
|
+While we've tried to work around it, we've had multiple issues over
|
|
|
+the years due to specific versions of gcc breaking what we're doing,
|
|
|
+so we've given up on it. See https://github.com/nothings/stb/issues/280
|
|
|
+and https://github.com/nothings/stb/issues/410 for examples.
|
|
|
+
|
|
|
+#### Some of these libraries seem redundant to existing open source libraries. Are they better somehow?
|
|
|
+
|
|
|
+Generally they're only better in that they're easier to integrate,
|
|
|
+easier to use, and easier to release (single file; good API; no
|
|
|
+attribution requirement). They may be less featureful, slower,
|
|
|
+and/or use more memory. If you're already using an equivalent
|
|
|
+library, there's probably no good reason to switch.
|
|
|
+
|
|
|
+#### Can I link directly to the table of stb libraries?
|
|
|
+
|
|
|
+You can use [this URL](https://github.com/nothings/stb#stb_libs) to link directly to that list.
|
|
|
+
|
|
|
+#### Why do you list "lines of code"? It's a terrible metric.
|
|
|
+
|
|
|
+Just to give you some idea of the internal complexity of the library,
|
|
|
+to help you manage your expectations, or to let you know what you're
|
|
|
+getting into. While not all the libraries are written in the same
|
|
|
+style, they're certainly similar styles, and so comparisons between
|
|
|
+the libraries are probably still meaningful.
|
|
|
+
|
|
|
+Note though that the lines do include both the implementation, the
|
|
|
+part that corresponds to a header file, and the documentation.
|
|
|
+
|
|
|
+#### Why single-file headers?
|
|
|
+
|
|
|
+Windows doesn't have standard directories where libraries
|
|
|
+live. That makes deploying libraries in Windows a lot more
|
|
|
+painful than open source developers on Unix-derivates generally
|
|
|
+realize. (It also makes library dependencies a lot worse in Windows.)
|
|
|
+
|
|
|
+There's also a common problem in Windows where a library was built
|
|
|
+against a different version of the runtime library, which causes
|
|
|
+link conflicts and confusion. Shipping the libs as headers means
|
|
|
+you normally just compile them straight into your project without
|
|
|
+making libraries, thus sidestepping that problem.
|
|
|
+
|
|
|
+Making them a single file makes it very easy to just
|
|
|
+drop them into a project that needs them. (Of course you can
|
|
|
+still put them in a proper shared library tree if you want.)
|
|
|
+
|
|
|
+Why not two files, one a header and one an implementation?
|
|
|
+The difference between 10 files and 9 files is not a big deal,
|
|
|
+but the difference between 2 files and 1 file is a big deal.
|
|
|
+You don't need to zip or tar the files up, you don't have to
|
|
|
+remember to attach *two* files, etc.
|
|
|
+
|
|
|
+#### Why "stb"? Is this something to do with Set-Top Boxes?
|
|
|
+
|
|
|
+No, they are just the initials for my name, Sean T. Barrett.
|
|
|
+This was not chosen out of egomania, but as a moderately sane
|
|
|
+way of namespacing the filenames and source function names.
|
|
|
+
|
|
|
+#### Will you add more image types to stb_image.h?
|
|
|
+
|
|
|
+No. As stb_image use has grown, it has become more important
|
|
|
+for us to focus on security of the codebase. Adding new image
|
|
|
+formats increases the amount of code we need to secure, so it
|
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|
+is no longer worth adding new formats.
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+
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+#### Do you have any advice on how to create my own single-file library?
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+
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+Yes. https://github.com/nothings/stb/blob/master/docs/stb_howto.txt
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+
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+#### Why public domain?
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+
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+I prefer it over GPL, LGPL, BSD, zlib, etc. for many reasons.
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+Some of them are listed here:
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+https://github.com/nothings/stb/blob/master/docs/why_public_domain.md
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+
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+#### Why C?
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+
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+Primarily, because I use C, not C++. But it does also make it easier
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+for other people to use them from other languages.
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+
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+#### Why not C99? stdint.h, declare-anywhere, etc.
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+
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+I still use MSVC 6 (1998) as my IDE because it has better human factors
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+for me than later versions of MSVC.
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