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@@ -1,6 +1,5 @@
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// @TODO
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// @TODO
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//
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//
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-// - extend 2 bits below normal/texgen to support texture rotation
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// - compute full set of texture normals
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// - compute full set of texture normals
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// - handle output buffer being full
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// - handle output buffer being full
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// - gather vertex lighting from slopes correctly
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// - gather vertex lighting from slopes correctly
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@@ -516,6 +515,13 @@ struct stbvox_mesh_maker
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typedef unsigned int stbvox_uint32;
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typedef unsigned int stbvox_uint32;
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#endif
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#endif
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+#ifdef _MSC_VER
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+ #define STBVOX_NOTUSED(v) (void)(v)
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+#else
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+ #define STBVOX_NOTUSED(v) (void)sizeof(v)
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+#endif
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+
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+
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// 20-byte quad format:
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// 20-byte quad format:
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//
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//
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// per vertex:
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// per vertex:
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@@ -536,10 +542,22 @@ struct stbvox_mesh_maker
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// Default uniform values
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// Default uniform values
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-static float stbvox_default_texgen[2][16][3] =
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+static float stbvox_default_texgen[2][32][3] =
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{
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{
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- { { 0,1,0 }, { 1,0,0 }, { 0,-1,0 }, { -1,0,0 }, { 1,0,0 }, { -1,0,0 } },
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- { { 0,0,-1 }, { 0,0,-1 }, { 0,0,-1 }, { 0,0,-1 }, { 0,-1,0 }, { 0,1,0 } },
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+ { { 0, 1,0 }, { 0, 0, 1 }, { 0,-1,0 }, { 0, 0,-1 },
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+ { 1, 0,0 }, { 0, 0, 1 }, { -1, 0,0 }, { 0, 0,-1 },
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+ { 0,-1,0 }, { 0, 0, 1 }, { 0, 1,0 }, { 0, 0,-1 },
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+ { -1, 0,0 }, { 0, 0, 1 }, { 1, 0,0 }, { 0, 0,-1 },
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+ { 1, 0,0 }, { 0, 1, 0 }, { -1, 0,0 }, { 0,-1, 0 },
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+ { -1, 0,0 }, { 0,-1, 0 }, { 1, 0,0 }, { 0, 1, 0 },
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+ },
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+ { { 0, 0,-1 }, { 0, 1,0 }, { 0, 0, 1 }, { 0,-1,0 },
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+ { 0, 0,-1 }, { 1, 0,0 }, { 0, 0, 1 }, { -1, 0,0 },
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+ { 0, 0,-1 }, { 0,-1,0 }, { 0, 0, 1 }, { 0, 1,0 },
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+ { 0, 0,-1 }, { -1, 0,0 }, { 0, 0, 1 }, { 1, 0,0 },
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+ { 0,-1, 0 }, { 1, 0,0 }, { 0, 1, 0 }, { -1, 0,0 },
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+ { 0, 1, 0 }, { -1, 0,0 }, { 0,-1, 0 }, { 1, 0,0 },
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+ },
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};
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};
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static float stbvox_default_normals[32][3] =
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static float stbvox_default_normals[32][3] =
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@@ -684,7 +702,7 @@ stbvox_tagged_string stbvox_vertex_program[] =
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" amb_occ = float( (attr_vertex >> 23u) & 63u ) / 63.0;\n" // a[23..28]
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" amb_occ = float( (attr_vertex >> 23u) & 63u ) / 63.0;\n" // a[23..28]
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" texlerp = float( (attr_vertex >> 29u) ) / 7.0;\n" // a[29..31]
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" texlerp = float( (attr_vertex >> 29u) ) / 7.0;\n" // a[29..31]
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- " vnormal = normal_table[facedata.w & 31u];\n"
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+ " vnormal = normal_table[(facedata.w>>2) & 31u];\n"
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" objectspace_pos = offset * transform[0];\n" // object-to-world scale
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" objectspace_pos = offset * transform[0];\n" // object-to-world scale
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" vec3 position = objectspace_pos + transform[1];\n" // object-to-world translate
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" vec3 position = objectspace_pos + transform[1];\n" // object-to-world translate
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},
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},
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@@ -745,8 +763,8 @@ stbvox_tagged_string stbvox_fragment_program[] =
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#if 0
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#if 0
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"uniform vec4 color_table[64];\n"
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"uniform vec4 color_table[64];\n"
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- "uniform vec2 texscale[128];\n"
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- "uniform vec3 texgen[32];\n"
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+ "uniform vec2 texscale[64];\n" // instead of 128, to avoid running out of uniforms
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+ "uniform vec3 texgen[64];\n"
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#else
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#else
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"uniform samplerBuffer color_table;\n"
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"uniform samplerBuffer color_table;\n"
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"uniform samplerBuffer texscale;\n"
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"uniform samplerBuffer texscale;\n"
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@@ -771,20 +789,20 @@ stbvox_tagged_string stbvox_fragment_program[] =
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// unpack the values
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// unpack the values
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" uint tex1_id = facedata.x;\n"
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" uint tex1_id = facedata.x;\n"
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" uint tex2_id = facedata.y;\n"
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" uint tex2_id = facedata.y;\n"
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- " uint texprojid = facedata.w & 15u;\n"
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+ " uint texprojid = facedata.w & 31u;\n"
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" uint color_id = facedata.z;\n"
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" uint color_id = facedata.z;\n"
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" bool texblend_mode = ((facedata.w & 128u) != 0u);\n"
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" bool texblend_mode = ((facedata.w & 128u) != 0u);\n"
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#if 0
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#if 0
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// load from uniforms / texture buffers
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// load from uniforms / texture buffers
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" vec3 texgen_s = texgen[texprojid];\n"
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" vec3 texgen_s = texgen[texprojid];\n"
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- " vec3 texgen_t = texgen[texprojid+16u];\n"
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- " float tex1_scale = texscale[tex1_id & 127u].x;\n"
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- " float tex2_scale = texscale[tex2_id & 127u].y;\n"
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+ " vec3 texgen_t = texgen[texprojid+32u];\n"
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+ " float tex1_scale = texscale[tex1_id & 63u].x;\n"
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+ " float tex2_scale = texscale[tex2_id & 63u].y;\n"
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" vec4 color = color_table[color_id & 63u];\n"
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" vec4 color = color_table[color_id & 63u];\n"
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#else
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#else
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" vec3 texgen_s = texelFetch(texgen, int(texprojid)).xyz;\n"
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" vec3 texgen_s = texelFetch(texgen, int(texprojid)).xyz;\n"
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- " vec3 texgen_t = texelFetch(texgen, int(texprojid+16u)).xyz;\n"
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+ " vec3 texgen_t = texelFetch(texgen, int(texprojid+32u)).xyz;\n"
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" float tex1_scale = texelFetch(texscale, int(tex1_id & 127u)).x;\n"
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" float tex1_scale = texelFetch(texscale, int(tex1_id & 127u)).x;\n"
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" float tex2_scale = texelFetch(texscale, int(tex2_id & 127u)).y;\n"
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" float tex2_scale = texelFetch(texscale, int(tex2_id & 127u)).y;\n"
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" vec4 color = texelFetch(color_table, int(color_id & 63u));\n"
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" vec4 color = texelFetch(color_table, int(color_id & 63u));\n"
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@@ -794,7 +812,7 @@ stbvox_tagged_string stbvox_fragment_program[] =
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" texcoord.s = dot(texturespace_pos, texgen_s);\n"
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" texcoord.s = dot(texturespace_pos, texgen_s);\n"
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" texcoord.t = dot(texturespace_pos, texgen_t);\n"
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" texcoord.t = dot(texturespace_pos, texgen_t);\n"
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- // @TODO: use 2 bits of facedata.w to enable animation of facedata.x & y
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+ // @TODO: use 2 bits of facedata.w to enable animation of facedata.x & y?
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" vec4 tex1 = texture(tex_array[0], vec3(tex1_scale * texcoord, float(tex1_id)));\n"
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" vec4 tex1 = texture(tex_array[0], vec3(tex1_scale * texcoord, float(tex1_id)));\n"
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" vec4 tex2 = texture(tex_array[1], vec3(tex2_scale * texcoord, float(tex2_id)));\n"
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" vec4 tex2 = texture(tex_array[1], vec3(tex2_scale * texcoord, float(tex2_id)));\n"
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@@ -925,7 +943,7 @@ stbvox_uniform_info stbvox_uniforms[] =
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{ STBVOX_UNIFORM_TYPE_vec4 , 16, 64, "color_table" , stbvox_default_palette[0] , STBVOX_TAG_textured },
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{ STBVOX_UNIFORM_TYPE_vec4 , 16, 64, "color_table" , stbvox_default_palette[0] , STBVOX_TAG_textured },
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{ STBVOX_UNIFORM_TYPE_vec3 , 12, 32, "normal_table" , stbvox_default_normals[0] , STBVOX_TAG_all },
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{ STBVOX_UNIFORM_TYPE_vec3 , 12, 32, "normal_table" , stbvox_default_normals[0] , STBVOX_TAG_all },
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- { STBVOX_UNIFORM_TYPE_vec3 , 12, 32, "texgen" , stbvox_default_texgen[0][0] , STBVOX_TAG_textured },
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+ { STBVOX_UNIFORM_TYPE_vec3 , 12, 64, "texgen" , stbvox_default_texgen[0][0] , STBVOX_TAG_textured },
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{ STBVOX_UNIFORM_TYPE_vec3 , 12, 4, "ambient" , 0 , STBVOX_TAG_all },
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{ STBVOX_UNIFORM_TYPE_vec3 , 12, 4, "ambient" , 0 , STBVOX_TAG_all },
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{ STBVOX_UNIFORM_TYPE_vec3 , 12, 1, "camera_pos" , stbvox_dummy_transform[0] , STBVOX_TAG_all },
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{ STBVOX_UNIFORM_TYPE_vec3 , 12, 1, "camera_pos" , stbvox_dummy_transform[0] , STBVOX_TAG_all },
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@@ -960,8 +978,9 @@ typedef struct
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{
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{
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unsigned char block;
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unsigned char block;
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unsigned char overlay;
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unsigned char overlay;
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+ unsigned char facerot:4;
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+ unsigned char ecolor:4;
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unsigned char tex2;
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unsigned char tex2;
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- unsigned char ecolor;
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} stbvox_rotate;
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} stbvox_rotate;
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typedef struct
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typedef struct
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@@ -983,7 +1002,7 @@ static unsigned char stbvox_rotate_face[6][4] =
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static unsigned char face_info_for_side[6] =
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static unsigned char face_info_for_side[6] =
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{
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{
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- 0,1,2,3,4,5
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+ 0*4,1*4,2*4,3*4,4*4,5*4
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};
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};
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stbvox_mesh_face stbvox_compute_mesh_face_value(stbvox_mesh_maker *mm, stbvox_rotate rot, int face, int v_off)
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stbvox_mesh_face stbvox_compute_mesh_face_value(stbvox_mesh_maker *mm, stbvox_rotate rot, int face, int v_off)
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@@ -1058,7 +1077,7 @@ stbvox_mesh_face stbvox_compute_mesh_face_value(stbvox_mesh_maker *mm, stbvox_ro
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if (mm->input.color3 && (mm->input.color3_facemask[v_off] & (1 << color_face)))
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if (mm->input.color3 && (mm->input.color3_facemask[v_off] & (1 << color_face)))
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face_data.color = mm->input.color3[v_off];
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face_data.color = mm->input.color3[v_off];
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}
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}
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- face_data.face_info = face_info_for_side[face];
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+ face_data.face_info = face_info_for_side[face] + rot.facerot;
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return face_data;
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return face_data;
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}
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}
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@@ -1374,7 +1393,7 @@ void stbvox_make_mesh_for_block(stbvox_mesh_maker *mm, stbvox_pos pos, int v_off
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unsigned char *blockptr = &mm->input.blocktype[v_off];
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unsigned char *blockptr = &mm->input.blocktype[v_off];
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stbvox_mesh_vertex basevert = stbvox_vertex_p(pos.x, pos.y, pos.z<<mm->precision_z , 0,0);
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stbvox_mesh_vertex basevert = stbvox_vertex_p(pos.x, pos.y, pos.z<<mm->precision_z , 0,0);
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- stbvox_rotate rot = { 0,0,0,0 };
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+ stbvox_rotate rot = { 0,0,0,0,0 };
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unsigned char simple_rot = 0;
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unsigned char simple_rot = 0;
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unsigned char mesh = mm->default_mesh;
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unsigned char mesh = mm->default_mesh;
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@@ -1392,10 +1411,14 @@ void stbvox_make_mesh_for_block(stbvox_mesh_maker *mm, stbvox_pos pos, int v_off
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simple_rot = mm->input.lighting[v_off] & 3;
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simple_rot = mm->input.lighting[v_off] & 3;
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#endif
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#endif
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- if (blockptr[ 1]==0)
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+ if (blockptr[ 1]==0) {
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+ rot.facerot = simple_rot;
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stbvox_make_mesh_for_face(mm, rot, STBVOX_FACE_up , v_off, pos, basevert, vmesh+4*STBVOX_FACE_up, mesh);
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stbvox_make_mesh_for_face(mm, rot, STBVOX_FACE_up , v_off, pos, basevert, vmesh+4*STBVOX_FACE_up, mesh);
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- if (blockptr[-1]==0)
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+ }
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+ if (blockptr[-1]==0) {
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+ rot.facerot = (-simple_rot) & 3;
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stbvox_make_mesh_for_face(mm, rot, STBVOX_FACE_down, v_off, pos, basevert, vmesh+4*STBVOX_FACE_down, mesh);
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stbvox_make_mesh_for_face(mm, rot, STBVOX_FACE_down, v_off, pos, basevert, vmesh+4*STBVOX_FACE_down, mesh);
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+ }
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if (mm->input.rotate) {
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if (mm->input.rotate) {
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unsigned char val = mm->input.rotate[v_off];
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unsigned char val = mm->input.rotate[v_off];
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@@ -1403,9 +1426,10 @@ void stbvox_make_mesh_for_block(stbvox_mesh_maker *mm, stbvox_pos pos, int v_off
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rot.overlay = (val >> 2) & 3;
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rot.overlay = (val >> 2) & 3;
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rot.tex2 = (val >> 4) & 3;
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rot.tex2 = (val >> 4) & 3;
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rot.ecolor = (val >> 6) & 3;
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rot.ecolor = (val >> 6) & 3;
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- } else if (mm->input.selector) {
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+ } else {
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rot.block = rot.overlay = rot.tex2 = rot.ecolor = simple_rot;
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rot.block = rot.overlay = rot.tex2 = rot.ecolor = simple_rot;
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}
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}
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+ rot.facerot = 0;
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if (blockptr[ ns_off]==0)
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if (blockptr[ ns_off]==0)
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stbvox_make_mesh_for_face(mm, rot, STBVOX_FACE_north, v_off, pos, basevert, vmesh+4*STBVOX_FACE_north, mesh);
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stbvox_make_mesh_for_face(mm, rot, STBVOX_FACE_north, v_off, pos, basevert, vmesh+4*STBVOX_FACE_north, mesh);
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@@ -1580,12 +1604,15 @@ void stbvox_make_mesh_for_block_with_geo(stbvox_mesh_maker *mm, stbvox_pos pos,
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ngeo[4] = mm->input.geometry[v_off + 1];
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ngeo[4] = mm->input.geometry[v_off + 1];
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ngeo[5] = mm->input.geometry[v_off - 1];
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ngeo[5] = mm->input.geometry[v_off - 1];
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+ #ifndef STBVOX_ROTATION_IN_LIGHTING
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rot = (geo >> 4) & 3;
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rot = (geo >> 4) & 3;
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geo &= 15;
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geo &= 15;
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for (i=0; i < 6; ++i) {
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for (i=0; i < 6; ++i) {
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nrot[i] = (ngeo[i] >> 4) & 3;
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nrot[i] = (ngeo[i] >> 4) & 3;
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ngeo[i] &= 15;
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ngeo[i] &= 15;
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}
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}
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+ #endif
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+ STBVOX_NOTUSED(i);
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} else {
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} else {
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int i;
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int i;
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assert(mm->input.block_geometry);
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assert(mm->input.block_geometry);
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@@ -1593,6 +1620,7 @@ void stbvox_make_mesh_for_block_with_geo(stbvox_mesh_maker *mm, stbvox_pos pos,
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for (i=0; i < 6; ++i)
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for (i=0; i < 6; ++i)
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ngeo[i] = mm->input.block_geometry[nbt[i]];
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ngeo[i] = mm->input.block_geometry[nbt[i]];
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if (mm->input.selector) {
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if (mm->input.selector) {
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+ #ifndef STBVOX_ROTATION_IN_LIGHTING
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rot = (mm->input.selector[v_off ] >> 4) & 3;
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rot = (mm->input.selector[v_off ] >> 4) & 3;
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nrot[0] = (mm->input.selector[v_off + ew_off] >> 4) & 3;
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nrot[0] = (mm->input.selector[v_off + ew_off] >> 4) & 3;
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nrot[1] = (mm->input.selector[v_off + ns_off] >> 4) & 3;
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nrot[1] = (mm->input.selector[v_off + ns_off] >> 4) & 3;
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@@ -1600,13 +1628,16 @@ void stbvox_make_mesh_for_block_with_geo(stbvox_mesh_maker *mm, stbvox_pos pos,
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nrot[3] = (mm->input.selector[v_off - ns_off] >> 4) & 3;
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nrot[3] = (mm->input.selector[v_off - ns_off] >> 4) & 3;
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nrot[4] = (mm->input.selector[v_off + 1] >> 4) & 3;
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nrot[4] = (mm->input.selector[v_off + 1] >> 4) & 3;
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nrot[5] = (mm->input.selector[v_off - 1] >> 4) & 3;
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nrot[5] = (mm->input.selector[v_off - 1] >> 4) & 3;
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+ #endif
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} else {
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} else {
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+ #ifndef STBVOX_ROTATION_IN_LIGHTING
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rot = (geo>>4)&3;
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rot = (geo>>4)&3;
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geo &= 15;
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geo &= 15;
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for (i=0; i < 6; ++i) {
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for (i=0; i < 6; ++i) {
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nrot[i] = (ngeo[i]>>4)&3;
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nrot[i] = (ngeo[i]>>4)&3;
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ngeo[i] &= 15;
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ngeo[i] &= 15;
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}
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}
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+ #endif
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}
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}
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}
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}
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@@ -1618,7 +1649,9 @@ void stbvox_make_mesh_for_block_with_geo(stbvox_mesh_maker *mm, stbvox_pos pos,
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nrot[3] = (mm->input.lighting[v_off - ns_off]) & 3;
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nrot[3] = (mm->input.lighting[v_off - ns_off]) & 3;
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nrot[4] = (mm->input.lighting[v_off + 1]) & 3;
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nrot[4] = (mm->input.lighting[v_off + 1]) & 3;
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nrot[5] = (mm->input.lighting[v_off - 1]) & 3;
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nrot[5] = (mm->input.lighting[v_off - 1]) & 3;
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- #endif
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|
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+ #endif
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+
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+ //rot = 2;
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|
|
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if (geo == STBVOX_GEOM_transp) {
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if (geo == STBVOX_GEOM_transp) {
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// transparency has a special rule: if the blocktype is the same,
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// transparency has a special rule: if the blocktype is the same,
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@@ -1694,7 +1727,7 @@ void stbvox_make_mesh_for_block_with_geo(stbvox_mesh_maker *mm, stbvox_pos pos,
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// this is the simple case, we can just use regular block gen with special vmesh calculated with vheight
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// this is the simple case, we can just use regular block gen with special vmesh calculated with vheight
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stbvox_mesh_vertex basevert;
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stbvox_mesh_vertex basevert;
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stbvox_mesh_vertex vmesh[6][4];
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stbvox_mesh_vertex vmesh[6][4];
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- stbvox_rotate rotate = { 0,0,0,0 };
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|
|
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+ stbvox_rotate rotate = { 0,0,0,0,0 };
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unsigned char simple_rot = rot;
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unsigned char simple_rot = rot;
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|
int i;
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int i;
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|
// we only need to do this for the displayed faces, but it's easier
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// we only need to do this for the displayed faces, but it's easier
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|
@@ -1718,10 +1751,14 @@ void stbvox_make_mesh_for_block_with_geo(stbvox_mesh_maker *mm, stbvox_pos pos,
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return;
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|
return;
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|
}
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|
}
|
|
|
|
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- if (visible_faces & (1 << STBVOX_FACE_up))
|
|
|
|
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|
+ if (visible_faces & (1 << STBVOX_FACE_up)) {
|
|
|
|
+ rotate.facerot = simple_rot;
|
|
stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_up , v_off, pos, basevert, vmesh[STBVOX_FACE_up], mesh);
|
|
stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_up , v_off, pos, basevert, vmesh[STBVOX_FACE_up], mesh);
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|
- if (visible_faces & (1 << STBVOX_FACE_down))
|
|
|
|
|
|
+ }
|
|
|
|
+ if (visible_faces & (1 << STBVOX_FACE_down)) {
|
|
|
|
+ rotate.facerot = (-rotate.facerot) & 3;
|
|
stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_down, v_off, pos, basevert, vmesh[STBVOX_FACE_down], mesh);
|
|
stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_down, v_off, pos, basevert, vmesh[STBVOX_FACE_down], mesh);
|
|
|
|
+ }
|
|
|
|
|
|
if (mm->input.rotate) {
|
|
if (mm->input.rotate) {
|
|
unsigned char val = mm->input.rotate[v_off];
|
|
unsigned char val = mm->input.rotate[v_off];
|
|
@@ -1729,10 +1766,12 @@ void stbvox_make_mesh_for_block_with_geo(stbvox_mesh_maker *mm, stbvox_pos pos,
|
|
rotate.overlay = (val >> 2) & 3;
|
|
rotate.overlay = (val >> 2) & 3;
|
|
rotate.tex2 = (val >> 4) & 3;
|
|
rotate.tex2 = (val >> 4) & 3;
|
|
rotate.ecolor = (val >> 6) & 3;
|
|
rotate.ecolor = (val >> 6) & 3;
|
|
- } else if (mm->input.selector) {
|
|
|
|
|
|
+ } else {
|
|
rotate.block = rotate.overlay = rotate.tex2 = rotate.ecolor = simple_rot;
|
|
rotate.block = rotate.overlay = rotate.tex2 = rotate.ecolor = simple_rot;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+ rotate.facerot = 0;
|
|
|
|
+
|
|
if (visible_faces & (1 << STBVOX_FACE_north))
|
|
if (visible_faces & (1 << STBVOX_FACE_north))
|
|
stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_north, v_off, pos, basevert, vmesh[STBVOX_FACE_north], mesh);
|
|
stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_north, v_off, pos, basevert, vmesh[STBVOX_FACE_north], mesh);
|
|
if (visible_faces & (1 << STBVOX_FACE_south))
|
|
if (visible_faces & (1 << STBVOX_FACE_south))
|
|
@@ -1750,7 +1789,7 @@ void stbvox_make_mesh_for_block_with_geo(stbvox_mesh_maker *mm, stbvox_pos pos,
|
|
stbvox_mesh_vertex vmesh[6][4];
|
|
stbvox_mesh_vertex vmesh[6][4];
|
|
stbvox_mesh_vertex cube[8];
|
|
stbvox_mesh_vertex cube[8];
|
|
stbvox_mesh_vertex basevert;
|
|
stbvox_mesh_vertex basevert;
|
|
- stbvox_rotate rotate = { 0,0,0,0 };
|
|
|
|
|
|
+ stbvox_rotate rotate = { 0,0,0,0,0 };
|
|
unsigned char simple_rot = rot;
|
|
unsigned char simple_rot = rot;
|
|
unsigned char ht[4];
|
|
unsigned char ht[4];
|
|
int extreme;
|
|
int extreme;
|
|
@@ -1775,7 +1814,7 @@ void stbvox_make_mesh_for_block_with_geo(stbvox_mesh_maker *mm, stbvox_pos pos,
|
|
for (i=0; i < 4; ++i)
|
|
for (i=0; i < 4; ++i)
|
|
ht[i] = raw[stbvox_rotate_vertex[i][rot]];
|
|
ht[i] = raw[stbvox_rotate_vertex[i][rot]];
|
|
} else {
|
|
} else {
|
|
- assert(mm->input.geometry);
|
|
|
|
|
|
+ assert(0);
|
|
}
|
|
}
|
|
|
|
|
|
// flag whether any sides go off the top of the block, which means
|
|
// flag whether any sides go off the top of the block, which means
|
|
@@ -1872,9 +1911,8 @@ void stbvox_make_mesh_for_block_with_geo(stbvox_mesh_maker *mm, stbvox_pos pos,
|
|
if (geo == STBVOX_GEOM_crossed_pair) {
|
|
if (geo == STBVOX_GEOM_crossed_pair) {
|
|
// this can be generated with a special vmesh
|
|
// this can be generated with a special vmesh
|
|
stbvox_mesh_vertex basevert = stbvox_vertex_p(pos.x, pos.y, pos.z<<mm->precision_z , 0,0);
|
|
stbvox_mesh_vertex basevert = stbvox_vertex_p(pos.x, pos.y, pos.z<<mm->precision_z , 0,0);
|
|
- stbvox_rotate rot = { 0,0,0,0 };
|
|
|
|
- unsigned char simple_rot;
|
|
|
|
-
|
|
|
|
|
|
+ unsigned char simple_rot=0;
|
|
|
|
+ stbvox_rotate rot = { 0,0,0,0,0 };
|
|
unsigned char mesh = mm->default_mesh;
|
|
unsigned char mesh = mm->default_mesh;
|
|
if (mm->input.selector) {
|
|
if (mm->input.selector) {
|
|
mesh = mm->input.selector[v_off];
|
|
mesh = mm->input.selector[v_off];
|
|
@@ -1897,6 +1935,7 @@ void stbvox_make_mesh_for_block_with_geo(stbvox_mesh_maker *mm, stbvox_pos pos,
|
|
} else if (mm->input.selector) {
|
|
} else if (mm->input.selector) {
|
|
rot.block = rot.overlay = rot.tex2 = rot.ecolor = simple_rot;
|
|
rot.block = rot.overlay = rot.tex2 = rot.ecolor = simple_rot;
|
|
}
|
|
}
|
|
|
|
+ rot.facerot = 0;
|
|
|
|
|
|
stbvox_make_mesh_for_face(mm, rot, STBVOX_FACE_north, v_off, pos, basevert, stbvox_vmesh_crossed_pair[STBVOX_FACE_north], mesh);
|
|
stbvox_make_mesh_for_face(mm, rot, STBVOX_FACE_north, v_off, pos, basevert, stbvox_vmesh_crossed_pair[STBVOX_FACE_north], mesh);
|
|
stbvox_make_mesh_for_face(mm, rot, STBVOX_FACE_south, v_off, pos, basevert, stbvox_vmesh_crossed_pair[STBVOX_FACE_south], mesh);
|
|
stbvox_make_mesh_for_face(mm, rot, STBVOX_FACE_south, v_off, pos, basevert, stbvox_vmesh_crossed_pair[STBVOX_FACE_south], mesh);
|