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generate README.md in part by parsing libraries so that version numbers are in sync

Sean Barrett 11 лет назад
Родитель
Сommit
fcfcb9bb3f
14 измененных файлов с 244 добавлено и 20 удалено
  1. 10 10
      README.md
  2. 1 4
      stb.h
  3. 1 1
      stb_c_lexer.h
  4. 1 1
      stb_image.c
  5. 1 1
      stb_image_write.h
  6. 1 1
      stb_perlin.h
  7. 1 1
      stb_vorbis.c
  8. 12 0
      tests/stb.dsw
  9. 1 1
      tests/stb_cpp.dsp
  10. 65 0
      tools/README.footer.md
  11. 7 0
      tools/README.header.md
  12. 10 0
      tools/README.list
  13. 45 0
      tools/make_readme.c
  14. 88 0
      tools/make_readme.dsp

+ 10 - 10
README.md

@@ -5,16 +5,16 @@ single-file public domain libraries for C/C++
 
 library    | lastest version | category | description
 --------------------- | ---- | -------- | --------------------------------
-**stb_vorbis.c**      | 1.0  | audio    | decode ogg vorbis files from file/memory to float/16-bit signed output
-**stb_image.c**       | 1.33 | graphics | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
-**stb_truetype.h**    | 0.8  | graphics | parse, decode, and rasterize characters from truetype fonts
-**stb_image_write.h** | 0.92 | graphics | image writing to disk: PNG, TGA, BMP
-**stb_textedit.h**    | 1.1  | UI       | guts of a text editor for games etc implementing them from scratch
-**stb_dxt.h**         | 1.04 | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor
-**stb_perlin.h**      | 0.2  | 3D graphics | revised Perlin noise (3D input, 1D output)
-**stb_c_lexer.h**     | 0.04 | parsing  | simplify writing parsers for C-like languages
-**stb_divide.h**      | 0.91 | math     | more useful 32-bit modulus e.g. "euclidean divide"
-**stb.h**             | 2.23 | misc     | helper functions for C, mostly redundant in C++; basically author's personal stuff
+**stb_vorbis.c** | 1.0 | audio | decode ogg vorbis files from file/memory to float/16-bit signed output
+**stb_image.c** | 1.35 | graphics | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
+**stb_truetype.h** | 0.8 | graphics | parse, decode, and rasterize characters from truetype fonts
+**stb_image_write.h** | 0.93 | graphics | image writing to disk: PNG, TGA, BMP
+**stb_textedit.h** | 1.2 | UI | guts of a text editor for games etc implementing them from scratch
+**stb_dxt.h** | 1.04 | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor
+**stb_perlin.h** | 0.2 | 3D graphics | revised Perlin noise (3D input, 1D output)
+**stb_c_lexer.h** | 0.04 | parsing | simplify writing parsers for C-like languages
+**stb_divide.h** | 0.91 | math | more useful 32-bit modulus e.g. "euclidean divide"
+**stb.h** | 2.23 | misc | helper functions for C, mostly redundant in C++; basically author's personal stuff
 
 FAQ
 ---

+ 1 - 4
stb.h

@@ -1,12 +1,9 @@
-/* stb-2.23 - Sean's Tool Box -- public domain -- http://nothings.org/stb.h
+/* stb.h - v2.23 - Sean's Tool Box -- public domain -- http://nothings.org/stb.h
           no warranty is offered or implied; use this code at your own risk
 
    This is a single header file with a bunch of useful utilities
    for getting stuff done in C/C++.
 
-   Email bug reports, feature requests, etc. to 'sean' at the same site.
-
-
    Documentation: http://nothings.org/stb/stb_h.html
    Unit tests:    http://nothings.org/stb/stb.c
 

+ 1 - 1
stb_c_lexer.h

@@ -1,4 +1,4 @@
-// stb_c_lexer.h 0.04 -- public domain Sean Barrett 2013
+// stb_c_lexer.h - v0.04 - public domain Sean Barrett 2013
 // lexer for making little C-like languages with recursive-descent parsers
 //
 // This file provides both the interface and the implementation.

+ 1 - 1
stb_image.c

@@ -1,4 +1,4 @@
-/* stbi-1.35 - public domain JPEG/PNG reader - http://nothings.org/stb_image.c
+/* stb_image - v1.35 - public domain JPEG/PNG reader - http://nothings.org/stb_image.c
    when you control the images you're loading
                                      no warranty implied; use at your own risk
 

+ 1 - 1
stb_image_write.h

@@ -1,4 +1,4 @@
-/* stbiw-0.93 - public domain - http://nothings.org/stb/stb_image_write.h
+/* stb_image_write - v0.93 - public domain - http://nothings.org/stb/stb_image_write.h
    writes out PNG/BMP/TGA images to C stdio - Sean Barrett 2010
                             no warranty implied; use at your own risk
 

+ 1 - 1
stb_perlin.h

@@ -1,4 +1,4 @@
-// stb_perlin.h -- perlin noise -- v0.2
+// stb_perlin.h - v0.2 - perlin noise
 // public domain single-file C implementation by Sean Barrett
 //
 // to create the implementation,

+ 1 - 1
stb_vorbis.c

@@ -1,4 +1,4 @@
-// Ogg Vorbis audio decoder -- public domain -- version 1.0
+// Ogg Vorbis audio decoder - v1.0 - public domain
 // http://nothings.org/stb_vorbis/
 //
 // Written by Sean Barrett in 2007, last updated in 2014

+ 12 - 0
tests/stb.dsw

@@ -15,6 +15,18 @@ Package=<4>
 
 ###############################################################################
 
+Project: "make_readme"=..\tools\make_readme\make_readme.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
 Project: "stb"=.\stb.dsp - Package Owner=<4>
 
 Package=<5>

+ 1 - 1
tests/stb_cpp.dsp

@@ -65,7 +65,7 @@ LINK32=link.exe
 # PROP Ignore_Export_Lib 0
 # PROP Target_Dir ""
 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /GX /Zd /Od /I "..\.." /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /GX /Zd /Od /I ".." /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
 # ADD BASE RSC /l 0x409 /d "_DEBUG"
 # ADD RSC /l 0x409 /d "_DEBUG"
 BSC32=bscmake.exe

+ 65 - 0
tools/README.footer.md

@@ -0,0 +1,65 @@
+
+FAQ
+---
+
+#### What's the license?
+
+These libraries are in the public domain (or the equivalent where that is not
+possible). You can do anything you want with them. You have no legal obligation
+to do anything else, although I appreciate attribution.
+
+#### If I wrap an stb library in a new library, does the new library have to be public domain?
+
+No.
+
+#### A lot of these libraries seem redundant to existing open source libraries. Are they better somehow?
+
+Generally they're only better in that they're easier to integrate,
+easier to use, and easier to release (single file; good API; no
+attribution requirement). They may be less featureful, slower,
+and/or use more memory. If you're already using an equivalent
+library, there's probably no good reason to switch.
+
+#### Why "stb"? Is this something to do with Set-Top Boxes?
+
+No, they are just the initials for my name, Sean T. Barrett.
+This was not chosen out of egomania, but as a semi-robust
+way of namespacing the filenames and source function names.
+
+#### Will you add more image types to stb_image.c?
+
+If people submit them, I generally add them, but the goal of stb_image
+is less for applications like image viewer apps (which need to support
+every type of image under the sun) and more for things like games which
+can choose what images to use, so I may decline to add them if they're
+too rare or if the size of implementation vs. apparent benefit is too low.
+
+#### Are there other single-file public-domain libraries out there?
+
+Yes. I'll put a list here when people remind me what they are.
+
+#### Do you have any advice on how to create my own single-file library?
+
+Yes. https://github.com/nothings/stb/blob/master/stb_howto.txt
+
+#### Why public domain?
+
+Because more people will use it. Because it's not viral, people
+are not obligated to give back, so you could argue that it hurts
+the *development* of it, and then because it doesn't develop as
+well it's not as good, and then because it's not as good, in the
+long run maybe fewer people will use it. I have total respect for
+that opinion, but I just don't believe it myself for most software.
+
+#### Why C?
+
+Primarily, because I use C, not C++. But it does also make it easier
+for other people to use them from other languages.
+
+#### Why not C99? stdint.h, declare-anywhere, etc.
+
+I still use MSVC 6 (1998) as my IDE because it has better human factors
+for me than later versions of MSVC.
+
+
+

+ 7 - 0
tools/README.header.md

@@ -0,0 +1,7 @@
+stb
+===
+
+single-file public domain libraries for C/C++
+
+library    | lastest version | category | description
+--------------------- | ---- | -------- | --------------------------------

+ 10 - 0
tools/README.list

@@ -0,0 +1,10 @@
+stb_vorbis.c      | audio    | decode ogg vorbis files from file/memory to float/16-bit signed output
+stb_image.c       | graphics | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
+stb_truetype.h    | graphics | parse, decode, and rasterize characters from truetype fonts
+stb_image_write.h | graphics | image writing to disk: PNG, TGA, BMP
+stb_textedit.h    | UI       | guts of a text editor for games etc implementing them from scratch
+stb_dxt.h         | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor
+stb_perlin.h      | 3D graphics | revised Perlin noise (3D input, 1D output)
+stb_c_lexer.h     | parsing  | simplify writing parsers for C-like languages
+stb_divide.h      | math     | more useful 32-bit modulus e.g. "euclidean divide"
+stb.h             | misc     | helper functions for C, mostly redundant in C++; basically author's personal stuff

+ 45 - 0
tools/make_readme.c

@@ -0,0 +1,45 @@
+#define STB_DEFINE
+#include "../stb.h"
+
+int main(int argc, char  **argv)
+{
+   int i;
+   int hlen, flen, listlen;
+   char *header = stb_file("README.header.md", &hlen);
+   char *footer = stb_file("README.footer.md", &flen);
+   char **list  = stb_stringfile("README.list", &listlen);
+
+   FILE *f = fopen("../README.md", "wb");
+   fwrite(header, 1, hlen, f);
+
+   for (i=0; i < listlen; ++i) {
+      int num,j;
+      char **tokens = stb_tokens_stripwhite(list[i], "|", &num);
+      FILE *g = fopen(stb_sprintf("../%s", tokens[0]), "rb");
+      char buffer[256], *s1, *s2;
+      fread(buffer, 1, 256, g);
+      fclose(g);
+      buffer[255] = 0;
+      s1 = strchr(buffer, '-');
+      if (!s1) stb_fatal("Couldn't find '-' before version number in %s", tokens[0]);
+      s2 = strchr(s1+2, '-');
+      if (!s2) stb_fatal("Couldn't find '-' after version number in %s", tokens[0]);
+      *s2 = 0;
+      s1 += 1;
+      s1 = stb_trimwhite(s1);
+      if (*s1 == 'v') ++s1;
+      fprintf(f, "**%s** | %s", tokens[0], s1);
+      s1 = stb_trimwhite(tokens[1]);
+      s2 = stb_dupreplace(s1, " ", "&nbsp;");
+      fprintf(f, " | %s", s2);
+      free(s2);
+      for (j=2; j < num; ++j)
+         fprintf(f, " | %s", tokens[j]);
+      fprintf(f, "\n");
+   }
+
+   fwrite(footer, 1, flen, f);
+   fclose(f);
+
+   return 0;
+}

+ 88 - 0
tools/make_readme.dsp

@@ -0,0 +1,88 @@
+# Microsoft Developer Studio Project File - Name="make_readme" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=make_readme - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE 
+!MESSAGE NMAKE /f "make_readme.mak".
+!MESSAGE 
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE 
+!MESSAGE NMAKE /f "make_readme.mak" CFG="make_readme - Win32 Debug"
+!MESSAGE 
+!MESSAGE Possible choices for configuration are:
+!MESSAGE 
+!MESSAGE "make_readme - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "make_readme - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE 
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF  "$(CFG)" == "make_readme - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib  kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib  kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+
+!ELSEIF  "$(CFG)" == "make_readme - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ  /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ  /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib  kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib  kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+
+!ENDIF 
+
+# Begin Target
+
+# Name "make_readme - Win32 Release"
+# Name "make_readme - Win32 Debug"
+# Begin Source File
+
+SOURCE=.\make_readme.c
+# End Source File
+# End Target
+# End Project