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@@ -63,6 +63,22 @@
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// representation to the game representation, but there's
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// representation to the game representation, but there's
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// no way to show this live in the editor.
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// no way to show this live in the editor.
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//
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//
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+// Q: The editor appears to be put map location (0,0) at the top left?
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+// I want to use a different coordinate system in my game (e.g. y
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+// increasing upwards, or origin at the center).
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+//
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+// A: You can do this when you convert from the editor's map
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+// representation to the game representation. (Don't forget to
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+// translate link coordinates as well!)
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+//
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+// Q: The editor appears to put pixel (0,0) at the top left? I want
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+// to use a different coordinate system in my game.
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+//
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+// A: The editor defines an "editor pixel coordinate system" with
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+// (0,0) at the top left and requires you to display things in
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+// that coordinate system. You can freely remap those coordinates
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+// to anything you want on screen.
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+//
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// Q: How do I scale the user interface?
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// Q: How do I scale the user interface?
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//
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//
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// A: Since you do all the rendering, you can scale up all the rendering
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// A: Since you do all the rendering, you can scale up all the rendering
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